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authorfig02 <fig02srl@gmail.com>2025-04-24 14:53:18 -0400
committerGitHub <noreply@github.com>2025-04-24 14:53:18 -0400
commit2341c44a6c3e2c5a44b640dd884b3ac3eca3ee68 (patch)
tree1e6ce26ad5a76306ed19b108f10479e46121cbef /src/code
parentde59ad3db71a7e1d0134fa8be0c047c4cb1efacd (diff)
Use official macros for Physical Address conversion (#2511)
Diffstat (limited to 'src/code')
-rw-r--r--src/code/ucode_disas.c2
-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_effect_soft_sprite_old_init.c2
-rw-r--r--src/code/z_jpeg.c8
-rw-r--r--src/code/z_parameter.c2
-rw-r--r--src/code/z_play.c14
-rw-r--r--src/code/z_player_lib.c10
-rw-r--r--src/code/z_room.c4
-rw-r--r--src/code/z_scene.c4
9 files changed, 24 insertions, 24 deletions
diff --git a/src/code/ucode_disas.c b/src/code/ucode_disas.c
index 4ccbdcb59..eadb32188 100644
--- a/src/code/ucode_disas.c
+++ b/src/code/ucode_disas.c
@@ -61,7 +61,7 @@ typedef void (*UcodeDisasCallback)(UCodeDisas*, u32);
void* UCodeDisas_TranslateAddr(UCodeDisas* this, uintptr_t addr) {
uintptr_t physical = this->segments[SEGMENT_NUMBER(addr)] + SEGMENT_OFFSET(addr);
- return PHYSICAL_TO_VIRTUAL(physical);
+ return OS_PHYSICAL_TO_K0(physical);
}
F3dzexConst sUCodeDisasGeometryModes[] = {
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index b4bbfd3e4..7ea5bb355 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -931,7 +931,7 @@ void Actor_SetScale(Actor* actor, f32 scale) {
}
void Actor_SetObjectDependency(PlayState* play, Actor* actor) {
- gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
+ gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
}
void Actor_Init(Actor* actor, PlayState* play) {
diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c
index c04e76128..967640f28 100644
--- a/src/code/z_effect_soft_sprite_old_init.c
+++ b/src/code/z_effect_soft_sprite_old_init.c
@@ -70,7 +70,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, void* texture) {
SkinMatrix_SetScale(&mfScale, scale, scale, scale);
SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTransBillboard);
SkinMatrix_MtxFMtxFMult(&mfTransBillboard, &mfScale, &mfResult);
- gSegments[6] = VIRTUAL_TO_PHYSICAL(objectPtr);
+ gSegments[6] = OS_K0_TO_PHYSICAL(objectPtr);
gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr);
mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c
index 9ac9fcc1a..575cb282e 100644
--- a/src/code/z_jpeg.c
+++ b/src/code/z_jpeg.c
@@ -48,12 +48,12 @@ void Jpeg_ScheduleDecoderTask(JpegContext* ctx) {
JpegWork* workBuf = ctx->workBuf;
s32 pad[2];
- workBuf->taskData.address = VIRTUAL_TO_PHYSICAL(&workBuf->data);
+ workBuf->taskData.address = OS_K0_TO_PHYSICAL(&workBuf->data);
workBuf->taskData.mode = ctx->mode;
workBuf->taskData.mbCount = 4;
- workBuf->taskData.qTableYPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableY);
- workBuf->taskData.qTableUPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableU);
- workBuf->taskData.qTableVPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableV);
+ workBuf->taskData.qTableYPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableY);
+ workBuf->taskData.qTableUPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableU);
+ workBuf->taskData.qTableVPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableV);
sJpegTask.t.flags = 0;
sJpegTask.t.ucode_boot = SysUcode_GetUCodeBoot();
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index a4a9acb6f..5d0166b49 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2163,7 +2163,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l
DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
} else {
- gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment);
+ gSegments[7] = OS_K0_TO_PHYSICAL(interfaceCtx->doActionSegment);
func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4);
}
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 71cbb8838..0ca29c698 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -584,9 +584,9 @@ void Play_Update(PlayState* this) {
}
#endif
- gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
- gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
- gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
+ gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
+ gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
+ gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
if (FrameAdvance_Update(&this->frameAdvCtx, &input[1])) {
if ((this->transitionMode == TRANS_MODE_OFF) && (this->transitionTrigger != TRANS_TRIGGER_OFF)) {
@@ -1145,9 +1145,9 @@ void Play_Draw(PlayState* this) {
OPEN_DISPS(gfxCtx, "../z_play.c", 3907);
- gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
- gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
- gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
+ gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
+ gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
+ gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
gSPSegment(POLY_OPA_DISP++, 0x00, NULL);
gSPSegment(POLY_XLU_DISP++, 0x00, NULL);
@@ -1606,7 +1606,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
ASSERT(this->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960);
- gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
+ gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
Play_InitScene(this, spawn);
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index adefea26a..1ac27fdb6 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1525,7 +1525,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr
OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2401);
- gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment);
+ gSegments[6] = OS_K0_TO_PHYSICAL(this->giObjectSegment);
gSPSegment(POLY_OPA_DISP++, 0x06, this->giObjectSegment);
gSPSegment(POLY_XLU_DISP++, 0x06, this->giObjectSegment);
@@ -1879,9 +1879,9 @@ u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime)
ptr = (void*)ALIGN16((uintptr_t)ptr + size);
- gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
+ gSegments[4] = OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
gSegments[6] =
- VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
+ OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.save.linkAge],
&gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX);
@@ -2057,9 +2057,9 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
Vec3s* srcTable;
s32 i;
- gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
+ gSegments[4] = OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
gSegments[6] =
- VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
+ OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
if (!LINK_IS_ADULT) {
if (shield == PLAYER_SHIELD_DEKU) {
diff --git a/src/code/z_room.c b/src/code/z_room.c
index eae1c9187..a8e9c5b23 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -715,7 +715,7 @@ s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx) {
if (osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
roomCtx->status = 0;
roomCtx->curRoom.segment = roomCtx->roomRequestAddr;
- gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->curRoom.segment);
+ gSegments[3] = OS_K0_TO_PHYSICAL(roomCtx->curRoom.segment);
Scene_ExecuteCommands(play, roomCtx->curRoom.segment);
Player_SetBootData(play, GET_PLAYER(play));
@@ -730,7 +730,7 @@ s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx) {
void Room_Draw(PlayState* play, Room* room, u32 flags) {
if (room->segment != NULL) {
- gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
+ gSegments[3] = OS_K0_TO_PHYSICAL(room->segment);
ASSERT(room->roomShape->base.type < ARRAY_COUNTU(sRoomDrawHandlers),
"this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125);
sRoomDrawHandlers[room->roomShape->base.type](play, room, flags);
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 56b0d0886..2d5414793 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -108,7 +108,7 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, OBJECT_GAMEPLAY_KEEP);
- gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment);
+ gSegments[4] = OS_K0_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment);
}
void Object_UpdateEntries(ObjectContext* objectCtx) {
@@ -264,7 +264,7 @@ BAD_RETURN(s32) Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
BAD_RETURN(s32) Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.keepObjectId);
- gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment);
+ gSegments[5] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment);
}
if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) {