diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2023-01-10 19:03:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-01-10 13:03:31 -0500 |
| commit | 542012efa68d110d6b631f9d149f6e5f4e68cc8e (patch) | |
| tree | 6da8592b14b6be82219c09189ad8aeef537362a3 /src/code | |
| parent | b4c97ce17eb35329b4a7e3d98d7f06d558683f6d (diff) | |
Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_800BB0A0.c | 2 | ||||
| -rw-r--r-- | src/code/z_camera.c | 30 | ||||
| -rw-r--r-- | src/code/z_camera_data.inc.c | 36 | ||||
| -rw-r--r-- | src/code/z_message_PAL.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 4 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 10 | ||||
| -rw-r--r-- | src/code/z_sram.c | 2 |
7 files changed, 43 insertions, 43 deletions
diff --git a/src/code/code_800BB0A0.c b/src/code/code_800BB0A0.c index 8dfd375e1..e525a0069 100644 --- a/src/code/code_800BB0A0.c +++ b/src/code/code_800BB0A0.c @@ -61,7 +61,7 @@ s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s } *curFrame += advance; if (*curFrame >= 1) { - if (point[++*keyFrame + 3].continueFlag == -1) { + if (point[++*keyFrame + 3].continueFlag == CS_CMD_STOP) { *keyFrame = 0; ret = true; } diff --git a/src/code/z_camera.c b/src/code/z_camera.c index f7641f471..e83a0e918 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -487,12 +487,12 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) { CollisionPoly* floorPoly; s32 pad; s32 bgId; - PosRot playerPosShape; + PosRot playerPosRot; - Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); - playerPosShape.pos.y += Player_GetHeight(camera->player); + Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor); + playerPosRot.pos.y += Player_GetHeight(camera->player); - if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosShape.pos) == BGCHECK_Y_MIN) { + if (BgCheck_EntityRaycastDown3(&camera->play->colCtx, &floorPoly, &bgId, &playerPosRot.pos) == BGCHECK_Y_MIN) { // no floor return NULL; } @@ -508,14 +508,14 @@ Vec3s* Camera_GetBgCamFuncDataUnderPlayer(Camera* camera, u16* bgCamCount) { * Returns the camera data index otherwise. */ s32 Camera_GetWaterBoxBgCamIndex(Camera* camera, f32* waterY) { - PosRot playerPosShape; + PosRot playerPosRot; WaterBox* waterBox; s32 bgCamIndex; - Actor_GetWorldPosShapeRot(&playerPosShape, &camera->player->actor); - *waterY = playerPosShape.pos.y; + Actor_GetWorldPosShapeRot(&playerPosRot, &camera->player->actor); + *waterY = playerPosRot.pos.y; - if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosShape.pos.x, playerPosShape.pos.z, waterY, + if (!WaterBox_GetSurface1(camera->play, &camera->play->colCtx, playerPosRot.pos.x, playerPosRot.pos.z, waterY, &waterBox)) { // player's position is not in a water box. *waterY = BGCHECK_Y_MIN; @@ -7144,29 +7144,29 @@ void Camera_Stub80058140(Camera* camera) { } void Camera_InitDataUsingPlayer(Camera* camera, Player* player) { - PosRot playerPosShape; + PosRot playerPosRot; VecGeo eyeNextAtOffset; s32 bgId; - Vec3f floorPos; + Vec3f floorNorm; s32 upXZ; f32 playerToAtOffsetY; Vec3f* eye = &camera->eye; Vec3f* at = &camera->at; Vec3f* eyeNext = &camera->eyeNext; - Actor_GetWorldPosShapeRot(&playerPosShape, &player->actor); + Actor_GetWorldPosShapeRot(&playerPosRot, &player->actor); playerToAtOffsetY = Player_GetHeight(player); camera->player = player; - camera->playerPosRot = playerPosShape; + camera->playerPosRot = playerPosRot; camera->dist = eyeNextAtOffset.r = 180.0f; - camera->inputDir.y = playerPosShape.rot.y; + camera->inputDir.y = playerPosRot.rot.y; eyeNextAtOffset.yaw = camera->inputDir.y - 0x7FFF; camera->inputDir.x = eyeNextAtOffset.pitch = 0x71C; camera->inputDir.z = 0; camera->camDir = camera->inputDir; camera->xzSpeed = 0.0f; camera->playerPosDelta.y = 0.0f; - camera->at = playerPosShape.pos; + camera->at = playerPosRot.pos; camera->at.y += playerToAtOffsetY; camera->playerToAtOffset.x = 0; @@ -7182,7 +7182,7 @@ void Camera_InitDataUsingPlayer(Camera* camera, Player* player) { camera->up.y = 1.0f; camera->up.x = upXZ; - if (Camera_GetFloorYNorm(camera, &floorPos, at, &bgId) != BGCHECK_Y_MIN) { + if (Camera_GetFloorYNorm(camera, &floorNorm, at, &bgId) != BGCHECK_Y_MIN) { camera->bgId = bgId; } diff --git a/src/code/z_camera_data.inc.c b/src/code/z_camera_data.inc.c index b4360ffeb..9bea7df63 100644 --- a/src/code/z_camera_data.inc.c +++ b/src/code/z_camera_data.inc.c @@ -874,7 +874,7 @@ CameraModeValue sDataOnlyNullFlags[] = { *===================================================================== */ -CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = { +CameraModeValue sSetPreRendFixedModeZTargetFriendlyData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; @@ -884,15 +884,15 @@ CameraModeValue sSetPrerendFixedModeZTargetFriendlyData[] = { *===================================================================== */ -CameraModeValue sSetPrerendPivotModeNormalData[] = { +CameraModeValue sSetPreRendPivotModeNormalData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_NONE, CAM_HUD_VISIBILITY_ALL, 0)), }; -CameraModeValue sSetPrerendPivotModeZTargetFriendlyData[] = { +CameraModeValue sSetPreRendPivotModeZTargetFriendlyData[] = { CAM_FUNCDATA_UNIQ7(60, CAM_INTERFACE_FIELD(CAM_LETTERBOX_MEDIUM, CAM_HUD_VISIBILITY_ALL, 0)), }; -CameraModeValue sSetPrerendPivotModeTalkData[] = { +CameraModeValue sSetPreRendPivotModeTalkData[] = { CAM_FUNCDATA_KEEP0(30, 0, 4, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, 0)), }; @@ -957,11 +957,11 @@ CameraModeValue sSetFree0ModeNormalData[] = { /** *===================================================================== - * Custom Data: FREE1 Setting + * Custom Data: FREE2 Setting *===================================================================== */ -CameraModeValue sSetFree1ModeNormalData[] = { +CameraModeValue sSetFree2ModeNormalData[] = { CAM_FUNCDATA_INTERFACE_FIELD(CAM_INTERFACE_FIELD(CAM_LETTERBOX_IGNORE, CAM_HUD_VISIBILITY_IGNORE, UNIQUE6_FLAG_0)), }; @@ -1459,7 +1459,7 @@ CameraModeValue sSetDirectedYawModeTalkData[] = { *===================================================================== */ -CameraModeValue sNormal4ModeTalkData[] = { +CameraModeValue sSetNormal4ModeTalkData[] = { CAM_FUNCDATA_KEEP3(-30, 70, 200, 40, 10, 0, 5, 70, 45, 50, 10, CAM_INTERFACE_FIELD(CAM_LETTERBOX_LARGE, CAM_HUD_VISIBILITY_A_HEARTS_MAGIC_FORCE, KEEPON3_FLAG_7 | KEEPON3_FLAG_5)), @@ -1965,15 +1965,15 @@ CameraMode sCamSetPivotInFrontModes[] = { CameraMode sCamSetPreRendFixedModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sDataOnlyNullFlags), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL - CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPrerendFixedModeZTargetFriendlyData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY + CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD3, sSetPreRendFixedModeZTargetFriendlyData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendPivotModes[] = { - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeNormalData), // CAM_MODE_NORMAL + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeNormalData), // CAM_MODE_NORMAL { CAM_FUNC_NONE, 0, NULL }, // CAM_MODE_Z_PARALLEL - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPrerendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPrerendPivotModeTalkData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ7, sSetPreRendPivotModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY + CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP0, sSetPreRendPivotModeTalkData), // CAM_MODE_TALK }; CameraMode sCamSetPreRendSideScrollModes[] = { @@ -2005,15 +2005,15 @@ CameraMode sCamSetFree0Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree0ModeNormalData), // CAM_MODE_NORMAL }; -CameraMode sCamSetFree1Modes[] = { - CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree1ModeNormalData), // CAM_MODE_NORMAL +CameraMode sCamSetFree2Modes[] = { + CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ6, sSetFree2ModeNormalData), // CAM_MODE_NORMAL }; CameraMode sCamSetPivotCornerModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_FIXD2, sSetPivotCornerModeNormalData), // CAM_MODE_NORMAL }; -CameraMode sCamSetPivotDivingModes[] = { +CameraMode sCamSetPivotWaterSurfaceModes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_UNIQ2, sSetPivotWaterSurfaceModeZParallelData), // CAM_MODE_Z_PARALLEL }; @@ -2319,7 +2319,7 @@ CameraMode sCamSetNormal4Modes[] = { CAM_SETTING_MODE_ENTRY(CAM_FUNC_NORM1, sSetNormal2and4ModeNormalData), // CAM_MODE_NORMAL CAM_SETTING_MODE_ENTRY(CAM_FUNC_PARA1, sSetNormal0ModeZParallelData), // CAM_MODE_Z_PARALLEL CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP1, sSetNormal0ModeZTargetFriendlyData), // CAM_MODE_Z_TARGET_FRIENDLY - CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sNormal4ModeTalkData), // CAM_MODE_TALK + CAM_SETTING_MODE_ENTRY(CAM_FUNC_KEEP3, sSetNormal4ModeTalkData), // CAM_MODE_TALK CAM_SETTING_MODE_ENTRY(CAM_FUNC_BATT1, sSetNormal1ModeZTargetUnfriendlyData), // CAM_MODE_Z_TARGET_UNFRIENDLY CAM_SETTING_MODE_ENTRY(CAM_FUNC_JUMP2, sSetNormal0ModeWallClimbData), // CAM_MODE_WALL_CLIMB CAM_SETTING_MODE_ENTRY(CAM_FUNC_SUBJ3, sSetNormal0ModeFirstPersonData), // CAM_MODE_FIRST_PERSON @@ -2374,9 +2374,9 @@ CameraSetting sCameraSettings[] = { { { 0xC5000001 }, sCamSetStart0Modes }, // CAM_SET_START0 { { 0xC5000001 }, sCamSetStart1Modes }, // CAM_SET_START1 { { 0x05000001 }, sCamSetFree0Modes }, // CAM_SET_FREE0 - { { 0x05000001 }, sCamSetFree1Modes }, // CAM_SET_FREE2 + { { 0x05000001 }, sCamSetFree2Modes }, // CAM_SET_FREE2 { { 0x85000001 }, sCamSetPivotCornerModes }, // CAM_SET_PIVOT_CORNER - { { 0x05000003 }, sCamSetPivotDivingModes }, // CAM_SET_PIVOT_WATER_SURFACE + { { 0x05000003 }, sCamSetPivotWaterSurfaceModes }, // CAM_SET_PIVOT_WATER_SURFACE { { 0xCE000001 }, sCamSetCs0Modes }, // CAM_SET_CS_0 { { 0x4E000001 }, sCamSetCsTwistedHallwayModes }, // CAM_SET_CS_TWISTED_HALLWAY { { 0x05000009 }, sCamSetForestBirdsEyeModes }, // CAM_SET_FOREST_BIRDS_EYE diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index 4694e24f9..b0805ba3b 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -1609,7 +1609,7 @@ void Message_OpenText(PlayState* play, u16 textId) { // Increments text id based on piece of heart count, assumes the piece of heart text is all // in order and that you don't have more than the intended amount of heart pieces. textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT; - } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) { + } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { textId = 0xB; // Traded Giant's Knife for Biggoron Sword } else if (msgCtx->textId == 0xB4 && GET_EVENTCHKINF(EVENTCHKINF_96)) { textId = 0xB5; // Destroyed Gold Skulltula diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 00d16db9a..bb90b2f7d 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1282,7 +1282,7 @@ void Interface_InitHorsebackArchery(PlayState* play) { } void func_800849EC(PlayState* play) { - gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS); + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON); gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { @@ -1419,7 +1419,7 @@ u8 Item_Give(PlayState* play, u8 item) { gSaveContext.swordHealth = 8; if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == - ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BGS) | + ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 83ed0dc15..624e94d39 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -26,7 +26,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI - PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BIGGORON PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW @@ -723,7 +723,7 @@ s32 Player_GetMeleeWeaponHeld(Player* this) { } s32 Player_HoldsTwoHandedWeapon(Player* this) { - if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { + if ((this->heldItemAction >= PLAYER_IA_SWORD_BIGGORON) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { return 1; } else { return 0; @@ -731,7 +731,7 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) { } s32 Player_HoldsBrokenKnife(Player* this) { - return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); + return (this->heldItemAction == PLAYER_IA_SWORD_BIGGORON) && (gSaveContext.swordHealth <= 0.0f); } s32 Player_ActionToBottle(Player* this, s32 itemAction) { @@ -1666,7 +1666,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { u8 sPauseModelGroupBySword[] = { PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER - PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS + PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BIGGORON }; s32 Player_OverrideLimbDrawPause(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) { @@ -1836,7 +1836,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* srcTable = gLinkPauseChildJointTable; } } else { - if (sword == PLAYER_SWORD_BGS) { + if (sword == PLAYER_SWORD_BIGGORON) { srcTable = gLinkPauseAdultBgsJointTable; } else if (shield != PLAYER_SHIELD_NONE) { srcTable = gLinkPauseAdultShieldJointTable; diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 0e87d045c..7f9eea58e 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -315,7 +315,7 @@ static Inventory sDebugSaveInventory = { // equipment ((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) | ((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) | - ((1 << EQUIP_INV_SWORD_BGS) << (EQUIP_TYPE_SWORD * 4))) | + ((1 << EQUIP_INV_SWORD_BIGGORON) << (EQUIP_TYPE_SWORD * 4))) | (((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) | ((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) | |
