diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2024-08-25 02:58:05 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-24 20:58:05 -0400 |
| commit | 271eff92349bf959ddea4a78c408402060444e9f (patch) | |
| tree | 573d3708055057b71408b7c2e39ca01e6ee37025 /src/code | |
| parent | 20b93a64880d6f358c7e6c2985cb3e222be8816b (diff) | |
T() macro 4 (#2084)
* T() in z_kankyo.c
* T() in z_demo.c
* T() in z_effect.c
* remaining T() in z_sram.c
* T() in z_en_encount1.c
* T() in z_en_owl.c
* T() in z_en_wonder_item.c
* fix forgot T
* Demonstration -> Demo
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_demo.c | 6 | ||||
| -rw-r--r-- | src/code/z_effect.c | 11 | ||||
| -rw-r--r-- | src/code/z_kankyo.c | 44 | ||||
| -rw-r--r-- | src/code/z_sram.c | 7 |
4 files changed, 35 insertions, 33 deletions
diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 36ae51e99..7417b7868 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -202,7 +202,7 @@ void Cutscene_UpdateScripted(PlayState* play, CutsceneContext* csCtx) { } if ((gSaveContext.cutsceneTrigger != 0) && (csCtx->state == CS_STATE_IDLE)) { - PRINTF("\nデモ開始要求 発令!"); // "Cutscene start request announcement!" + PRINTF(T("\nデモ開始要求 発令!", "\nDemo start request issued!")); gSaveContext.save.cutsceneIndex = 0xFFFD; gSaveContext.cutsceneTrigger = 1; } @@ -577,7 +577,7 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti Audio_SetCutsceneFlag(0); gSaveContext.cutsceneTransitionControl = 1; - PRINTF("\n分岐先指定!!=[%d]番", cmd->destination); // "Future fork designation=No. [%d]" + PRINTF(T("\n分岐先指定!!=[%d]番", "\nBranch destination specified!!=[%d]"), cmd->destination); // `forceRisingButtonAlphas` has a secondary purpose, which is to signal to the title screen actor // that it should display immediately. This occurs when a title screen cutscene that is not the main @@ -2257,7 +2257,7 @@ void CutsceneHandler_StopScript(PlayState* play, CutsceneContext* csCtx) { csCtx->actorCues[i] = NULL; } - PRINTF("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh" + PRINTF(T("\n\n\n\n\nやっぱりここかいな", "\n\n\n\n\nThis is it after all")); gSaveContext.save.cutsceneIndex = 0; gSaveContext.gameMode = GAMEMODE_NORMAL; diff --git a/src/code/z_effect.c b/src/code/z_effect.c index 089387b17..ac2141db0 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -146,9 +146,10 @@ void Effect_Add(PlayState* play, s32* pIndex, s32 type, u8 arg3, u8 arg4, void* } if (!slotFound) { - // "EffectAdd(): I cannot secure it. Be careful. Type %d" - PRINTF("EffectAdd():確保できません。注意してください。Type%d\n", type); - PRINTF("エフェクト追加せずに終了します。\n"); // "Exit without adding the effect." + PRINTF(T("EffectAdd():確保できません。注意してください。Type%d\n", + "EffectAdd(): I cannot secure it. Be careful. Type %d\n"), + type); + PRINTF(T("エフェクト追加せずに終了します。\n", "Exit without adding the effect.\n")); } else { sEffectInfoTable[type].init(effect, initParams); status->unk_02 = arg3; @@ -240,7 +241,7 @@ void Effect_Delete(PlayState* play, s32 index) { void Effect_DeleteAll(PlayState* play) { s32 i; - PRINTF("エフェクト総て解放\n"); // "All effect release" + PRINTF(T("エフェクト総て解放\n", "All effects release\n")); for (i = 0; i < SPARK_COUNT; i++) { sEffectContext.sparks[i].status.active = false; @@ -257,5 +258,5 @@ void Effect_DeleteAll(PlayState* play) { sEffectInfoTable[EFFECT_SHIELD_PARTICLE].destroy(&sEffectContext.shieldParticles[i].effect); } - PRINTF("エフェクト総て解放 終了\n"); // "All effects release End" + PRINTF(T("エフェクト総て解放 終了\n", "All effects release End\n")); } diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index f75aceff6..e6036a27f 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -450,8 +450,8 @@ void Environment_Init(PlayState* play2, EnvironmentContext* envCtx, s32 unused) if (Object_GetSlot(&play->objectCtx, OBJECT_GAMEPLAY_FIELD_KEEP) < 0 && !play->envCtx.sunMoonDisabled) { play->envCtx.sunMoonDisabled = true; - // "Sun setting other than field keep! So forced release!" - PRINTF(VT_COL(YELLOW, BLACK) "\n\nフィールド常駐以外、太陽設定!よって強制解除!\n" VT_RST); + PRINTF(VT_COL(YELLOW, BLACK) T("\n\nフィールド常駐以外、太陽設定!よって強制解除!\n", + "\n\nSun setting other than field keep! So forced release!\n") VT_RST); } gCustomLensFlareOn = false; @@ -568,8 +568,8 @@ f32 Environment_LerpWeightAccelDecel(u16 endFrame, u16 startFrame, u16 curFrame, decelDurationF = (s32)decelDuration; if ((startFrameF >= endFrameF) || (accelDurationF + decelDurationF > totalFrames)) { - // "The frame relation between end_frame and start_frame is wrong!!!" - PRINTF(VT_COL(RED, WHITE) "\nend_frameとstart_frameのフレーム関係がおかしい!!!" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("\nend_frameとstart_frameのフレーム関係がおかしい!!!", + "\nThe frame relation between end_frame and start_frame is wrong!!!") VT_RST); PRINTF(VT_COL(RED, WHITE) "\nby get_parcent_forAccelBrake!!!!!!!!!" VT_RST); return 0.0f; @@ -717,8 +717,8 @@ void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxCon #if OOT_DEBUG if (newSkybox1Index == 0xFF) { - // "Environment VR data acquisition failed! Report to Sasaki!" - PRINTF(VT_COL(RED, WHITE) "\n環境VRデータ取得失敗! ささきまでご報告を!" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("\n環境VRデータ取得失敗! ささきまでご報告を!", + "\nEnvironment VR data acquisition failed! Report to Sasaki!") VT_RST); } #endif @@ -804,8 +804,8 @@ void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, SkyboxCon void Environment_EnableUnderwaterLights(PlayState* play, s32 waterLightsIndex) { if (waterLightsIndex == WATERBOX_LIGHT_INDEX_NONE) { waterLightsIndex = 0; - // "Underwater color is not set in the water poly data!" - PRINTF(VT_COL(YELLOW, BLACK) "\n水ポリゴンデータに水中カラーが設定されておりません!" VT_RST); + PRINTF(VT_COL(YELLOW, BLACK) T("\n水ポリゴンデータに水中カラーが設定されておりません!", + "\nUnderwater color is not set in the water poly data!") VT_RST); } if (play->envCtx.lightMode == LIGHT_MODE_TIME) { @@ -1140,11 +1140,11 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex #if OOT_DEBUG if (sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].nextLightSetting >= envCtx->numLightSettings) { - // "The color palette setting seems to be wrong!" - PRINTF(VT_COL(RED, WHITE) "\nカラーパレットの設定がおかしいようです!" VT_RST); + PRINTF(VT_COL(RED, WHITE) T("\nカラーパレットの設定がおかしいようです!", + "\nThe color palette setting seems to be wrong!") VT_RST); - // "Palette setting = [] Last palette number = []" - PRINTF(VT_COL(RED, WHITE) "\n設定パレット=[%d] 最後パレット番号=[%d]\n" VT_RST, + PRINTF(VT_COL(RED, WHITE) T("\n設定パレット=[%d] 最後パレット番号=[%d]\n", + "\nPalette setting = [%d] Last palette number = [%d]\n") VT_RST, sTimeBasedLightConfigs[envCtx->changeLightNextConfig][i].nextLightSetting, envCtx->numLightSettings - 1); } @@ -1219,12 +1219,12 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex #if OOT_DEBUG if (envCtx->lightSetting >= envCtx->numLightSettings) { - // "The color palette seems to be wrong!" - PRINTF("\n" VT_FGCOL(RED) "カラーパレットがおかしいようです!"); + PRINTF("\n" VT_FGCOL(RED) + T("カラーパレットがおかしいようです!", "The color palette seems to be wrong!")); - // "Palette setting = [] Last palette number = []" - PRINTF("\n" VT_FGCOL(YELLOW) "設定パレット=[%d] パレット数=[%d]\n" VT_RST, envCtx->lightSetting, - envCtx->numLightSettings); + PRINTF("\n" VT_FGCOL(YELLOW) T("設定パレット=[%d] パレット数=[%d]\n", + "Palette setting = [%d] Last palette number = [%d]\n") VT_RST, + envCtx->lightSetting, envCtx->numLightSettings); } #endif } @@ -2073,9 +2073,9 @@ void Environment_PlaySceneSequence(PlayState* play) { Audio_PlayNatureAmbienceSequence(play->sceneSequences.natureAmbienceId); } } else if (play->sceneSequences.natureAmbienceId == NATURE_ID_NONE) { - // "BGM Configuration" - PRINTF("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", play->sceneSequences.seqId, - ((void)0, gSaveContext.seqId)); + PRINTF(T("\n\n\nBGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n", + "\n\n\nBGM Configuration game_play->sound_info.BGM=[%d] old_bgm=[%d]\n\n"), + play->sceneSequences.seqId, ((void)0, gSaveContext.seqId)); if (((void)0, gSaveContext.seqId) != play->sceneSequences.seqId) { Audio_PlaySceneSequence(play->sceneSequences.seqId); } @@ -2103,9 +2103,9 @@ void Environment_PlaySceneSequence(PlayState* play) { } PRINTF("\n-----------------\n", ((void)0, gSaveContext.forcedSeqId)); - PRINTF("\n 強制BGM=[%d]", ((void)0, gSaveContext.forcedSeqId)); // "Forced BGM" + PRINTF(T("\n 強制BGM=[%d]", "\n Forced BGM=[%d]"), ((void)0, gSaveContext.forcedSeqId)); PRINTF("\n BGM=[%d]", play->sceneSequences.seqId); - PRINTF("\n エンブ=[%d]", play->sceneSequences.natureAmbienceId); + PRINTF(T("\n エンブ=[%d]", "\n Embed=[%d]"), play->sceneSequences.natureAmbienceId); PRINTF("\n status=[%d]", play->envCtx.timeSeqState); Audio_SetEnvReverb(play->roomCtx.curRoom.echo); diff --git a/src/code/z_sram.c b/src/code/z_sram.c index fc3538a66..ffcd516d4 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -593,7 +593,8 @@ void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCt for (slotNum = 0; slotNum < 3; slotNum++) { offset = gSramSlotOffsets[slotNum]; - PRINTF("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save)); + PRINTF(T("ぽいんと=%x(%d) SAVE_MAX=%d\n", "Point=%x(%d) SAVE_MAX=%d\n"), offset, gSaveContext.fileNum, + sizeof(Save)); MemCpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save)); oldChecksum = gSaveContext.save.info.checksum; @@ -782,7 +783,7 @@ void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx) { gSaveContext.save.info.playerData.newf[5] = 'Z'; gSaveContext.save.info.playerData.n64ddFlag = fileSelect->n64ddFlag; - PRINTF("64DDフラグ=%d\n", fileSelect->n64ddFlag); + PRINTF(T("64DDフラグ=%d\n", "64DD flags=%d\n"), fileSelect->n64ddFlag); PRINTF("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.save.info.playerData.newf[0], gSaveContext.save.info.playerData.newf[1], gSaveContext.save.info.playerData.newf[2], gSaveContext.save.info.playerData.newf[3], gSaveContext.save.info.playerData.newf[4], @@ -856,7 +857,7 @@ void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx) { MemCpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save)); SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE); - PRINTF("CLEAR終了\n"); + PRINTF(T("CLEAR終了\n", "CLEAR END\n")); } void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx) { |
