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| author | fig02 <fig02srl@gmail.com> | 2024-09-08 17:43:27 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-08 17:43:27 -0400 |
| commit | 900c2f0f686fc391a50d24f391d7a1cb4e2ed614 (patch) | |
| tree | 3c448e6059c8b6865b3929749ba75dbbd31f293d /src/code/z_player_lib.c | |
| parent | c7ec814d7897456ecdf1772e395a13f048b5133d (diff) | |
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag
* format and add comments
* comment changes
Diffstat (limited to 'src/code/z_player_lib.c')
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 1eeaf0d20..b75a8a758 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1552,7 +1552,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Matrix_Get(&sp14C); Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0); hookedActor->shape.rot = hookedActor->world.rot; - } else if (this->stateFlags1 & PLAYER_STATE1_11) { + } else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) { Vec3s spB8; Matrix_Get(&sp14C); |
