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-rw-r--r--src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 391407644..80d4c210d 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1785,7 +1785,7 @@ void Player_DrawPauseImpl(PlayState* play, void* gameplayKeep, void* linkObject,
// Note: the viewport x and y values are overwritten below, before usage
static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
(PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
- static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
+ static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, -84);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
u8 playerSwordAndShield[2];
Gfx* opaRef;