diff options
| author | louist103 <35883445+louist103@users.noreply.github.com> | 2021-11-08 21:15:37 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-08 21:15:37 -0500 |
| commit | 0b1841948932937d421daacc6d422a450396a8c8 (patch) | |
| tree | fb904a656c1d979c144549917e196e5bdc7e8902 /src/code | |
| parent | 781d497264782cc1fe789a6513ab361d737e4055 (diff) | |
Scene cleanups (#1002)
* remove fake match
* u32 segment -> void* and add symbols to sEntranceCutsceneTable
* rename some symbols
* remove if1
* add the last missing symbol
* add symbols for almost all extrence textures
* finish adding the symbols
* Remove comment
* spelling fix
* Fig's and Dragorn's fixes
* add symbols to unkknown array
* format
* romans fixes
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_demo.c | 99 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 134 |
2 files changed, 175 insertions, 58 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 3738566a1..da566eb6b 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -1,6 +1,33 @@ #include "global.h" #include "z64camera.h" + +#include "scenes/indoors/tokinoma/tokinoma_scene.h" +#include "scenes/overworld/spot00/spot00_scene.h" +#include "scenes/overworld/spot01/spot01_scene.h" +#include "scenes/overworld/spot02/spot02_scene.h" +#include "scenes/overworld/spot04/spot04_scene.h" +#include "scenes/overworld/spot05/spot05_scene.h" +#include "scenes/overworld/spot06/spot06_scene.h" +#include "scenes/overworld/spot07/spot07_scene.h" +#include "scenes/overworld/spot08/spot08_scene.h" +#include "scenes/overworld/spot09/spot09_scene.h" +#include "scenes/overworld/spot11/spot11_scene.h" +#include "scenes/overworld/spot12/spot12_scene.h" +#include "scenes/overworld/spot15/spot15_scene.h" +#include "scenes/overworld/spot16/spot16_scene.h" +#include "scenes/overworld/spot17/spot17_scene.h" +#include "scenes/overworld/spot18/spot18_scene.h" +#include "scenes/overworld/spot20/spot20_scene.h" + +#include "scenes/dungeons/bdan/bdan_scene.h" +#include "scenes/dungeons/ddan/ddan_scene.h" +#include "scenes/dungeons/ydan/ydan_scene.h" #include "scenes/dungeons/ganontika/ganontika_scene.h" +#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h" +#include "scenes/dungeons/jyasinboss/jyasinboss_scene.h" +#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" + +#include "scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" u16 D_8011E1C0 = 0; u16 D_8011E1C4 = 0; @@ -24,31 +51,54 @@ CutsceneStateHandler sCsStateHandlers2[] = { u8 sTitleCsState = 0; -// TODO: use symbols for these cutscene locations once scenes and rooms are in C EntranceCutscene sEntranceCutsceneTable[] = { - { 0x0185, 2, 0xA0, 0x02013AA0 }, { 0x013D, 2, 0xA1, 0x02007EA0 }, { 0x00DB, 2, 0xA3, 0x0200A540 }, - { 0x0108, 2, 0xA4, 0x02003D70 }, { 0x0138, 1, 0xA5, 0x02003F40 }, { 0x014D, 2, 0xA6, 0x02008400 }, - { 0x0053, 2, 0xA7, 0x0200CE00 }, { 0x0000, 2, 0xA8, 0x0200B650 }, { 0x028A, 0, 0x18, 0x0200F9E0 }, - { 0x0292, 0, 0x18, 0x0200FF00 }, { 0x028E, 0, 0x18, 0x02010550 }, { 0x0476, 0, 0x18, 0x02010B30 }, - { 0x050F, 1, 0xA9, 0x0200BB80 }, { 0x0102, 2, 0xB1, 0x02007A30 }, { 0x0117, 2, 0xB2, 0x020031E0 }, - { 0x0129, 2, 0xB3, 0x02006490 }, { 0x0157, 2, 0xB4, 0x02005BD0 }, { 0x0028, 2, 0xB5, 0x02015600 }, - { 0x00E4, 2, 0xB6, 0x020070C0 }, { 0x0225, 2, 0xB7, 0x02004A80 }, { 0x0123, 2, 0xB8, 0x02007990 }, - { 0x0147, 2, 0xB9, 0x020076D0 }, { 0x0138, 0, 0xBA, 0x02004280 }, { 0x0574, 2, 0x5A, 0x020028E0 }, - { 0x0538, 2, 0xBB, gForestBarrierCs }, { 0x053C, 2, 0xBC, gWaterBarrierCs }, { 0x0540, 2, 0xBD, gShadowBarrierCs }, - { 0x0544, 2, 0xBE, gFireBarrierCs }, { 0x0548, 2, 0xBF, gLightBarrierCs }, { 0x054C, 2, 0xAD, gSpiritBarrierCs }, - { 0x008D, 0, 0xC0, 0x02002BB0 }, { 0x03B4, 0, 0xC7, 0x020055C0 }, { 0x0246, 2, 0xB9, 0x020076D0 }, - { 0x05E8, 2, 0xC6, 0x0200C9D0 }, + { 0x0185, 2, 0xA0, gHyruleFieldIntroCs }, + { 0x013D, 2, 0xA1, gDMTIntroCs }, + { 0x00DB, 2, 0xA3, gKakarikoVillageIntroCs }, + { 0x0108, 2, 0xA4, gZorasDomainIntroCs }, + { 0x0138, 1, 0xA5, gHyruleCastleIntroCs }, + { 0x014D, 2, 0xA6, gGoronCityIntroCs }, + { 0x0053, 2, 0xA7, gTempleOfTimeIntroCs }, + { 0x0000, 2, 0xA8, gDekuTreeIntroCs }, + { 0x028A, 0, 0x18, gHyruleFieldSouthEponaJumpCs }, + { 0x0292, 0, 0x18, gHyruleFieldEastEponaJumpCs }, + { 0x028E, 0, 0x18, gHyruleFieldWestEponaJumpCs }, + { 0x0476, 0, 0x18, gHyruleFieldGateEponaJumpCs }, + { 0x050F, 1, 0xA9, gHyruleFieldGetOoTCs }, + { 0x0102, 2, 0xB1, gLakeHyliaIntroCs }, + { 0x0117, 2, 0xB2, gGerudoValleyIntroCs }, + { 0x0129, 2, 0xB3, gGerudoFortressIntroCs }, + { 0x0157, 2, 0xB4, gLonLonRanchIntroCs }, + { 0x0028, 2, 0xB5, gJabuJabuIntroCs }, + { 0x00E4, 2, 0xB6, gGraveyardIntroCs }, + { 0x0225, 2, 0xB7, gZorasFountainIntroCs }, + { 0x0123, 2, 0xB8, gDesertColossusIntroCs }, + { 0x0147, 2, 0xB9, gDeathMountainCraterIntroCs }, + { 0x0138, 0, 0xBA, gGanonsCastleIntroCs }, + { 0x0574, 2, 0x5A, gSunSongGraveSunSongTeachPart2Cs }, + { 0x0538, 2, 0xBB, gForestBarrierCs }, + { 0x053C, 2, 0xBC, gWaterBarrierCs }, + { 0x0540, 2, 0xBD, gShadowBarrierCs }, + { 0x0544, 2, 0xBE, gFireBarrierCs }, + { 0x0548, 2, 0xBF, gLightBarrierCs }, + { 0x054C, 2, 0xAD, gSpiritBarrierCs }, + { 0x008D, 0, 0xC0, gSpiritBossNabooruKnuckleIntroCs }, + { 0x03B4, 0, 0xC7, gGerudoFortressFirstCaptureCs }, + { 0x0246, 2, 0xB9, gDeathMountainCraterIntroCs }, + { 0x05E8, 2, 0xC6, gKokiriForestDekuSproutCs }, }; // Unused, seems to be an early list of dungeon entrance cutscene locations -u32 D_8011E304[] = { 0x0200B650, 0x02015600, 0x02014F80, 0x02003F80, 0x02000330, gTowerBarrierCs }; +void* D_8011E304[] = { + gDekuTreeIntroCs, gJabuJabuIntroCs, gDcOpeningCs, gMinuetCs, gIceCavernSerenadeCs, gTowerBarrierCs, +}; u16 D_8015FCC0; u16 D_8015FCC2; u16 D_8015FCC4; s16 D_8015FCC6; u8 D_8015FCC8; -s16 D_8015FCCA; +s16 sQuakeIndex; u16 D_8015FCCC; // only written to, never read char D_8015FCD0[20]; // unreferenced u8 D_8015FCE4; // only written to, never read @@ -162,9 +212,7 @@ void func_800647C0(GlobalContext* globalCtx, CutsceneContext* csCtx) { void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* cmd) { Player* player = GET_PLAYER(globalCtx); f32 temp; - u8 sp3F; - - sp3F = 0; + u8 sp3F = 0; if ((csCtx->frames < cmd->startFrame) || ((csCtx->frames >= cmd->endFrame) && (cmd->endFrame != cmd->startFrame))) { return; @@ -188,7 +236,6 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* if (sp3F != 0) { func_800F6D58(0xF, 0, 0); Environment_AddLightningBolts(globalCtx, 3); - if (1) {} gLightningStrike.state = LIGHTNING_STRIKE_START; } break; @@ -266,15 +313,15 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase* break; case 16: if (sp3F != 0) { - D_8015FCCA = Quake_Add(GET_ACTIVE_CAM(globalCtx), 6); - Quake_SetSpeed(D_8015FCCA, 0x7FFF); - Quake_SetQuakeValues(D_8015FCCA, 4, 0, 1000, 0); - Quake_SetCountdown(D_8015FCCA, 800); + sQuakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 6); + Quake_SetSpeed(sQuakeIndex, 0x7FFF); + Quake_SetQuakeValues(sQuakeIndex, 4, 0, 1000, 0); + Quake_SetCountdown(sQuakeIndex, 800); } break; case 17: if (sp3F != 0) { - Quake_RemoveFromIdx(D_8015FCCA); + Quake_RemoveFromIdx(sQuakeIndex); } break; case 18: @@ -2049,10 +2096,10 @@ void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx) { } } -void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment) { +void Cutscene_SetSegment(GlobalContext* globalCtx, void* segment) { if (SEGMENT_NUMBER(segment) != 0) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(segment); } else { - globalCtx->csCtx.segment = (void*)segment; + globalCtx->csCtx.segment = segment; } } diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 44bb75e2b..120142fd7 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -1,7 +1,25 @@ #include "global.h" +#include "scenes/overworld/spot00/spot00_scene.h" #include "scenes/overworld/spot00/spot00_room_0.h" +#include "scenes/overworld/spot01/spot01_scene.h" +#include "scenes/overworld/spot07/spot07_scene.h" +#include "scenes/overworld/spot12/spot12_scene.h" +#include "scenes/overworld/spot16/spot16_scene.h" #include "scenes/overworld/spot16/spot16_room_0.h" +#include "scenes/overworld/spot18/spot18_scene.h" +#include "scenes/overworld/spot20/spot20_scene.h" +#include "scenes/overworld/souko/souko_scene.h" + +#include "scenes/dungeons/men/men_scene.h" +#include "scenes/dungeons/ddan/ddan_scene.h" +#include "scenes/dungeons/ydan/ydan_scene.h" +#include "scenes/dungeons/Bmori1/Bmori1_scene.h" +#include "scenes/dungeons/MIZUsin/MIZUsin_scene.h" +#include "scenes/dungeons/gerudoway/gerudoway_scene.h" +#include "scenes/dungeons/jyasinzou/jyasinzou_scene.h" +#include "scenes/indoors/miharigoya/miharigoya_scene.h" +#include "scenes/dungeons/ice_doukutu/ice_doukutu_scene.h" #define ENTRANCE(scene, spawn, continueBgm, displayTitleCard, fadeIn, fadeOut) \ { \ @@ -956,7 +974,10 @@ void func_80099550(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4735); } -u32 D_8012A2F8[] = { 0x0200BA18, 0x0200CA18 }; +void* D_8012A2F8[] = { + gYdanTex_00BA18, + gYdanTex_00CA18, +}; // Scene Draw Config 19 void func_800995DC(GlobalContext* globalCtx) { @@ -995,8 +1016,14 @@ void func_80099760(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4859); } -u32 D_8012A300[] = { 0x02012378, 0x02013378 }; -u32 D_8012A308[] = { 0x02011F78, 0x02014778, 0x02014378, 0x02013F78, 0x02014B78, 0x02013B78, 0x02012F78, 0x02012B78 }; +void* gDCEntranceTextures[] = { + gDCDayEntranceTex, + gDCNightEntranceTex, +}; +void* sDCLavaFloorTextures[] = { + gDCLavaFloor1Tex, gDCLavaFloor2Tex, gDCLavaFloor3Tex, gDCLavaFloor4Tex, + gDCLavaFloor5Tex, gDCLavaFloor6Tex, gDCLavaFloor7Tex, gDCLavaFloor8Tex, +}; // Scene Draw Config 20 void func_80099878(GlobalContext* globalCtx) { @@ -1007,8 +1034,8 @@ void func_80099878(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 4905); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A300[gSaveContext.nightFlag])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A308[(s32)(gameplayFrames & 14) >> 1])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gDCEntranceTextures[gSaveContext.nightFlag])); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sDCLavaFloorTextures[(s32)(gameplayFrames & 14) >> 1])); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 0, 64, 32, 1, 0, (gameplayFrames * 1) % 128, 64, 32)); @@ -1245,7 +1272,10 @@ void func_8009AE30(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5416); } -u32 D_8012A328[] = { 0x0200BD20, 0x0200B920 }; +void* sThievesHideoutEntranceTextures[] = { + gThievesHideoutDayEntranceTex, + gThievesHideoutNightEntranceTex, +}; // Scene Draw Config 40 void func_8009AFE0(GlobalContext* globalCtx) { @@ -1258,14 +1288,17 @@ void func_8009AFE0(GlobalContext* globalCtx) { { s32 pad[2]; } - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A328[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sThievesHideoutEntranceTextures[gSaveContext.nightFlag])); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 5507); } -u32 D_8012A330[] = { 0x02014C30, 0x02015830 }; +void* D_8012A330[] = { + gWaterTempleDayEntranceTex, + gWaterTempleNightEntranceTex, +}; -// Scene Draw Config 23 +// Scene Draw Config 23 (Water Temple) void func_8009B0FC(GlobalContext* globalCtx) { u32 gameplayFrames; s32 spB0; @@ -1496,7 +1529,10 @@ void func_8009C0AC(GlobalContext* globalCtx) { } } -u32 D_8012A338[] = { 0x0200FAC0, 0x0200F8C0 }; +void* sIceCavernEntranceTextures[] = { + gIceCavernDayEntranceTex, + gIceCavernNightEntranceTex, +}; // Scene Draw Config 37 void func_8009C3EC(GlobalContext* globalCtx) { @@ -1507,7 +1543,7 @@ void func_8009C3EC(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6042); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A338[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sIceCavernEntranceTextures[gSaveContext.nightFlag])); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); @@ -1597,7 +1633,10 @@ void func_8009CAC0(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6264); } -u32 D_8012A340[] = { 0x0200F8C0, 0x020100C0 }; +void* sGTGEntranceTextures[] = { + gGTGDayEntranceTex, + gGTGNightEntranceTex, +}; // Scene Draw Config 27 void func_8009CC00(GlobalContext* globalCtx) { @@ -1608,7 +1647,7 @@ void func_8009CC00(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6290); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A340[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGTGEntranceTextures[gSaveContext.nightFlag])); gSPSegment(POLY_OPA_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); @@ -1693,7 +1732,10 @@ void func_8009D0E8(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6491); } -u32 D_8012A348[] = { 0x02005210, 0x02005010 }; +void* sLonLonHouseEntranceTextures[] = { + gLonLonHouseDayEntranceTex, + gLonLonHouseNightEntranceTex, +}; // Scene Draw Config 44 void func_8009D31C(GlobalContext* globalCtx) { @@ -1701,7 +1743,7 @@ void func_8009D31C(GlobalContext* globalCtx) { { s32 pad[2]; } - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A348[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonHouseEntranceTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1712,8 +1754,14 @@ void func_8009D31C(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6528); } -u32 D_8012A350[] = { 0x02006550, 0x02003550 }; -u32 D_8012A358[] = { 0x02002350, 0x02001350 }; +void* sGuardHouseView2Textures[] = { + gGuardHouseOutSideView1DayTex, + gGuardHouseOutSideView1NightTex, +}; +void* sGuardHouseView1Textures[] = { + gGuardHouseOutSideView2DayTex, + gGuardHouseOutSideView2NightTex, +}; // Scene Draw Config 45 void func_8009D438(GlobalContext* globalCtx) { @@ -1727,8 +1775,8 @@ void func_8009D438(GlobalContext* globalCtx) { var = gSaveContext.nightFlag; } - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A358[var])); - gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(D_8012A350[var])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGuardHouseView1Textures[var])); + gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sGuardHouseView2Textures[var])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1760,7 +1808,10 @@ void func_8009D5B4(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6615); } -u32 D_8012A360[] = { 0x02014D90, 0x02014590 }; +void* sForestTempleEntranceTextures[] = { + gForestTempleDayEntranceTex, + gForestTempleNightEntranceTex, +}; // Scene Draw Config 22 void func_8009D758(GlobalContext* globalCtx) { @@ -1771,7 +1822,7 @@ void func_8009D758(GlobalContext* globalCtx) { OPEN_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6640); gameplayFrames = globalCtx->gameplayFrames; - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A360[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sForestTempleEntranceTextures[gSaveContext.nightFlag])); gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 1) % 128, 32, 32)); @@ -1790,7 +1841,10 @@ void func_8009D758(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6671); } -u32 D_8012A368[] = { 0x02018920, 0x02018020 }; +void* sSpiritTempleEntranceTextures[] = { + gSpiritTempleDayEntranceTex, + gSpiritTempleNightEntranceTex, +}; // Scene Draw Config 25 void func_8009D974(GlobalContext* globalCtx) { @@ -1798,7 +1852,7 @@ void func_8009D974(GlobalContext* globalCtx) { { s32 pad[2]; } - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A368[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sSpiritTempleEntranceTextures[gSaveContext.nightFlag])); CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6762); } @@ -1849,7 +1903,10 @@ void func_8009DA30(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 6866); } -u32 D_8012A370[] = { 0x02015B50, 0x02016B50 }; +void* sKakarikoWindowTextures[] = { + gKakarikoVillageDayWindowTex, + gKakarikoVillageNightWindowTex, +}; // Scene Draw Config 2 void func_8009DD5C(GlobalContext* globalCtx) { @@ -1857,7 +1914,7 @@ void func_8009DD5C(GlobalContext* globalCtx) { { s32 pad[2]; } - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A370[gSaveContext.nightFlag])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -1974,7 +2031,10 @@ void func_8009E54C(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7097); } -u32 D_8012A378[] = { 0x02008F98, 0x02008FD8 }; +void* sZorasDomainEntranceTextures[] = { + gZorasDomainDayEntranceTex, + gZorasDomainNightEntranceTex, +}; // Scene Draw Config 6 void func_8009E730(GlobalContext* globalCtx) { @@ -1993,7 +2053,7 @@ void func_8009E730(GlobalContext* globalCtx) { gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A378[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sZorasDomainEntranceTextures[gSaveContext.nightFlag])); { s32 pad[2]; } @@ -2112,7 +2172,10 @@ void func_8009F074(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7339); } -u32 D_8012A380[] = { 0x02009678, 0x0200DE78 }; +void* D_8012A380[] = { + gSpot12_009678Tex, + gSpot12_00DE78Tex, +}; // Scene Draw Config 11 void func_8009F1B4(GlobalContext* globalCtx) { @@ -2231,7 +2294,10 @@ void func_8009F7D4(GlobalContext* globalCtx) { CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7530); } -u32 D_8012A388[] = { 0x02009808, 0x02008FC8 }; +void* sGoronCityEntranceTextures[] = { + gGoronCityDayEntranceTex, + gGoronCityNightEntranceTex, +}; // Scene Draw Config 16 void func_8009F9D0(GlobalContext* globalCtx) { @@ -2250,14 +2316,17 @@ void func_8009F9D0(GlobalContext* globalCtx) { gDPPipeSync(POLY_XLU_DISP++); gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); - gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A388[gSaveContext.nightFlag])); + gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sGoronCityEntranceTextures[gSaveContext.nightFlag])); { s32 pad[2]; } CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_scene_table.c", 7578); } -u32 D_8012A390[] = { 0x020081E0, 0x0200FBE0 }; +void* sLonLonRanchWindowTextures[] = { + gLonLonRanchDayWindowTex, + gLonLonRangeNightWindowsTex, +}; // Scene Draw Config 17 void func_8009FB74(GlobalContext* globalCtx) { @@ -2265,7 +2334,7 @@ void func_8009FB74(GlobalContext* globalCtx) { { s32 pad[2]; } - gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A390[gSaveContext.nightFlag])); + gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sLonLonRanchWindowTextures[gSaveContext.nightFlag])); gDPPipeSync(POLY_OPA_DISP++); gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, 128); @@ -2331,6 +2400,7 @@ void func_8009FE58(GlobalContext* globalCtx) { gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128); if (FrameAdvance_IsEnabled(globalCtx) != true) { + D_8012A39C += 1820; D_8012A3A0 += 1820; |
