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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2023-01-10 19:03:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-10 13:03:31 -0500 |
| commit | 542012efa68d110d6b631f9d149f6e5f4e68cc8e (patch) | |
| tree | 6da8592b14b6be82219c09189ad8aeef537362a3 /src/code/z_player_lib.c | |
| parent | b4c97ce17eb35329b4a7e3d98d7f06d558683f6d (diff) | |
Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 83ed0dc15..624e94d39 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI - PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW @@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) { } s32 Player_HoldsTwoHandedWeapon(Player* this) { - if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { + if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { return 1; } else { return 0; @@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) { } s32 Player_HoldsBrokenKnife(Player* this) { - return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); + return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f); } s32 Player_ActionToBottle(Player* this, s32 itemAction) { @@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { u8 sPauseModelGroupBySword[] = { PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER - PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON }; s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) { @@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* srcTable = gLinkPauseChildJointTable; } } else { - if (sword == PLAYER_SWORD_BGS) { + if (sword == PLAYER_SWORD_BIGGORON) { srcTable = gLinkPauseAdultBgsJointTable; } else if (shield != PLAYER_SHIELD_NONE) { srcTable = gLinkPauseAdultShieldJointTable; |
