diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-11-26 22:15:41 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-26 16:15:41 -0500 |
| commit | 186ecc72b5a052cbc4dcc1125a6bb204c354506d (patch) | |
| tree | f5d4d375eab9dbf5eca241bac29f2c39ab7b1c81 /src/code | |
| parent | eb0a82c513a2681de3aa92db623f60630689a525 (diff) | |
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
* Comment names on titled scenes
* Comment some more scene names
* Comment some map assets symbol prefixes
* Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`)
* Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors)
* Fix symbol prefix for back alley night scene
* Name the two grave scenes (normal and fairy's fountain variant)
* Name most houses, name/update misc scenes
Co-authored-by: fig02 <fig02srl@gmail.com>
* (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific
Co-authored-by: fig02 <fig02srl@gmail.com>
* `miharigoya_scene`: `market_guard_house`
* `kakariko_scene` -> `kakariko_center_house`
* `richards_house` -> `dog_lady_house` (for localization differences)
* Revert "Comment some map assets symbol prefixes"
This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708.
* remove other xml prefixes
* ganon_boss, ganondorf_boss
* comments to namefixer
* `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE`
* two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior
* Run namefixer
`find src include -type f -exec ./tools/namefixer.py {} \;`
* run formatter
Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 106 | ||||
| -rw-r--r-- | src/code/z_bgcheck.c | 23 | ||||
| -rw-r--r-- | src/code/z_camera.c | 8 | ||||
| -rw-r--r-- | src/code/z_demo.c | 323 | ||||
| -rw-r--r-- | src/code/z_horse.c | 70 | ||||
| -rw-r--r-- | src/code/z_kaleido_setup.c | 2 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 20 | ||||
| -rw-r--r-- | src/code/z_map_exp.c | 360 | ||||
| -rw-r--r-- | src/code/z_map_mark.c | 30 | ||||
| -rw-r--r-- | src/code/z_message_PAL.c | 6 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 335 | ||||
| -rw-r--r-- | src/code/z_play.c | 27 | ||||
| -rw-r--r-- | src/code/z_room.c | 2 | ||||
| -rw-r--r-- | src/code/z_scene.c | 18 | ||||
| -rw-r--r-- | src/code/z_scene_table.c | 111 | ||||
| -rw-r--r-- | src/code/z_sram.c | 121 |
16 files changed, 791 insertions, 771 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 50705d123..48dd45f09 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -3341,69 +3341,69 @@ void Actor_SetTextWithPrefix(PlayState* play, Actor* actor, s16 baseTextId) { s16 prefix; switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_YDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_KOKIRI_HOME: - case SCENE_KOKIRI_HOME3: - case SCENE_KOKIRI_HOME4: - case SCENE_KOKIRI_HOME5: + case SCENE_DEKU_TREE: + case SCENE_DEKU_TREE_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_KNOW_IT_ALL_BROS_HOUSE: + case SCENE_TWINS_HOUSE: + case SCENE_MIDOS_HOUSE: + case SCENE_SARIAS_HOUSE: case SCENE_KOKIRI_SHOP: - case SCENE_LINK_HOME: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT10: + case SCENE_LINKS_HOUSE: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LOST_WOODS: case 112: prefix = 0x1000; break; - case SCENE_MALON_STABLE: - case SCENE_SPOT00: - case SCENE_SPOT20: + case SCENE_STABLE: + case SCENE_HYRULE_FIELD: + case SCENE_LON_LON_RANCH: prefix = 0x2000; break; - case SCENE_HIDAN: - case SCENE_DDAN_BOSS: - case SCENE_FIRE_BS: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: + case SCENE_FIRE_TEMPLE: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: prefix = 0x3000; break; - case SCENE_BDAN: - case SCENE_BDAN_BOSS: - case SCENE_SPOT03: - case SCENE_SPOT07: - case SCENE_SPOT08: + case SCENE_JABU_JABU: + case SCENE_JABU_JABU_BOSS: + case SCENE_ZORAS_RIVER: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: prefix = 0x4000; break; - case SCENE_HAKADAN: - case SCENE_HAKADAN_BS: - case SCENE_KAKARIKO: - case SCENE_KAKARIKO3: - case SCENE_IMPA: - case SCENE_HUT: - case SCENE_HAKAANA: - case SCENE_HAKASITARELAY: - case SCENE_SPOT01: - case SCENE_SPOT02: + case SCENE_SHADOW_TEMPLE: + case SCENE_SHADOW_TEMPLE_BOSS: + case SCENE_KAKARIKO_CENTER_GUEST_HOUSE: + case SCENE_BACK_ALLEY_HOUSE: + case SCENE_DOG_LADY_HOUSE: + case SCENE_GRAVEKEEPERS_HUT: + case SCENE_REDEAD_GRAVE: + case SCENE_WINDMILL_AND_DAMPES_GRAVE: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: prefix = 0x5000; break; - case SCENE_JYASINZOU: - case SCENE_JYASINBOSS: - case SCENE_LABO: - case SCENE_TENT: - case SCENE_SPOT06: - case SCENE_SPOT09: - case SCENE_SPOT11: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_IMPAS_HOUSE: + case SCENE_CARPENTERS_TENT: + case SCENE_LAKE_HYLIA: + case SCENE_GERUDO_VALLEY: + case SCENE_DESERT_COLOSSUS: prefix = 0x6000; break; - case SCENE_ENTRA: - case SCENE_MARKET_ALLEY: - case SCENE_MARKET_ALLEY_N: + case SCENE_MARKET_ENTRANCE_DAY: + case SCENE_BACK_ALLEY_DAY: + case SCENE_BACK_ALLEY_NIGHT: case SCENE_MARKET_DAY: case SCENE_MARKET_NIGHT: case SCENE_MARKET_RUINS: - case SCENE_SPOT15: + case SCENE_HYRULE_CASTLE: prefix = 0x7000; break; default: @@ -4627,7 +4627,7 @@ u32 func_80035BFC(PlayState* play, s16 arg1) { } break; case 16: - if (play->sceneId == SCENE_SPOT15) { + if (play->sceneId == SCENE_HYRULE_CASTLE) { retTextId = 0x7002; } else if (Flags_GetInfTable(INFTABLE_6A)) { retTextId = 0x7004; @@ -5673,7 +5673,8 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo actor->focus.pos = actor->world.pos; actor->focus.pos.y += focusHeight; - if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { yaw = ABS((s16)(actor->yawTowardsPlayer - actor->shape.rot.y)); if (yaw >= 0x4300) { Actor_TrackNone(headRot, torsoRot); @@ -5681,7 +5682,8 @@ s32 Actor_TrackPlayerSetFocusHeight(PlayState* play, Actor* actor, Vec3s* headRo } } - if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { target = play->view.eye; } else { target = player->actor.focus.pos; @@ -5715,7 +5717,8 @@ s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* tors actor->focus.pos = focusPos; - if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0))) { + if (!(((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0))) { yaw = ABS((s16)(actor->yawTowardsPlayer - actor->shape.rot.y)); if (yaw >= 0x4300) { Actor_TrackNone(headRot, torsoRot); @@ -5723,7 +5726,8 @@ s32 Actor_TrackPlayer(PlayState* play, Actor* actor, Vec3s* headRot, Vec3s* tors } } - if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && (gSaveContext.entranceIndex == ENTR_SPOT04_0)) { + if (((play->csCtx.state != CS_STATE_IDLE) || gDbgCamEnabled) && + (gSaveContext.entranceIndex == ENTR_KOKIRI_FOREST_0)) { target = play->view.eye; } else { target = player->actor.focus.pos; diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 1385bbc83..e6592e7df 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -1476,9 +1476,11 @@ u32 BgCheck_InitializeStaticLookup(CollisionContext* colCtx, PlayState* play, St */ s32 BgCheck_IsSpotScene(PlayState* play) { static s16 spotScenes[] = { - SCENE_SPOT00, SCENE_SPOT01, SCENE_SPOT02, SCENE_SPOT03, SCENE_SPOT04, SCENE_SPOT05, SCENE_SPOT06, - SCENE_SPOT07, SCENE_SPOT08, SCENE_SPOT09, SCENE_SPOT10, SCENE_SPOT11, SCENE_SPOT12, SCENE_SPOT13, - SCENE_SPOT15, SCENE_SPOT16, SCENE_SPOT17, SCENE_SPOT18, SCENE_SPOT20, + SCENE_HYRULE_FIELD, SCENE_KAKARIKO_VILLAGE, SCENE_GRAVEYARD, SCENE_ZORAS_RIVER, + SCENE_KOKIRI_FOREST, SCENE_SACRED_FOREST_MEADOW, SCENE_LAKE_HYLIA, SCENE_ZORAS_DOMAIN, + SCENE_ZORAS_FOUNTAIN, SCENE_GERUDO_VALLEY, SCENE_LOST_WOODS, SCENE_DESERT_COLOSSUS, + SCENE_GERUDOS_FORTRESS, SCENE_HAUNTED_WASTELAND, SCENE_HYRULE_CASTLE, SCENE_DEATH_MOUNTAIN_TRAIL, + SCENE_DEATH_MOUNTAIN_CRATER, SCENE_GORON_CITY, SCENE_LON_LON_RANCH, }; s16* i; @@ -1500,9 +1502,10 @@ typedef struct { */ s32 BgCheck_TryGetCustomMemsize(s32 sceneId, u32* memSize) { static BgCheckSceneMemEntry sceneMemList[] = { - { SCENE_SPOT00, 0xB798 }, { SCENE_GANON_FINAL, 0x78C8 }, { SCENE_GANON_DEMO, 0x70C8 }, - { SCENE_JYASINBOSS, 0xACC8 }, { SCENE_KENJYANOMA, 0x70C8 }, { SCENE_JYASINZOU, 0x16CC8 }, - { SCENE_HIDAN, 0x198C8 }, { SCENE_GANON_BOSS, 0x84C8 }, + { SCENE_HYRULE_FIELD, 0xB798 }, { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x78C8 }, + { SCENE_GANON_BOSS, 0x70C8 }, { SCENE_SPIRIT_TEMPLE_BOSS, 0xACC8 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0x70C8 }, { SCENE_SPIRIT_TEMPLE, 0x16CC8 }, + { SCENE_FIRE_TEMPLE, 0x198C8 }, { SCENE_GANONDORF_BOSS, 0x84C8 }, }; s32 i; @@ -1539,8 +1542,8 @@ typedef struct { */ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader* colHeader) { static BgCheckSceneSubdivisionEntry sceneSubdivisionList[] = { - { SCENE_HAKADAN, { 23, 7, 14 }, -1 }, - { SCENE_BMORI1, { 38, 1, 38 }, -1 }, + { SCENE_SHADOW_TEMPLE, { 23, 7, 14 }, -1 }, + { SCENE_FOREST_TEMPLE, { 38, 1, 38 }, -1 }, }; u32 tblMax; u32 memSize; @@ -1560,7 +1563,7 @@ void BgCheck_Allocate(CollisionContext* colCtx, PlayState* play, CollisionHeader if ((R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED) || (R_SCENE_CAM_TYPE == SCENE_CAM_TYPE_FIXED_MARKET)) { - if (play->sceneId == SCENE_MALON_STABLE) { + if (play->sceneId == SCENE_STABLE) { // "/* BGCheck LonLon Size %dbyte */\n" osSyncPrintf("/* BGCheck LonLonサイズ %dbyte */\n", 0x3520); colCtx->memSize = 0x3520; @@ -4221,7 +4224,7 @@ f32 sZorasDomainWaterBoxMaxZ = -967.0f; */ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) { - if (play->sceneId == SCENE_SPOT07) { + if (play->sceneId == SCENE_ZORAS_DOMAIN) { if (sZorasDomainWaterBoxMinX < x && x < sZorasDomainWaterBoxMaxX && sZorasDomainWaterBoxMinY < *ySurface && *ySurface < sZorasDomainWaterBoxMaxY && sZorasDomainWaterBoxMinZ < z && z < sZorasDomainWaterBoxMaxZ) { *outWaterBox = &sZorasDomainWaterBox; diff --git a/src/code/z_camera.c b/src/code/z_camera.c index a395d1ca8..81a032f7e 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -6646,7 +6646,7 @@ s32 Camera_Special7(Camera* camera) { yOffset = Player_GetHeight(camera->player); if (camera->animState == 0) { - if (camera->play->sceneId == SCENE_JYASINZOU) { + if (camera->play->sceneId == SCENE_SPIRIT_TEMPLE) { // Spirit Temple rwData->index = 3; } else if (playerPosRot->pos.x < 1500.0f) { @@ -7351,7 +7351,7 @@ s32 Camera_UpdateWater(Camera* camera) { if (camera->waterDistortionTimer > 0) { camera->waterDistortionTimer--; camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG; - } else if (camera->play->sceneId == SCENE_TURIBORI) { + } else if (camera->play->sceneId == SCENE_FISHING_POND) { camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING; } else { camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK; @@ -7708,7 +7708,7 @@ Vec3s Camera_Update(Camera* camera) { Camera_UpdateDistortion(camera); - if ((camera->play->sceneId == SCENE_SPOT00) && (camera->fov < 59.0f)) { + if ((camera->play->sceneId == SCENE_HYRULE_FIELD) && (camera->fov < 59.0f)) { View_SetScale(&camera->play->view, 0.79f); } else { View_SetScale(&camera->play->view, 1.0f); @@ -7952,7 +7952,7 @@ s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags) { } } if (((setting == CAM_SET_MEADOW_BIRDS_EYE) || (setting == CAM_SET_MEADOW_UNUSED)) && LINK_IS_ADULT && - (camera->play->sceneId == SCENE_SPOT05)) { + (camera->play->sceneId == SCENE_SACRED_FOREST_MEADOW)) { camera->unk_14A |= 0x10; return -5; } diff --git a/src/code/z_demo.c b/src/code/z_demo.c index ea95cad20..a14535508 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -53,40 +53,40 @@ CutsceneStateHandler sCsStateHandlers2[] = { u8 sTitleCsState = 0; EntranceCutscene sEntranceCutsceneTable[] = { - { ENTR_SPOT00_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs }, - { ENTR_SPOT16_0, 2, EVENTCHKINF_A1, gDMTIntroCs }, - { ENTR_SPOT01_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs }, - { ENTR_SPOT07_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs }, - { ENTR_SPOT15_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs }, - { ENTR_SPOT18_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs }, - { ENTR_TOKINOMA_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs }, - { ENTR_YDAN_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs }, - { ENTR_SPOT00_11, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldSouthEponaJumpCs }, - { ENTR_SPOT00_13, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldEastEponaJumpCs }, - { ENTR_SPOT00_12, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldWestEponaJumpCs }, - { ENTR_SPOT00_15, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldGateEponaJumpCs }, - { ENTR_SPOT00_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs }, - { ENTR_SPOT06_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs }, - { ENTR_SPOT09_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs }, - { ENTR_SPOT12_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs }, - { ENTR_SPOT20_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs }, - { ENTR_BDAN_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs }, - { ENTR_SPOT02_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs }, - { ENTR_SPOT08_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs }, - { ENTR_SPOT11_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs }, - { ENTR_SPOT17_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, - { ENTR_SPOT15_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs }, - { ENTR_HAKAANA_OUKE_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs }, - { ENTR_GANONTIKA_2, 2, EVENTCHKINF_BB, gForestBarrierCs }, - { ENTR_GANONTIKA_3, 2, EVENTCHKINF_BC, gWaterBarrierCs }, - { ENTR_GANONTIKA_4, 2, EVENTCHKINF_BD, gShadowBarrierCs }, - { ENTR_GANONTIKA_5, 2, EVENTCHKINF_BE, gFireBarrierCs }, - { ENTR_GANONTIKA_6, 2, EVENTCHKINF_BF, gLightBarrierCs }, - { ENTR_GANONTIKA_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs }, - { ENTR_JYASINBOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs }, - { ENTR_SPOT12_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs }, - { ENTR_SPOT17_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, - { ENTR_SPOT04_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs }, + { ENTR_HYRULE_FIELD_3, 2, EVENTCHKINF_A0, gHyruleFieldIntroCs }, + { ENTR_DEATH_MOUNTAIN_TRAIL_0, 2, EVENTCHKINF_A1, gDMTIntroCs }, + { ENTR_KAKARIKO_VILLAGE_0, 2, EVENTCHKINF_A3, gKakarikoVillageIntroCs }, + { ENTR_ZORAS_DOMAIN_0, 2, EVENTCHKINF_A4, gZorasDomainIntroCs }, + { ENTR_HYRULE_CASTLE_0, 1, EVENTCHKINF_A5, gHyruleCastleIntroCs }, + { ENTR_GORON_CITY_0, 2, EVENTCHKINF_A6, gGoronCityIntroCs }, + { ENTR_TEMPLE_OF_TIME_0, 2, EVENTCHKINF_A7, gTempleOfTimeIntroCs }, + { ENTR_DEKU_TREE_0, 2, EVENTCHKINF_A8, gDekuTreeIntroCs }, + { ENTR_HYRULE_FIELD_11, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldSouthEponaJumpCs }, + { ENTR_HYRULE_FIELD_13, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldEastEponaJumpCs }, + { ENTR_HYRULE_FIELD_12, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldWestEponaJumpCs }, + { ENTR_HYRULE_FIELD_15, 0, EVENTCHKINF_EPONA_OBTAINED, gHyruleFieldGateEponaJumpCs }, + { ENTR_HYRULE_FIELD_16, 1, EVENTCHKINF_A9, gHyruleFieldGetOoTCs }, + { ENTR_LAKE_HYLIA_0, 2, EVENTCHKINF_B1, gLakeHyliaIntroCs }, + { ENTR_GERUDO_VALLEY_0, 2, EVENTCHKINF_B2, gGerudoValleyIntroCs }, + { ENTR_GERUDOS_FORTRESS_0, 2, EVENTCHKINF_B3, gGerudoFortressIntroCs }, + { ENTR_LON_LON_RANCH_0, 2, EVENTCHKINF_B4, gLonLonRanchIntroCs }, + { ENTR_JABU_JABU_0, 2, EVENTCHKINF_B5, gJabuJabuIntroCs }, + { ENTR_GRAVEYARD_0, 2, EVENTCHKINF_B6, gGraveyardIntroCs }, + { ENTR_ZORAS_FOUNTAIN_2, 2, EVENTCHKINF_B7, gZorasFountainIntroCs }, + { ENTR_DESERT_COLOSSUS_0, 2, EVENTCHKINF_B8, gDesertColossusIntroCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_0, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, + { ENTR_HYRULE_CASTLE_0, 0, EVENTCHKINF_BA, gGanonsCastleIntroCs }, + { ENTR_ROYAL_FAMILYS_TOMB_1, 2, EVENTCHKINF_5A, gSunSongGraveSunSongTeachPart2Cs }, + { ENTR_INSIDE_GANONS_CASTLE_2, 2, EVENTCHKINF_BB, gForestBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_3, 2, EVENTCHKINF_BC, gWaterBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_4, 2, EVENTCHKINF_BD, gShadowBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_5, 2, EVENTCHKINF_BE, gFireBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_6, 2, EVENTCHKINF_BF, gLightBarrierCs }, + { ENTR_INSIDE_GANONS_CASTLE_7, 2, EVENTCHKINF_AD, gSpiritBarrierCs }, + { ENTR_SPIRIT_TEMPLE_BOSS_0, 0, EVENTCHKINF_C0, gSpiritBossNabooruKnuckleIntroCs }, + { ENTR_GERUDOS_FORTRESS_17, 0, EVENTCHKINF_C7, gGerudoFortressFirstCaptureCs }, + { ENTR_DEATH_MOUNTAIN_CRATER_1, 2, EVENTCHKINF_B9, gDeathMountainCraterIntroCs }, + { ENTR_KOKIRI_FOREST_12, 2, EVENTCHKINF_C6, gKokiriForestDekuSproutCs }, }; // Unused, seems to be an early list of dungeon entrance cutscene locations @@ -242,7 +242,7 @@ void func_80064824(PlayState* play, CutsceneContext* csCtx, CsCmdBase* cmd) { case 3: if (sp3F != 0) { Flags_SetEnv(play, 0); - if (gSaveContext.entranceIndex == ENTR_TOKINOMA_0) { + if (gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) { Flags_SetEnv(play, 2); } } @@ -490,7 +490,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB s32 temp = 0; if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) && - (play->sceneId != SCENE_SPOT00) && (csCtx->frames > 20) && + (play->sceneId != SCENE_HYRULE_FIELD) && (csCtx->frames > 20) && (CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) || CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) && @@ -517,43 +517,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB switch (cmd->base) { case 1: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 2: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 3: - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 4: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 5: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 6: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_WHITE; break; case 7: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; @@ -563,7 +563,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.respawn[RESPAWN_MODE_TOP].data = 0; if (!GET_EVENTCHKINF(EVENTCHKINF_45)) { SET_EVENTCHKINF(EVENTCHKINF_45); - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_INSTANT; @@ -575,253 +575,253 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB play->linkAgeOnLoad = LINK_AGE_CHILD; } } - play->nextEntranceIndex = ENTR_TOKINOMA_2; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 9: - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FILL_BROWN; break; case 10: - play->nextEntranceIndex = ENTR_LINK_HOME_0; + play->nextEntranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 11: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 12: - play->nextEntranceIndex = ENTR_SPOT16_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 13: - play->nextEntranceIndex = ENTR_SPOT08_0; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 14: - play->nextEntranceIndex = ENTR_SPOT04_11; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_11; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 15: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 16: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 17: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 18: SET_EVENTCHKINF(EVENTCHKINF_4F); - play->nextEntranceIndex = ENTR_TOKINOMA_4; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 19: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; gSaveContext.cutsceneIndex = 0x8000; break; case 21: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 22: Item_Give(play, ITEM_SONG_REQUIEM); - play->nextEntranceIndex = ENTR_SPOT11_0; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 23: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 24: - play->nextEntranceIndex = ENTR_BDAN_0; + play->nextEntranceIndex = ENTR_JABU_JABU_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 25: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 26: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 27: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 28: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 29: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.chamberCutsceneNum = 0; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 30: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; Item_Give(play, ITEM_MEDALLION_FIRE); gSaveContext.chamberCutsceneNum = 1; break; case 31: - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.chamberCutsceneNum = 2; break; case 32: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_INSTANT; break; case 33: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 34: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 35: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 38: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 39: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF9; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 40: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFFA; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 41: - play->nextEntranceIndex = ENTR_SPOT06_5; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 42: - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 43: - play->nextEntranceIndex = ENTR_HAKASITARELAY_2; + play->nextEntranceIndex = ENTR_WINDMILL_AND_DAMPES_GRAVE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 44: - play->nextEntranceIndex = ENTR_TOKINOMA_3; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 46: SET_EVENTCHKINF(EVENTCHKINF_4F); - play->nextEntranceIndex = ENTR_TOKINOMA_4; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 47: Item_Give(play, ITEM_SONG_NOCTURNE); SET_EVENTCHKINF(EVENTCHKINF_54); - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 48: - play->nextEntranceIndex = ENTR_SPOT11_4; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_END; break; case 49: - play->nextEntranceIndex = ENTR_TOKINOMA_5; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK_FAST; break; case 50: - play->nextEntranceIndex = ENTR_SPOT01_13; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_13; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE_INSTANT; break; case 51: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_WHITE, TCS_SLOW); break; case 52: - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_INSTANT; break; case 53: - play->nextEntranceIndex = ENTR_SPOT00_16; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_16; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -829,102 +829,102 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = GAMEMODE_END_CREDITS; Audio_SetSfxBanksMute(0x6F); play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT09_0; + play->nextEntranceIndex = ENTR_GERUDO_VALLEY_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 55: - play->nextEntranceIndex = ENTR_SPOT12_0; + play->nextEntranceIndex = ENTR_GERUDOS_FORTRESS_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 56: - play->nextEntranceIndex = ENTR_SPOT01_0; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_0; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 57: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 58: - play->nextEntranceIndex = ENTR_SPOT18_0; + play->nextEntranceIndex = ENTR_GORON_CITY_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 59: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 60: - play->nextEntranceIndex = ENTR_SPOT08_0; + play->nextEntranceIndex = ENTR_ZORAS_FOUNTAIN_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 61: - play->nextEntranceIndex = ENTR_SPOT07_0; + play->nextEntranceIndex = ENTR_ZORAS_DOMAIN_0; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 62: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 63: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 64: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 65: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 66: - play->nextEntranceIndex = ENTR_SPOT01_14; + play->nextEntranceIndex = ENTR_KAKARIKO_VILLAGE_14; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 67: - play->nextEntranceIndex = ENTR_SPOT00_9; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_9; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 68: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 69: - play->nextEntranceIndex = ENTR_SPOT04_12; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_12; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 70: - play->nextEntranceIndex = ENTR_SPOT16_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_TRAIL_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -936,13 +936,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4); Player_SetEquipmentData(play, player); play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 72: - play->nextEntranceIndex = ENTR_NAKANIWA_0; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -950,13 +950,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 73: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 74: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -964,27 +964,27 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 75: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF4; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 76: play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF5; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 77: play->linkAgeOnLoad = LINK_AGE_CHILD; - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 78: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1004,36 +1004,36 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 91: case 92: case 93: - play->nextEntranceIndex = ENTR_SPOT20_0; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 94: - play->nextEntranceIndex = ENTR_SPOT20_1; + play->nextEntranceIndex = ENTR_LON_LON_RANCH_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 95: if (GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) && GET_EVENTCHKINF(EVENTCHKINF_4A)) { - play->nextEntranceIndex = ENTR_TOKINOMA_0; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; } else { switch (gSaveContext.sceneLayer) { case 8: - play->nextEntranceIndex = ENTR_SPOT05_0; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 9: - play->nextEntranceIndex = ENTR_SPOT17_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 10: - play->nextEntranceIndex = ENTR_SPOT06_0; + play->nextEntranceIndex = ENTR_LAKE_HYLIA_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF0; play->transitionType = TRANS_TYPE_FADE_WHITE; @@ -1043,13 +1043,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 96: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW)) { - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { SET_EVENTCHKINF(EVENTCHKINF_C8); - play->nextEntranceIndex = ENTR_SPOT11_8; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; @@ -1057,48 +1057,48 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB break; case 97: if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT)) { - play->nextEntranceIndex = ENTR_KENJYANOMA_0; + play->nextEntranceIndex = ENTR_CHAMBER_OF_THE_SAGES_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_WHITE_FAST; } else { - play->nextEntranceIndex = ENTR_SPOT02_8; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; } break; case 98: - play->nextEntranceIndex = ENTR_SPOT17_5; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 99: - play->nextEntranceIndex = ENTR_SPOT05_3; + play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 100: - play->nextEntranceIndex = ENTR_SPOT04_0; + play->nextEntranceIndex = ENTR_KOKIRI_FOREST_0; gSaveContext.cutsceneIndex = 0xFFF8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; break; case 101: - play->nextEntranceIndex = ENTR_SPOT11_6; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_SANDSTORM_END; break; case 102: - play->nextEntranceIndex = ENTR_TOKINOMA_6; + play->nextEntranceIndex = ENTR_TEMPLE_OF_TIME_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 103: - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF3; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1106,21 +1106,21 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 104: switch (sTitleCsState) { case 0: - play->nextEntranceIndex = ENTR_JYASINBOSS_0; + play->nextEntranceIndex = ENTR_SPIRIT_TEMPLE_BOSS_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF2; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 1: - play->nextEntranceIndex = ENTR_SPOT17_0; + play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; sTitleCsState++; break; case 2: - play->nextEntranceIndex = ENTR_HIRAL_DEMO_0; + play->nextEntranceIndex = ENTR_CUTSCENE_MAP_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF6; play->transitionType = TRANS_TYPE_FADE_BLACK; @@ -1129,43 +1129,43 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 105: - play->nextEntranceIndex = ENTR_SPOT02_0; + play->nextEntranceIndex = ENTR_GRAVEYARD_0; play->transitionTrigger = TRANS_TRIGGER_START; gSaveContext.cutsceneIndex = 0xFFF1; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 106: - play->nextEntranceIndex = ENTR_HAKAANA_OUKE_1; + play->nextEntranceIndex = ENTR_ROYAL_FAMILYS_TOMB_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 107: - play->nextEntranceIndex = ENTR_GANONTIKA_2; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_2; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 108: - play->nextEntranceIndex = ENTR_GANONTIKA_3; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 109: - play->nextEntranceIndex = ENTR_GANONTIKA_4; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_4; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 110: - play->nextEntranceIndex = ENTR_GANONTIKA_5; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_5; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 111: - play->nextEntranceIndex = ENTR_GANONTIKA_6; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_6; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 112: - play->nextEntranceIndex = ENTR_GANONTIKA_7; + play->nextEntranceIndex = ENTR_INSIDE_GANONS_CASTLE_7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; @@ -1184,23 +1184,23 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB } break; case 114: - play->nextEntranceIndex = ENTR_SPOT00_3; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_3; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; break; case 115: - play->nextEntranceIndex = ENTR_SPOT00_17; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_17; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_BLACK; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 116: if (GET_EVENTCHKINF(EVENTCHKINF_C8)) { - play->nextEntranceIndex = ENTR_SPOT02_8; + play->nextEntranceIndex = ENTR_GRAVEYARD_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } else { - play->nextEntranceIndex = ENTR_SPOT11_8; + play->nextEntranceIndex = ENTR_DESERT_COLOSSUS_8; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; } @@ -1210,13 +1210,13 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB gSaveContext.gameMode = GAMEMODE_END_CREDITS; Audio_SetSfxBanksMute(0x6F); play->linkAgeOnLoad = LINK_AGE_ADULT; - play->nextEntranceIndex = ENTR_SPOT00_0; + play->nextEntranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.cutsceneIndex = 0xFFF7; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; case 118: - gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_DEMO_0; + gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = ENTR_GANON_BOSS_0; Play_TriggerVoidOut(play); gSaveContext.respawnFlag = -2; gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; @@ -1224,7 +1224,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB case 119: gSaveContext.dayTime = CLOCK_TIME(12, 0); gSaveContext.skyboxTime = CLOCK_TIME(12, 0); - play->nextEntranceIndex = ENTR_NAKANIWA_1; + play->nextEntranceIndex = ENTR_CASTLE_COURTYARD_ZELDA_1; play->transitionTrigger = TRANS_TRIGGER_START; play->transitionType = TRANS_TYPE_FADE_WHITE; break; @@ -1248,15 +1248,16 @@ void Cutscene_Command_TransitionFX(PlayState* play, CutsceneContext* csCtx, CsCm play->envCtx.screenFillColor[2] = 160; if (cmd->base == 1) { play->envCtx.screenFillColor[3] = 255.0f * temp; - if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_KENJYANOMA_0)) { + if ((temp == 0.0f) && (gSaveContext.entranceIndex == ENTR_CHAMBER_OF_THE_SAGES_0)) { Audio_PlaySfxGeneral(NA_SE_SY_WHITE_OUT_S, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if ((temp == 0.0f) && ((gSaveContext.entranceIndex == ENTR_TOKINOMA_0) || - (gSaveContext.entranceIndex == ENTR_SPOT15_0) || - (gSaveContext.entranceIndex == ENTR_YOUSEI_IZUMI_YOKO_0))) { + } else if ((temp == 0.0f) && + ((gSaveContext.entranceIndex == ENTR_TEMPLE_OF_TIME_0) || + (gSaveContext.entranceIndex == ENTR_HYRULE_CASTLE_0) || + (gSaveContext.entranceIndex == ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_0))) { Audio_PlaySfxGeneral(NA_SE_EV_WHITE_OUT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); - } else if ((temp == 0.0f) && (play->sceneId == SCENE_GANONTIKA)) { + } else if ((temp == 0.0f) && (play->sceneId == SCENE_INSIDE_GANONS_CASTLE)) { func_800788CC(NA_SE_EV_WHITE_OUT); } } else { @@ -2078,30 +2079,30 @@ void Cutscene_HandleConditionalTriggers(PlayState* play) { if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) { - if ((gSaveContext.entranceIndex == ENTR_SPOT11_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) { + if ((gSaveContext.entranceIndex == ENTR_DESERT_COLOSSUS_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) { Flags_SetEventChkInf(EVENTCHKINF_AC); - gSaveContext.entranceIndex = ENTR_SPOT11_0; + gSaveContext.entranceIndex = ENTR_DESERT_COLOSSUS_0; gSaveContext.cutsceneIndex = 0xFFF0; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT01_0) && LINK_IS_ADULT && GET_EVENTCHKINF(EVENTCHKINF_48) && - GET_EVENTCHKINF(EVENTCHKINF_49) && GET_EVENTCHKINF(EVENTCHKINF_4A) && - !Flags_GetEventChkInf(EVENTCHKINF_AA)) { + } else if ((gSaveContext.entranceIndex == ENTR_KAKARIKO_VILLAGE_0) && LINK_IS_ADULT && + GET_EVENTCHKINF(EVENTCHKINF_48) && GET_EVENTCHKINF(EVENTCHKINF_49) && + GET_EVENTCHKINF(EVENTCHKINF_4A) && !Flags_GetEventChkInf(EVENTCHKINF_AA)) { Flags_SetEventChkInf(EVENTCHKINF_AA); gSaveContext.cutsceneIndex = 0xFFF0; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT10_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) { + } else if ((gSaveContext.entranceIndex == ENTR_LOST_WOODS_9) && !Flags_GetEventChkInf(EVENTCHKINF_C1)) { Flags_SetEventChkInf(EVENTCHKINF_C1); Item_Give(play, ITEM_OCARINA_FAIRY); - gSaveContext.entranceIndex = ENTR_SPOT10_0; + gSaveContext.entranceIndex = ENTR_LOST_WOODS_0; gSaveContext.cutsceneIndex = 0xFFF0; } else if (CHECK_QUEST_ITEM(QUEST_MEDALLION_SPIRIT) && CHECK_QUEST_ITEM(QUEST_MEDALLION_SHADOW) && LINK_IS_ADULT && !Flags_GetEventChkInf(EVENTCHKINF_C4) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_TOKINOMA)) { + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_TEMPLE_OF_TIME)) { Flags_SetEventChkInf(EVENTCHKINF_C4); - gSaveContext.entranceIndex = ENTR_TOKINOMA_0; + gSaveContext.entranceIndex = ENTR_TEMPLE_OF_TIME_0; gSaveContext.cutsceneIndex = 0xFFF8; } else if (!Flags_GetEventChkInf(EVENTCHKINF_C7) && - (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GANON_DEMO)) { + (gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GANON_BOSS)) { Flags_SetEventChkInf(EVENTCHKINF_C7); - gSaveContext.entranceIndex = ENTR_GANON_DEMO_0; + gSaveContext.entranceIndex = ENTR_GANON_BOSS_0; gSaveContext.cutsceneIndex = 0xFFF0; } } diff --git a/src/code/z_horse.c b/src/code/z_horse.c index 3b0794ec0..ec5ab7fa3 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -3,7 +3,8 @@ #include "src/overlays/actors/ovl_En_Horse/z_en_horse.h" s32 func_8006CFC0(s32 sceneId) { - s32 validSceneIds[] = { SCENE_SPOT00, SCENE_SPOT06, SCENE_SPOT09, SCENE_SPOT12, SCENE_SPOT20 }; + s32 validSceneIds[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS, + SCENE_LON_LON_RANCH }; s32 i; for (i = 0; i < ARRAY_COUNT(validSceneIds); i++) { @@ -16,7 +17,7 @@ s32 func_8006CFC0(s32 sceneId) { } void func_8006D074(PlayState* play) { - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -24,8 +25,8 @@ void func_8006D074(PlayState* play) { } void func_8006D0AC(PlayState* play) { - if (gSaveContext.horseData.sceneId == SCENE_SPOT06) { - gSaveContext.horseData.sceneId = SCENE_SPOT06; + if (gSaveContext.horseData.sceneId == SCENE_LAKE_HYLIA) { + gSaveContext.horseData.sceneId = SCENE_LAKE_HYLIA; gSaveContext.horseData.pos.x = -2065; gSaveContext.horseData.pos.y = -863; gSaveContext.horseData.pos.z = 1839; @@ -43,9 +44,9 @@ typedef struct { void func_8006D0EC(PlayState* play, Player* player) { s32 i; HorseSpawn horseSpawns[] = { - { SCENE_SPOT00, -460, 100, 6640, 0, 2 }, { SCENE_SPOT06, -1929, -1025, 768, 0, 2 }, - { SCENE_SPOT09, 2566, -259, 767, 0, 2 }, { SCENE_SPOT12, -328, 10, 953, 0, 2 }, - { SCENE_SPOT20, 928, 0, -2280, 0, 2 }, + { SCENE_HYRULE_FIELD, -460, 100, 6640, 0, 2 }, { SCENE_LAKE_HYLIA, -1929, -1025, 768, 0, 2 }, + { SCENE_GERUDO_VALLEY, 2566, -259, 767, 0, 2 }, { SCENE_GERUDOS_FORTRESS, -328, 10, 953, 0, 2 }, + { SCENE_LON_LON_RANCH, 928, 0, -2280, 0, 2 }, }; if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) { @@ -59,15 +60,15 @@ void func_8006D0EC(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } - } else if ((play->sceneId == SCENE_SPOT12) && (gSaveContext.minigameState == 3)) { + } else if ((play->sceneId == SCENE_GERUDOS_FORTRESS) && (gSaveContext.minigameState == 3)) { Actor* horseActor; gSaveContext.minigameState = 0; horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1); horseActor->room = -1; - } else if ((gSaveContext.entranceIndex == ENTR_SPOT20_7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { + } else if ((gSaveContext.entranceIndex == ENTR_LON_LON_RANCH_7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389); @@ -82,7 +83,7 @@ void func_8006D0EC(PlayState* play, Player* player) { gSaveContext.horseData.pos.y, gSaveContext.horseData.pos.z, 0, gSaveContext.horseData.angle, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414); - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } } else { @@ -92,7 +93,8 @@ void func_8006D0EC(PlayState* play, Player* player) { osSyncPrintf(VT_RST); func_8006D074(play); } - } else if ((play->sceneId == SCENE_SPOT20) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { + } else if ((play->sceneId == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && + (DREG(1) == 0)) { Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443); } else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) { @@ -103,7 +105,7 @@ void func_8006D0EC(PlayState* play, Player* player) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y, horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type); ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466); - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { horseActor->room = -1; } @@ -111,7 +113,7 @@ void func_8006D0EC(PlayState* play, Player* player) { } } } else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) { - if ((DREG(1) == 0) && (play->sceneId == SCENE_SOUKO) && !IS_DAY) { + if ((DREG(1) == 0) && (play->sceneId == SCENE_LON_LON_BUILDINGS) && !IS_DAY) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1); } } @@ -130,8 +132,8 @@ void func_8006D684(PlayState* play, Player* player) { s32 i; Vec3s spawnPos; - if ((gSaveContext.entranceIndex == ENTR_SPOT00_11 || gSaveContext.entranceIndex == ENTR_SPOT00_12 || - gSaveContext.entranceIndex == ENTR_SPOT00_13 || gSaveContext.entranceIndex == ENTR_SPOT00_15) && + if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) { Vec3s spawnPositions[] = { { -2961, 313, 7700 }, @@ -140,11 +142,11 @@ void func_8006D684(PlayState* play, Player* player) { { -2313, 313, 5990 }, }; - if (gSaveContext.entranceIndex == ENTR_SPOT00_11) { + if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) { spawnPos = spawnPositions[0]; - } else if (gSaveContext.entranceIndex == ENTR_SPOT00_12) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) { spawnPos = spawnPositions[1]; - } else if (gSaveContext.entranceIndex == ENTR_SPOT00_13) { + } else if (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) { spawnPos = spawnPositions[2]; } else { spawnPos = spawnPositions[3]; @@ -157,7 +159,7 @@ void func_8006D684(PlayState* play, Player* player) { Actor_MountHorse(play, player, player->rideActor); func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - } else if ((play->sceneId == SCENE_SPOT20) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && + } else if ((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) { player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5); @@ -167,26 +169,26 @@ void func_8006D684(PlayState* play, Player* player) { func_8002DE74(play, player); gSaveContext.horseData.sceneId = play->sceneId; - if (play->sceneId == SCENE_SPOT12) { + if (play->sceneId == SCENE_GERUDOS_FORTRESS) { player->rideActor->room = -1; } } else { static struct_8011F9B8 D_8011F9B8[] = { - { SCENE_SPOT12, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 }, - { SCENE_SPOT20, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 }, - { SCENE_SPOT20, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 }, - { SCENE_SPOT20, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 }, - { SCENE_SPOT00, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 }, + { SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 }, + { SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 }, + { SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 }, + { SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 }, + { SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 }, }; for (i = 0; i < ARRAY_COUNT(D_8011F9B8); i++) { if ((play->sceneId == D_8011F9B8[i].sceneId) && (((void)0, gSaveContext.cutsceneIndex) == D_8011F9B8[i].cutsceneIndex)) { if (D_8011F9B8[i].type == 7) { - if ((play->sceneId == SCENE_SPOT20) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { + if ((play->sceneId == SCENE_LON_LON_RANCH) && (((void)0, gSaveContext.cutsceneIndex) == 0xFFF1)) { D_8011F9B8[i].pos.x = player->actor.world.pos.x; D_8011F9B8[i].pos.y = player->actor.world.pos.y; D_8011F9B8[i].pos.z = player->actor.world.pos.z; @@ -248,10 +250,12 @@ void func_8006DC68(PlayState* play, Player* player) { if (func_8006CFC0(play->sceneId)) { if (IS_CUTSCENE_LAYER || - ((gSaveContext.entranceIndex == ENTR_SPOT00_11 || gSaveContext.entranceIndex == ENTR_SPOT00_12 || - gSaveContext.entranceIndex == ENTR_SPOT00_13 || gSaveContext.entranceIndex == ENTR_SPOT00_15) && + ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13 || + gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15) && (gSaveContext.respawnFlag == 0)) || - ((play->sceneId == SCENE_SPOT20) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && + ((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) { func_8006D684(play, player); } else { diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 3aff8ebe5..80ba99a49 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -17,7 +17,7 @@ void KaleidoSetup_Update(PlayState* play) { gSaveContext.cutsceneIndex < 0xFFF0 && gSaveContext.nextCutsceneIndex < 0xFFF0 && !Play_InCsMode(play) && play->shootingGalleryStatus <= 1 && gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY && gSaveContext.magicState != MAGIC_STATE_FILL && - (play->sceneId != SCENE_BOWLING || !Flags_GetSwitch(play, 0x38))) { + (play->sceneId != SCENE_BOMBCHU_BOWLING_ALLEY || !Flags_GetSwitch(play, 0x38))) { if (CHECK_BTN_ALL(input->cur.button, BTN_L) && CHECK_BTN_ALL(input->press.button, BTN_CUP)) { if (BREG(0)) { diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 580052287..863f27d17 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -1394,7 +1394,7 @@ void Environment_DrawSunAndMoon(PlayState* play) { play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; } - if (gSaveContext.entranceIndex != ENTR_SPOT00_0 || ((void)0, gSaveContext.sceneLayer) != 5) { + if (gSaveContext.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneLayer) != 5) { Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y, play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW); @@ -2037,8 +2037,8 @@ void Environment_PlaySceneSequence(PlayState* play) { play->envCtx.timeSeqState = TIMESEQ_DISABLED; // both lost woods exits on the bridge from kokiri to hyrule field - if (((void)0, gSaveContext.entranceIndex) == ENTR_SPOT10_8 || - ((void)0, gSaveContext.entranceIndex) == ENTR_SPOT10_9) { + if (((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_8 || + ((void)0, gSaveContext.entranceIndex) == ENTR_LOST_WOODS_9) { Audio_PlayNatureAmbienceSequence(NATURE_ID_KOKIRI_REGION); } else if (((void)0, gSaveContext.forcedSeqId) != NA_BGM_GENERAL_SFX) { if (!Environment_IsForcedSequenceDisabled()) { @@ -2368,7 +2368,7 @@ void Environment_DrawSandstorm(PlayState* play, u8 sandstormState) { switch (sandstormState) { case SANDSTORM_ACTIVE: - if ((play->sceneId == SCENE_SPOT13) && (play->roomCtx.curRoom.num == 0)) { + if ((play->sceneId == SCENE_HAUNTED_WASTELAND) && (play->roomCtx.curRoom.num == 0)) { envA1 = 0; primA1 = (play->envCtx.sandstormEnvA > 128) ? 255 : play->envCtx.sandstormEnvA >> 1; } else { @@ -2593,27 +2593,27 @@ void Environment_WarpSongLeave(PlayState* play) { gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE; switch (play->nextEntranceIndex) { - case ENTR_SPOT17_0: + case ENTR_DEATH_MOUNTAIN_CRATER_0: Flags_SetEventChkInf(EVENTCHKINF_B9); break; - case ENTR_SPOT06_0: + case ENTR_LAKE_HYLIA_0: Flags_SetEventChkInf(EVENTCHKINF_B1); break; - case ENTR_SPOT11_0: + case ENTR_DESERT_COLOSSUS_0: Flags_SetEventChkInf(EVENTCHKINF_B8); break; - case ENTR_SPOT02_0: + case ENTR_GRAVEYARD_0: Flags_SetEventChkInf(EVENTCHKINF_B6); break; - case ENTR_TOKINOMA_0: + case ENTR_TEMPLE_OF_TIME_0: Flags_SetEventChkInf(EVENTCHKINF_A7); break; - case ENTR_SPOT05_0: + case ENTR_SACRED_FOREST_MEADOW_0: break; } } diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index 298a360e8..a7c720327 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -54,24 +54,24 @@ void Map_SetFloorPalettesData(PlayState* play, s16 floor) { } switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: for (i = 0; i < gMapData->maxPaletteCount[mapIndex]; i++) { room = gMapData->paletteRoom[mapIndex][floor][i]; if ((room != 0xFF) && (gSaveContext.sceneFlags[mapIndex].rooms & gBitFlags[room])) { @@ -88,40 +88,40 @@ void Map_InitData(PlayState* play, s16 room) { s16 extendedMapIndex; switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: extendedMapIndex = mapIndex; - if (play->sceneId == SCENE_SPOT02) { + if (play->sceneId == SCENE_GRAVEYARD) { if (CHECK_QUEST_ITEM(QUEST_SONG_NOCTURNE)) { extendedMapIndex = 0x14; } - } else if (play->sceneId == SCENE_SPOT06) { + } else if (play->sceneId == SCENE_LAKE_HYLIA) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !CHECK_QUEST_ITEM(QUEST_MEDALLION_WATER)) { extendedMapIndex = 0x15; } - } else if (play->sceneId == SCENE_SPOT09) { + } else if (play->sceneId == SCENE_GERUDO_VALLEY) { if ((LINK_AGE_IN_YEARS == YEARS_ADULT) && !GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x16; } - } else if (play->sceneId == SCENE_SPOT12) { + } else if (play->sceneId == SCENE_GERUDOS_FORTRESS) { if (GET_EVENTCHKINF_CARPENTERS_FREE_ALL()) { extendedMapIndex = 0x17; } @@ -136,24 +136,24 @@ void Map_InitData(PlayState* play, s16 room) { gMapData->owMinimapTexSize[mapIndex], "../z_map_exp.c", 309); interfaceCtx->unk_258 = mapIndex; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: osSyncPrintf(VT_FGCOL(YELLOW)); // "Deku Tree Dungeon MAP Texture DMA" osSyncPrintf("デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d\n", room, @@ -180,24 +180,24 @@ void Map_InitRoomData(PlayState* play, s16 room) { if (room >= 0) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: gSaveContext.sceneFlags[mapIndex].rooms |= gBitFlags[room]; osSyncPrintf("ROOM_INF=%d\n", gSaveContext.sceneFlags[mapIndex].rooms); interfaceCtx->mapRoomNum = room; @@ -239,27 +239,27 @@ void Map_Init(PlayState* play) { ASSERT(interfaceCtx->mapSegment != NULL, "parameter->mapSegment != NULL", "../z_map_exp.c", 459); switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: - mapIndex = play->sceneId - SCENE_SPOT00; + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: + mapIndex = play->sceneId - SCENE_HYRULE_FIELD; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; R_COMPASS_SCALE_X = gMapData->owCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->owCompassInfo[mapIndex][1]; @@ -269,34 +269,34 @@ void Map_Init(PlayState* play) { R_OW_MINIMAP_X = gMapData->owMinimapPosX[mapIndex]; R_OW_MINIMAP_Y = gMapData->owMinimapPosY[mapIndex]; break; - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: - mapIndex = (play->sceneId >= SCENE_YDAN_BOSS) ? play->sceneId - SCENE_YDAN_BOSS : play->sceneId; + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: + mapIndex = (play->sceneId >= SCENE_DEKU_TREE_BOSS) ? play->sceneId - SCENE_DEKU_TREE_BOSS : play->sceneId; R_MAP_INDEX = gSaveContext.mapIndex = mapIndex; - if ((play->sceneId <= SCENE_ICE_DOUKUTO) || (play->sceneId >= SCENE_YDAN_BOSS)) { + if ((play->sceneId <= SCENE_ICE_CAVERN) || (play->sceneId >= SCENE_DEKU_TREE_BOSS)) { R_COMPASS_SCALE_X = gMapData->dgnCompassInfo[mapIndex][0]; R_COMPASS_SCALE_Y = gMapData->dgnCompassInfo[mapIndex][1]; R_COMPASS_OFFSET_X = gMapData->dgnCompassInfo[mapIndex][2]; @@ -367,16 +367,16 @@ void Minimap_Draw(PlayState* play) { if (play->pauseCtx.state < 4) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: if (!R_MINIMAP_DISABLED) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); gDPSetCombineLERP(OVERLAY_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, @@ -419,26 +419,26 @@ void Minimap_Draw(PlayState* play) { } break; - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (!R_MINIMAP_DISABLED) { Gfx_SetupDL_39Overlay(play->state.gfxCtx); @@ -456,8 +456,8 @@ void Minimap_Draw(PlayState* play) { (R_OW_MINIMAP_Y + gMapData->owMinimapHeight[mapIndex]) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10); - if (((play->sceneId != SCENE_SPOT01) && (play->sceneId != SCENE_SPOT04) && - (play->sceneId != SCENE_SPOT08)) || + if (((play->sceneId != SCENE_KAKARIKO_VILLAGE) && (play->sceneId != SCENE_KOKIRI_FOREST) && + (play->sceneId != SCENE_ZORAS_FOUNTAIN)) || (LINK_AGE_IN_YEARS != YEARS_ADULT)) { if ((gMapData->owEntranceFlag[sEntranceIconMapIndex] == 0xFFFF) || ((gMapData->owEntranceFlag[sEntranceIconMapIndex] != 0xFFFF) && @@ -477,7 +477,7 @@ void Minimap_Draw(PlayState* play) { } } - if ((play->sceneId == SCENE_SPOT08) && + if ((play->sceneId == SCENE_ZORAS_FOUNTAIN) && (gSaveContext.infTable[INFTABLE_1AX_INDEX] & gBitFlags[INFTABLE_1A9_SHIFT])) { gDPLoadTextureBlock(OVERLAY_DISP++, gMapDungeonEntranceIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, @@ -525,16 +525,16 @@ void Map_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: interfaceCtx->mapPalette[30] = 0; if (CHECK_DUNGEON_ITEM(DUNGEON_MAP, mapIndex)) { interfaceCtx->mapPalette[31] = 1; @@ -577,17 +577,17 @@ void Map_Update(PlayState* play) { VREG(10) = interfaceCtx->mapRoomNum; break; - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: - case SCENE_MIZUSIN_BS: - case SCENE_JYASINBOSS: - case SCENE_HAKADAN_BS: - VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_YDAN_BOSS]; - R_MAP_TEX_INDEX = - R_MAP_TEX_INDEX_BASE + gMapData->floorTexIndexOffset[play->sceneId - SCENE_YDAN_BOSS][VREG(30)]; + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: + case SCENE_WATER_TEMPLE_BOSS: + case SCENE_SPIRIT_TEMPLE_BOSS: + case SCENE_SHADOW_TEMPLE_BOSS: + VREG(30) = gMapData->bossFloor[play->sceneId - SCENE_DEKU_TREE_BOSS]; + R_MAP_TEX_INDEX = R_MAP_TEX_INDEX_BASE + + gMapData->floorTexIndexOffset[play->sceneId - SCENE_DEKU_TREE_BOSS][VREG(30)]; break; } } diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 98d9be02a..e04d8a9d2 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -133,21 +133,21 @@ void MapMark_DrawForDungeon(PlayState* play) { void MapMark_Draw(PlayState* play) { switch (play->sceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_YDAN_BOSS: - case SCENE_DDAN_BOSS: - case SCENE_BDAN_BOSS: - case SCENE_MORIBOSSROOM: - case SCENE_FIRE_BS: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_DEKU_TREE_BOSS: + case SCENE_DODONGOS_CAVERN_BOSS: + case SCENE_JABU_JABU_BOSS: + case SCENE_FOREST_TEMPLE_BOSS: + case SCENE_FIRE_TEMPLE_BOSS: MapMark_DrawForDungeon(play); break; } diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index e5b0ba115..31f850958 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -3099,7 +3099,8 @@ void Message_Update(PlayState* play) { if (D_8014B2F4 >= 4) { var = true; } - } else if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneId == SCENE_HAIRAL_NIWA) { + } else if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || + play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { var = true; } else if (D_8014B2F4 >= 4 || msgCtx->talkActor == NULL) { var = true; @@ -3125,7 +3126,8 @@ void Message_Update(PlayState* play) { var = msgCtx->textBoxType; if (!msgCtx->textBoxPos) { // variable position - if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || play->sceneId == SCENE_HAIRAL_NIWA) { + if (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_DEFAULT || + play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { if (averageY < XREG(92)) { R_TEXTBOX_Y_TARGET = sTextboxLowerYPositions[var]; } else { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index c143b15e5..9809191d8 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -12,106 +12,106 @@ typedef struct { } RestrictionFlags; // size = 0x4 static RestrictionFlags sRestrictionFlags[] = { - { SCENE_SPOT00, 0x00, 0x00, 0x10 }, - { SCENE_SPOT01, 0x00, 0x00, 0x10 }, - { SCENE_SPOT02, 0x00, 0x00, 0x10 }, - { SCENE_SPOT03, 0x00, 0x00, 0x10 }, - { SCENE_SPOT04, 0x00, 0x00, 0x10 }, - { SCENE_SPOT05, 0x00, 0x00, 0x10 }, - { SCENE_SPOT06, 0x00, 0x00, 0x10 }, - { SCENE_SPOT07, 0x00, 0x00, 0x10 }, - { SCENE_SPOT08, 0x00, 0x00, 0x10 }, - { SCENE_SPOT09, 0x00, 0x00, 0x10 }, - { SCENE_SPOT10, 0x00, 0x00, 0x10 }, - { SCENE_SPOT11, 0x00, 0x00, 0x10 }, - { SCENE_SPOT12, 0x00, 0x00, 0x10 }, - { SCENE_SPOT13, 0x00, 0x00, 0x10 }, - { SCENE_SPOT15, 0x00, 0x00, 0x10 }, - { SCENE_GANON_TOU, 0x00, 0x00, 0x10 }, - { SCENE_SPOT16, 0x00, 0x00, 0x10 }, - { SCENE_SPOT17, 0x00, 0x00, 0x10 }, - { SCENE_SPOT18, 0x00, 0x00, 0x10 }, - { SCENE_SPOT20, 0x00, 0x00, 0x10 }, - { SCENE_TOKINOMA, 0x00, 0x10, 0x15 }, - { SCENE_KENJYANOMA, 0xA2, 0xAA, 0xAA }, - { SCENE_SYATEKIJYOU, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA, 0x11, 0x55, 0x55 }, - { SCENE_HAIRAL_NIWA_N, 0x11, 0x55, 0x55 }, - { SCENE_HAKAANA, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA2, 0x00, 0x00, 0xD0 }, - { SCENE_HAKAANA_OUKE, 0x00, 0x00, 0xD0 }, - { SCENE_DAIYOUSEI_IZUMI, 0x00, 0x00, 0x10 }, - { SCENE_YOUSEI_IZUMI_TATE, 0x00, 0x00, 0xD0 }, - { SCENE_YOUSEI_IZUMI_YOKO, 0x00, 0x00, 0x10 }, - { SCENE_GANON_FINAL, 0x00, 0x05, 0x50 }, - { SCENE_NAKANIWA, 0x00, 0x05, 0x54 }, - { SCENE_TURIBORI, 0x11, 0x55, 0x55 }, - { SCENE_BOWLING, 0x11, 0x55, 0x55 }, - { SCENE_SOUKO, 0x00, 0x10, 0x15 }, - { SCENE_MIHARIGOYA, 0x00, 0x10, 0x14 }, - { SCENE_MAHOUYA, 0x10, 0x15, 0x55 }, - { SCENE_TAKARAYA, 0x10, 0x15, 0x55 }, - { SCENE_KINSUTA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA, 0x00, 0x10, 0x15 }, - { SCENE_ENTRA_N, 0x00, 0x10, 0x15 }, - { SCENE_ENRUI, 0x00, 0x10, 0xD5 }, + { SCENE_HYRULE_FIELD, 0x00, 0x00, 0x10 }, + { SCENE_KAKARIKO_VILLAGE, 0x00, 0x00, 0x10 }, + { SCENE_GRAVEYARD, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_RIVER, 0x00, 0x00, 0x10 }, + { SCENE_KOKIRI_FOREST, 0x00, 0x00, 0x10 }, + { SCENE_SACRED_FOREST_MEADOW, 0x00, 0x00, 0x10 }, + { SCENE_LAKE_HYLIA, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_DOMAIN, 0x00, 0x00, 0x10 }, + { SCENE_ZORAS_FOUNTAIN, 0x00, 0x00, 0x10 }, + { SCENE_GERUDO_VALLEY, 0x00, 0x00, 0x10 }, + { SCENE_LOST_WOODS, 0x00, 0x00, 0x10 }, + { SCENE_DESERT_COLOSSUS, 0x00, 0x00, 0x10 }, + { SCENE_GERUDOS_FORTRESS, 0x00, 0x00, 0x10 }, + { SCENE_HAUNTED_WASTELAND, 0x00, 0x00, 0x10 }, + { SCENE_HYRULE_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_OUTSIDE_GANONS_CASTLE, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x00, 0x10 }, + { SCENE_DEATH_MOUNTAIN_CRATER, 0x00, 0x00, 0x10 }, + { SCENE_GORON_CITY, 0x00, 0x00, 0x10 }, + { SCENE_LON_LON_RANCH, 0x00, 0x00, 0x10 }, + { SCENE_TEMPLE_OF_TIME, 0x00, 0x10, 0x15 }, + { SCENE_CHAMBER_OF_THE_SAGES, 0xA2, 0xAA, 0xAA }, + { SCENE_SHOOTING_GALLERY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0x11, 0x55, 0x55 }, + { SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0x11, 0x55, 0x55 }, + { SCENE_REDEAD_GRAVE, 0x00, 0x00, 0xD0 }, + { SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_ROYAL_FAMILYS_TOMB, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00, 0x00, 0x10 }, + { SCENE_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 }, + { SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00, 0x00, 0x10 }, + { SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x05, 0x54 }, + { SCENE_FISHING_POND, 0x11, 0x55, 0x55 }, + { SCENE_BOMBCHU_BOWLING_ALLEY, 0x11, 0x55, 0x55 }, + { SCENE_LON_LON_BUILDINGS, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_GUARD_HOUSE, 0x00, 0x10, 0x14 }, + { SCENE_POTION_SHOP_GRANNY, 0x10, 0x15, 0x55 }, + { SCENE_TREASURE_BOX_SHOP, 0x10, 0x15, 0x55 }, + { SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_DAY, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_MARKET_ENTRANCE_RUINS, 0x00, 0x10, 0xD5 }, { SCENE_MARKET_DAY, 0x00, 0x10, 0x15 }, { SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 }, { SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 }, - { SCENE_MARKET_ALLEY, 0x00, 0x10, 0x15 }, - { SCENE_MARKET_ALLEY_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_N, 0x00, 0x10, 0x15 }, - { SCENE_SHRINE_R, 0x00, 0x10, 0xD5 }, - { SCENE_LINK_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO, 0x10, 0x10, 0x15 }, - { SCENE_KAKARIKO3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME3, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME4, 0x10, 0x10, 0x15 }, - { SCENE_KOKIRI_HOME5, 0x10, 0x10, 0x15 }, - { SCENE_MALON_STABLE, 0x10, 0x10, 0x15 }, - { SCENE_HUT, 0x10, 0x10, 0x15 }, - { SCENE_IMPA, 0x10, 0x10, 0x15 }, - { SCENE_LABO, 0x10, 0x10, 0x15 }, - { SCENE_HYLIA_LABO, 0x00, 0x10, 0x15 }, - { SCENE_TENT, 0x10, 0x10, 0x15 }, - { SCENE_SHOP1, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_DAY, 0x00, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0x00, 0x10, 0x15 }, + { SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0x00, 0x10, 0xD5 }, + { SCENE_LINKS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_BACK_ALLEY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_KNOW_IT_ALL_BROS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_TWINS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_MIDOS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_SARIAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_STABLE, 0x10, 0x10, 0x15 }, + { SCENE_GRAVEKEEPERS_HUT, 0x10, 0x10, 0x15 }, + { SCENE_DOG_LADY_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_IMPAS_HOUSE, 0x10, 0x10, 0x15 }, + { SCENE_LAKESIDE_LABORATORY, 0x00, 0x10, 0x15 }, + { SCENE_CARPENTERS_TENT, 0x10, 0x10, 0x15 }, + { SCENE_BAZAAR, 0x10, 0x10, 0x15 }, { SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_GOLON, 0x10, 0x10, 0x15 }, - { SCENE_ZOORA, 0x10, 0x10, 0x15 }, - { SCENE_DRAG, 0x10, 0x10, 0x15 }, - { SCENE_ALLEY_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_NIGHT_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_FACE_SHOP, 0x10, 0x10, 0x15 }, - { SCENE_MEN, 0x00, 0x03, 0x10 }, - { SCENE_YDAN, 0x00, 0x00, 0x00 }, - { SCENE_YDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_DDAN, 0x00, 0x00, 0x00 }, - { SCENE_DDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BDAN, 0x00, 0x00, 0x00 }, - { SCENE_BDAN_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_BMORI1, 0x00, 0x00, 0x00 }, - { SCENE_MORIBOSSROOM, 0x00, 0x45, 0x50 }, - { SCENE_HAKADANCH, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN, 0x00, 0x00, 0x00 }, - { SCENE_HAKADAN_BS, 0x00, 0x45, 0x50 }, - { SCENE_HIDAN, 0x00, 0x00, 0x00 }, - { SCENE_FIRE_BS, 0x00, 0x45, 0x50 }, - { SCENE_MIZUSIN, 0x00, 0x00, 0x00 }, - { SCENE_MIZUSIN_BS, 0x00, 0x45, 0x50 }, - { SCENE_JYASINZOU, 0x00, 0x00, 0x00 }, - { SCENE_JYASINBOSS, 0x00, 0x45, 0x50 }, - { SCENE_GANON, 0x00, 0x00, 0x00 }, + { SCENE_GORON_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_ZORA_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_KAKARIKO, 0x10, 0x10, 0x15 }, + { SCENE_POTION_SHOP_MARKET, 0x10, 0x10, 0x15 }, + { SCENE_BOMBCHU_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_HAPPY_MASK_SHOP, 0x10, 0x10, 0x15 }, + { SCENE_GERUDO_TRAINING_GROUND, 0x00, 0x03, 0x10 }, + { SCENE_DEKU_TREE, 0x00, 0x00, 0x00 }, + { SCENE_DEKU_TREE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_DODONGOS_CAVERN, 0x00, 0x00, 0x00 }, + { SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_JABU_JABU, 0x00, 0x00, 0x00 }, + { SCENE_JABU_JABU_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FOREST_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_BOTTOM_OF_THE_WELL, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_FIRE_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_WATER_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_WATER_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_SPIRIT_TEMPLE, 0x00, 0x00, 0x00 }, + { SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_GANONS_TOWER, 0x00, 0x00, 0x00 }, + { SCENE_GANONDORF_BOSS, 0x00, 0x45, 0x50 }, + { SCENE_ICE_CAVERN, 0x00, 0x00, 0xC0 }, + { SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, 0x03, 0x14 }, + { SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x03, 0x10 }, { SCENE_GANON_BOSS, 0x00, 0x45, 0x50 }, - { SCENE_ICE_DOUKUTO, 0x00, 0x00, 0xC0 }, - { SCENE_HAKASITARELAY, 0x00, 0x03, 0x14 }, - { SCENE_GANONTIKA, 0x00, 0x03, 0x10 }, - { SCENE_GANON_DEMO, 0x00, 0x45, 0x50 }, - { SCENE_GANON_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GANONTIKA_SONOGO, 0x00, 0x05, 0x50 }, - { SCENE_GERUDOWAY, 0x00, 0x00, 0x10 }, - { SCENE_KAKUSIANA, 0x00, 0x00, 0xD0 }, + { SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0x00, 0x05, 0x50 }, + { SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0x00, 0x05, 0x50 }, + { SCENE_THIEVES_HIDEOUT, 0x00, 0x00, 0x10 }, + { SCENE_GROTTOS, 0x00, 0x00, 0xD0 }, { 0xFF, 0x00, 0x00, 0x00 }, }; @@ -417,26 +417,26 @@ void Interface_UpdateHudAlphas(PlayState* play, s16 dimmingAlpha) { } switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = risingAlpha; } else { @@ -645,11 +645,11 @@ void func_80083108(PlayState* play) { s16 sp28 = false; if ((gSaveContext.cutsceneIndex < 0xFFF0) || - ((play->sceneId == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) { + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) { gSaveContext.forceRisingButtonAlphas = false; if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || - ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) { gSaveContext.forceRisingButtonAlphas = true; @@ -664,7 +664,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[0] != ITEM_NONE)) { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; - if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + if ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU; Interface_LoadItemIcon1(play, 0); } else { @@ -695,7 +695,7 @@ void func_80083108(PlayState* play) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); } else if (play->shootingGalleryStatus > 1) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); - } else if ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_B); } else if (player->stateFlags1 & PLAYER_STATE1_23) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP); @@ -705,9 +705,9 @@ void func_80083108(PlayState* play) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_A_B_MINIMAP); } } - } else if (play->sceneId == SCENE_KENJYANOMA) { + } else if (play->sceneId == SCENE_CHAMBER_OF_THE_SAGES) { Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING); - } else if (play->sceneId == SCENE_TURIBORI) { + } else if (play->sceneId == SCENE_FISHING_POND) { // should likely be set to true gSaveContext.forceRisingButtonAlphas = 2; if (play->interfaceCtx.unk_260 != 0) { @@ -1043,7 +1043,7 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { - if ((play->sceneId != SCENE_TAKARAYA) || + if ((play->sceneId != SCENE_TREASURE_BOX_SHOP) || (gSaveContext.equips.buttonItems[i] != ITEM_LENS_OF_TRUTH)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; @@ -2932,7 +2932,7 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { ammo = play->interfaceCtx.hbaAmmo; } else if ((button == 0) && (play->shootingGalleryStatus > 1)) { ammo = play->shootingGalleryStatus - 1; - } else if ((button == 0) && (play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38)) { + } else if ((button == 0) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) { ammo = play->bombchuBowlingStatus; if (ammo < 0) { ammo = 0; @@ -3104,7 +3104,7 @@ void Interface_Draw(PlayState* play) { }; static s16 rupeeDigitsFirst[] = { 1, 0, 0 }; static s16 rupeeDigitsCount[] = { 2, 3, 3 }; - static s16 spoilingItemEntrances[] = { ENTR_SPOT10_2, ENTR_SPOT07_3, ENTR_SPOT07_3 }; + static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 }; static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused static s16 D_80125B5C[] = { 91, 91 }; // unused static s16 sTimerNextSecondTimer; @@ -3143,20 +3143,20 @@ void Interface_Draw(PlayState* play) { OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, 26, 206, 16, 16, 1 << 10, 1 << 10); switch (play->sceneId) { - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: - case SCENE_TAKARAYA: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_TREASURE_BOX_SHOP: if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) { // Small Key Icon gDPPipeSync(OVERLAY_DISP++); @@ -3258,7 +3258,7 @@ void Interface_Draw(PlayState* play) { Interface_DrawItemIconTexture(play, interfaceCtx->iconItemSegment, 0); if ((player->stateFlags1 & PLAYER_STATE1_23) || (play->shootingGalleryStatus > 1) || - ((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + ((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { gDPPipeSync(OVERLAY_DISP++); gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); @@ -3507,7 +3507,8 @@ void Interface_Draw(PlayState* play) { (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_24) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play) && (gSaveContext.minigameState != 1) && - (play->shootingGalleryStatus <= 1) && !((play->sceneId == SCENE_BOWLING) && Flags_GetSwitch(play, 0x38))) { + (play->shootingGalleryStatus <= 1) && + !((play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) { timerId = TIMER_ID_MAIN; @@ -3792,10 +3793,10 @@ void Interface_Draw(PlayState* play) { if (gSaveContext.subTimerSeconds <= 0) { // Out of time if (!Flags_GetSwitch(play, 0x37) || - ((play->sceneId != SCENE_GANON_DEMO) && - (play->sceneId != SCENE_GANON_FINAL) && - (play->sceneId != SCENE_GANON_SONOGO) && - (play->sceneId != SCENE_GANONTIKA_SONOGO))) { + ((play->sceneId != SCENE_GANON_BOSS) && + (play->sceneId != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) && + (play->sceneId != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) && + (play->sceneId != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) { sSubTimerStateTimer = 40; gSaveContext.subTimerState = SUBTIMER_STATE_RESPAWN; gSaveContext.cutsceneIndex = 0; @@ -3961,9 +3962,9 @@ void Interface_Update(PlayState* play) { if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) { if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER || - ((play->sceneId == SCENE_SPOT20) && (gSaveContext.sceneLayer == 4))) { + ((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) { if ((msgCtx->msgMode == MSGMODE_NONE) || - ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOWLING))) { + ((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY))) { if (play->gameOverCtx.state == GAMEOVER_INACTIVE) { func_80083108(play); } @@ -4023,26 +4024,26 @@ void Interface_Update(PlayState* play) { } switch (play->sceneId) { - case SCENE_SPOT00: - case SCENE_SPOT01: - case SCENE_SPOT02: - case SCENE_SPOT03: - case SCENE_SPOT04: - case SCENE_SPOT05: - case SCENE_SPOT06: - case SCENE_SPOT07: - case SCENE_SPOT08: - case SCENE_SPOT09: - case SCENE_SPOT10: - case SCENE_SPOT11: - case SCENE_SPOT12: - case SCENE_SPOT13: - case SCENE_SPOT15: - case SCENE_SPOT16: - case SCENE_SPOT17: - case SCENE_SPOT18: - case SCENE_SPOT20: - case SCENE_GANON_TOU: + case SCENE_HYRULE_FIELD: + case SCENE_KAKARIKO_VILLAGE: + case SCENE_GRAVEYARD: + case SCENE_ZORAS_RIVER: + case SCENE_KOKIRI_FOREST: + case SCENE_SACRED_FOREST_MEADOW: + case SCENE_LAKE_HYLIA: + case SCENE_ZORAS_DOMAIN: + case SCENE_ZORAS_FOUNTAIN: + case SCENE_GERUDO_VALLEY: + case SCENE_LOST_WOODS: + case SCENE_DESERT_COLOSSUS: + case SCENE_GERUDOS_FORTRESS: + case SCENE_HAUNTED_WASTELAND: + case SCENE_HYRULE_CASTLE: + case SCENE_DEATH_MOUNTAIN_TRAIL: + case SCENE_DEATH_MOUNTAIN_CRATER: + case SCENE_GORON_CITY: + case SCENE_LON_LON_RANCH: + case SCENE_OUTSIDE_GANONS_CASTLE: if (interfaceCtx->minimapAlpha < 170) { interfaceCtx->minimapAlpha = risingAlpha; } else { @@ -4309,7 +4310,7 @@ void Interface_Update(PlayState* play) { play->unk_11DE9 = true; } - if (play->sceneId == SCENE_SPOT13) { + if (play->sceneId == SCENE_HAUNTED_WASTELAND) { play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST; gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST; } diff --git a/src/code/z_play.c b/src/code/z_play.c index 82c707195..b576e2118 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -306,7 +306,7 @@ void Play_Init(GameState* thisx) { // save the base scene layer (before accounting for the special cases below) to use later for the transition type baseSceneLayer = gSaveContext.sceneLayer; - if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT00) && !LINK_IS_ADULT && + if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_HYRULE_FIELD) && !LINK_IS_ADULT && !IS_CUTSCENE_LAYER) { if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) && CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE)) { @@ -314,8 +314,8 @@ void Play_Init(GameState* thisx) { } else { gSaveContext.sceneLayer = 0; } - } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT04) && LINK_IS_ADULT && - !IS_CUTSCENE_LAYER) { + } else if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_KOKIRI_FOREST) && + LINK_IS_ADULT && !IS_CUTSCENE_LAYER) { gSaveContext.sceneLayer = GET_EVENTCHKINF(EVENTCHKINF_48) ? 3 : 2; } @@ -327,7 +327,7 @@ void Play_Init(GameState* thisx) { // When entering Gerudo Valley in the credits, trigger the GC emulator to play the ending movie. // The emulator constantly checks whether PC is 0x81000000, so this works even though it's not a valid address. - if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_SPOT09) && + if ((gEntranceTable[((void)0, gSaveContext.entranceIndex)].sceneId == SCENE_GERUDO_VALLEY) && gSaveContext.sceneLayer == 6) { osSyncPrintf("エンディングはじまるよー\n"); // "The ending starts" ((void (*)(void))0x81000000)(); @@ -1697,7 +1697,7 @@ void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams) s32 entranceIndex; s8 roomIndex; - if ((this->sceneId != SCENE_YOUSEI_IZUMI_TATE) && (this->sceneId != SCENE_KAKUSIANA)) { + if ((this->sceneId != SCENE_FAIRYS_FOUNTAIN) && (this->sceneId != SCENE_GROTTOS)) { roomIndex = this->roomCtx.curRoom.num; entranceIndex = gSaveContext.entranceIndex; Play_SetRespawnData(this, respawnMode, entranceIndex, roomIndex, playerParams, &player->actor.world.pos, @@ -1718,13 +1718,16 @@ void Play_LoadToLastEntrance(PlayState* this) { gSaveContext.respawnFlag = -1; this->transitionTrigger = TRANS_TRIGGER_START; - if ((this->sceneId == SCENE_GANON_SONOGO) || (this->sceneId == SCENE_GANON_FINAL) || - (this->sceneId == SCENE_GANONTIKA_SONOGO) || (this->sceneId == SCENE_GANON_DEMO)) { - this->nextEntranceIndex = ENTR_GANON_FINAL_0; + if ((this->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (this->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (this->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE) || (this->sceneId == SCENE_GANON_BOSS)) { + this->nextEntranceIndex = ENTR_GANONS_TOWER_COLLAPSE_EXTERIOR_0; Item_Give(this, ITEM_SWORD_MASTER); - } else if ((gSaveContext.entranceIndex == ENTR_SPOT00_11) || (gSaveContext.entranceIndex == ENTR_SPOT00_12) || - (gSaveContext.entranceIndex == ENTR_SPOT00_13) || (gSaveContext.entranceIndex == ENTR_SPOT00_15)) { - this->nextEntranceIndex = ENTR_SPOT00_6; + } else if ((gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_11) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_12) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_13) || + (gSaveContext.entranceIndex == ENTR_HYRULE_FIELD_15)) { + this->nextEntranceIndex = ENTR_HYRULE_FIELD_6; } else { this->nextEntranceIndex = gSaveContext.entranceIndex; } @@ -1742,7 +1745,7 @@ s32 Play_CamIsNotFixed(PlayState* this) { // but the room shape type check handles all shop cases regardless return (this->roomCtx.curRoom.roomShape->base.type != ROOM_SHAPE_TYPE_IMAGE) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT) && (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED) && - (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_HAIRAL_NIWA); + (R_SCENE_CAM_TYPE != SCENE_CAM_TYPE_FIXED_MARKET) && (this->sceneId != SCENE_CASTLE_COURTYARD_GUARDS_DAY); } s32 FrameAdvance_IsEnabled(PlayState* this) { diff --git a/src/code/z_room.c b/src/code/z_room.c index dcfc35748..e775acfd1 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -648,7 +648,7 @@ void func_80097534(PlayState* play, RoomContext* roomCtx) { func_80031B14(play, &play->actorCtx); Actor_SpawnTransitionActors(play, &play->actorCtx); Map_InitRoomData(play, roomCtx->curRoom.num); - if (!((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_SPOT20))) { + if (!((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_LON_LON_RANCH))) { Map_SavePlayerInitialInfo(play); } Audio_SetEnvReverb(play->roomCtx.curRoom.echo); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 9cc197547..8dde9ac0c 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -38,19 +38,19 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) { u32 spaceSize; s32 i; - if (play2->sceneId == SCENE_SPOT00) { + if (play2->sceneId == SCENE_HYRULE_FIELD) { spaceSize = 1024000; - } else if (play2->sceneId == SCENE_GANON_DEMO) { + } else if (play2->sceneId == SCENE_GANON_BOSS) { if (gSaveContext.sceneLayer != 4) { spaceSize = 1177600; } else { spaceSize = 1024000; } - } else if (play2->sceneId == SCENE_JYASINBOSS) { + } else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) { spaceSize = 1075200; - } else if (play2->sceneId == SCENE_KENJYANOMA) { + } else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) { spaceSize = 1075200; - } else if (play2->sceneId == SCENE_GANON_BOSS) { + } else if (play2->sceneId == SCENE_GANONDORF_BOSS) { spaceSize = 1075200; } else { spaceSize = 1024000; @@ -356,7 +356,7 @@ void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) { play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f; if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) || - (gSaveContext.entranceIndex == ENTR_SPOT06_8)) { + (gSaveContext.entranceIndex == ENTR_LAKE_HYLIA_8)) { gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime); if ((gSaveContext.skyboxTime > CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) { @@ -452,14 +452,14 @@ void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) { R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType; gSaveContext.worldMapArea = cmd->miscSettings.area; - if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) { + if ((play->sceneId == SCENE_BAZAAR) || (play->sceneId == SCENE_SHOOTING_GALLERY)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.worldMapArea = 1; } } - if (((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_GANON_TOU)) || - ((play->sceneId >= SCENE_ENTRA) && (play->sceneId <= SCENE_SHRINE_R))) { + if (((play->sceneId >= SCENE_HYRULE_FIELD) && (play->sceneId <= SCENE_OUTSIDE_GANONS_CASTLE)) || + ((play->sceneId >= SCENE_MARKET_ENTRANCE_DAY) && (play->sceneId <= SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS))) { if (gSaveContext.cutsceneIndex < 0xFFF0) { gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea]; osSyncPrintf("000 area_arrival=%x (%d)\n", gSaveContext.worldMapAreaData, diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 74954780a..3fdc06217 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -379,7 +379,7 @@ void Scene_DrawConfigHakadan(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_HAKADAN_BS) { + if (play->sceneId == SCENE_SHADOW_TEMPLE_BOSS) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, (gameplayFrames * 2) % 128, 0, 32, 32, 1, (gameplayFrames * 2) % 128, 0, 32, 32)); @@ -534,7 +534,7 @@ void Scene_DrawConfigHairalNiwa(PlayState* play) { (gameplayFrames * 3) % 128, 32, 32, 1, gameplayFrames % 128, (gameplayFrames * 3) % 128, 32, 32)); - if (play->sceneId == SCENE_HAIRAL_NIWA) { + if (play->sceneId == SCENE_CASTLE_COURTYARD_GUARDS_DAY) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 10) % 256, 32, 64)); } @@ -559,7 +559,7 @@ void Scene_DrawConfigGanonCastleExterior(PlayState* play) { gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_GANON_TOU) { + if (play->sceneId == SCENE_OUTSIDE_GANONS_CASTLE) { gSPSegment(POLY_XLU_DISP++, 0x09, Gfx_TexScroll(play->state.gfxCtx, 0, (gameplayFrames * 1) % 256, 64, 64)); gSPSegment(POLY_XLU_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0, 255 - (gameplayFrames * 1) % 256, 64, 64, 1, @@ -637,8 +637,9 @@ void Scene_DrawConfigGanonFinal(PlayState* play) { CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6004); if (Flags_GetSwitch(play, 0x37)) { - if ((play->sceneId == SCENE_GANON_DEMO) || (play->sceneId == SCENE_GANON_FINAL) || - (play->sceneId == SCENE_GANON_SONOGO) || (play->sceneId == SCENE_GANONTIKA_SONOGO)) { + if ((play->sceneId == SCENE_GANON_BOSS) || (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) || + (play->sceneId == SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) || + (play->sceneId == SCENE_INSIDE_GANONS_CASTLE_COLLAPSE)) { func_8009BEEC(play); } } @@ -1469,7 +1470,7 @@ void Scene_DrawConfigBdan(PlayState* play) { OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7712); gameplayFrames = play->gameplayFrames; - if (play->sceneId == SCENE_BDAN) { + if (play->sceneId == SCENE_JABU_JABU) { gSPSegment(POLY_OPA_DISP++, 0x08, Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, gameplayFrames % 128, (gameplayFrames * 2) % 128, 32, 32, 1, 127 - gameplayFrames % 128, @@ -1594,58 +1595,58 @@ void Scene_DrawConfigBesitu(PlayState* play) { void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = { Scene_DrawConfigDefault, // SDC_DEFAULT - Scene_DrawConfigSpot00, // SDC_SPOT00 - Scene_DrawConfigSpot01, // SDC_SPOT01 - Scene_DrawConfigSpot03, // SDC_SPOT03 - Scene_DrawConfigSpot04, // SDC_SPOT04 - Scene_DrawConfigSpot06, // SDC_SPOT06 - Scene_DrawConfigSpot07, // SDC_SPOT07 - Scene_DrawConfigSpot08, // SDC_SPOT08 - Scene_DrawConfigSpot09, // SDC_SPOT09 - Scene_DrawConfigSpot10, // SDC_SPOT10 - Scene_DrawConfigSpot11, // SDC_SPOT11 - Scene_DrawConfigSpot12, // SDC_SPOT12 - Scene_DrawConfigSpot13, // SDC_SPOT13 - Scene_DrawConfigSpot15, // SDC_SPOT15 - Scene_DrawConfigSpot16, // SDC_SPOT16 - Scene_DrawConfigSpot17, // SDC_SPOT17 - Scene_DrawConfigSpot18, // SDC_SPOT18 - Scene_DrawConfigSpot20, // SDC_SPOT20 - Scene_DrawConfigHidan, // SDC_HIDAN - Scene_DrawConfigYdan, // SDC_YDAN - Scene_DrawConfigDdan, // SDC_DDAN - Scene_DrawConfigBdan, // SDC_BDAN - Scene_DrawConfigBmori1, // SDC_BMORI1 - Scene_DrawConfigMizusin, // SDC_MIZUSIN - Scene_DrawConfigHakadan, // SDC_HAKADAN - Scene_DrawConfigJyasinzou, // SDC_JYASINZOU - Scene_DrawConfigGanontika, // SDC_GANONTIKA - Scene_DrawConfigMen, // SDC_MEN - Scene_DrawConfigYdanBoss, // SDC_YDAN_BOSS - Scene_DrawConfigMizusinBs, // SDC_MIZUSIN_BS - Scene_DrawConfigTokinoma, // SDC_TOKINOMA - Scene_DrawConfigKakusiana, // SDC_KAKUSIANA - Scene_DrawConfigKenjyanoma, // SDC_KENJYANOMA - Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRY_FOUNTAIN - Scene_DrawConfigSyatekijyou, // SDC_SYATEKIJYOU - Scene_DrawConfigHairalNiwa, // SDC_HAIRAL_NIWA - Scene_DrawConfigGanonCastleExterior, // SDC_GANON_CASTLE_EXTERIOR - Scene_DrawConfigIceDoukuto, // SDC_ICE_DOUKUTO - Scene_DrawConfigGanonFinal, // SDC_GANON_FINAL - Scene_DrawConfigFairyFountain, // SDC_FAIRY_FOUNTAIN - Scene_DrawConfigGerudoway, // SDC_GERUDOWAY - Scene_DrawConfigBowling, // SDC_BOWLING - Scene_DrawConfigHakaanaOuke, // SDC_HAKAANA_OUKE - Scene_DrawConfigHyliaLabo, // SDC_HYLIA_LABO - Scene_DrawConfigSouko, // SDC_SOUKO - Scene_DrawConfigMiharigoya, // SDC_MIHARIGOYA - Scene_DrawConfigMahouya, // SDC_MAHOUYA + Scene_DrawConfigSpot00, // SDC_HYRULE_FIELD + Scene_DrawConfigSpot01, // SDC_KAKARIKO_VILLAGE + Scene_DrawConfigSpot03, // SDC_ZORAS_RIVER + Scene_DrawConfigSpot04, // SDC_KOKIRI_FOREST + Scene_DrawConfigSpot06, // SDC_LAKE_HYLIA + Scene_DrawConfigSpot07, // SDC_ZORAS_DOMAIN + Scene_DrawConfigSpot08, // SDC_ZORAS_FOUNTAIN + Scene_DrawConfigSpot09, // SDC_GERUDO_VALLEY + Scene_DrawConfigSpot10, // SDC_LOST_WOODS + Scene_DrawConfigSpot11, // SDC_DESERT_COLOSSUS + Scene_DrawConfigSpot12, // SDC_GERUDOS_FORTRESS + Scene_DrawConfigSpot13, // SDC_HAUNTED_WASTELAND + Scene_DrawConfigSpot15, // SDC_HYRULE_CASTLE + Scene_DrawConfigSpot16, // SDC_DEATH_MOUNTAIN_TRAIL + Scene_DrawConfigSpot17, // SDC_DEATH_MOUNTAIN_CRATER + Scene_DrawConfigSpot18, // SDC_GORON_CITY + Scene_DrawConfigSpot20, // SDC_LON_LON_RANCH + Scene_DrawConfigHidan, // SDC_FIRE_TEMPLE + Scene_DrawConfigYdan, // SDC_DEKU_TREE + Scene_DrawConfigDdan, // SDC_DODONGOS_CAVERN + Scene_DrawConfigBdan, // SDC_JABU_JABU + Scene_DrawConfigBmori1, // SDC_FOREST_TEMPLE + Scene_DrawConfigMizusin, // SDC_WATER_TEMPLE + Scene_DrawConfigHakadan, // SDC_SHADOW_TEMPLE + Scene_DrawConfigJyasinzou, // SDC_SPIRIT_TEMPLE + Scene_DrawConfigGanontika, // SDC_INSIDE_GANONS_CASTLE + Scene_DrawConfigMen, // SDC_GERUDO_TRAINING_GROUND + Scene_DrawConfigYdanBoss, // SDC_DEKU_TREE_BOSS + Scene_DrawConfigMizusinBs, // SDC_WATER_TEMPLE_BOSS + Scene_DrawConfigTokinoma, // SDC_TEMPLE_OF_TIME + Scene_DrawConfigKakusiana, // SDC_GROTTOS + Scene_DrawConfigKenjyanoma, // SDC_CHAMBER_OF_THE_SAGES + Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRYS_FOUNTAIN + Scene_DrawConfigSyatekijyou, // SDC_SHOOTING_GALLERY + Scene_DrawConfigHairalNiwa, // SDC_CASTLE_COURTYARD_GUARDS + Scene_DrawConfigGanonCastleExterior, // SDC_OUTSIDE_GANONS_CASTLE + Scene_DrawConfigIceDoukuto, // SDC_ICE_CAVERN + Scene_DrawConfigGanonFinal, // SDC_GANONS_TOWER_COLLAPSE_EXTERIOR + Scene_DrawConfigFairyFountain, // SDC_FAIRYS_FOUNTAIN + Scene_DrawConfigGerudoway, // SDC_THIEVES_HIDEOUT + Scene_DrawConfigBowling, // SDC_BOMBCHU_BOWLING_ALLEY + Scene_DrawConfigHakaanaOuke, // SDC_ROYAL_FAMILYS_TOMB + Scene_DrawConfigHyliaLabo, // SDC_LAKESIDE_LABORATORY + Scene_DrawConfigSouko, // SDC_LON_LON_BUILDINGS + Scene_DrawConfigMiharigoya, // SDC_MARKET_GUARD_HOUSE + Scene_DrawConfigMahouya, // SDC_POTION_SHOP_GRANNY Scene_DrawConfigCalmWater, // SDC_CALM_WATER Scene_DrawConfigGraveExitLightShining, // SDC_GRAVE_EXIT_LIGHT_SHINING Scene_DrawConfigBesitu, // SDC_BESITU - Scene_DrawConfigTuribori, // SDC_TURIBORI - Scene_DrawConfigGanonSonogo, // SDC_GANON_SONOGO - Scene_DrawConfigGanontikaSonogo, // SDC_GANONTIKA_SONOGO + Scene_DrawConfigTuribori, // SDC_FISHING_POND + Scene_DrawConfigGanonSonogo, // SDC_GANONS_TOWER_COLLAPSE_INTERIOR + Scene_DrawConfigGanontikaSonogo, // SDC_INSIDE_GANONS_CASTLE_COLLAPSE }; void Scene_Draw(PlayState* play) { diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 57ea86058..79747e091 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -126,7 +126,7 @@ static SavePlayerData sNewSavePlayerData = { }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C - SCENE_LINK_HOME, // savedSceneId + SCENE_LINKS_HOUSE, // savedSceneId }; static ItemEquips sNewSaveEquips = { @@ -214,7 +214,7 @@ void Sram_InitNewSave(void) { gSaveContext.inventory = sNewSaveInventory; temp->checksum = sNewSaveChecksum; - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -254,7 +254,7 @@ static SavePlayerData sDebugSavePlayerData = { }, // adultEquips 0, // unk_38 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C - SCENE_SPOT00, // savedSceneId + SCENE_HYRULE_FIELD, // savedSceneId }; static ItemEquips sDebugSaveEquips = { @@ -356,7 +356,7 @@ void Sram_InitDebugSave(void) { gSaveContext.inventory = sDebugSaveInventory; temp->checksum = sDebugSaveChecksum; - gSaveContext.horseData.sceneId = SCENE_SPOT00; + gSaveContext.horseData.sceneId = SCENE_HYRULE_FIELD; gSaveContext.horseData.pos.x = -1840; gSaveContext.horseData.pos.y = 72; gSaveContext.horseData.pos.z = 5497; @@ -376,28 +376,28 @@ void Sram_InitDebugSave(void) { } } - gSaveContext.entranceIndex = ENTR_SPOT00_0; + gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0; gSaveContext.magicLevel = 0; gSaveContext.sceneFlags[5].swch = 0x40000000; } static s16 sDungeonEntrances[] = { - ENTR_YDAN_0, // SCENE_YDAN - ENTR_DDAN_0, // SCENE_DDAN - ENTR_BDAN_0, // SCENE_BDAN - ENTR_BMORI1_0, // SCENE_BMORI1 - ENTR_HIDAN_0, // SCENE_HIDAN - ENTR_MIZUSIN_0, // SCENE_MIZUSIN - ENTR_JYASINZOU_0, // SCENE_JYASINZOU - ENTR_HAKADAN_0, // SCENE_HAKADAN - ENTR_HAKADANCH_0, // SCENE_HAKADANCH - ENTR_ICE_DOUKUTO_0, // SCENE_ICE_DOUKUTO - ENTR_GANON_0, // SCENE_GANON - ENTR_MEN_0, // SCENE_MEN - ENTR_GERUDOWAY_0, // SCENE_GERUDOWAY - ENTR_GANONTIKA_0, // SCENE_GANONTIKA - ENTR_GANON_SONOGO_0, // SCENE_GANON_SONOGO - ENTR_GANONTIKA_SONOGO_0, // SCENE_GANONTIKA_SONOGO + ENTR_DEKU_TREE_0, // SCENE_DEKU_TREE + ENTR_DODONGOS_CAVERN_0, // SCENE_DODONGOS_CAVERN + ENTR_JABU_JABU_0, // SCENE_JABU_JABU + ENTR_FOREST_TEMPLE_0, // SCENE_FOREST_TEMPLE + ENTR_FIRE_TEMPLE_0, // SCENE_FIRE_TEMPLE + ENTR_WATER_TEMPLE_0, // SCENE_WATER_TEMPLE + ENTR_SPIRIT_TEMPLE_0, // SCENE_SPIRIT_TEMPLE + ENTR_SHADOW_TEMPLE_0, // SCENE_SHADOW_TEMPLE + ENTR_BOTTOM_OF_THE_WELL_0, // SCENE_BOTTOM_OF_THE_WELL + ENTR_ICE_CAVERN_0, // SCENE_ICE_CAVERN + ENTR_GANONS_TOWER_0, // SCENE_GANONS_TOWER + ENTR_GERUDO_TRAINING_GROUND_0, // SCENE_GERUDO_TRAINING_GROUND + ENTR_THIEVES_HIDEOUT_0, // SCENE_THIEVES_HIDEOUT + ENTR_INSIDE_GANONS_CASTLE_0, // SCENE_INSIDE_GANONS_CASTLE + ENTR_GANONS_TOWER_COLLAPSE_INTERIOR_0, // SCENE_GANONS_TOWER_COLLAPSE_INTERIOR + ENTR_INSIDE_GANONS_CASTLE_COLLAPSE_0, // SCENE_INSIDE_GANONS_CASTLE_COLLAPSE }; /** @@ -426,68 +426,69 @@ void Sram_OpenSave(SramContext* sramCtx) { ((void)0, gSaveContext.entranceIndex)); switch (gSaveContext.savedSceneId) { - case SCENE_YDAN: - case SCENE_DDAN: - case SCENE_BDAN: - case SCENE_BMORI1: - case SCENE_HIDAN: - case SCENE_MIZUSIN: - case SCENE_JYASINZOU: - case SCENE_HAKADAN: - case SCENE_HAKADANCH: - case SCENE_ICE_DOUKUTO: - case SCENE_GANON: - case SCENE_MEN: - case SCENE_GERUDOWAY: - case SCENE_GANONTIKA: + case SCENE_DEKU_TREE: + case SCENE_DODONGOS_CAVERN: + case SCENE_JABU_JABU: + case SCENE_FOREST_TEMPLE: + case SCENE_FIRE_TEMPLE: + case SCENE_WATER_TEMPLE: + case SCENE_SPIRIT_TEMPLE: + case SCENE_SHADOW_TEMPLE: + case SCENE_BOTTOM_OF_THE_WELL: + case SCENE_ICE_CAVERN: + case SCENE_GANONS_TOWER: + case SCENE_GERUDO_TRAINING_GROUND: + case SCENE_THIEVES_HIDEOUT: + case SCENE_INSIDE_GANONS_CASTLE: gSaveContext.entranceIndex = sDungeonEntrances[gSaveContext.savedSceneId]; break; - case SCENE_YDAN_BOSS: - gSaveContext.entranceIndex = ENTR_YDAN_0; + case SCENE_DEKU_TREE_BOSS: + gSaveContext.entranceIndex = ENTR_DEKU_TREE_0; break; - case SCENE_DDAN_BOSS: - gSaveContext.entranceIndex = ENTR_DDAN_0; + case SCENE_DODONGOS_CAVERN_BOSS: + gSaveContext.entranceIndex = ENTR_DODONGOS_CAVERN_0; break; - case SCENE_BDAN_BOSS: - gSaveContext.entranceIndex = ENTR_BDAN_0; + case SCENE_JABU_JABU_BOSS: + gSaveContext.entranceIndex = ENTR_JABU_JABU_0; break; - case SCENE_MORIBOSSROOM: - gSaveContext.entranceIndex = ENTR_BMORI1_0; + case SCENE_FOREST_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_FOREST_TEMPLE_0; break; - case SCENE_FIRE_BS: - gSaveContext.entranceIndex = ENTR_HIDAN_0; + case SCENE_FIRE_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_FIRE_TEMPLE_0; break; - case SCENE_MIZUSIN_BS: - gSaveContext.entranceIndex = ENTR_MIZUSIN_0; + case SCENE_WATER_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_WATER_TEMPLE_0; break; - case SCENE_JYASINBOSS: - gSaveContext.entranceIndex = ENTR_JYASINZOU_0; + case SCENE_SPIRIT_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_SPIRIT_TEMPLE_0; break; - case SCENE_HAKADAN_BS: - gSaveContext.entranceIndex = ENTR_HAKADAN_0; + case SCENE_SHADOW_TEMPLE_BOSS: + gSaveContext.entranceIndex = ENTR_SHADOW_TEMPLE_0; break; - case SCENE_GANON_SONOGO: - case SCENE_GANONTIKA_SONOGO: + case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR: + case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE: + case SCENE_GANONDORF_BOSS: + case SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR: case SCENE_GANON_BOSS: - case SCENE_GANON_FINAL: - case SCENE_GANON_DEMO: - gSaveContext.entranceIndex = ENTR_GANON_0; + gSaveContext.entranceIndex = ENTR_GANONS_TOWER_0; break; default: - if (gSaveContext.savedSceneId != SCENE_LINK_HOME) { - gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINK_HOME_0 : ENTR_TOKINOMA_7; + if (gSaveContext.savedSceneId != SCENE_LINKS_HOUSE) { + gSaveContext.entranceIndex = + (LINK_AGE_IN_YEARS == YEARS_CHILD) ? ENTR_LINKS_HOUSE_0 : ENTR_TEMPLE_OF_TIME_7; } else { - gSaveContext.entranceIndex = ENTR_LINK_HOME_0; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; } break; } @@ -789,7 +790,7 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) { Sram_InitDebugSave(); } - gSaveContext.entranceIndex = ENTR_LINK_HOME_0; + gSaveContext.entranceIndex = ENTR_LINKS_HOUSE_0; gSaveContext.linkAge = LINK_AGE_CHILD; gSaveContext.dayTime = CLOCK_TIME(10, 0); gSaveContext.cutsceneIndex = 0xFFF1; |
