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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
13 days
Apply includes style to `src/code/z_[r-z].*.c` (#2824)
Dragorn421
2026-09-02
z_scene Some comments and function names (#2808)
djevangelia
2026-09-01
Document an includes style, apply to z_demo.c and z_play.c (#2803)
Dragorn421
2026-08-31
Document pass on WaterBox code (#2695)
mzxrules
2026-08-31
[cc0 oot] z_vis* (#2782)
Dragorn421
2026-08-31
gActorSetupDls (#2802)
Derek Hensley
2026-08-30
Useful Eventchkinf flag renames (#2807)
Olvivi
2026-08-29
Document some bugs (#2806)
Dragorn421
2026-08-19
Document z_eff_ss_stone1.[ch] (#2670)
Gabriel Ravier
2026-08-19
Document `EnIn` (AKA the hard-working Ingo) (#2778)
Jordan Longstaff
2026-08-19
[cc0 oot] kanji_tex (#2784)
Dragorn421
2026-08-05
[cc0 oot] z_memory_utils (#2783)
Dragorn421
2026-05-27
Document `EnSa` (#2744)
Jordan Longstaff
2026-05-06
Document CIC6105 (#2739)
Tharo
2026-05-03
Fixups around textboxSegment (#2743)
Dragorn421
2026-04-24
`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)
Dragorn421
2026-04-17
Simplify or comment on the remaining complex render mode settings (#2713)
Tharo
2026-04-16
Macro-ify access to pauseCtx->playerSegment regions (#2693)
Tharo
2026-04-07
oot-gc-eu-dbg-2 OK (#2714)
Dragorn421
2026-03-22
Document bug where fog factors are not restored upon switching back from S2DE...
Tharo
2026-03-12
Add `@bug` comment on an Actor_Spawn printf (#2717)
Dragorn421
2026-03-02
gc-eu-dbg OK (#2700)
Dragorn421
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2026-02-22
Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
Dragorn421
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2026-02-18
Document sys_freeze.[ch] (#2666)
Gabriel Ravier
2026-02-17
Document SysCfb_GetFbPtr bug (#2586)
mzxrules
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2026-02-14
Name message start frame count variable (#2673)
Jordan Longstaff
2026-01-27
Commit code assets (#2691)
Pepe20129
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-07-15
Pause docs: UIOverlay L/R buttons details (#2650)
Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-28
Pause docs: UIOverlay quads dimensions (#2644)
Dragorn421
2025-06-26
`Camera_KeepOn4` docs 2: RO and RW data (#2632)
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
fixup rename hitBacklash (#2638)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-16
Pause docs: misc docs (#2636)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-13
`Camera_KeepOn4` docs 1 (#2627)
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-07
Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)
Tharo
2025-06-07
Commit `do_action_static` (#2597)
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
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