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authorDragorn421 <Dragorn421@users.noreply.github.com>2023-01-10 19:03:31 +0100
committerGitHub <noreply@github.com>2023-01-10 13:03:31 -0500
commit542012efa68d110d6b631f9d149f6e5f4e68cc8e (patch)
tree6da8592b14b6be82219c09189ad8aeef537362a3 /src/code/z_player_lib.c
parentb4c97ce17eb35329b4a7e3d98d7f06d558683f6d (diff)
Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 83ed0dc15..624e94d39 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = {
PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER
PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI
- PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS
+ PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON
PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK
PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER
PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW
@@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) {
}
s32 Player_HoldsTwoHandedWeapon(Player* this) {
- if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
+ if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) {
return 1;
} else {
return 0;
@@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) {
}
s32 Player_HoldsBrokenKnife(Player* this) {
- return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f);
+ return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f);
}
s32 Player_ActionToBottle(Player* this, s32 itemAction) {
@@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) {
u8 sPauseModelGroupBySword[] = {
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI
PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER
- PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS
+ PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON
};
s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
@@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
srcTable = gLinkPauseChildJointTable;
}
} else {
- if (sword == PLAYER_SWORD_BGS) {
+ if (sword == PLAYER_SWORD_BIGGORON) {
srcTable = gLinkPauseAdultBgsJointTable;
} else if (shield != PLAYER_SHIELD_NONE) {
srcTable = gLinkPauseAdultShieldJointTable;