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authorfig02 <fig02srl@gmail.com>2024-09-08 17:43:27 -0400
committerGitHub <noreply@github.com>2024-09-08 17:43:27 -0400
commit900c2f0f686fc391a50d24f391d7a1cb4e2ed614 (patch)
tree3c448e6059c8b6865b3929749ba75dbbd31f293d /src/code/z_player_lib.c
parentc7ec814d7897456ecdf1772e395a13f048b5133d (diff)
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
* actor carry flag * format and add comments * comment changes
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 1eeaf0d20..b75a8a758 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1552,7 +1552,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
- } else if (this->stateFlags1 & PLAYER_STATE1_11) {
+ } else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
Vec3s spB8;
Matrix_Get(&sp14C);