diff options
| author | fig02 <fig02srl@gmail.com> | 2025-06-04 14:38:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-04 14:38:33 -0400 |
| commit | 28cc9d68cfe4a037eb232d5465b84a943539bca3 (patch) | |
| tree | 4001d36dccb035576f3cbf17cf9a548cdc9c5b3f /src/code | |
| parent | e8b708a4480e568f409c8e53986c2e96595b9405 (diff) | |
Remove "z64" prefix from all headers (#2518)
* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code')
97 files changed, 281 insertions, 281 deletions
diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c index 57f530a4b..01b0072d9 100644 --- a/src/code/audio_thread_manager.c +++ b/src/code/audio_thread_manager.c @@ -11,7 +11,7 @@ #include "regs.h" #include "speed_meter.h" #include "translation.h" -#include "z64dma.h" +#include "dma.h" void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) { AudioTask* task = audioMgr->rspTask; diff --git a/src/code/code_n64dd_800AD410.c b/src/code/code_n64dd_800AD410.c index 979a95afb..1509b7223 100644 --- a/src/code/code_n64dd_800AD410.c +++ b/src/code/code_n64dd_800AD410.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64dma.h" +#include "dma.h" #include "segment_symbols.h" #include "n64dd.h" diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c index 4c4e0db0e..4b2d17e72 100644 --- a/src/code/code_n64dd_800AD4C0.c +++ b/src/code/code_n64dd_800AD4C0.c @@ -2,9 +2,9 @@ #include "n64dd.h" #include "regs.h" #include "segmented_address.h" -#include "z64actor.h" -#include "z64cutscene.h" -#include "z64save.h" +#include "actor.h" +#include "cutscene.h" +#include "save.h" n64ddStruct_800FEE70_pointers D_800FEE70 = { func_801C7C1C, diff --git a/src/code/db_camera.c b/src/code/db_camera.c index a275cae52..34599c9a1 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -10,14 +10,14 @@ #include "regs.h" #include "sfx.h" #include "z_lib.h" -#include "z64camera.h" -#include "z64cutscene.h" -#include "z64cutscene_spline.h" -#include "z64debug.h" -#include "z64debug_display.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64save.h" +#include "camera.h" +#include "cutscene.h" +#include "cutscene_spline.h" +#include "debug.h" +#include "debug_display.h" +#include "olib.h" +#include "play_state.h" +#include "save.h" #define DEBUG_CAM_CONTROLLER_PORT 2 diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index b2bb9d13d..e7afa4ec8 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -56,7 +56,7 @@ #include "stackcheck.h" #include "terminal.h" #include "translation.h" -#include "z64thread.h" +#include "thread.h" void Fault_Init(void); void Fault_SetOsSyncPrintfEnabled(u32 enabled); diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c index 75fc704b9..2d31b0f32 100644 --- a/src/code/fault_n64.c +++ b/src/code/fault_n64.c @@ -10,7 +10,7 @@ #include "stack.h" #include "stackcheck.h" #include "terminal.h" -#include "z64thread.h" +#include "thread.h" #include "translation.h" #pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" diff --git a/src/code/flg_set.c b/src/code/flg_set.c index efc044074..f102d702c 100644 --- a/src/code/flg_set.c +++ b/src/code/flg_set.c @@ -5,8 +5,8 @@ #include "gfx.h" #include "gfxalloc.h" #include "controller.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" typedef struct FlagSetEntry { /* 0x00 */ u16* value; diff --git a/src/code/game.c b/src/code/game.c index 5b80355cb..1f4ff8cdb 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -26,11 +26,11 @@ #include "versions.h" #include "vi_mode.h" #include "zelda_arena.h" -#include "z64debug.h" -#include "z64dma.h" -#include "z64game.h" -#include "z64play.h" -#include "z64vis.h" +#include "debug.h" +#include "dma.h" +#include "game.h" +#include "play_state.h" +#include "vis.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" diff --git a/src/code/graph.c b/src/code/graph.c index 8a4646808..56fc7af60 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -26,9 +26,9 @@ #include "versions.h" #include "vi_mode.h" #include "z_game_dlftbls.h" -#include "z64audio.h" -#include "z64save.h" -#include "z64play.h" +#include "audio.h" +#include "save.h" +#include "play_state.h" #define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_TAIL_MAGIC 0x5678 diff --git a/src/code/irqmgr.c b/src/code/irqmgr.c index ced883f7a..bb9fc7841 100644 --- a/src/code/irqmgr.c +++ b/src/code/irqmgr.c @@ -40,7 +40,7 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64thread.h" +#include "thread.h" vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE; volatile OSTime sIrqMgrResetTime = 0; diff --git a/src/code/main.c b/src/code/main.c index 902e624aa..e137cff75 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -40,8 +40,8 @@ extern struct IrqMgr gIrqMgr; #include "cic6105.h" #include "n64dd.h" #endif -#include "z64debug.h" -#include "z64thread.h" +#include "debug.h" +#include "thread.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49" diff --git a/src/code/object_table.c b/src/code/object_table.c index 9ed6a1f44..3bb45a007 100644 --- a/src/code/object_table.c +++ b/src/code/object_table.c @@ -2,7 +2,7 @@ #include "segment_symbols.h" #include "romfile.h" #include "ultra64.h" -#include "z64object.h" +#include "object.h" s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD }; diff --git a/src/code/sched.c b/src/code/sched.c index c573bf97f..fe1d14a0c 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -52,7 +52,7 @@ #include "translation.h" #include "versions.h" #include "vi_mode.h" -#include "z64thread.h" +#include "thread.h" #define RSP_DONE_MSG 667 #define RDP_DONE_MSG 668 diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index bb3624fa8..0216275f1 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -9,8 +9,8 @@ #include "speed_meter.h" #include "terminal.h" #include "zelda_arena.h" -#include "z64game.h" -#include "z64view.h" +#include "game.h" +#include "view.h" /** * How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index f27ee6a34..5f41973ff 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -5,7 +5,7 @@ #include "translation.h" #include "ultra64.h" #include "z_lib.h" -#include "z64math.h" +#include "z_math.h" #pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \ "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" diff --git a/src/code/sys_math3d_draw.c b/src/code/sys_math3d_draw.c index 7781a79e2..2b8776ec6 100644 --- a/src/code/sys_math3d_draw.c +++ b/src/code/sys_math3d_draw.c @@ -1,5 +1,5 @@ #include "sys_math3d.h" -#include "z64play.h" +#include "play_state.h" void Math3D_DrawSphere(PlayState* play, Sphere16* sph) { } diff --git a/src/code/sys_math_atan.c b/src/code/sys_math_atan.c index 0c99eaced..2e344d391 100644 --- a/src/code/sys_math_atan.c +++ b/src/code/sys_math_atan.c @@ -1,6 +1,6 @@ #include "array_count.h" #include "sys_math.h" -#include "z64math.h" +#include "z_math.h" static u16 sAtan2Tbl[] = { 0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084, diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 2ca488260..b773d20e4 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -7,8 +7,8 @@ #include "sys_matrix.h" #include "ultra64.h" #include "z_lib.h" -#include "z64game.h" -#include "z64skin_matrix.h" +#include "game.h" +#include "skin_matrix.h" // clang-format off Mtx gIdentityMtx = gdSPDefMtx( diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 027202247..c4020bbd1 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -2,7 +2,7 @@ #include "setup_state.h" #include "printf.h" #include "translation.h" -#include "z64save.h" +#include "save.h" void Setup_InitImpl(SetupState* this) { PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n")); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 15138b3e5..5a0fe9b1c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -19,14 +19,14 @@ #include "z_actor_dlftbls.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "audio.h" +#include "effect.h" +#include "light.h" +#include "horse.h" +#include "play_state.h" +#include "save.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h" #include "overlays/actors/ovl_En_Part/z_en_part.h" diff --git a/src/code/z_bg_collect.c b/src/code/z_bg_collect.c index 68966b74f..01114d835 100644 --- a/src/code/z_bg_collect.c +++ b/src/code/z_bg_collect.c @@ -2,10 +2,10 @@ #include "terminal.h" #include "translation.h" #include "ultra64.h" -#include "z64actor.h" -#include "z64bgcheck.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "bgcheck.h" +#include "player.h" +#include "skin_matrix.h" /** * Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`. diff --git a/src/code/z_bg_item.c b/src/code/z_bg_item.c index 43c32eb55..33cb0fbe8 100644 --- a/src/code/z_bg_item.c +++ b/src/code/z_bg_item.c @@ -1,7 +1,7 @@ #include "z_lib.h" -#include "z64actor.h" -#include "z64bgcheck.h" -#include "z64play.h" +#include "actor.h" +#include "bgcheck.h" +#include "play_state.h" /** * @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves. diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 65ff40ee4..9e71fa628 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -9,10 +9,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64bgcheck.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "bgcheck.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144" diff --git a/src/code/z_camera.c b/src/code/z_camera.c index e23e17a04..36c3f0b15 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -17,13 +17,13 @@ #include "ultra64.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64audio.h" -#include "z64cutscene_spline.h" -#include "z64debug.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene_spline.h" +#include "debug.h" +#include "olib.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ diff --git a/src/code/z_cheap_proc.inc.c b/src/code/z_cheap_proc.inc.c index e922c0832..2daaa9760 100644 --- a/src/code/z_cheap_proc.inc.c +++ b/src/code/z_cheap_proc.inc.c @@ -1,7 +1,7 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64play.h" +#include "play_state.h" void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) { OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214); diff --git a/src/code/z_collision_btltbls.c b/src/code/z_collision_btltbls.c index 5c2a210bc..5b305764e 100644 --- a/src/code/z_collision_btltbls.c +++ b/src/code/z_collision_btltbls.c @@ -1,7 +1,7 @@ #include "array_count.h" #include "printf.h" #include "translation.h" -#include "z64collision_check.h" +#include "collision_check.h" static DamageTable sDamageTablePresets[] = { { { diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 283a9b2fb..158948a2e 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -7,11 +7,11 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64collision_check.h" -#include "z64effect.h" -#include "z64frame_advance.h" +#include "collision_check.h" +#include "effect.h" +#include "frame_advance.h" #include "zelda_arena.h" -#include "z64play.h" +#include "play_state.h" #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" #include "z_lib.h" diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 18bfafbc3..1dfd4d241 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -3,9 +3,9 @@ #include "sequence.h" #include "versions.h" #include "z_locale.h" -#include "z64environment.h" -#include "z64save.h" -#include "z64transition.h" +#include "environment.h" +#include "save.h" +#include "transition.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" diff --git a/src/code/z_construct.c b/src/code/z_construct.c index aa92850b3..fd34ce673 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -4,11 +4,11 @@ #include "segment_symbols.h" #include "translation.h" #include "versions.h" -#include "z64lifemeter.h" -#include "z64interface.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64save.h" +#include "lifemeter.h" +#include "interface.h" +#include "ocarina.h" +#include "play_state.h" +#include "save.h" void Interface_Destroy(PlayState* play) { Map_Destroy(play); diff --git a/src/code/z_cutscene_spline.c b/src/code/z_cutscene_spline.c index 137f9f544..6ff03fdf9 100644 --- a/src/code/z_cutscene_spline.c +++ b/src/code/z_cutscene_spline.c @@ -1,7 +1,7 @@ #include "ultra64.h" -#include "z64math.h" -#include "z64camera.h" -#include "z64cutscene_spline.h" +#include "z_math.h" +#include "camera.h" +#include "cutscene_spline.h" // The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement diff --git a/src/code/z_debug.c b/src/code/z_debug.c index d5804cd7e..6de85056c 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -9,7 +9,7 @@ #include "regs.h" #include "rumble.h" #include "ultra64.h" -#include "z64debug.h" +#include "debug.h" typedef struct DebugCamTextBufferEntry { /* 0x0 */ u8 x; diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index 9d15663a6..1481e22fe 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,8 +1,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64debug_display.h" +#include "play_state.h" +#include "debug_display.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_demo.c b/src/code/z_demo.c index ee6f23203..5adc6ca48 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -21,14 +21,14 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64camera.h" -#include "z64cutscene.h" -#include "z64cutscene_flags.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "camera.h" +#include "cutscene.h" +#include "cutscene_flags.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/indoors/tokinoma/tokinoma_scene.h" diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 4cb14f017..f2c600f6a 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -1,8 +1,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64draw.h" -#include "z64play.h" +#include "draw.h" +#include "play_state.h" #include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_jewel/object_gi_jewel.h" diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index 6e2023b67..a5df80322 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -6,8 +6,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 865bd8ec9..051731fd8 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -5,10 +5,10 @@ #include "printf.h" #include "terminal.h" #include "translation.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 57ce3d9ba..ae6a84c47 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -5,9 +5,9 @@ #include "printf.h" #include "sys_matrix.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_ss_dead.c b/src/code/z_eff_ss_dead.c index c75273872..b29cb0a32 100644 --- a/src/code/z_eff_ss_dead.c +++ b/src/code/z_eff_ss_dead.c @@ -1,6 +1,6 @@ #include "gfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; diff --git a/src/code/z_effect.c b/src/code/z_effect.c index c0a39cc4b..a725cd317 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -1,9 +1,9 @@ #include "gfx.h" #include "printf.h" #include "translation.h" -#include "z64effect.h" -#include "z64frame_advance.h" -#include "z64play.h" +#include "effect.h" +#include "frame_advance.h" +#include "play_state.h" EffectContext sEffectContext; diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 061b6d70d..363367a85 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -5,9 +5,9 @@ #include "terminal.h" #include "translation.h" #include "zelda_arena.h" -#include "z64frame_advance.h" -#include "z64effect.h" -#include "z64play.h" +#include "frame_advance.h" +#include "effect.h" +#include "play_state.h" EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c index 7c9e228f6..7a5f7e4e4 100644 --- a/src/code/z_effect_soft_sprite_dlftbls.c +++ b/src/code/z_effect_soft_sprite_dlftbls.c @@ -1,5 +1,5 @@ #include "segment_symbols.h" -#include "z64effect.h" +#include "effect.h" // Linker symbol declarations (used in the table below) #define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 1654ab3d0..fea010214 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -7,10 +7,10 @@ #include "segmented_address.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" #include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index c06248f26..9eef37ef6 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -1,10 +1,10 @@ #include "rand.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64quest_hint.h" -#include "z64quest_hint_commands.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "quest_hint.h" +#include "quest_hint_commands.h" +#include "save.h" QuestHintCmd sChildSariaQuestHints[] = { QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3), diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 9b2bf7c0b..12d31b4f0 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -4,7 +4,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h" diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index f0c627b25..43668baeb 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -12,12 +12,12 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "draw.h" +#include "effect.h" +#include "item.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_env_flags.c b/src/code/z_env_flags.c index 164ff1dde..858061d4f 100644 --- a/src/code/z_env_flags.c +++ b/src/code/z_env_flags.c @@ -1,7 +1,7 @@ #include "array_count.h" #include "ultra64.h" -#include "z64cutscene_flags.h" -#include "z64play.h" +#include "cutscene_flags.h" +#include "play_state.h" void CutsceneFlags_UnsetAll(PlayState* play) { u8 i; diff --git a/src/code/z_face_reaction.c b/src/code/z_face_reaction.c index ea6313a76..470c454b7 100644 --- a/src/code/z_face_reaction.c +++ b/src/code/z_face_reaction.c @@ -1,6 +1,6 @@ #include "ultra64.h" -#include "z64face_reaction.h" -#include "z64player.h" +#include "face_reaction.h" +#include "player.h" u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = { // MASK_REACTION_SET_CARPENTER_BOSS diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c index 2621f1c12..b37c4aeb3 100644 --- a/src/code/z_fbdemo.c +++ b/src/code/z_fbdemo.c @@ -16,8 +16,8 @@ #include "libu64/debug.h" #include "gfx.h" #include "printf.h" -#include "z64math.h" -#include "z64transition_instances.h" +#include "z_math.h" +#include "transition_instances.h" // color framebuffer extern u16 D_0F000000[]; diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index d8aa81df0..0a7dabdd6 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -3,7 +3,7 @@ #include "color.h" #include "gfx.h" #include "sfx.h" -#include "z64transition.h" +#include "transition.h" typedef enum TransitionCircleDirection { /* 0 */ TRANS_CIRCLE_DIR_IN, diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c index 1be97d5f5..4798a225a 100644 --- a/src/code/z_fbdemo_fade.c +++ b/src/code/z_fbdemo_fade.c @@ -6,8 +6,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64save.h" -#include "z64transition_instances.h" +#include "save.h" +#include "transition_instances.h" typedef enum TransitionFadeDirection { /* 0 */ TRANS_FADE_DIR_IN, diff --git a/src/code/z_fbdemo_triforce.c b/src/code/z_fbdemo_triforce.c index 6624a4373..b1a5b2e67 100644 --- a/src/code/z_fbdemo_triforce.c +++ b/src/code/z_fbdemo_triforce.c @@ -1,8 +1,8 @@ #include "transition_triforce.h" #include "printf.h" -#include "z64math.h" -#include "z64transition_instances.h" +#include "z_math.h" +#include "transition_instances.h" #include "assets/code/fbdemo_triforce/code.c" diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c index 25b45e7e2..6a5dd62e5 100644 --- a/src/code/z_fbdemo_wipe1.c +++ b/src/code/z_fbdemo_wipe1.c @@ -1,8 +1,8 @@ #include "transition_wipe.h" #include "gfx.h" -#include "z64save.h" -#include "z64transition_instances.h" +#include "save.h" +#include "transition_instances.h" typedef enum TransitionWipeDirection { /* 0 */ TRANS_WIPE_DIR_IN, diff --git a/src/code/z_fcurve_data.c b/src/code/z_fcurve_data.c index a1950a568..774f4137f 100644 --- a/src/code/z_fcurve_data.c +++ b/src/code/z_fcurve_data.c @@ -2,7 +2,7 @@ * File: z_fcurve_data.c * Description: Interpolation functions for use with Curve SkelAnime */ -#include "z64curve.h" +#include "curve.h" #define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline #define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index e5d1f1fbb..da1325ee1 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -32,9 +32,9 @@ #include "sys_matrix.h" #include "translation.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64curve.h" -#include "z64play.h" +#include "actor.h" +#include "curve.h" +#include "play_state.h" void SkelCurve_Clear(SkelCurve* skelCurve) { skelCurve->limbCount = 0; diff --git a/src/code/z_frame_advance.c b/src/code/z_frame_advance.c index 6ca410a75..05d839539 100644 --- a/src/code/z_frame_advance.c +++ b/src/code/z_frame_advance.c @@ -1,4 +1,4 @@ -#include "z64frame_advance.h" +#include "frame_advance.h" #include "stdbool.h" diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 57efe90df..84fca6ba6 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -5,7 +5,7 @@ #include "setup_state.h" #include "title_setup_state.h" #include "z_game_dlftbls.h" -#include "z64play.h" +#include "play_state.h" // Linker symbol declarations (used in the table below) #define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index f73616116..12d94eaa3 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -4,9 +4,9 @@ #include "rumble.h" #include "sequence.h" #include "versions.h" -#include "z64game_over.h" -#include "z64play.h" -#include "z64save.h" +#include "game_over.h" +#include "play_state.h" +#include "save.h" void GameOver_Init(PlayState* play) { play->gameOverCtx.state = GAMEOVER_INACTIVE; diff --git a/src/code/z_horse.c b/src/code/z_horse.c index d61af32e7..ab556c3d1 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -4,10 +4,10 @@ #include "printf.h" #include "regs.h" #include "translation.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "horse.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" /** diff --git a/src/code/z_inventory.c b/src/code/z_inventory.c index c31d4d926..8ae2bcbf2 100644 --- a/src/code/z_inventory.c +++ b/src/code/z_inventory.c @@ -1,9 +1,9 @@ #include "ultra64.h" #include "printf.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index d9bca732e..63bc6e0fd 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -6,7 +6,7 @@ #include "segment_symbols.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #define KALEIDO_OVERLAY(name, nameString) \ { NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, } diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 1e225eb67..73d3b20db 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -8,7 +8,7 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" void (*sKaleidoScopeUpdateFunc)(PlayState* play); void (*sKaleidoScopeDrawFunc)(PlayState* play); diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 6401f3fef..b3ef53164 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -5,9 +5,9 @@ #endif #include "printf.h" #include "regs.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "save.h" /* * The following three arrays are effectively unused. diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index 89f5bbd3b..280bfa3df 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -4,9 +4,9 @@ #include "segment_symbols.h" #include "translation.h" #include "versions.h" -#include "z64dma.h" -#include "z64font.h" -#include "z64message.h" +#include "dma.h" +#include "font.h" +#include "message.h" /** * Loads a texture from kanji for the requested `character` into the character texture buffer diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 41c7bf75d..bdb35093b 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -24,13 +24,13 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64cutscene.h" -#include "z64frame_advance.h" -#include "z64environment.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene.h" +#include "frame_advance.h" +#include "environment.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index cab9737ff..8ebefa7e6 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -3,10 +3,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64lifemeter.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "lifemeter.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_lights.c b/src/code/z_lights.c index d0b003f77..4059faaca 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -3,8 +3,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64light.h" -#include "z64play.h" +#include "light.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c index 502eb43c3..f2c204c07 100644 --- a/src/code/z_map_data.c +++ b/src/code/z_map_data.c @@ -1,5 +1,5 @@ #include "map.h" -#include "z64save.h" +#include "save.h" static s16 sFloorTexIndexOffset[10][8] = { { 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index e46c70bd1..ba6cb77f0 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -12,10 +12,10 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64map_mark.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "map_mark.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 402d942d6..5abc554de 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -10,9 +10,9 @@ #include "segment_symbols.h" #include "terminal.h" #include "translation.h" -#include "z64map_mark.h" -#include "z64play.h" -#include "z64save.h" +#include "map_mark.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_message.c b/src/code/z_message.c index 1d6fee156..1fc06d740 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -18,11 +18,11 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_olib.c b/src/code/z_olib.c index 66c767f68..1ee420025 100644 --- a/src/code/z_olib.c +++ b/src/code/z_olib.c @@ -1,6 +1,6 @@ -#include "z64math.h" +#include "z_math.h" #include "libc64/math64.h" -#include "z64olib.h" +#include "olib.h" #include "z_lib.h" /** diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c index 94c3bc9e1..12dc2d256 100644 --- a/src/code/z_onepointdemo.c +++ b/src/code/z_onepointdemo.c @@ -9,10 +9,10 @@ #include "terminal.h" #include "versions.h" #include "z_lib.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "olib.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Sw/z_en_sw.h" static s16 sDisableAttention = false; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 6ae3959c8..7c9780288 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -17,13 +17,13 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64lifemeter.h" -#include "z64horse.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "lifemeter.h" +#include "horse.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/do_action_static/do_action_static.h" diff --git a/src/code/z_path.c b/src/code/z_path.c index 29b51a8f1..f025f0449 100644 --- a/src/code/z_path.c +++ b/src/code/z_path.c @@ -1,9 +1,9 @@ #include "ultra64.h" #include "libc64/math64.h" #include "segmented_address.h" -#include "z64actor.h" -#include "z64path.h" -#include "z64play.h" +#include "actor.h" +#include "path.h" +#include "play_state.h" Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) { Path* path; diff --git a/src/code/z_play.c b/src/code/z_play.c index 87d344b13..590680da2 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -36,16 +36,16 @@ #include "versions.h" #include "z_actor_dlftbls.h" #include "zelda_arena.h" -#include "z64audio.h" -#include "z64cutscene_flags.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64frame_advance.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64vis.h" +#include "audio.h" +#include "cutscene_flags.h" +#include "debug_display.h" +#include "effect.h" +#include "frame_advance.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "vis.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \ "ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240" diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index eb52aff79..5838188ab 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -1,8 +1,8 @@ #include "kaleido_manager.h" -#include "z64actor.h" -#include "z64actor_profile.h" -#include "z64play.h" -#include "z64player.h" +#include "actor.h" +#include "actor_profile.h" +#include "play_state.h" +#include "player.h" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 3ce2143c5..7358db96d 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -6,12 +6,12 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "draw.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_boy/object_link_boy.h" diff --git a/src/code/z_quake.c b/src/code/z_quake.c index d3ba17810..18ebfbcc3 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -4,8 +4,8 @@ #include "quake.h" #include "terminal.h" #include "z_lib.h" -#include "z64olib.h" -#include "z64play.h" +#include "olib.h" +#include "play_state.h" typedef struct QuakeRequest { /* 0x00 */ s16 index; diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 6228b51cf..135ffa887 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -5,7 +5,7 @@ #include "letterbox.h" #include "main.h" #include "regs.h" -#include "z64play.h" +#include "play_state.h" Gfx sSetupDL[SETUPDL_MAX][6] = { { diff --git a/src/code/z_room.c b/src/code/z_room.c index 7bc9e4801..5549922b6 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -19,12 +19,12 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64room.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "room.h" +#include "save.h" +#include "skin_matrix.h" Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f }; diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c index fc811cfcc..fcc39adee 100644 --- a/src/code/z_rumble.c +++ b/src/code/z_rumble.c @@ -13,7 +13,7 @@ */ #include "rumble.h" #include "padmgr.h" -#include "z64math.h" +#include "z_math.h" static s32 sUnused[4]; RumbleMgr sRumbleMgr; diff --git a/src/code/z_sample.c b/src/code/z_sample.c index 63e0836bb..dc7c4836b 100644 --- a/src/code/z_sample.c +++ b/src/code/z_sample.c @@ -4,8 +4,8 @@ #include "regs.h" #include "sample_state.h" #include "segment_symbols.h" -#include "z64dma.h" -#include "z64play.h" +#include "dma.h" +#include "play_state.h" void Sample_HandleStateChange(SampleState* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { diff --git a/src/code/z_scene.c b/src/code/z_scene.c index feef5ffc6..65503d0cc 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -11,10 +11,10 @@ #include "versions.h" #include "z_actor_dlftbls.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64scene.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "scene.h" SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX]; RomFile sNaviQuestHintFiles[]; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 5e096a262..97741c50b 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -11,10 +11,10 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "frame_advance.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" #include "assets/scenes/indoors/souko/souko_scene.h" diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c index 785afcde3..2aaadeb36 100644 --- a/src/code/z_sfx_source.c +++ b/src/code/z_sfx_source.c @@ -1,9 +1,9 @@ -#include "z64sfx_source.h" +#include "sfx_source.h" #include "array_count.h" #include "sfx.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "skin_matrix.h" void SfxSource_InitAll(PlayState* play) { SfxSource* sources = &play->sfxSources[0]; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 4e4fd97e9..10e0df1a4 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -10,9 +10,9 @@ #include "translation.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64animation.h" -#include "z64animation_legacy.h" -#include "z64play.h" +#include "animation.h" +#include "animation_legacy.h" +#include "play_state.h" #define ANIM_INTERP 1 diff --git a/src/code/z_skin.c b/src/code/z_skin.c index 7861acb89..e5ddf71f4 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -1,10 +1,10 @@ #include "gfx.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64math.h" -#include "z64play.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "z_math.h" +#include "play_state.h" +#include "skin.h" +#include "skin_matrix.h" MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c index 196ce9aae..c6ddc1a79 100644 --- a/src/code/z_skin_awb.c +++ b/src/code/z_skin_awb.c @@ -1,10 +1,10 @@ #include "array_count.h" #include "segmented_address.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64play.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "play_state.h" +#include "skin.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_En_fHG/z_en_fhg.h" diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 36d7a0279..1dbb9a26b 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -1,4 +1,4 @@ -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "gfx.h" #include "printf.h" diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 2eef6db03..17bfb5baa 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -1,4 +1,4 @@ -#include "z64sram.h" +#include "sram.h" #include "array_count.h" #include "file_select_state.h" @@ -8,14 +8,14 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64game.h" -#include "z64interface.h" -#include "z64message.h" -#include "z64ocarina.h" -#include "z64save.h" -#include "z64scene.h" -#include "z64ss_sram.h" +#include "audio.h" +#include "game.h" +#include "interface.h" +#include "message.h" +#include "ocarina.h" +#include "save.h" +#include "scene.h" +#include "ss_sram.h" #define SLOT_SIZE (sizeof(SaveContext) + 0x28) #define CHECKSUM_SIZE (sizeof(Save) / 2) diff --git a/src/code/z_ss_sram.c b/src/code/z_ss_sram.c index 94e97639a..de13b321d 100644 --- a/src/code/z_ss_sram.c +++ b/src/code/z_ss_sram.c @@ -1,6 +1,6 @@ #include "ultra64.h" #include "printf.h" -#include "z64ss_sram.h" +#include "ss_sram.h" typedef struct SsSramContext { /* 0x00 */ OSPiHandle piHandle; diff --git a/src/code/z_view.c b/src/code/z_view.c index 6fe82aaeb..4c37194cf 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -1,4 +1,4 @@ -#include "z64view.h" +#include "view.h" #include "libc64/malloc.h" #include "libu64/debug.h" diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c index 51fc6f8e5..1616b661c 100644 --- a/src/code/z_viscvg.c +++ b/src/code/z_viscvg.c @@ -21,7 +21,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" /** * Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color. diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c index 517f2ada6..632d00a6e 100644 --- a/src/code/z_vismono.c +++ b/src/code/z_vismono.c @@ -13,7 +13,7 @@ #include "attributes.h" #include "gfx.h" #include "gfxalloc.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the color frame buffer (CFB) is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c index 431d7f6d9..aa7228974 100644 --- a/src/code/z_viszbuf.c +++ b/src/code/z_viszbuf.c @@ -33,7 +33,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the z-buffer is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM. diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index 2fa2122ac..3387db500 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -1,14 +1,14 @@ -#include "z64skybox.h" +#include "skybox.h" #include "array_count.h" #include "printf.h" #include "segment_symbols.h" #include "terminal.h" #include "ultra64.h" -#include "z64environment.h" -#include "z64game.h" -#include "z64play.h" -#include "z64save.h" +#include "environment.h" +#include "game.h" +#include "play_state.h" +#include "save.h" typedef struct SkyboxFaceParams { /* 0x000 */ s32 xStart; diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c index aa7fa1dae..46c38291f 100644 --- a/src/code/z_vr_box_draw.c +++ b/src/code/z_vr_box_draw.c @@ -1,7 +1,7 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64skybox.h" +#include "skybox.h" Mtx* sSkyboxDrawMatrix; |
