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authorcadmic <cadmic24@gmail.com>2024-08-08 00:26:48 -0700
committerGitHub <noreply@github.com>2024-08-08 03:26:48 -0400
commit1021c482afc9c7f6a97f50ac1bfd8493833cdc42 (patch)
tree83fcb9b726e822c33b0a861e2f11575b43ffc8ad /src/code
parentfeac6883134e6f0c2e62ae90c5adce2cca82a000 (diff)
gc-us OK (#2018)
Match BSS order and delete disassembly data
Diffstat (limited to 'src/code')
-rw-r--r--src/code/fault.c2
-rw-r--r--src/code/main.c2
-rw-r--r--src/code/sys_math3d.c2
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_camera.c4
-rw-r--r--src/code/z_collision_check.c4
-rw-r--r--src/code/z_common_data.c2
-rw-r--r--src/code/z_demo.c2
-rw-r--r--src/code/z_kaleido_scope_call.c2
-rw-r--r--src/code/z_kankyo.c4
10 files changed, 14 insertions, 14 deletions
diff --git a/src/code/fault.c b/src/code/fault.c
index 990285615..edd08f934 100644
--- a/src/code/fault.c
+++ b/src/code/fault.c
@@ -44,7 +44,7 @@
#include "terminal.h"
#include "alloca.h"
-#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0"
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-us:64"
void FaultDrawer_Init(void);
void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled);
diff --git a/src/code/main.c b/src/code/main.c
index e39e8974b..f0da0bd75 100644
--- a/src/code/main.c
+++ b/src/code/main.c
@@ -7,7 +7,7 @@ s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0;
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
PreNmiBuff* gAppNmiBufferPtr;
Scheduler gScheduler;
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index b9e712e29..1904f90d1 100644
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -5,7 +5,7 @@
#include "macros.h"
#include "sys_math3d.h"
-#pragma increment_block_number "gc-eu:108 gc-eu-mq:108"
+#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-us:108"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 1da1f1ce3..3703f069f 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
-#pragma increment_block_number "gc-eu:22 gc-eu-mq:22"
+#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index e6edcb6e3..14127cac9 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -4,7 +4,7 @@
#include "terminal.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@@ -3630,7 +3630,7 @@ s32 Camera_KeepOn3(Camera* camera) {
return 1;
}
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index e78c78fd1..187409524 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -12,7 +12,7 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec
#define SAC_ENABLE (1 << 0)
-#pragma increment_block_number "gc-eu:64 gc-eu-mq:64"
+#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-us:64"
#if OOT_DEBUG
/**
@@ -2693,7 +2693,7 @@ typedef enum {
/* 2 */ MASSTYPE_NORMAL
} ColChkMassType;
-#pragma increment_block_number "gc-eu:252 gc-eu-mq:252"
+#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-us:252"
/**
* Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable
diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c
index 0f40faddc..727aab214 100644
--- a/src/code/z_common_data.c
+++ b/src/code/z_common_data.c
@@ -1,6 +1,6 @@
#include "global.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 8f7b9a886..ada81163d 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -120,7 +120,7 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
-#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
+#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;
diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c
index 272156f63..f34d82fca 100644
--- a/src/code/z_kaleido_scope_call.c
+++ b/src/code/z_kaleido_scope_call.c
@@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index c35f0d1dc..e7486d855 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -7,7 +7,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
typedef enum {
/* 0x00 */ LIGHTNING_BOLT_START,
@@ -212,7 +212,7 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
-#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
+#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;