diff options
| author | cadmic <cadmic24@gmail.com> | 2024-08-08 00:26:48 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-08 03:26:48 -0400 |
| commit | 1021c482afc9c7f6a97f50ac1bfd8493833cdc42 (patch) | |
| tree | 83fcb9b726e822c33b0a861e2f11575b43ffc8ad /src/code | |
| parent | feac6883134e6f0c2e62ae90c5adce2cca82a000 (diff) | |
gc-us OK (#2018)
Match BSS order and delete disassembly data
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/fault.c | 2 | ||||
| -rw-r--r-- | src/code/main.c | 2 | ||||
| -rw-r--r-- | src/code/sys_math3d.c | 2 | ||||
| -rw-r--r-- | src/code/z_actor.c | 4 | ||||
| -rw-r--r-- | src/code/z_camera.c | 4 | ||||
| -rw-r--r-- | src/code/z_collision_check.c | 4 | ||||
| -rw-r--r-- | src/code/z_common_data.c | 2 | ||||
| -rw-r--r-- | src/code/z_demo.c | 2 | ||||
| -rw-r--r-- | src/code/z_kaleido_scope_call.c | 2 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 4 |
10 files changed, 14 insertions, 14 deletions
diff --git a/src/code/fault.c b/src/code/fault.c index 990285615..edd08f934 100644 --- a/src/code/fault.c +++ b/src/code/fault.c @@ -44,7 +44,7 @@ #include "terminal.h" #include "alloca.h" -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0" +#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-us:64" void FaultDrawer_Init(void); void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled); diff --git a/src/code/main.c b/src/code/main.c index e39e8974b..f0da0bd75 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -7,7 +7,7 @@ s32 gScreenWidth = SCREEN_WIDTH; s32 gScreenHeight = SCREEN_HEIGHT; u32 gSystemHeapSize = 0; -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0" PreNmiBuff* gAppNmiBufferPtr; Scheduler gScheduler; diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index b9e712e29..1904f90d1 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -5,7 +5,7 @@ #include "macros.h" #include "sys_math3d.h" -#pragma increment_block_number "gc-eu:108 gc-eu-mq:108" +#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-us:108" s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB, Vec3f* lineAClosestToB, Vec3f* lineBClosestToA); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 1da1f1ce3..3703f069f 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -8,7 +8,7 @@ #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_bdoor/object_bdoor.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0" static CollisionPoly* sCurCeilingPoly; static s32 sCurCeilingBgId; @@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId, return false; } -#pragma increment_block_number "gc-eu:22 gc-eu-mq:22" +#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22" // Local data used for Farore's Wind light (stored in BSS) LightInfo D_8015BC00; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index e6edcb6e3..14127cac9 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -4,7 +4,7 @@ #include "terminal.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0" s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags); s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange); @@ -3630,7 +3630,7 @@ s32 Camera_KeepOn3(Camera* camera) { return 1; } -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128" s32 Camera_KeepOn4(Camera* camera) { static Vec3f D_8015BD50; diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index e78c78fd1..187409524 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -12,7 +12,7 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec #define SAC_ENABLE (1 << 0) -#pragma increment_block_number "gc-eu:64 gc-eu-mq:64" +#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-us:64" #if OOT_DEBUG /** @@ -2693,7 +2693,7 @@ typedef enum { /* 2 */ MASSTYPE_NORMAL } ColChkMassType; -#pragma increment_block_number "gc-eu:252 gc-eu-mq:252" +#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-us:252" /** * Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 0f40faddc..727aab214 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -1,6 +1,6 @@ #include "global.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128" ALIGNED(16) SaveContext gSaveContext; u32 D_8015FA88; diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 8f7b9a886..ada81163d 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -120,7 +120,7 @@ u16 gCamAtSplinePointsAppliedFrame; u16 gCamEyePointAppliedFrame; u16 gCamAtPointAppliedFrame; -#pragma increment_block_number "gc-eu:0 gc-eu-mq:0" +#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0" // Cam ID to return to when a scripted cutscene is finished s16 sReturnToCamId; diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 272156f63..f34d82fca 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -1,7 +1,7 @@ #include "global.h" #include "terminal.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128" void (*sKaleidoScopeUpdateFunc)(PlayState* play); void (*sKaleidoScopeDrawFunc)(PlayState* play); diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index c35f0d1dc..e7486d855 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -7,7 +7,7 @@ #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128" typedef enum { /* 0x00 */ LIGHTNING_BOLT_START, @@ -212,7 +212,7 @@ s16 sLightningFlashAlpha; s16 sSunDepthTestX; s16 sSunDepthTestY; -#pragma increment_block_number "gc-eu:128 gc-eu-mq:128" +#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128" LightNode* sNGameOverLightNode; LightInfo sNGameOverLightInfo; |
