diff options
| author | fig02 <fig02srl@gmail.com> | 2022-12-24 13:55:17 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-24 13:55:17 -0500 |
| commit | 7927e7b33007eee68375ca2b940b8d2aa4063406 (patch) | |
| tree | 66c1c67b8c056b2abf00fb0fc4af138b84825e8b /src/code/z_scene.c | |
| parent | 92e03cf747933ea8dbdea0dd996c5d6ef7635ffe (diff) | |
z_demo documentation (#1327)
* commit old stuff
* progress
* progress
* progress
* progress
* more progress, renaming cues next
* small changes
* enum values added for all actions
* hardcoded values removed when possible
* commands renamed
* first pass of action -> cue
* fix some matches
* some more cleanup
* scriptPtr
* forgot one
* remove cue rot union
* more changes
* some more stuff
* more stuff
* fix matching issues
* some more things
* progress, starting to rename destinations
* small changes
* name some destinations
* more names
* need to switch branch
* progress
* first pass of destination names
* usages fixed
* use destination enum
* fix csdis
* format
* command descriptions
* revert accidental zap changes
* forgot some things
* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)
* typo
* review1
* clarify ruby/sapphire comment
* remove endframe for commands that dont use it
* some more review
* most review, but not all
* scriptPtr -> script, and another small change
* ocarina action
* remove +1 from light settings command, change comment
* actionIndex -> cueIdTemp (i guess)
* _SetCueX -> _SetXFromCue
* format
* tweak fade out seq arg names
* use spline terminology
* more dragorn and engineer review
* misc start/end frame note
* cleanup StartPosRotFromCue vs PosRotFromCue
* cleanup spline terminology
* sPrevCamId -> sReturnToCamId
* comment on debug cs data address
* Cutscene_Init -> Cutscene_InitContext
* single point types are not a list
* remove todo comment
* some more review
* rumble struct names
* some review
* more review
* missed one
* reword pointer comment
* even more review
* match transition terminology with z_play
* change condition and format
* frame count
* command specific structs with alignment
* anon review
* remove unneeded arg from time macro
* yeet `CsCmdGeneric`
* remove unused from single point types
* typo
* compromise attempt -- name endFrame everywhere
* fixes
* fix again
* copied the wrong note
* cutscene data note
* review, format
* compat defines
* idk whats going on man
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/z_scene.c')
| -rw-r--r-- | src/code/z_scene.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 0deabe136..91763d623 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -443,8 +443,8 @@ void Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd) { } void Scene_CommandCutsceneData(PlayState* play, SceneCmd* cmd) { - osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.segment); - play->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.data); + osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.script); + play->csCtx.script = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.data); } // Camera & World Map Area |
