diff options
| author | fig02 <fig02srl@gmail.com> | 2025-04-24 14:53:18 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-04-24 14:53:18 -0400 |
| commit | 2341c44a6c3e2c5a44b640dd884b3ac3eca3ee68 (patch) | |
| tree | 1e6ce26ad5a76306ed19b108f10479e46121cbef /src/code | |
| parent | de59ad3db71a7e1d0134fa8be0c047c4cb1efacd (diff) | |
Use official macros for Physical Address conversion (#2511)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/ucode_disas.c | 2 | ||||
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_effect_soft_sprite_old_init.c | 2 | ||||
| -rw-r--r-- | src/code/z_jpeg.c | 8 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 2 | ||||
| -rw-r--r-- | src/code/z_play.c | 14 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 10 | ||||
| -rw-r--r-- | src/code/z_room.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene.c | 4 |
9 files changed, 24 insertions, 24 deletions
diff --git a/src/code/ucode_disas.c b/src/code/ucode_disas.c index 4ccbdcb59..eadb32188 100644 --- a/src/code/ucode_disas.c +++ b/src/code/ucode_disas.c @@ -61,7 +61,7 @@ typedef void (*UcodeDisasCallback)(UCodeDisas*, u32); void* UCodeDisas_TranslateAddr(UCodeDisas* this, uintptr_t addr) { uintptr_t physical = this->segments[SEGMENT_NUMBER(addr)] + SEGMENT_OFFSET(addr); - return PHYSICAL_TO_VIRTUAL(physical); + return OS_PHYSICAL_TO_K0(physical); } F3dzexConst sUCodeDisasGeometryModes[] = { diff --git a/src/code/z_actor.c b/src/code/z_actor.c index b4bbfd3e4..7ea5bb355 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -931,7 +931,7 @@ void Actor_SetScale(Actor* actor, f32 scale) { } void Actor_SetObjectDependency(PlayState* play, Actor* actor) { - gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment); + gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment); } void Actor_Init(Actor* actor, PlayState* play) { diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index c04e76128..967640f28 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -70,7 +70,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, void* texture) { SkinMatrix_SetScale(&mfScale, scale, scale, scale); SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTransBillboard); SkinMatrix_MtxFMtxFMult(&mfTransBillboard, &mfScale, &mfResult); - gSegments[6] = VIRTUAL_TO_PHYSICAL(objectPtr); + gSegments[6] = OS_K0_TO_PHYSICAL(objectPtr); gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr); mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult); diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c index 9ac9fcc1a..575cb282e 100644 --- a/src/code/z_jpeg.c +++ b/src/code/z_jpeg.c @@ -48,12 +48,12 @@ void Jpeg_ScheduleDecoderTask(JpegContext* ctx) { JpegWork* workBuf = ctx->workBuf; s32 pad[2]; - workBuf->taskData.address = VIRTUAL_TO_PHYSICAL(&workBuf->data); + workBuf->taskData.address = OS_K0_TO_PHYSICAL(&workBuf->data); workBuf->taskData.mode = ctx->mode; workBuf->taskData.mbCount = 4; - workBuf->taskData.qTableYPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableY); - workBuf->taskData.qTableUPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableU); - workBuf->taskData.qTableVPtr = VIRTUAL_TO_PHYSICAL(&workBuf->qTableV); + workBuf->taskData.qTableYPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableY); + workBuf->taskData.qTableUPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableU); + workBuf->taskData.qTableVPtr = OS_K0_TO_PHYSICAL(&workBuf->qTableV); sJpegTask.t.flags = 0; sJpegTask.t.ucode_boot = SysUcode_GetUCodeBoot(); diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index a4a9acb6f..5d0166b49 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2163,7 +2163,7 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 l DO_ACTION_TEX_SIZE, 0, &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } else { - gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->doActionSegment); + gSegments[7] = OS_K0_TO_PHYSICAL(interfaceCtx->doActionSegment); func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[loadOffset]), DO_ACTION_TEX_SIZE / 4); } } diff --git a/src/code/z_play.c b/src/code/z_play.c index 71cbb8838..0ca29c698 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -584,9 +584,9 @@ void Play_Update(PlayState* this) { } #endif - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); if (FrameAdvance_Update(&this->frameAdvCtx, &input[1])) { if ((this->transitionMode == TRANS_MODE_OFF) && (this->transitionTrigger != TRANS_TRIGGER_OFF)) { @@ -1145,9 +1145,9 @@ void Play_Draw(PlayState* this) { OPEN_DISPS(gfxCtx, "../z_play.c", 3907); - gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); - gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); + gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); gSPSegment(POLY_XLU_DISP++, 0x00, NULL); @@ -1606,7 +1606,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) { ASSERT(this->sceneSegment != NULL, "this->sceneSegment != NULL", "../z_play.c", 4960); - gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment); + gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment); Play_InitScene(this, spawn); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index adefea26a..1ac27fdb6 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1525,7 +1525,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* this, Vec3f* refPos, s32 dr OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2401); - gSegments[6] = VIRTUAL_TO_PHYSICAL(this->giObjectSegment); + gSegments[6] = OS_K0_TO_PHYSICAL(this->giObjectSegment); gSPSegment(POLY_OPA_DISP++, 0x06, this->giObjectSegment); gSPSegment(POLY_XLU_DISP++, 0x06, this->giObjectSegment); @@ -1879,9 +1879,9 @@ u32 Player_InitPauseDrawData(PlayState* play, u8* segment, SkelAnime* skelAnime) ptr = (void*)ALIGN16((uintptr_t)ptr + size); - gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE); + gSegments[4] = OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE); gSegments[6] = - VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE); + OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE); SkelAnime_InitLink(play, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.save.linkAge], &gPlayerAnim_link_normal_wait, 9, ptr, ptr, PLAYER_LIMB_MAX); @@ -2057,9 +2057,9 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f* Vec3s* srcTable; s32 i; - gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE); + gSegments[4] = OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE); gSegments[6] = - VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE); + OS_K0_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE); if (!LINK_IS_ADULT) { if (shield == PLAYER_SHIELD_DEKU) { diff --git a/src/code/z_room.c b/src/code/z_room.c index eae1c9187..a8e9c5b23 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -715,7 +715,7 @@ s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx) { if (osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) { roomCtx->status = 0; roomCtx->curRoom.segment = roomCtx->roomRequestAddr; - gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->curRoom.segment); + gSegments[3] = OS_K0_TO_PHYSICAL(roomCtx->curRoom.segment); Scene_ExecuteCommands(play, roomCtx->curRoom.segment); Player_SetBootData(play, GET_PLAYER(play)); @@ -730,7 +730,7 @@ s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx) { void Room_Draw(PlayState* play, Room* room, u32 flags) { if (room->segment != NULL) { - gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); + gSegments[3] = OS_K0_TO_PHYSICAL(room->segment); ASSERT(room->roomShape->base.type < ARRAY_COUNTU(sRoomDrawHandlers), "this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125); sRoomDrawHandlers[room->roomShape->base.type](play, room, flags); diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 56b0d0886..2d5414793 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -108,7 +108,7 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) { objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, OBJECT_GAMEPLAY_KEEP); - gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment); + gSegments[4] = OS_K0_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment); } void Object_UpdateEntries(ObjectContext* objectCtx) { @@ -264,7 +264,7 @@ BAD_RETURN(s32) Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) { BAD_RETURN(s32) Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) { if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) { play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.keepObjectId); - gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment); + gSegments[5] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment); } if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) { |
