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AgeCommit message (Expand)Author
13 daysApply includes style to `src/code/z_[r-z].*.c` (#2824)Dragorn421
2026-09-02z_scene Some comments and function names (#2808)djevangelia
2026-09-01Document an includes style, apply to z_demo.c and z_play.c (#2803)Dragorn421
2026-08-31Document pass on WaterBox code (#2695)mzxrules
2026-08-31[cc0 oot] z_vis* (#2782)Dragorn421
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-08-30Useful Eventchkinf flag renames (#2807)Olvivi
2026-08-29Document some bugs (#2806)Dragorn421
2026-08-19Document z_eff_ss_stone1.[ch] (#2670)Gabriel Ravier
2026-08-19Document `EnIn` (AKA the hard-working Ingo) (#2778)Jordan Longstaff
2026-08-19[cc0 oot] kanji_tex (#2784)Dragorn421
2026-08-05[cc0 oot] z_memory_utils (#2783)Dragorn421
2026-05-27Document `EnSa` (#2744)Jordan Longstaff
2026-05-06Document CIC6105 (#2739)Tharo
2026-05-03Fixups around textboxSegment (#2743)Dragorn421
2026-04-24`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)Dragorn421
2026-04-17Simplify or comment on the remaining complex render mode settings (#2713)Tharo
2026-04-16Macro-ify access to pauseCtx->playerSegment regions (#2693)Tharo
2026-04-07oot-gc-eu-dbg-2 OK (#2714)Dragorn421
2026-03-22Document bug where fog factors are not restored upon switching back from S2DE...Tharo
2026-03-12Add `@bug` comment on an Actor_Spawn printf (#2717)Dragorn421
2026-03-02gc-eu-dbg OK (#2700)Dragorn421
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2026-02-22Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-18Document sys_freeze.[ch] (#2666)Gabriel Ravier
2026-02-17Document SysCfb_GetFbPtr bug (#2586)mzxrules
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2026-02-14Name message start frame count variable (#2673)Jordan Longstaff
2026-01-27Commit code assets (#2691)Pepe20129
2025-07-15Finish rename scene lists (#2652)Dragorn421
2025-07-15Pause docs: UIOverlay L/R buttons details (#2650)Dragorn421
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-28Pause docs: UIOverlay quads dimensions (#2644)Dragorn421
2025-06-26`Camera_KeepOn4` docs 2: RO and RW data (#2632)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-16Pause docs: misc docs (#2636)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-13`Camera_KeepOn4` docs 1 (#2627)Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-07Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)Tharo
2025-06-07Commit `do_action_static` (#2597)Dragorn421
2025-06-07Update docs/Documenting.md (#1265)Dragorn421
2025-06-07Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02