diff options
| author | Callan Gray <7478405+calgray@users.noreply.github.com> | 2026-10-15 02:10:31 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-10-14 20:10:31 +0200 |
| commit | 1ad9f7f4bf5f11eb1836c0c225336c58b6f1e2f9 (patch) | |
| tree | bb24b14f7441a4eb1f08d964104cdea9c0123a1a /src/code | |
| parent | 4112436a466e93f7199efcb9a6a3682c933195b8 (diff) | |
Name link back slot assets (#2837)
* Rename link back assets
* Rename sheath limb to back limb
* Rename sheath limb to back limb
* clang formatting
* Update src/code/z_player_lib.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 251 |
1 files changed, 126 insertions, 125 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index e76edd52d..6348461e7 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -236,55 +236,55 @@ EnvHazardTextTriggerEntry sEnvHazardTextTriggers[] = { { ENV_HAZARD_TEXT_TRIGGER_UNDERWATER, 0x401D }, // PLAYER_ENV_HAZARD_UNDERWATER_FREE - 1 }; -// Used to map model groups to model types for [animation, left hand, right hand, sheath, waist] +// Used to map model groups to model types for [animation, left hand, right hand, back, waist] u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX] = { /* PLAYER_MODELGROUP_0 */ - { PLAYER_ANIMTYPE_2, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_16, + { PLAYER_ANIMTYPE_2, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_BACK_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_CHILD_HYLIAN_SHIELD */ - { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19, + { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_BACK_SHIELD, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_SWORD_AND_SHIELD */ - { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_SHEATH_17, + { PLAYER_ANIMTYPE_1, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_SHIELD, PLAYER_MODELTYPE_BACK_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_DEFAULT */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_4 */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BGS */ - { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_BGS, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_19, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_BGS, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_BACK_SHIELD, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOW_SLINGSHOT */ - { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_BOW_SLINGSHOT, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_BOW_SLINGSHOT, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_EXPLOSIVES */ - { PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_5, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OPEN, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOOMERANG */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOOMERANG, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOOMERANG, PLAYER_MODELTYPE_RH_OPEN, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_HOOKSHOT */ - { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_4, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_HOOKSHOT, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_10 */ - { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_CLOSED, PLAYER_MODELTYPE_RH_CLOSED, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_HAMMER */ - { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_HAMMER, PLAYER_MODELTYPE_RH_CLOSED, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_3, PLAYER_MODELTYPE_LH_HAMMER, PLAYER_MODELTYPE_RH_CLOSED, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_OCARINA */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OCARINA, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OCARINA, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_OOT */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OOT, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_OPEN, PLAYER_MODELTYPE_RH_OOT, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_BOTTLE */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_18, - PLAYER_MODELTYPE_WAIST }, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_BOTTLE, PLAYER_MODELTYPE_RH_OPEN, + PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH, PLAYER_MODELTYPE_WAIST }, /* PLAYER_MODELGROUP_SWORD */ - { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_SHEATH_19, + { PLAYER_ANIMTYPE_0, PLAYER_MODELTYPE_LH_SWORD, PLAYER_MODELTYPE_RH_OPEN, PLAYER_MODELTYPE_BACK_SHIELD, PLAYER_MODELTYPE_WAIST }, }; @@ -311,27 +311,27 @@ Gfx* sPlayerRightHandShieldDLs[PLAYER_SHIELD_MAX * 4] = { gLinkChildRightHandClosedFarDL, }; -Gfx* D_80125D28[(PLAYER_SHIELD_MAX + 2) * 4] = { +Gfx* sPlayerBackShieldSwordInSheathDLs[(PLAYER_SHIELD_MAX + 2) * 4] = { // PLAYER_SHIELD_NONE - gLinkAdultMasterSwordAndSheathNearDL, - gLinkChildSwordAndSheathNearDL, - gLinkAdultMasterSwordAndSheathFarDL, - gLinkChildSwordAndSheathFarDL, + gLinkAdultBackMasterSwordInSheathNearDL, + gLinkChildBackKokiriSwordInSheathNearDL, + gLinkAdultBackMasterSwordInSheathFarDL, + gLinkChildBackKokiriSwordInSheathFarDL, // PLAYER_SHIELD_DEKU - gLinkAdultMasterSwordAndSheathNearDL, - gLinkChildDekuShieldSwordAndSheathNearDL, - gLinkAdultMasterSwordAndSheathFarDL, - gLinkChildDekuShieldSwordAndSheathFarDL, + gLinkAdultBackMasterSwordInSheathNearDL, + gLinkChildBackDekuShieldKokiriSwordInSheathNearDL, + gLinkAdultBackMasterSwordInSheathFarDL, + gLinkChildBackDekuShieldKokiriSwordInSheathFarDL, // PLAYER_SHIELD_HYLIAN - gLinkAdultHylianShieldSwordAndSheathNearDL, - gLinkChildHylianShieldSwordAndSheathNearDL, - gLinkAdultHylianShieldSwordAndSheathFarDL, - gLinkChildHylianShieldSwordAndSheathFarDL, + gLinkAdultBackHylianShieldSwordInSheathNearDL, + gLinkChildBackHylianShieldSwordInSheathNearDL, + gLinkAdultBackHylianShieldSwordInSheathFarDL, + gLinkChildBackHylianShieldSwordInSheathFarDL, // PLAYER_SHIELD_MIRROR - gLinkAdultMirrorShieldSwordAndSheathNearDL, - gLinkChildSwordAndSheathNearDL, - gLinkAdultMirrorShieldSwordAndSheathFarDL, - gLinkChildSwordAndSheathFarDL, + gLinkAdultBackMirrorShieldMasterSwordInSheathNearDL, + gLinkChildBackKokiriSwordInSheathNearDL, + gLinkAdultBackMirrorShieldMasterSwordInSheathFarDL, + gLinkChildBackKokiriSwordInSheathFarDL, // PLAYER_SHIELD_NONE (child, no sword) NULL, NULL, @@ -339,42 +339,42 @@ Gfx* D_80125D28[(PLAYER_SHIELD_MAX + 2) * 4] = { NULL, // PLAYER_SHIELD_DEKU (child, no sword) NULL, - gLinkChildDekuShieldWithMatrixDL, + gLinkChildBackDekuShieldDL, NULL, - gLinkChildDekuShieldWithMatrixDL, + gLinkChildBackDekuShieldDL, }; -Gfx* D_80125D88[(PLAYER_SHIELD_MAX + 2) * 4] = { +Gfx* sPlayerBackShieldDLs[(PLAYER_SHIELD_MAX + 2) * 4] = { // PLAYER_SHIELD_NONE - gLinkAdultSheathNearDL, - gLinkChildSheathNearDL, - gLinkAdultSheathFarDL, - gLinkChildSheathFarDL, + gLinkAdultBackMasterSheathNearDL, + gLinkChildBackKokiriSheathNearDL, + gLinkAdultBackMasterSheathFarDL, + gLinkChildBackKokiriSheathFarDL, // PLAYER_SHIELD_DEKU - gLinkAdultSheathNearDL, - gLinkChildDekuShieldAndSheathNearDL, - gLinkAdultSheathFarDL, - gLinkChildDekuShieldAndSheathFarDL, + gLinkAdultBackMasterSheathNearDL, + gLinkChildBackDekuShieldKokiriSheathNearDL, + gLinkAdultBackMasterSheathFarDL, + gLinkChildBackDekuShieldKokiriSheathFarDL, // PLAYER_SHIELD_HYLIAN - gLinkAdultHylianShieldAndSheathNearDL, - gLinkChildHylianShieldAndSheathNearDL, - gLinkAdultHylianShieldAndSheathFarDL, - gLinkChildHylianShieldAndSheathFarDL, + gLinkAdultBackHylianShieldMasterSheathNearDL, + gLinkChildBackHylianShieldKokiriSheathNearDL, + gLinkAdultBackHylianShieldMasterSheathFarDL, + gLinkChildBackHylianShieldKokiriSheathFarDL, // PLAYER_SHIELD_MIRROR - gLinkAdultMirrorShieldAndSheathNearDL, - gLinkChildSheathNearDL, - gLinkAdultMirrorShieldAndSheathFarDL, - gLinkChildSheathFarDL, + gLinkAdultBackMirrorShieldMasterSheathNearDL, + gLinkChildBackKokiriSheathNearDL, + gLinkAdultBackMirrorShieldMasterSheathFarDL, + gLinkChildBackKokiriSheathFarDL, // PLAYER_SHIELD_NONE (child, no sword) NULL, NULL, NULL, NULL, // PLAYER_SHIELD_DEKU (child, no sword) - gLinkAdultSheathNearDL, - gLinkChildDekuShieldWithMatrixDL, - gLinkAdultSheathNearDL, - gLinkChildDekuShieldWithMatrixDL, + gLinkAdultBackMasterSheathNearDL, + gLinkChildBackDekuShieldDL, + gLinkAdultBackMasterSheathNearDL, + gLinkChildBackDekuShieldDL, }; Gfx* gPlayerLeftHandBgsDLs[] = { @@ -440,18 +440,18 @@ Gfx* sPlayerRightHandBowSlingshotDLs[] = { gLinkChildRightHandHoldingSlingshotFarDL, }; -Gfx* D_80125E78[] = { - gLinkAdultMasterSwordAndSheathNearDL, - gLinkChildSwordAndSheathNearDL, - gLinkAdultMasterSwordAndSheathFarDL, - gLinkChildSwordAndSheathFarDL, +Gfx* sPlayerBackSwordInSheathDLs[] = { + gLinkAdultBackMasterSwordInSheathNearDL, + gLinkChildBackKokiriSwordInSheathNearDL, + gLinkAdultBackMasterSwordInSheathFarDL, + gLinkChildBackKokiriSwordInSheathFarDL, }; -Gfx* D_80125E88[] = { - gLinkAdultSheathNearDL, - gLinkChildSheathNearDL, - gLinkAdultSheathFarDL, - gLinkChildSheathFarDL, +Gfx* sPlayerBackSheathDLs[] = { + gLinkAdultBackMasterSheathNearDL, + gLinkChildBackKokiriSheathNearDL, + gLinkAdultBackMasterSheathFarDL, + gLinkChildBackKokiriSheathFarDL, }; Gfx* sPlayerWaistDLs[] = { @@ -536,29 +536,29 @@ Gfx* sFirstPersonRightHandHoldingWeaponDLs[] = { gLinkChildRightArmStretchedSlingshotDL, }; -// Indexed by model types (left hand, right hand, sheath or waist) +// Indexed by model types (left hand, right hand, back or waist) Gfx** sPlayerDListGroups[PLAYER_MODELTYPE_MAX] = { - gPlayerLeftHandOpenDLs, // PLAYER_MODELTYPE_LH_OPEN - gPlayerLeftHandClosedDLs, // PLAYER_MODELTYPE_LH_CLOSED - sPlayerLeftHandSwordDLs, // PLAYER_MODELTYPE_LH_SWORD - sPlayerLeftHandSwordDLs2, // PLAYER_MODELTYPE_LH_SWORD_2 - gPlayerLeftHandBgsDLs, // PLAYER_MODELTYPE_LH_BGS - sPlayerLeftHandHammerDLs, // PLAYER_MODELTYPE_LH_HAMMER - gPlayerLeftHandBoomerangDLs, // PLAYER_MODELTYPE_LH_BOOMERANG - sPlayerLeftHandBottleDLs, // PLAYER_MODELTYPE_LH_BOTTLE - sPlayerRightHandOpenDLs, // PLAYER_MODELTYPE_RH_OPEN - sPlayerRightHandClosedDLs, // PLAYER_MODELTYPE_RH_CLOSED - sPlayerRightHandShieldDLs, // PLAYER_MODELTYPE_RH_SHIELD - sPlayerRightHandBowSlingshotDLs, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT - sPlayerRightHandBowSlingshotDLs2, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2 - sPlayerRightHandOcarinaDLs, // PLAYER_MODELTYPE_RH_OCARINA - sPlayerRightHandOotDLs, // PLAYER_MODELTYPE_RH_OOT - sPlayerRightHandHookshotDLs, // PLAYER_MODELTYPE_RH_HOOKSHOT - D_80125E78, // PLAYER_MODELTYPE_SHEATH_16 - D_80125E88, // PLAYER_MODELTYPE_SHEATH_17 - D_80125D28, // PLAYER_MODELTYPE_SHEATH_18 - D_80125D88, // PLAYER_MODELTYPE_SHEATH_19 - sPlayerWaistDLs, // PLAYER_MODELTYPE_WAIST + gPlayerLeftHandOpenDLs, // PLAYER_MODELTYPE_LH_OPEN + gPlayerLeftHandClosedDLs, // PLAYER_MODELTYPE_LH_CLOSED + sPlayerLeftHandSwordDLs, // PLAYER_MODELTYPE_LH_SWORD + sPlayerLeftHandSwordDLs2, // PLAYER_MODELTYPE_LH_SWORD_2 + gPlayerLeftHandBgsDLs, // PLAYER_MODELTYPE_LH_BGS + sPlayerLeftHandHammerDLs, // PLAYER_MODELTYPE_LH_HAMMER + gPlayerLeftHandBoomerangDLs, // PLAYER_MODELTYPE_LH_BOOMERANG + sPlayerLeftHandBottleDLs, // PLAYER_MODELTYPE_LH_BOTTLE + sPlayerRightHandOpenDLs, // PLAYER_MODELTYPE_RH_OPEN + sPlayerRightHandClosedDLs, // PLAYER_MODELTYPE_RH_CLOSED + sPlayerRightHandShieldDLs, // PLAYER_MODELTYPE_RH_SHIELD + sPlayerRightHandBowSlingshotDLs, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT + sPlayerRightHandBowSlingshotDLs2, // PLAYER_MODELTYPE_RH_BOW_SLINGSHOT_2 + sPlayerRightHandOcarinaDLs, // PLAYER_MODELTYPE_RH_OCARINA + sPlayerRightHandOotDLs, // PLAYER_MODELTYPE_RH_OOT + sPlayerRightHandHookshotDLs, // PLAYER_MODELTYPE_RH_HOOKSHOT + sPlayerBackSwordInSheathDLs, // PLAYER_MODELTYPE_BACK_SWORD_IN_SHEATH + sPlayerBackSheathDLs, // PLAYER_MODELTYPE_BACK_SHEATH + sPlayerBackShieldSwordInSheathDLs, // PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH + sPlayerBackShieldDLs, // PLAYER_MODELTYPE_BACK_SHIELD + sPlayerWaistDLs, // PLAYER_MODELTYPE_WAIST }; Gfx gCullBackDList[] = { @@ -667,12 +667,12 @@ void Player_SetModelsForHoldingShield(Player* this) { this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD; this->rightHandDLists = sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD] + ((void)0, gSaveContext.save.linkAge); - if (this->sheathType == PLAYER_MODELTYPE_SHEATH_18) { - this->sheathType = PLAYER_MODELTYPE_SHEATH_16; - } else if (this->sheathType == PLAYER_MODELTYPE_SHEATH_19) { - this->sheathType = PLAYER_MODELTYPE_SHEATH_17; + if (this->backType == PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH) { + this->backType = PLAYER_MODELTYPE_BACK_SWORD_IN_SHEATH; + } else if (this->backType == PLAYER_MODELTYPE_BACK_SHIELD) { + this->backType = PLAYER_MODELTYPE_BACK_SHEATH; } - this->sheathDLists = sPlayerDListGroups[this->sheathType] + ((void)0, gSaveContext.save.linkAge); + this->backDLists = sPlayerDListGroups[this->backType] + ((void)0, gSaveContext.save.linkAge); this->modelAnimType = PLAYER_ANIMTYPE_2; this->itemAction = -1; } @@ -682,14 +682,14 @@ void Player_SetModelsForHoldingShield(Player* this) { void Player_SetModels(Player* this, s32 modelGroup) { this->leftHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]; this->rightHandType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND]; - this->sheathType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH]; + this->backType = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_BACK]; this->leftHandDLists = sPlayerDListGroups[gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_LEFT_HAND]] + ((void)0, gSaveContext.save.linkAge); this->rightHandDLists = sPlayerDListGroups[gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_RIGHT_HAND]] + ((void)0, gSaveContext.save.linkAge); - this->sheathDLists = sPlayerDListGroups[gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH]] + - ((void)0, gSaveContext.save.linkAge); + this->backDLists = sPlayerDListGroups[gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_BACK]] + + ((void)0, gSaveContext.save.linkAge); this->waistDLists = sPlayerDListGroups[gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_WAIST]] + ((void)0, gSaveContext.save.linkAge); @@ -1386,20 +1386,21 @@ s32 Player_OverrideLimbDrawGameplayDefault(PlayState* play, s32 limbIndex, Gfx** } *dList = *(dLists + sDListsLodOffset); - } else if (limbIndex == PLAYER_LIMB_SHEATH) { - Gfx** dLists = this->sheathDLists; + } else if (limbIndex == PLAYER_LIMB_BACK) { + Gfx** dLists = this->backDLists; - if ((this->sheathType == PLAYER_MODELTYPE_SHEATH_18) || (this->sheathType == PLAYER_MODELTYPE_SHEATH_19)) { + if ((this->backType == PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH) || + (this->backType == PLAYER_MODELTYPE_BACK_SHIELD)) { dLists += this->currentShield * 4; if (!LINK_IS_ADULT && (this->currentShield < PLAYER_SHIELD_HYLIAN) && (gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { dLists += PLAYER_SHIELD_MAX * 4; } } else if (!LINK_IS_ADULT && - ((this->sheathType == PLAYER_MODELTYPE_SHEATH_16) || - (this->sheathType == PLAYER_MODELTYPE_SHEATH_17)) && + ((this->backType == PLAYER_MODELTYPE_BACK_SWORD_IN_SHEATH) || + (this->backType == PLAYER_MODELTYPE_BACK_SHEATH)) && (gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_KOKIRI)) { - dLists = D_80125D28 + PLAYER_SHIELD_MAX * 4; + dLists = sPlayerBackShieldSwordInSheathDLs + PLAYER_SHIELD_MAX * 4; } *dList = *(dLists + sDListsLodOffset); @@ -1849,25 +1850,25 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, UN } } } else if (this->actor.scale.y >= 0.0f) { - if (limbIndex == PLAYER_LIMB_SHEATH) { + if (limbIndex == PLAYER_LIMB_BACK) { if ((this->rightHandType != PLAYER_MODELTYPE_RH_SHIELD) && (this->rightHandType != PLAYER_MODELTYPE_RH_FF)) { - // Coordinates of the shield quad collider vertices, in the sheath limb's own model space. - static Vec3f sSheathLimbModelShieldQuadVertices[] = { + // Coordinates of the shield quad collider vertices, in the back limb's own model space. + static Vec3f sBackLimbModelShieldQuadVertices[] = { { -3000.0f, -3000.0f, -900.0f }, { 3000.0f, -3000.0f, -900.0f }, { -3000.0f, 3000.0f, -900.0f }, { 3000.0f, 3000.0f, -900.0f }, }; - // Position and rotation of the shield on Link's back, in the sheath limb's own model space. - static Vec3f sSheathLimbModelShieldOnBackPos = { 630.0f, 100.0f, -30.0f }; - static Vec3s sSheathLimbModelShieldOnBackZyxRot = { 0, 0, 0x7FFF }; + // Position and rotation of the shield on Link's back, in the back limb's own model space. + static Vec3f sBackLimbModelShieldOnBackPos = { 630.0f, 100.0f, -30.0f }; + static Vec3s sBackLimbModelShieldOnBackZyxRot = { 0, 0, 0x7FFF }; if (Player_IsChildWithHylianShield(this)) { - Player_UpdateShieldCollider(play, this, &this->shieldQuad, sSheathLimbModelShieldQuadVertices); + Player_UpdateShieldCollider(play, this, &this->shieldQuad, sBackLimbModelShieldQuadVertices); } - Matrix_TranslateRotateZYX(&sSheathLimbModelShieldOnBackPos, &sSheathLimbModelShieldOnBackZyxRot); + Matrix_TranslateRotateZYX(&sBackLimbModelShieldOnBackPos, &sBackLimbModelShieldOnBackZyxRot); Matrix_Get(&this->shieldMf); } } else if (limbIndex == PLAYER_LIMB_HEAD) { @@ -1948,9 +1949,9 @@ s32 Player_OverrideLimbDrawPause(UNUSED PlayState* play, s32 limbIndex, Gfx** dL if (type == PLAYER_MODELTYPE_RH_SHIELD) { dListOffset = playerSwordAndShield[1] * 4; } - } else if (limbIndex == PLAYER_LIMB_SHEATH) { - type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_SHEATH]; - if ((type == PLAYER_MODELTYPE_SHEATH_18) || (type == PLAYER_MODELTYPE_SHEATH_19)) { + } else if (limbIndex == PLAYER_LIMB_BACK) { + type = gPlayerModelTypes[modelGroup][PLAYER_MODELGROUPENTRY_BACK]; + if ((type == PLAYER_MODELTYPE_BACK_SHIELD_SWORD_IN_SHEATH) || (type == PLAYER_MODELTYPE_BACK_SHIELD)) { dListOffset = playerSwordAndShield[1] * 4; } } else if (limbIndex == PLAYER_LIMB_WAIST) { |
