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path: root/src/code/z_scene.c
AgeCommit message (Expand)Author
2025-07-15Finish rename scene lists (#2652)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-24Use official macros for Physical Address conversion (#2511)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-23[PAL N64] Miscellaneous changes (#2211)cadmic
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Pause docs: `WorldMapArea` enum and related data (#2130)Dragorn421
2024-08-23T() macro 2 (#2073)Dragorn421
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
2024-02-01Retail z_scene matching (#1677)fig02
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-07-10Use intptr in most remaining code files (#1438)Roman971
2022-12-24z_demo documentation (#1327)fig02
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-29Move object table from `z_scene.c` to new file `object_table.c` (#1416)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-10-16Rename scene lists (#1344)fig02
2022-10-15Document elf_message scripting system (#1398)fig02
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-08-31Doc room drawing (#1283)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-09Doc pass on scene & room headers (#1240)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-21Documentation pass on scene/room commands (#1226)Dragorn421
2022-05-20Environment documentation pass (#1115)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-04-08Message Queues, Threads, and surroundings cleanup (#1178)Tharo