diff options
| author | fig02 <fig02srl@gmail.com> | 2024-08-02 17:50:02 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-02 17:50:02 -0400 |
| commit | 078e21f6c62b5acb4744cefd97718f63bc622831 (patch) | |
| tree | 14e2c5a9f8c0d8730b4894c9e4d32f6456e3f67f /src/code | |
| parent | a083a15650496db67aa057127c13ad75fbaaab7f (diff) | |
`InitVars` -> `Profile` (#2011)
* rename ActorInit
* rename actorInit
* rename initInfo
* EffectSs Profile
* _InitVars -> _Profile
* format, loose ends
* revert tutorial
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 46 | ||||
| -rw-r--r-- | src/code/z_actor_dlftbls.c | 24 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite.c | 20 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_dlftbls.c | 10 | ||||
| -rw-r--r-- | src/code/z_en_a_keep.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 2 | ||||
| -rw-r--r-- | src/code/z_player_call.c | 2 | ||||
| -rw-r--r-- | src/code/z_scene.c | 2 |
8 files changed, 56 insertions, 52 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 890a05a68..620586961 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -2834,7 +2834,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos s16 rotY, s16 rotZ, s16 params) { s32 pad; Actor* actor; - ActorInit* actorInit; + ActorProfile* profile; s32 objectSlot; ActorOverlay* overlayEntry; uintptr_t temp; @@ -2862,7 +2862,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos if (overlayEntry->vramStart == NULL) { ACTOR_DEBUG_PRINTF("オーバーレイではありません\n"); // "Not an overlay" - actorInit = overlayEntry->initInfo; + profile = overlayEntry->profile; } else { if (overlayEntry->loadedRamAddr != NULL) { ACTOR_DEBUG_PRINTF("既にロードされています\n"); // "Already loaded" @@ -2905,30 +2905,30 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos overlayEntry->numLoaded = 0; } - actorInit = (void*)(uintptr_t)((overlayEntry->initInfo != NULL) - ? (void*)((uintptr_t)overlayEntry->initInfo - - (intptr_t)((uintptr_t)overlayEntry->vramStart - - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + profile = (void*)(uintptr_t)((overlayEntry->profile != NULL) + ? (void*)((uintptr_t)overlayEntry->profile - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } - objectSlot = Object_GetSlot(&play->objectCtx, actorInit->objectId); + objectSlot = Object_GetSlot(&play->objectCtx, profile->objectId); if ((objectSlot < 0) || - ((actorInit->category == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num))) { + ((profile->category == ACTORCAT_ENEMY) && Flags_GetClear(play, play->roomCtx.curRoom.num))) { // "No data bank!! <data bank=%d> (profilep->bank=%d)" PRINTF(VT_COL(RED, WHITE) "データバンク無し!!<データバンク=%d>(profilep->bank=%d)\n" VT_RST, objectSlot, - actorInit->objectId); + profile->objectId); Actor_FreeOverlay(overlayEntry); return NULL; } - actor = ZELDA_ARENA_MALLOC(actorInit->instanceSize, name, 1); + actor = ZELDA_ARENA_MALLOC(profile->instanceSize, name, 1); if (actor == NULL) { // "Actor class cannot be reserved! %s <size=%d bytes>" PRINTF(VT_COL(RED, WHITE) "Actorクラス確保できません! %s <サイズ=%dバイト>\n", VT_RST, name, - actorInit->instanceSize); + profile->instanceSize); Actor_FreeOverlay(overlayEntry); return NULL; } @@ -2942,32 +2942,36 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos // "Actor client No. %d" ACTOR_DEBUG_PRINTF("アクタークライアントは %d 個目です\n", overlayEntry->numLoaded); - Lib_MemSet((u8*)actor, actorInit->instanceSize, 0); + Lib_MemSet((u8*)actor, profile->instanceSize, 0); actor->overlayEntry = overlayEntry; - actor->id = actorInit->id; - actor->flags = actorInit->flags; + actor->id = profile->id; + actor->flags = profile->flags; - if (actorInit->id == ACTOR_EN_PART) { + if (profile->id == ACTOR_EN_PART) { actor->objectSlot = rotZ; rotZ = 0; } else { actor->objectSlot = objectSlot; } - actor->init = actorInit->init; - actor->destroy = actorInit->destroy; - actor->update = actorInit->update; - actor->draw = actorInit->draw; + actor->init = profile->init; + actor->destroy = profile->destroy; + actor->update = profile->update; + actor->draw = profile->draw; + actor->room = play->roomCtx.curRoom.num; + actor->home.pos.x = posX; actor->home.pos.y = posY; actor->home.pos.z = posZ; + actor->home.rot.x = rotX; actor->home.rot.y = rotY; actor->home.rot.z = rotZ; + actor->params = params; - Actor_AddToCategory(actorCtx, actor, actorInit->category); + Actor_AddToCategory(actorCtx, actor, profile->category); temp = gSegments[6]; Actor_Init(actor, play); diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index 4a6ce2567..ff162db4b 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -11,9 +11,9 @@ #undef DEFINE_ACTOR_INTERNAL #undef DEFINE_ACTOR_UNSET -// Init Vars declarations (also used in the table below) -#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorInit name##_InitVars; -#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorInit name##_InitVars; +// Profile declarations (also used in the table below) +#define DEFINE_ACTOR(name, _1, _2, _3) extern ActorProfile name##_Profile; +#define DEFINE_ACTOR_INTERNAL(name, _1, _2, _3) extern ActorProfile name##_Profile; #define DEFINE_ACTOR_UNSET(_0) #include "tables/actor_table.h" @@ -31,15 +31,15 @@ _ovl_##name##SegmentStart, \ _ovl_##name##SegmentEnd, \ NULL, \ - &name##_InitVars, \ + &name##_Profile, \ nameString, \ allocType, \ 0, \ }, -#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \ - { \ - ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0, \ +#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \ + { \ + ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, nameString, allocType, 0, \ }, #else @@ -51,15 +51,15 @@ _ovl_##name##SegmentStart, \ _ovl_##name##SegmentEnd, \ NULL, \ - &name##_InitVars, \ + &name##_Profile, \ NULL, \ allocType, \ 0, \ }, -#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \ - { \ - ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0, \ +#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \ + { \ + ROM_FILE_UNSET, NULL, NULL, NULL, &name##_Profile, NULL, allocType, 0, \ }, #endif @@ -88,7 +88,7 @@ void ActorOverlayTable_LogPrint(void) { for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) { PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd, - overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->initInfo->id, + overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->profile->id, overlayEntry->name != NULL ? overlayEntry->name : "?"); } #endif diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 20691e716..d6d58659d 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -174,7 +174,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { s32 index; u32 overlaySize; EffectSsOverlay* overlayEntry; - EffectSsInit* initInfo; + EffectSsProfile* profile; overlayEntry = &gEffectSsOverlayTable[type]; @@ -191,7 +191,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { if (overlayEntry->vramStart == NULL) { // "Not an overlay" PRINTF("EffectSoftSprite2_makeEffect():オーバーレイではありません。\n"); - initInfo = overlayEntry->initInfo; + profile = overlayEntry->profile; } else { if (overlayEntry->loadedRamAddr == NULL) { overlayEntry->loadedRamAddr = ZELDA_ARENA_MALLOC_R(overlaySize, "../z_effect_soft_sprite.c", 585); @@ -218,19 +218,19 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { PRINTF(VT_RST); } - initInfo = (void*)(uintptr_t)((overlayEntry->initInfo != NULL) - ? (void*)((uintptr_t)overlayEntry->initInfo - - (intptr_t)((uintptr_t)overlayEntry->vramStart - - (uintptr_t)overlayEntry->loadedRamAddr)) - : NULL); + profile = (void*)(uintptr_t)((overlayEntry->profile != NULL) + ? (void*)((uintptr_t)overlayEntry->profile - + (intptr_t)((uintptr_t)overlayEntry->vramStart - + (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } - if (initInfo->init == NULL) { + if (profile->init == NULL) { // "Effects have already been loaded, but the constructor is NULL so the addition will not occur. // Please fix this. (Waste of memory) %08x %d" PRINTF("EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで\nすが," "コンストラクターがNULLなので追加をやめます。\n直してください。(メモリーの無駄) %08x %d\n", - initInfo, type); + profile, type); return; } @@ -240,7 +240,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { sEffectSsInfo.table[index].type = type; sEffectSsInfo.table[index].priority = priority; - if (initInfo->init(play, index, &sEffectSsInfo.table[index], initParams) == 0) { + if (profile->init(play, index, &sEffectSsInfo.table[index], initParams) == 0) { PRINTF(VT_FGCOL(GREEN)); // "Construction failed for some reason. The constructor returned an error. // Ceasing effect addition." diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c index 3fb498b33..cb24257c8 100644 --- a/src/code/z_effect_soft_sprite_dlftbls.c +++ b/src/code/z_effect_soft_sprite_dlftbls.c @@ -9,8 +9,8 @@ #undef DEFINE_EFFECT_SS #undef DEFINE_EFFECT_SS_UNSET -// Init Vars declarations (also used in the table below) -#define DEFINE_EFFECT_SS(name, _1) extern EffectSsInit name##_InitVars; +// Profile declarations (also used in the table below) +#define DEFINE_EFFECT_SS(name, _1) extern EffectSsProfile name##_Profile; #define DEFINE_EFFECT_SS_UNSET(_0) #include "tables/effect_ss_table.h" @@ -19,9 +19,9 @@ #undef DEFINE_EFFECT_SS_UNSET // Effect SS Overlay Table definition -#define DEFINE_EFFECT_SS(name, _1) \ - { \ - ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \ +#define DEFINE_EFFECT_SS(name, _1) \ + { \ + ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, NULL, &name##_Profile, 1, \ }, #define DEFINE_EFFECT_SS_UNSET(_0) \ diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 21c5ebd75..57799c22e 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -20,7 +20,7 @@ void EnAObj_SetupBlockRot(EnAObj* this, s16 type); void EnAObj_SetupBoulderFragment(EnAObj* this, s16 type); void EnAObj_SetupBlock(EnAObj* this, s16 type); -ActorInit En_A_Obj_InitVars = { +ActorProfile En_A_Obj_Profile = { /**/ ACTOR_EN_A_OBJ, /**/ ACTORCAT_PROP, /**/ FLAGS, diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 9e2e76249..7306c4689 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -20,7 +20,7 @@ void EnItem00_DrawCollectible(EnItem00* this, PlayState* play); void EnItem00_DrawHeartContainer(EnItem00* this, PlayState* play); void EnItem00_DrawHeartPiece(EnItem00* this, PlayState* play); -ActorInit En_Item00_InitVars = { +ActorProfile En_Item00_Profile = { /**/ ACTOR_EN_ITEM00, /**/ ACTORCAT_MISC, /**/ FLAGS, diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index 1eb12319c..38812cb0f 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -17,7 +17,7 @@ void Player_Destroy(Actor* thisx, PlayState* play); void Player_Update(Actor* thisx, PlayState* play); void Player_Draw(Actor* thisx, PlayState* play); -ActorInit Player_InitVars = { +ActorProfile Player_Profile = { /**/ ACTOR_PLAYER, /**/ ACTORCAT_PLAYER, /**/ FLAGS, diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 849d936a4..1de6f7a61 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -205,7 +205,7 @@ BAD_RETURN(s32) Scene_CommandPlayerEntryList(PlayState* play, SceneCmd* cmd) { linkObjectId = gLinkObjectIds[((void)0, gSaveContext.save.linkAge)]; - gActorOverlayTable[playerEntry->id].initInfo->objectId = linkObjectId; + gActorOverlayTable[playerEntry->id].profile->objectId = linkObjectId; Object_SpawnPersistent(&play->objectCtx, linkObjectId); } |
