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Decompilation of The Legend of Zelda: Ocarina of Time
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z_scene.c
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Author
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-24
Use official macros for Physical Address conversion (#2511)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
2024-10-01
[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...
Dragorn421
2024-09-30
[ntsc-1.0/1.1] Match "game engine" files (#2244)
cadmic
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Pause docs: `WorldMapArea` enum and related data (#2130)
Dragorn421
2024-08-23
T() macro 2 (#2073)
Dragorn421
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-06-25
Move `PlayState` to a new `z64play.h` (#1966)
Anghelo Carvajal
2024-02-01
Retail z_scene matching (#1677)
fig02
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-07-10
Use intptr in most remaining code files (#1438)
Roman971
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-29
Move object table from `z_scene.c` to new file `object_table.c` (#1416)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-10-16
Rename scene lists (#1344)
fig02
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-09
Doc pass on scene & room headers (#1240)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-21
Documentation pass on scene/room commands (#1226)
Dragorn421
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-04-08
Message Queues, Threads, and surroundings cleanup (#1178)
Tharo
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