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authorDerek Hensley <hensley.derek58@gmail.com>2024-02-29 05:15:04 -0800
committerGitHub <noreply@github.com>2024-02-29 14:15:04 +0100
commit1b60dcf6dd198fe8b29e33053ecefc62c5233c42 (patch)
tree38e51f128933e363a22feff1ecc83d904f8134c1 /src/code
parent7a2c46d4eb4f3f0d12cae4f41df0e55342a42fd3 (diff)
Use Romfile in place of vromStart and vromEnd in structs (#1742)
* KaleidoMgrOverlay * GameStateOverlay * ActorOverlay * EffectSsOverlay * MapMarkDataOverlay * Missed DEFINE_ACTOR_UNSET * ROM_FILE_UNSET * DEFINE_OBJECT_EMPTY * DmaEntry * ACTOR_UNSET * romfile.h * newline * Format
Diffstat (limited to 'src/code')
-rw-r--r--src/code/object_table.c10
-rw-r--r--src/code/z_DLF.c2
-rw-r--r--src/code/z_actor.c4
-rw-r--r--src/code/z_actor_dlftbls.c57
-rw-r--r--src/code/z_effect_soft_sprite.c13
-rw-r--r--src/code/z_effect_soft_sprite_dlftbls.c17
-rw-r--r--src/code/z_game_dlftbls.c32
-rw-r--r--src/code/z_kaleido_manager.c9
-rw-r--r--src/code/z_map_mark.c13
9 files changed, 79 insertions, 78 deletions
diff --git a/src/code/object_table.c b/src/code/object_table.c
index dc32b4435..d0f9e936d 100644
--- a/src/code/object_table.c
+++ b/src/code/object_table.c
@@ -6,24 +6,24 @@ u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
-#define DEFINE_OBJECT_NULL(_0, _1)
+#define DEFINE_OBJECT_EMPTY(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
-#undef DEFINE_OBJECT_NULL
+#undef DEFINE_OBJECT_EMPTY
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
-#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
-#define DEFINE_OBJECT_UNSET(_0) { 0 },
+#define DEFINE_OBJECT_EMPTY(name, _1) ROM_FILE_EMPTY(name),
+#define DEFINE_OBJECT_UNSET(_0) ROM_FILE_UNSET,
RomFile gObjectTable[] = {
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
-#undef DEFINE_OBJECT_NULL
+#undef DEFINE_OBJECT_EMPTY
#undef DEFINE_OBJECT_UNSET
diff --git a/src/code/z_DLF.c b/src/code/z_DLF.c
index 8c144a1cd..42fbc4b47 100644
--- a/src/code/z_DLF.c
+++ b/src/code/z_DLF.c
@@ -10,7 +10,7 @@ void Overlay_LoadGameState(GameStateOverlay* overlayEntry) {
if (overlayEntry->vramStart == NULL) {
overlayEntry->unk_28 = 0;
} else {
- overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->vromStart, overlayEntry->vromEnd,
+ overlayEntry->loadedRamAddr = Overlay_AllocateAndLoad(overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd);
if (overlayEntry->loadedRamAddr == NULL) {
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 86afb147c..96d8244d9 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -2877,8 +2877,8 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
return NULL;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- overlayEntry->loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
PRINTF(VT_FGCOL(GREEN));
PRINTF("OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd,
diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c
index 0dd90d335..4a6ce2567 100644
--- a/src/code/z_actor_dlftbls.c
+++ b/src/code/z_actor_dlftbls.c
@@ -26,34 +26,41 @@
#if OOT_DEBUG
#define DEFINE_ACTOR(name, _1, allocType, nameString) \
- { (uintptr_t)_ovl_##name##SegmentRomStart, \
- (uintptr_t)_ovl_##name##SegmentRomEnd, \
- _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, \
- NULL, \
- &name##_InitVars, \
- nameString, \
- allocType, \
- 0 },
-
-#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
- { 0, 0, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0 },
+ { \
+ ROM_FILE(ovl_##name), \
+ _ovl_##name##SegmentStart, \
+ _ovl_##name##SegmentEnd, \
+ NULL, \
+ &name##_InitVars, \
+ nameString, \
+ allocType, \
+ 0, \
+ },
+
+#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, nameString) \
+ { \
+ ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, nameString, allocType, 0, \
+ },
#else
// Actor name is set to NULL in retail builds
-#define DEFINE_ACTOR(name, _1, allocType, _3) \
- { (uintptr_t)_ovl_##name##SegmentRomStart, \
- (uintptr_t)_ovl_##name##SegmentRomEnd, \
- _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, \
- NULL, \
- &name##_InitVars, \
- NULL, \
- allocType, \
- 0 },
-
-#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
+#define DEFINE_ACTOR(name, _1, allocType, _3) \
+ { \
+ ROM_FILE(ovl_##name), \
+ _ovl_##name##SegmentStart, \
+ _ovl_##name##SegmentEnd, \
+ NULL, \
+ &name##_InitVars, \
+ NULL, \
+ allocType, \
+ 0, \
+ },
+
+#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
+ { \
+ ROM_FILE_UNSET, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0, \
+ },
#endif
@@ -80,7 +87,7 @@ void ActorOverlayTable_LogPrint(void) {
PRINTF("RomStart RomEnd SegStart SegEnd allocp profile segname\n");
for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < (u32)gMaxActorId; i++, overlayEntry++) {
- PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->vromStart, overlayEntry->vromEnd,
+ PRINTF("%08x %08x %08x %08x %08x %08x %s\n", overlayEntry->file.vromStart, overlayEntry->file.vromEnd,
overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, &overlayEntry->initInfo->id,
overlayEntry->name != NULL ? overlayEntry->name : "?");
}
diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c
index c1ef1bb7a..2fddd8270 100644
--- a/src/code/z_effect_soft_sprite.c
+++ b/src/code/z_effect_soft_sprite.c
@@ -12,7 +12,8 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) {
for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) {
overlay = &gEffectSsOverlayTable[i];
PRINTF("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i,
- (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, overlay->vromEnd - overlay->vromStart);
+ (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart,
+ overlay->file.vromEnd - overlay->file.vromStart);
}
#endif
@@ -205,13 +206,13 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) {
return;
}
- Overlay_Load(overlayEntry->vromStart, overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd,
- overlayEntry->loadedRamAddr);
+ Overlay_Load(overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr);
PRINTF(VT_FGCOL(GREEN));
- PRINTF("EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d\n", overlayEntry->vromStart,
- overlayEntry->vromEnd, overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr,
- type);
+ PRINTF("EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d\n",
+ overlayEntry->file.vromStart, overlayEntry->file.vromEnd, overlayEntry->vramStart,
+ overlayEntry->vramEnd, overlayEntry->loadedRamAddr, type);
PRINTF(VT_RST);
}
diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c
index e8e2f9280..3fb498b33 100644
--- a/src/code/z_effect_soft_sprite_dlftbls.c
+++ b/src/code/z_effect_soft_sprite_dlftbls.c
@@ -19,18 +19,15 @@
#undef DEFINE_EFFECT_SS_UNSET
// Effect SS Overlay Table definition
-#define DEFINE_EFFECT_SS(name, _1) \
- { \
- (uintptr_t)_ovl_##name##SegmentRomStart, \
- (uintptr_t)_ovl_##name##SegmentRomEnd, \
- _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, \
- NULL, \
- &name##_InitVars, \
- 1, \
+#define DEFINE_EFFECT_SS(name, _1) \
+ { \
+ ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
},
-#define DEFINE_EFFECT_SS_UNSET(_0) { 0 },
+#define DEFINE_EFFECT_SS_UNSET(_0) \
+ { \
+ ROM_FILE_UNSET, NULL, NULL, NULL, NULL, 0, \
+ },
EffectSsOverlay gEffectSsOverlayTable[] = {
#include "tables/effect_ss_table.h"
diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c
index 8e9f00fec..2cad84089 100644
--- a/src/code/z_game_dlftbls.c
+++ b/src/code/z_game_dlftbls.c
@@ -10,22 +10,26 @@
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
-#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
- { NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
+#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
+ { \
+ NULL, ROM_FILE_UNSET, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, \
+ 0, sizeof(typeName##State), \
+ },
#define DEFINE_GAMESTATE(typeName, enumName, name) \
- { NULL, \
- (uintptr_t)_ovl_##name##SegmentRomStart, \
- (uintptr_t)_ovl_##name##SegmentRomEnd, \
- _ovl_##name##SegmentStart, \
- _ovl_##name##SegmentEnd, \
- NULL, \
- typeName##_Init, \
- typeName##_Destroy, \
- NULL, \
- NULL, \
- 0, \
- sizeof(typeName##State) },
+ { \
+ NULL, \
+ ROM_FILE(ovl_##name), \
+ _ovl_##name##SegmentStart, \
+ _ovl_##name##SegmentEnd, \
+ NULL, \
+ typeName##_Init, \
+ typeName##_Destroy, \
+ NULL, \
+ NULL, \
+ 0, \
+ sizeof(typeName##State), \
+ },
GameStateOverlay gGameStateOverlayTable[] = {
#include "tables/gamestate_table.h"
diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c
index 6792b34f9..954cbcf3f 100644
--- a/src/code/z_kaleido_manager.c
+++ b/src/code/z_kaleido_manager.c
@@ -1,11 +1,8 @@
#include "global.h"
#include "terminal.h"
-#define KALEIDO_OVERLAY(name, nameString) \
- { \
- NULL, (uintptr_t)_ovl_##name##SegmentRomStart, (uintptr_t)_ovl_##name##SegmentRomEnd, \
- _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, \
- }
+#define KALEIDO_OVERLAY(name, nameString) \
+ { NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, }
KaleidoMgrOverlay gKaleidoMgrOverlayTable[] = {
KALEIDO_OVERLAY(kaleido_scope, "kaleido_scope"),
@@ -20,7 +17,7 @@ void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) {
LOG_UTILS_CHECK_NULL_POINTER("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 99);
ovl->loadedRamAddr = sKaleidoAreaPtr;
- Overlay_Load(ovl->vromStart, ovl->vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
+ Overlay_Load(ovl->file.vromStart, ovl->file.vromEnd, ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr);
PRINTF(VT_FGCOL(GREEN));
PRINTF("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr,
diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c
index 31d9f93ad..f6cc28833 100644
--- a/src/code/z_map_mark.c
+++ b/src/code/z_map_mark.c
@@ -16,8 +16,7 @@ typedef struct {
typedef struct {
/* 0x00 */ void* loadedRamAddr; // original name: "allocp"
- /* 0x04 */ uintptr_t vromStart;
- /* 0x08 */ uintptr_t vromEnd;
+ /* 0x04 */ RomFile file;
/* 0x0C */ void* vramStart;
/* 0x10 */ void* vramEnd;
/* 0x14 */ void* vramTable;
@@ -43,12 +42,7 @@ static MapMarkInfo sMapMarkInfoTable[] = {
};
static MapMarkDataOverlay sMapMarkDataOvl = {
- NULL,
- (uintptr_t)_ovl_map_mark_dataSegmentRomStart,
- (uintptr_t)_ovl_map_mark_dataSegmentRomEnd,
- _ovl_map_mark_dataSegmentStart,
- _ovl_map_mark_dataSegmentEnd,
- gMapMarkDataTable,
+ NULL, ROM_FILE(ovl_map_mark_data), _ovl_map_mark_dataSegmentStart, _ovl_map_mark_dataSegmentEnd, gMapMarkDataTable,
};
static MapMarkData** sLoadedMarkDataTable;
@@ -60,7 +54,8 @@ void MapMark_Init(PlayState* play) {
overlay->loadedRamAddr = GAME_STATE_ALLOC(&play->state, overlaySize, "../z_map_mark.c", 235);
LOG_UTILS_CHECK_NULL_POINTER("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236);
- Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr);
+ Overlay_Load(overlay->file.vromStart, overlay->file.vromEnd, overlay->vramStart, overlay->vramEnd,
+ overlay->loadedRamAddr);
sLoadedMarkDataTable = gMapMarkDataTable;
sLoadedMarkDataTable =