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path: root/src/code/z_sram.c
AgeCommit message (Expand)Author
2026-05-27Document `EnSa` (#2744)Jordan Longstaff
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-19Remove Variables.h; Decouple z64.h from global.h (#2507)fig02
2025-04-05Remove functions.h (#2501)fig02
2025-03-27SoundMode -> SoundOutputMode (#2475)fig02
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-01-20Write about IDO and EGCS in compilers.md (#2432)cadmic
2025-01-17[iQue] Match z_sram (#2426)cadmic
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
2024-08-24T() macro 4 (#2084)Dragorn421
2024-08-23T() macro 2 (#2073)Dragorn421
2024-08-08Match NTSC file select (#1998)cadmic
2024-07-17Create FILENAME_ macros for NTSC filename encoding (#1986)cadmic
2024-02-27Add proper bug comment for gSaveContext.save.dayTime getting cleared as s32 w...Tharo
2024-02-07Match retail z_sram.c (#1722)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-01-10Fix misc 19 (#1488)Dragorn421
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16Update item names (#1376)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-15Enum comments on some arrays (#1404)Dragorn421
2022-10-13Fix misc 17 (#1392)Dragorn421
2022-08-23Minor Misc Cleanup (#1360)engineer124
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-06-23Rename game states (#1294)Dragorn421
2022-06-13Fix misc 14 (#1279)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Environment documentation pass (#1115)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-05-09Audio Ocarina Documentation (#1026)engineer124
2022-05-02Memstuff (#1164)EllipticEllipsis
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421