diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2021-04-03 22:58:33 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-03 16:58:33 -0400 |
| commit | 288320317cb59508bc399fa7c592387c0b4cc982 (patch) | |
| tree | 1b393fc96a91f971758c0e216256892a8f09109d /src/code | |
| parent | 9834f5517e5a3c4e560c20f35eb078ba1895e773 (diff) | |
Gohma (ovl_Boss_Goma) (#397)
* ovl_Boss_Goma OK, except func_80917D98
* ovl_Boss_Goma OK and documented
* Minor cleanup: shorten enums, use named constants...
* Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup...
* More documentation, hopefully less weird about documenting setups and actions
* fix fhg_fire
* remove warnings
* formatting things
* newlines
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index f1d5a9530..659ca6585 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -738,7 +738,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_C); - gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0, + gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -748,8 +748,8 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) { spC8 = titleCtx->unk_9 - spC8; if (spC8 > 0) { - gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, - 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, + gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, + spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1, |
