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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-10-13 10:06:49 +0200
committerGitHub <noreply@github.com>2022-10-13 04:06:49 -0400
commit22b78f169f140249a8be9ebcb41d3d5ac6b94a36 (patch)
tree02b958160528abf2f49b8143ff0bb8f954c1077c /src/code
parentc3dc2994485277e3ff17f63f89335ab5c1cca7c6 (diff)
Fix misc 17 (#1392)
* Some cleanup on bgcheck waterbox y funcs * Fix some typo/spelling * EnFz_ApplyDamage match fixup * Turn another sus construction into a switch * Fixup comment on restoring MS as adult * "doesnt, isnt" -> "doesn't, isn't" * Hunt down whitespace at end of lines * Format (clang-format does not like figs bug comment on bongo cutscene unskip sadge) * Viewport z scale/translation: `0x1FF` -> `G_MAXZ/2` (see proman "9.7 Mixing CPU and SP Addresses", "12.7.6 Depth Source") * static symbols: g -> s prefix * Link young/old -> child/adult * Fixups * Get rid of signed vs unsigned comparison warning by changing room temps to s32 * waterbox search funcs consistency * Revert "waterbox search funcs consistency" This reverts commit 8f386e038f5e735f0f5f1240fc4da7bec4e8c7e2. * `curWaterBox` -> `waterBox`
Diffstat (limited to 'src/code')
-rw-r--r--src/code/kanread.s12
-rw-r--r--src/code/z_bgcheck.c69
-rw-r--r--src/code/z_lights.c4
-rw-r--r--src/code/z_sram.c2
-rw-r--r--src/code/z_view.c4
5 files changed, 43 insertions, 48 deletions
diff --git a/src/code/kanread.s b/src/code/kanread.s
index 70a884870..8f35b713b 100644
--- a/src/code/kanread.s
+++ b/src/code/kanread.s
@@ -16,7 +16,7 @@
* A nice Shift-JIS codepoint table: https://uic.io/en/charset/show/shift_jis/
* The file `kanji` contains the 'Level 1' kanji (0x889F-0x9872), and a reworked
* version of the non-kanji section that includes extra English and Hylian glyphs.
- *
+ *
* @note This function assumes that its argument is a valid Shift-JIS codepoint;
* there is no range protection at all.
*
@@ -26,15 +26,15 @@
* @remark Original name: "LeoGetKadr"
*/
LEAF(Kanji_OffsetFromShiftJIS)
- // Characters with codepoints >= 0x8800 are kanji. Arrangement is regular,
+ // Characters with codepoints >= 0x8800 are kanji. Arrangement is regular,
// so convert index directly.
li $at, 0x8800
slt $at, $a0, $at
bnez $at, .nonkanji
// 0xBC is number of glyphs in one block in the `kanji` file:
// 0x100 possible codepoints with the same byte1
- // - 0x40 unused at beginning
- // - 1 unused at 0x7F
+ // - 0x40 unused at beginning
+ // - 1 unused at 0x7F
// - 3 unused at 0xFD, 0xFE, 0xFF
li $a2, 0xBC
// Get byte1 and adjust so starts at 0
@@ -99,7 +99,7 @@ END(Kanji_OffsetFromShiftJIS)
* if (byte2 >= 0x40) {
* byte2--;
* }
- *
+ *
* if (sjis >= 0x8800) {
* byte1 -= 0x88;
* return (0x30A + byte2 + byte1 * 0xBC) * FONT_CHAR_TEX_SIZE;
@@ -134,7 +134,7 @@ DATA(sNonKanjiIndices)
/* 0x824_ */ .half 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0092
/* 0x825_ */ .half 0x0093, 0x0094, 0x0095, 0x0096, 0x0097, 0x0098, 0x0099, 0x009A, 0x009B, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
/* 0x826_ */ .half 0x009C, 0x009D, 0x009E, 0x009F, 0x00A0, 0x00A1, 0x00A2, 0x00A3, 0x00A4, 0x00A5, 0x00A6, 0x00A7, 0x00A8, 0x00A9, 0x00AA, 0x00AB
-/* 0x827_ */ .half 0x00AC, 0x00AD, 0x00AE, 0x00AF, 0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
+/* 0x827_ */ .half 0x00AC, 0x00AD, 0x00AE, 0x00AF, 0x00B0, 0x00B1, 0x00B2, 0x00B3, 0x00B4, 0x00B5, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
/* 0x828_ */ .half 0x0000, 0x00B6, 0x00B7, 0x00B8, 0x00B9, 0x00BA, 0x00BB, 0x00BC, 0x00BD, 0x00BE, 0x00BF, 0x00C0, 0x00C1, 0x00C2, 0x00C3, 0x00C4
/* 0x829_ */ .half 0x00C5, 0x00C6, 0x00C7, 0x00C8, 0x00C9, 0x00CA, 0x00CB, 0x00CC, 0x00CD, 0x00CE, 0x00CF, 0x0000, 0x0000, 0x0000, 0x0000, 0x00D0
/* 0x82A_ */ .half 0x00D1, 0x00D2, 0x00D3, 0x00D4, 0x00D5, 0x00D6, 0x00D7, 0x00D8, 0x00D9, 0x00DA, 0x00DB, 0x00DC, 0x00DD, 0x00DE, 0x00DF, 0x00E0
diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c
index 60260a4e1..69c6cd7ae 100644
--- a/src/code/z_bgcheck.c
+++ b/src/code/z_bgcheck.c
@@ -4239,22 +4239,21 @@ s32 WaterBox_GetSurface1(PlayState* play, CollisionContext* colCtx, f32 x, f32 z
s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface,
WaterBox** outWaterBox) {
CollisionHeader* colHeader = colCtx->colHeader;
- u32 room;
- WaterBox* curWaterBox;
+ s32 room;
+ WaterBox* waterBox;
if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
return false;
}
- for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
- curWaterBox++) {
- room = WATERBOX_ROOM(curWaterBox->properties);
- if (room == (u32)play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) {
- if (!(curWaterBox->properties & WATERBOX_FLAG_19)) {
- if (curWaterBox->xMin < x && x < curWaterBox->xMin + curWaterBox->xLength) {
- if (curWaterBox->zMin < z && z < curWaterBox->zMin + curWaterBox->zLength) {
- *outWaterBox = curWaterBox;
- *ySurface = curWaterBox->ySurface;
+ for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) {
+ room = WATERBOX_ROOM(waterBox->properties);
+ if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) {
+ if (!(waterBox->properties & WATERBOX_FLAG_19)) {
+ if (waterBox->xMin < x && x < waterBox->xMin + waterBox->xLength) {
+ if (waterBox->zMin < z && z < waterBox->zMin + waterBox->zLength) {
+ *outWaterBox = waterBox;
+ *ySurface = waterBox->ySurface;
return true;
}
}
@@ -4287,21 +4286,18 @@ s32 WaterBox_GetSurface2(PlayState* play, CollisionContext* colCtx, Vec3f* pos,
waterBox = &colHeader->waterBoxes[i];
room = WATERBOX_ROOM(waterBox->properties);
- if (!(room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL)) {
- continue;
- }
- if (waterBox->properties & WATERBOX_FLAG_19) {
- continue;
- }
- if (!(waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength)) {
- continue;
- }
- if (!(waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength)) {
- continue;
- }
- if (pos->y - surfaceChkDist < waterBox->ySurface && waterBox->ySurface < pos->y + surfaceChkDist) {
- *outWaterBox = waterBox;
- return i;
+ if (room == play->roomCtx.curRoom.num || room == WATERBOX_ROOM_ALL) {
+ if (!(waterBox->properties & WATERBOX_FLAG_19)) {
+ if (waterBox->xMin < pos->x && pos->x < waterBox->xMin + waterBox->xLength) {
+ if (waterBox->zMin < pos->z && pos->z < waterBox->zMin + waterBox->zLength) {
+ if (pos->y - surfaceChkDist < waterBox->ySurface &&
+ waterBox->ySurface < pos->y + surfaceChkDist) {
+ *outWaterBox = waterBox;
+ return i;
+ }
+ }
+ }
+ }
}
}
@@ -4349,22 +4345,21 @@ u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox) {
*/
s32 func_800425B0(PlayState* play, CollisionContext* colCtx, f32 x, f32 z, f32* ySurface, WaterBox** outWaterBox) {
CollisionHeader* colHeader = colCtx->colHeader;
- u32 room;
- WaterBox* curWaterBox;
+ s32 room;
+ WaterBox* waterBox;
if (colHeader->numWaterBoxes == 0 || colHeader->waterBoxes == SEGMENTED_TO_VIRTUAL(NULL)) {
return false;
}
- for (curWaterBox = colHeader->waterBoxes; curWaterBox < colHeader->waterBoxes + colHeader->numWaterBoxes;
- curWaterBox++) {
- room = WATERBOX_ROOM(curWaterBox->properties);
- if ((room == (u32)play->roomCtx.curRoom.num) || (room == WATERBOX_ROOM_ALL)) {
- if (curWaterBox->properties & WATERBOX_FLAG_19) {
- if (curWaterBox->xMin < x && x < (curWaterBox->xMin + curWaterBox->xLength)) {
- if (curWaterBox->zMin < z && z < (curWaterBox->zMin + curWaterBox->zLength)) {
- *outWaterBox = curWaterBox;
- *ySurface = curWaterBox->ySurface;
+ for (waterBox = colHeader->waterBoxes; waterBox < colHeader->waterBoxes + colHeader->numWaterBoxes; waterBox++) {
+ room = WATERBOX_ROOM(waterBox->properties);
+ if ((room == play->roomCtx.curRoom.num) || (room == WATERBOX_ROOM_ALL)) {
+ if (waterBox->properties & WATERBOX_FLAG_19) {
+ if (waterBox->xMin < x && x < (waterBox->xMin + waterBox->xLength)) {
+ if (waterBox->zMin < z && z < (waterBox->zMin + waterBox->zLength)) {
+ *outWaterBox = waterBox;
+ *ySurface = waterBox->ySurface;
return true;
}
}
diff --git a/src/code/z_lights.c b/src/code/z_lights.c
index 4557b6334..d0679c56f 100644
--- a/src/code/z_lights.c
+++ b/src/code/z_lights.c
@@ -147,7 +147,7 @@ void Lights_BindDirectional(Lights* lights, LightParams* params, Vec3f* vec) {
* a light to it. Then apply color and positional/directional info for each light
* based on the parameters supplied by the node.
*
- * Note: Lights in a given list can only be binded to however many free slots are
+ * Note: Lights in a given list can only be bound to however many free slots are
* available in the Lights group. This is at most 7 slots for a new group, but could be less.
*/
void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) {
@@ -217,7 +217,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear,
}
/**
- * Allocate a new Lights group and initilize the ambient color with that provided by LightContext
+ * Allocate a new Lights group and initialize the ambient color with that provided by LightContext
*/
Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) {
return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]);
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 4ce0b5d3a..4e79b2214 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -312,7 +312,7 @@ static s16 sDungeonEntrances[] = {
* - If health is less than 3 hearts, give 3 hearts
* - If either scarecrow song is set, copy them from save context to the proper location
* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
- * - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
+ * - Give and equip master sword if player is adult and doesn't have master sword
* - Revert any trade items that spoil
*/
void Sram_OpenSave(SramContext* sramCtx) {
diff --git a/src/code/z_view.c b/src/code/z_view.c
index 044e5603e..7205f789b 100644
--- a/src/code/z_view.c
+++ b/src/code/z_view.c
@@ -12,11 +12,11 @@ void View_ViewportToVp(Vp* dest, Viewport* src) {
dest->vp.vscale[0] = width * 2;
dest->vp.vscale[1] = height * 2;
- dest->vp.vscale[2] = 0x01FF;
+ dest->vp.vscale[2] = G_MAXZ / 2;
dest->vp.vscale[3] = 0;
dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
- dest->vp.vtrans[2] = 0x01FF;
+ dest->vp.vtrans[2] = G_MAXZ / 2;
dest->vp.vtrans[3] = 0;
}