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authorfig02 <fig02srl@gmail.com>2024-09-21 18:25:19 -0400
committerGitHub <noreply@github.com>2024-09-21 18:25:19 -0400
commitfcd5745d404493cda2fdb09f749f53f06f79ba48 (patch)
tree4ceadadbe3a3c9b901be7fd6242e54df73d34c56 /src/code/z_player_lib.c
parent05b908d0eb881da10a0bca74a8649cf4bfc9b1b2 (diff)
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
Diffstat (limited to 'src/code/z_player_lib.c')
-rw-r--r--src/code/z_player_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index f589748f0..d2642b9ea 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1686,7 +1686,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
- } else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
+ } else if (this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
Vec3s spB8;
Matrix_Get(&sp14C);