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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-04-03 22:58:33 +0200
committerGitHub <noreply@github.com>2021-04-03 16:58:33 -0400
commit288320317cb59508bc399fa7c592387c0b4cc982 (patch)
tree1b393fc96a91f971758c0e216256892a8f09109d /src/code
parent9834f5517e5a3c4e560c20f35eb078ba1895e773 (diff)
Gohma (ovl_Boss_Goma) (#397)
* ovl_Boss_Goma OK, except func_80917D98 * ovl_Boss_Goma OK and documented * Minor cleanup: shorten enums, use named constants... * Floats with .0f, less useless static usage, details on oversight about spawning child gohmas, cleanup... * More documentation, hopefully less weird about documenting setups and actions * fix fhg_fire * remove warnings * formatting things * newlines * review Co-authored-by: Fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index f1d5a9530..659ca6585 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -738,7 +738,7 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E, (u8)titleCtx->unk_E,
(u8)titleCtx->unk_C);
- gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0,
+ gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + spB0, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@@ -748,8 +748,8 @@ void TitleCard_Draw(GlobalContext* globalCtx, TitleCardContext* titleCtx) {
spC8 = titleCtx->unk_9 - spC8;
if (spC8 > 0) {
- gDPLoadTextureBlock(OVERLAY_DISP++, titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC, spC8,
- 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + spB0 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, spCC,
+ spC8, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, spC0, spB4, ((sp38 * 2) + spC0) - 4, spB4 + (spC8 * 4) - 1,