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authorfig02 <fig02srl@gmail.com>2024-09-21 18:25:19 -0400
committerGitHub <noreply@github.com>2024-09-21 18:25:19 -0400
commitfcd5745d404493cda2fdb09f749f53f06f79ba48 (patch)
tree4ceadadbe3a3c9b901be7fd6242e54df73d34c56 /src/code
parent05b908d0eb881da10a0bca74a8649cf4bfc9b1b2 (diff)
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c6
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_player_lib.c2
3 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index e64b9345b..4405ae21c 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1104,7 +1104,7 @@ int func_8002DD78(Player* player) {
int func_8002DDA8(PlayState* play) {
Player* player = GET_PLAYER(play);
- return (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) || func_8002DD78(player);
+ return (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) || func_8002DD78(player);
}
s32 func_8002DDE4(PlayState* play) {
@@ -1814,7 +1814,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
Player_GetExplosiveHeld(player) < 0) {
if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
(getItemId < GI_MAX)) ||
- (!(player->stateFlags1 & (PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_29)))) {
+ (!(player->stateFlags1 & (PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_29)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
s16 yawDiff = actor->yawTowardsPlayer - player->actor.shape.rot.y;
s32 absYawDiff = ABS(yawDiff);
@@ -1883,7 +1883,7 @@ u32 Actor_SetRideActor(PlayState* play, Actor* horse, s32 mountSide) {
Player* player = GET_PLAYER(play);
if (!(player->stateFlags1 &
- (PLAYER_STATE1_DEAD | PLAYER_STATE1_ACTOR_CARRY | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 |
+ (PLAYER_STATE1_DEAD | PLAYER_STATE1_CARRYING_ACTOR | PLAYER_STATE1_CHARGING_SPIN_ATTACK | PLAYER_STATE1_13 |
PLAYER_STATE1_14 | PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21))) {
player->rideActor = horse;
player->mountSide = mountSide;
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index be7cc4d27..4f49197df 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -6609,7 +6609,7 @@ s32 Camera_Demo5(Camera* camera) {
sp4A = playerhead.rot.y - playerTargetGeo.yaw;
if (camera->target->category == ACTORCAT_PLAYER) {
framesDiff = camera->play->state.frames - sDemo5PrevAction12Frame;
- if (player->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
+ if (player->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
// holding object over head.
Player_SetCsActionWithHaltedActors(camera->play, camera->target, PLAYER_CSACTION_8);
} else if (ABS(framesDiff) > 3000) {
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index f589748f0..d2642b9ea 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1686,7 +1686,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve
Matrix_Get(&sp14C);
Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
- } else if (this->stateFlags1 & PLAYER_STATE1_ACTOR_CARRY) {
+ } else if (this->stateFlags1 & PLAYER_STATE1_CARRYING_ACTOR) {
Vec3s spB8;
Matrix_Get(&sp14C);