diff options
| author | Random <28494085+Random06457@users.noreply.github.com> | 2020-10-11 19:45:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-11 13:45:08 -0400 |
| commit | b010db7c19207f0e607d5ccaf0d1f2350dda3964 (patch) | |
| tree | 12dc8d3a3dfb57705ba907dd0af855662ed35bde /src/code/z_sram.c | |
| parent | 9d3554220793d515230844f894ede66100bdc039 (diff) | |
Decompile z_sram.c (#431)
* Decompile z_sram.c
* rename Sram_CalcChecksum to Sram_WriteSaveSlot
* progress
* done i think
* add original name comments
* temp substructs
* minor fixes
* review
* review 2
* fix
Co-authored-by: fig <fig02srl@gmail.com>
Diffstat (limited to 'src/code/z_sram.c')
| -rw-r--r-- | src/code/z_sram.c | 904 |
1 files changed, 892 insertions, 12 deletions
diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 06517245f..1145bd9b3 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -1,25 +1,905 @@ #include "global.h" +#include "vt.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A81A0.s") +// these are the main substructs of save context. +// we are going to hold off on splitting save context until later on, +// so these temporary structs will live here for now. -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A82C8.s") +typedef struct { + /* 0x00 */ char newf[6]; // string "ZELDAZ" + /* 0x06 */ s16 deaths; + /* 0x08 */ char playerName[8]; + /* 0x10 */ s16 n64ddFlag; + /* 0x12 */ s16 healthCapacity; // "max_life" + /* 0x14 */ s16 health; // "now_life" + /* 0x16 */ s8 magicLevel; + /* 0x17 */ s8 magic; + /* 0x18 */ s16 rupees; + /* 0x1A */ u16 swordHealth; + /* 0x1C */ u16 naviTimer; + /* 0x1E */ u8 magicAcquired; + /* 0x1F */ u8 unk_1F; + /* 0x20 */ u8 doubleMagic; + /* 0x21 */ u8 doubleDefense; + /* 0x22 */ u8 bgsFlag; + /* 0x23 */ u8 ocarinaGameReward; + /* 0x24 */ ItemEquips childEquips; + /* 0x2E */ ItemEquips adultEquips; + /* 0x38 */ u32 unk_38; // this may be incorrect, currently used for alignement + /* 0x3C */ char unk_3C[0x0E]; + /* 0x4A */ s16 savedSceneNum; +} SavePlayerData; // size = 0x4C -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A8484.s") +typedef struct { + /* 0x0000 */ SavePlayerData playerData; // "S_Private" substruct name + /* 0x004C */ ItemEquips equips; + /* 0x0058 */ Inventory inventory; + /* 0x00B8 */ SavedSceneFlags sceneFlags[124]; + /* 0x0E48 */ FaroresWindData fw; + /* 0x0E70 */ char unk_E70[0x10]; + /* 0x0E80 */ s32 gsFlags[6]; + /* 0x0E98 */ char unk_E98[0x10]; + /* 0x0EA8 */ s32 horseRaceRecord; + /* 0x0EAC */ char unk_EAC[0x0C]; + /* 0x0EB8 */ u16 eventChkInf[14]; // "event_chk_inf" + /* 0x0ED4 */ u16 itemGetInf[4]; // "item_get_inf" + /* 0x0EDC */ u16 infTable[30]; // "inf_table" + /* 0x0F18 */ char unk_F18[0x04]; + /* 0x0F1C */ u32 worldMapAreaData; // "area_arrival" + /* 0x0F20 */ char unk_F20[0x4]; + /* 0x0F24 */ u8 scarecrowCustomSongSet; + /* 0x0F25 */ u8 scarecrowCustomSong[0x360]; + /* 0x1285 */ char unk_1285[0x24]; + /* 0x12A9 */ u8 scarecrowSpawnSongSet; + /* 0x12AA */ u8 scarecrowSpawnSong[0x80]; + /* 0x132A */ char unk_132A[0x02]; + /* 0x132C */ HorseData horseData; + /* 0x1336 */ u16 checksum; // "check_sum" +} SaveInfo; // size = 0x1338 -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A88D4.s") +typedef struct { + /* 0x00 */ s32 entranceIndex; + /* 0x04 */ s32 linkAge; // 0: Adult; 1: Child + /* 0x08 */ s32 cutsceneIndex; + /* 0x0C */ u16 dayTime; // "zelda_time" + /* 0x10 */ s32 nightFlag; + /* 0x14 */ s32 numDays; + /* 0x18 */ s32 unk_18; // increments with numDays, gets reset by goron for bgs and one other use + /* 0x1C */ SaveInfo info; // "information" +} Save; // size = 0x1354 -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A8A20.s") +#define SAVE_PLAYER_DATA (*((SavePlayerData*)&gSaveContext.newf)) +#define SAVE_INFO (*((SaveInfo*)&gSaveContext.newf)) -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9258.s") +#define SLOT_SIZE (sizeof(SaveContext) + 0x28) +#define CHECKSUM_SIZE (sizeof(Save) / 2) -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A96D0.s") +#define DEATHS OFFSETOF(SaveContext, deaths) +#define NAME OFFSETOF(SaveContext, playerName) +#define N64DD OFFSETOF(SaveContext, n64ddFlag) +#define HEALTH_CAP OFFSETOF(SaveContext, healthCapacity) +#define QUEST OFFSETOF(SaveContext, inventory.questItems) +#define DEFENSE OFFSETOF(SaveContext, inventory.defenseHearts) +#define HEALTH OFFSETOF(SaveContext, health) -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A97F0.s") +#define SLOT_OFFSET(idx) (SLOT_SIZE * idx + 0x20) -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9A9C.s") +u16 gSramSlotOffsets[][3] = { + { + SLOT_OFFSET(0), + SLOT_OFFSET(1), + SLOT_OFFSET(2), + }, + { + SLOT_OFFSET(3), + SLOT_OFFSET(4), + SLOT_OFFSET(5), + }, +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9AD0.s") +char sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' }; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9CD4.s") +SavePlayerData sNewSavePlayerData = { + { '\0', '\0', '\0', '\0', '\0', '\0' }, // newf + 0, // deaths + { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName + 0, // n64ddFlag + 0x30, // healthCapacity + 0x30, // heartStatus + 0, // magicLevel + 0x30, // magic + 0, // rupees + 0, // swordHealth + 0, // naviTimer + 0, // magicAcquired + 0, // unk_1F + 0, // doubleMagic + 0, // doubleDefense + 0, // bgsFlag + 0, // ocarinaGameReward + { + { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems + { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots + 0, // equipment + }, // childEquips + { + { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems + { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots + 0, // equipment + }, // adultEquips + 0, // unk_38 + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C + 0x34, // savedSceneNum +}; -#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/func_800A9D28.s") +ItemEquips sNewSaveEquips = { + { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems + { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots + 0x1100, // equipment +}; + +Inventory sNewSaveInventory = { + { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, // items + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // ammo + 0x1100, // equipment + 0, // upgrades + 0, // questItems + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems + { + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, + }, // dungeonKeys + 0, // defenseHearts + 0, // gsTokens +}; + +u16 sNewSaveChecksum = 0; + +/** + * Initialize new save. + * This save has an empty inventory with 3 hearts and single magic. + */ +void Sram_InitNewSave(void) { + SaveContext* temp = &gSaveContext; + + bzero(&SAVE_INFO, sizeof(SaveInfo)); + gSaveContext.numDays = 0; + gSaveContext.unk_18 = 0; + + SAVE_PLAYER_DATA = sNewSavePlayerData; + gSaveContext.equips = sNewSaveEquips; + gSaveContext.inventory = sNewSaveInventory; + + temp->checksum = sNewSaveChecksum; + gSaveContext.horseData.scene = SCENE_SPOT00; + gSaveContext.horseData.pos.x = -1840; + gSaveContext.horseData.pos.y = 72; + gSaveContext.horseData.pos.z = 5497; + gSaveContext.horseData.angle = -0x6AD9; + gSaveContext.magicLevel = 0; + gSaveContext.infTable[29] = 1; + gSaveContext.sceneFlags[5].swch = 0x40000000; +} + +SavePlayerData sDebugSavePlayerData = { + { 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf + 0, // deaths + { 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName ( "LINK" ) + 0, // n64ddFlag + 0xE0, // healthCapacity + 0xE0, // health + 0, // magicLevel + 0x30, // magic + 150, // rupees + 8, // swordHealth + 0, // naviTimer + 1, // magicAcquired + 0, // unk_1F + 0, // doubleMagic + 0, // doubleDefense + 0, // bgsFlag + 0, // ocarinaGameReward + { + { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems + { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots + 0, // equipment + }, // childEquips + { + { ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems + { SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots + 0, // equipment + }, // adultEquips + 0, // unk_38 + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C + 0x51, // savedSceneNum +}; + +ItemEquips sDebugSaveEquips = { + { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems + { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots + 0x1122, // equipment +}; + +Inventory sDebugSaveInventory = { + { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE, + ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND, + ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, + ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items + { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo + 0x7777, // equipment + 0x125249, // upgrades + 0x1E3FFFF, // questItems + { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems + { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys + 0, // defenseHearts + 0, // gsTokens +}; + +u16 sDebugSaveChecksum = 0; + +/** + * Initialize debug save. This is also used on the Title Screen + * This save has a mostly full inventory with 10 hearts and single magic. + * + * Some noteable flags that are set: + * Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened, + * used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched, + * and set water level in Water Temple to lowest level. + */ +void Sram_InitDebugSave(void) { + SaveContext* temp = &gSaveContext; + + bzero(&SAVE_INFO, sizeof(SaveInfo)); + gSaveContext.numDays = 0; + gSaveContext.unk_18 = 0; + + SAVE_PLAYER_DATA = sDebugSavePlayerData; + gSaveContext.equips = sDebugSaveEquips; + gSaveContext.inventory = sDebugSaveInventory; + + temp->checksum = sDebugSaveChecksum; + gSaveContext.horseData.scene = SCENE_SPOT00; + gSaveContext.horseData.pos.x = -1840; + gSaveContext.horseData.pos.y = 72; + gSaveContext.horseData.pos.z = 5497; + gSaveContext.horseData.angle = -0x6AD9; + gSaveContext.infTable[0] |= 0x5009; + gSaveContext.eventChkInf[0] |= 0x123F; + gSaveContext.eventChkInf[8] |= 1; + gSaveContext.eventChkInf[12] |= 0x10; + + if (LINK_AGE_IN_YEARS == YEARS_CHILD) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI; + Inventory_ChangeEquipment(EQUIP_SWORD, 1); + if (gSaveContext.fileNum == 0xFF) { + gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT; + gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT; + Inventory_ChangeEquipment(EQUIP_SHIELD, 1); + } + } + + gSaveContext.entranceIndex = 0xCD; + gSaveContext.magicLevel = 0; + gSaveContext.sceneFlags[5].swch = 0x40000000; +} + +/** + * Copy save currently on the buffer to Save Context and complete various tasks to open the save. + * This includes: + * - Set proper entrance depending on where the game was saved + * - If health is less than 3 hearts, give 3 hearts + * - If either scarecrow song is set, copy them from save context to the proper location + * - Handle a case where the player saved and quit after zelda cutscene but didnt get the song + * - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?) + * - Revert any trade items that spoil + */ +#ifdef NON_MATCHING +// regalloc differences at the end +void Sram_OpenSave(SramContext* sramCtx) { + static s16 dungeonEntrances[] = { + 0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037, + 0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C, + }; + u16 i; + u16 j; + u8* ptr; + + osSyncPrintf("個人File作成\n"); // Create personal file + i = gSramSlotOffsets[0][gSaveContext.fileNum]; + osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // Point= + + MemCopy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save)); + + osSyncPrintf(VT_FGCOL(YELLOW)); + osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.savedSceneNum, + ((void)0, gSaveContext.entranceIndex)); + + switch (gSaveContext.savedSceneNum) { + case SCENE_YDAN: + case SCENE_DDAN: + case SCENE_BDAN: + case SCENE_BMORI1: + case SCENE_HIDAN: + case SCENE_MIZUSIN: + case SCENE_JYASINZOU: + case SCENE_HAKADAN: + case SCENE_HAKADANCH: + case SCENE_ICE_DOUKUTO: + case SCENE_GANON: + case SCENE_MEN: + case SCENE_GERUDOWAY: + case SCENE_GANONTIKA: + gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum]; + break; + case SCENE_YDAN_BOSS: + gSaveContext.entranceIndex = 0; + break; + case SCENE_DDAN_BOSS: + gSaveContext.entranceIndex = 4; + break; + case SCENE_BDAN_BOSS: + gSaveContext.entranceIndex = 0x28; + break; + case SCENE_MORIBOSSROOM: + gSaveContext.entranceIndex = 0x169; + break; + case SCENE_FIRE_BS: + gSaveContext.entranceIndex = 0x165; + break; + case SCENE_MIZUSIN_BS: + gSaveContext.entranceIndex = 0x10; + break; + case SCENE_JYASINBOSS: + gSaveContext.entranceIndex = 0x82; + break; + case SCENE_HAKADAN_BS: + gSaveContext.entranceIndex = 0x37; + break; + case SCENE_GANON_SONOGO: + case SCENE_GANONTIKA_SONOGO: + case SCENE_GANON_BOSS: + case SCENE_GANON_FINAL: + case SCENE_GANON_DEMO: + gSaveContext.entranceIndex = 0x41B; + break; + + default: + if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) { + gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4; + } else { + gSaveContext.entranceIndex = 0xBB; + } + break; + } + + osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex); + osSyncPrintf(VT_RST); + + if (gSaveContext.health < 0x30) { + gSaveContext.health = 0x30; + } + + if (gSaveContext.scarecrowCustomSongSet) { + osSyncPrintf(VT_FGCOL(BLUE)); + osSyncPrintf("\n====================================================================\n"); + + MemCopy(gScarecrowCustomSongPtr, &gSaveContext.scarecrowCustomSong, 0x360); + + ptr = gScarecrowCustomSongPtr; + for (i = 0; i < 0x360; i++, ptr++) { + osSyncPrintf("%d, ", *ptr); + } + + osSyncPrintf("\n====================================================================\n"); + osSyncPrintf(VT_RST); + } + + if (gSaveContext.scarecrowSpawnSongSet) { + osSyncPrintf(VT_FGCOL(GREEN)); + osSyncPrintf("\n====================================================================\n"); + + MemCopy(gScarecrowSpawnSongPtr, &gSaveContext.scarecrowSpawnSong, 0x80); + + ptr = gScarecrowSpawnSongPtr; + for (i = 0; i < 0x80; i++, ptr++) { + osSyncPrintf("%d, ", *ptr); + } + + osSyncPrintf("\n====================================================================\n"); + osSyncPrintf(VT_RST); + } + + // if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter + if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY)) { + gSaveContext.eventChkInf[4] &= ~1; + INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN; + + for (i = 1; i < 4; i++) { + if (gSaveContext.equips.buttonItems[i] == ITEM_LETTER_ZELDA) { + gSaveContext.equips.buttonItems[i] = ITEM_CHICKEN; + } + } + } + + // check for owning kokiri sword.. to restore master sword? bug or debug feature? + if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) { + gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD]; + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; + gSaveContext.equips.equipment &= ~0xF; + gSaveContext.equips.equipment |= 2; + } + + for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) { + if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) { + INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i]; + + for (j = 1; j < 4; j++) { + if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) { + gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i]; + } + } + } + } + + gSaveContext.magicLevel = 0; +} +#else +s16 dungeonEntrances[] = { + 0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037, + 0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C, +}; +#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/Sram_OpenSave.s") +#endif + +/** + * Write the contents of the Save Context to a main and backup slot in SRAM. + * Note: The whole Save Context is written even though only the `save` substruct is read back later + */ +void Sram_WriteSave(s32 unused) { + u16 offset; + u16 checksum; + u16 j; + u16* ptr; + + gSaveContext.checksum = 0; + + ptr = (u16*)&gSaveContext; + checksum = 0; + j = 0; + + for (offset = 0; offset < CHECKSUM_SIZE; offset++) { + if (++j == 0x20U) { + j = 0; + } + checksum += *ptr++; + } + + gSaveContext.checksum = checksum; + + ptr = (u16*)&gSaveContext; + checksum = 0; + + for (offset = 0; offset < CHECKSUM_SIZE; offset++) { + if (++j == 0x20U) { + j = 0; + } + checksum += *ptr++; + } + + offset = gSramSlotOffsets[0][gSaveContext.fileNum]; + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); + + ptr = (u16*)&gSaveContext; + checksum = 0; + + for (offset = 0; offset < CHECKSUM_SIZE; offset++) { + if (++j == 0x20U) { + j = 0; + } + checksum += *ptr++; + } + + offset = gSramSlotOffsets[1][gSaveContext.fileNum]; + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); +} + +/** + * For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save. + * If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom). + * + * After verifying all 3 saves, pass relevant data to File Select to be displayed. + */ +#ifdef NON_MATCHING +// There's a problem with how "offset" is loaded +void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { + u16 slotNum; // 0x72 + u16 oldChecksum; + u16 newChecksum; + u16 dayTime; // 0x66 + // u16* offPtr; + s32 offset; + u16 i; + u16 j; + u16* ptr; + + osSyncPrintf("SRAM START─LOAD\n"); + bzero(sramCtx->readBuff, SRAM_SIZE); + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); + + dayTime = gSaveContext.dayTime; + + for (slotNum = 0; slotNum < 3; slotNum++) { + offset = gSramSlotOffsets[0][slotNum]; + osSyncPrintf("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save)); + MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); + + oldChecksum = gSaveContext.checksum; + gSaveContext.checksum = 0; + osSyncPrintf("\n============= S(%d) =============\n", slotNum); + + // j = 0; + newChecksum = 0; + ptr = (u16*)&gSaveContext; + for (i = 0; i < CHECKSUM_SIZE; i++) { + j += 2; + newChecksum += *ptr++; + } + + // SAVE checksum calculation + osSyncPrintf("\nSAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum); + + if (oldChecksum != newChecksum) { + // checksum didnt match, try backup save + osSyncPrintf("ERROR!!! = %x(%d)\n", offset, slotNum); + offset = gSramSlotOffsets[1][slotNum]; + MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); + + oldChecksum = gSaveContext.checksum; + gSaveContext.checksum = 0; + osSyncPrintf("================= BACK─UP ========================\n"); + + newChecksum = 0; + ptr = (u16*)&gSaveContext; + for (i = 0; i < CHECKSUM_SIZE; i++) { + j += 2; + newChecksum += *ptr++; + } + // (B) SAVE checksum calculation + osSyncPrintf("\n(B)SAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum); + + if (oldChecksum != newChecksum) { + // backup save didnt work, make new save + // offPtr = &gSramSlotOffsets[1][slotNum]; + osSyncPrintf("ERROR!!! = %x(%d+3)\n", offset, slotNum); + bzero(&gSaveContext.entranceIndex, sizeof(gSaveContext.entranceIndex)); + bzero(&gSaveContext.linkAge, sizeof(gSaveContext.linkAge)); + bzero(&gSaveContext.cutsceneIndex, sizeof(gSaveContext.cutsceneIndex)); + bzero(&gSaveContext.dayTime, sizeof(gSaveContext.dayTime)); + bzero(&gSaveContext.nightFlag, sizeof(gSaveContext.nightFlag)); + bzero(&gSaveContext.numDays, sizeof(gSaveContext.numDays)); + bzero(&gSaveContext.unk_18, sizeof(gSaveContext.unk_18)); + + if (slotNum == 0) { + Sram_InitDebugSave(); + gSaveContext.newf[0] = 'Z'; + gSaveContext.newf[1] = 'E'; + gSaveContext.newf[2] = 'L'; + gSaveContext.newf[3] = 'D'; + gSaveContext.newf[4] = 'A'; + gSaveContext.newf[5] = 'Z'; + osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], + gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], + gSaveContext.newf[5]); + } else { + Sram_InitNewSave(); + } + + osSyncPrintf("\n--------------------------------------------------------------\n"); + + j = 0; + newChecksum = 0; + ptr = (u16*)&gSaveContext; + for (i = 0; i < CHECKSUM_SIZE; i++) { + osSyncPrintf("%x ", *ptr); + if (++j == 0x20) { + osSyncPrintf("\n"); + j = 0; + } + newChecksum += *ptr++; + } + + gSaveContext.checksum = newChecksum; + osSyncPrintf("\nCheck_Sum=%x(%x)\n", gSaveContext.checksum, newChecksum); + + offset = gSramSlotOffsets[1][slotNum]; + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); + + osSyncPrintf("????#%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], + gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); + osSyncPrintf("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", offset, slotNum, gSaveContext.checksum, + newChecksum); + } + + offset = gSramSlotOffsets[0][slotNum]; + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); + + osSyncPrintf("ぽいんと=%x(%d) check_sum=%x(%x)\n", offset, slotNum, gSaveContext.checksum, newChecksum); + } else { + // SAVE data OK! ! ! ! + osSyncPrintf("\nSAVEデータ OK!!!!\n"); + } + } + + bzero(sramCtx->readBuff, SRAM_SIZE); + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); + gSaveContext.dayTime = dayTime; + + osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD, + DEFENSE); + + MemCopy(&fileChooseCtx->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileChooseCtx->deaths[0])); + MemCopy(&fileChooseCtx->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileChooseCtx->deaths[0])); + MemCopy(&fileChooseCtx->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileChooseCtx->deaths[0])); + + MemCopy(&fileChooseCtx->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME, + sizeof(fileChooseCtx->fileNames[0])); + MemCopy(&fileChooseCtx->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME, + sizeof(fileChooseCtx->fileNames[0])); + MemCopy(&fileChooseCtx->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME, + sizeof(fileChooseCtx->fileNames[0])); + + MemCopy(&fileChooseCtx->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP, + sizeof(fileChooseCtx->healthCapacities[0])); + MemCopy(&fileChooseCtx->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP, + sizeof(fileChooseCtx->healthCapacities[0])); + MemCopy(&fileChooseCtx->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP, + sizeof(fileChooseCtx->healthCapacities[0])); + + MemCopy(&fileChooseCtx->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST, + sizeof(fileChooseCtx->questItems[0])); + MemCopy(&fileChooseCtx->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST, + sizeof(fileChooseCtx->questItems[0])); + MemCopy(&fileChooseCtx->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST, + sizeof(fileChooseCtx->questItems[0])); + + MemCopy(&fileChooseCtx->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + MemCopy(&fileChooseCtx->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + MemCopy(&fileChooseCtx->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + + MemCopy(&fileChooseCtx->heartStatus[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE, + sizeof(fileChooseCtx->heartStatus[0])); + MemCopy(&fileChooseCtx->heartStatus[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE, + sizeof(fileChooseCtx->heartStatus[0])); + MemCopy(&fileChooseCtx->heartStatus[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE, + sizeof(fileChooseCtx->heartStatus[0])); + + MemCopy(&fileChooseCtx->nowLife[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->nowLife[0])); + MemCopy(&fileChooseCtx->nowLife[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->nowLife[0])); + MemCopy(&fileChooseCtx->nowLife[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->nowLife[0])); + + osSyncPrintf("f_64dd=%d, %d, %d\n", fileChooseCtx->n64ddFlags[0], fileChooseCtx->n64ddFlags[1], + fileChooseCtx->n64ddFlags[2]); + osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->heartStatus[0], fileChooseCtx->heartStatus[1], + fileChooseCtx->heartStatus[2]); + osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->nowLife[0], fileChooseCtx->nowLife[1], + fileChooseCtx->nowLife[2]); +} +#else +#pragma GLOBAL_ASM("asm/non_matchings/code/z_sram/Sram_VerifyAndLoadAllSaves.s") +#endif + +void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { + u16 offset; + u16 j; + u16* ptr; + u16 checksum; + + if (fileChooseCtx->btnIdx != 0) { + Sram_InitNewSave(); + } else { + Sram_InitDebugSave(); + } + + gSaveContext.entranceIndex = 0xBB; + gSaveContext.linkAge = 1; + gSaveContext.dayTime = 0x6AAB; + gSaveContext.cutsceneIndex = 0xFFF1; + + if (fileChooseCtx->btnIdx == 0) { + gSaveContext.cutsceneIndex = 0; + } + + for (offset = 0; offset < 8; offset++) { + gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->btnIdx][offset]; + } + + gSaveContext.newf[0] = 'Z'; + gSaveContext.newf[1] = 'E'; + gSaveContext.newf[2] = 'L'; + gSaveContext.newf[3] = 'D'; + gSaveContext.newf[4] = 'A'; + gSaveContext.newf[5] = 'Z'; + + gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag; + osSyncPrintf("64DDフラグ=%d\n", fileChooseCtx->n64ddFlag); + osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2], + gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]); + osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n"); + + ptr = (u16*)&gSaveContext; + j = 0; + checksum = 0; + + for (offset = 0; offset < CHECKSUM_SIZE; offset++) { + osSyncPrintf("%x ", *ptr); + checksum += *ptr++; + if (++j == 0x20u) { + osSyncPrintf("\n"); + j = 0; + } + } + + gSaveContext.checksum = checksum; + osSyncPrintf("\nチェックサム=%x\n", gSaveContext.checksum); // Checksum = %x + + offset = gSramSlotOffsets[0][gSaveContext.fileNum]; + osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum); + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + + offset = gSramSlotOffsets[1][gSaveContext.fileNum]; + osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum + 3); + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); + + // SAVE end + osSyncPrintf("SAVE終了\n"); + osSyncPrintf("z_common_data.file_no = %d\n", gSaveContext.fileNum); + osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD); + + j = gSramSlotOffsets[0][gSaveContext.fileNum]; + + MemCopy(&fileChooseCtx->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS, + sizeof(fileChooseCtx->deaths[0])); + MemCopy(&fileChooseCtx->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME, + sizeof(fileChooseCtx->fileNames[0])); + MemCopy(&fileChooseCtx->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP, + sizeof(fileChooseCtx->healthCapacities[0])); + MemCopy(&fileChooseCtx->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST, + sizeof(fileChooseCtx->questItems[0])); + MemCopy(&fileChooseCtx->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + MemCopy(&fileChooseCtx->heartStatus[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE, + sizeof(fileChooseCtx->heartStatus[0])); + MemCopy(&fileChooseCtx->nowLife[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH, + sizeof(fileChooseCtx->nowLife[0])); + + osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]); + osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]); + osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->nowLife[gSaveContext.fileNum]); +} + +void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { + s32 offset; + + Sram_InitNewSave(); + + offset = gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx]; + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); + + MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIdx], sramCtx->readBuff + offset + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + + offset = gSramSlotOffsets[1][fileChooseCtx->selectedFileIdx]; + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); + + osSyncPrintf("CLEAR終了\n"); +} + +void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) { + s32 offset; + + osSyncPrintf("READ=%d(%x) COPY=%d(%x)\n", fileChooseCtx->selectedFileIdx, + gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx], fileChooseCtx->copyDestFileIdx, + gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx]); + + offset = gSramSlotOffsets[0][fileChooseCtx->selectedFileIdx]; + MemCopy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); + + offset = gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx]; + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + + offset = gSramSlotOffsets[1][fileChooseCtx->copyDestFileIdx]; + MemCopy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); + + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); + + offset = gSramSlotOffsets[0][fileChooseCtx->copyDestFileIdx]; + + MemCopy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEATHS, + sizeof(fileChooseCtx->deaths[0])); + MemCopy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + NAME, + sizeof(fileChooseCtx->fileNames[0])); + MemCopy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + HEALTH_CAP, + sizeof(fileChooseCtx->healthCapacities[0])); + MemCopy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + QUEST, + sizeof(fileChooseCtx->questItems[0])); + MemCopy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + N64DD, + sizeof(fileChooseCtx->n64ddFlags[0])); + MemCopy(&fileChooseCtx->heartStatus[fileChooseCtx->copyDestFileIdx], sramCtx->readBuff + offset + DEFENSE, + sizeof(fileChooseCtx->heartStatus[0])); + MemCopy(&fileChooseCtx->nowLife[fileChooseCtx->copyDestFileIdx], (sramCtx->readBuff + offset) + HEALTH, + sizeof(fileChooseCtx->nowLife[0])); + + osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]); + osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->heartStatus[gSaveContext.fileNum]); + osSyncPrintf("COPY終了\n"); // Copy end +} + +void Sram_Write16Bytes(SramContext* sramCtx) { + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 0x10, OS_WRITE); +} + +void Sram_InitSram(GameState* gameState, SramContext* sramCtx) { + u16 i; + + osSyncPrintf("sram_initialize( Game *game, Sram *sram )\n"); + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ); + + for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) { + if (sZeldaMagic[i + 3] != sramCtx->readBuff[i + 3]) { + // SRAM destruction! ! ! ! ! ! + osSyncPrintf("SRAM破壊!!!!!!\n"); + gSaveContext.language = sramCtx->readBuff[2]; + MemCopy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic)); + sramCtx->readBuff[2] = gSaveContext.language; + Sram_Write16Bytes(sramCtx); + } + } + + gSaveContext.audioSetting = sramCtx->readBuff[0] & 3; + gSaveContext.zTargetSetting = sramCtx->readBuff[1] & 1; + gSaveContext.language = sramCtx->readBuff[2]; + + if (gSaveContext.language > 2) { + gSaveContext.language = 0; + sramCtx->readBuff[2] = gSaveContext.language; + Sram_Write16Bytes(sramCtx); + } + + if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) { + bzero(sramCtx->readBuff, SRAM_SIZE); + for (i = 0; i < CHECKSUM_SIZE; i++) { + sramCtx->readBuff[i] = i; + } + SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE); + // SRAM destruction! ! ! ! ! ! + osSyncPrintf("SRAM破壊!!!!!!\n"); + } + + // GOOD! GOOD! Size =% d +% d =% d + osSyncPrintf("GOOD!GOOD! サイズ=%d + %d = %d\n", sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4); + osSyncPrintf(VT_FGCOL(BLUE)); + osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); + osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); + osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting); + osSyncPrintf(VT_RST); + func_800F6700(gSaveContext.audioSetting); +} + +void Sram_Alloc(GameState* gameState, SramContext* sramCtx) { + sramCtx->readBuff = GameState_Alloc(gameState, SRAM_SIZE, "../z_sram.c", 1294); + + if (!(sramCtx->readBuff != NULL)) { + __assert("sram->read_buff != NULL", "../z_sram.c", 1295); + } +} + +void Sram_Init(GlobalContext* globalCtx, SramContext* sramCtx) { +} |
