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authorcadmic <cadmic24@gmail.com>2024-09-23 17:13:09 -0700
committerGitHub <noreply@github.com>2024-09-23 20:13:09 -0400
commit52a1c2f9694a45f42397121ab52d62662b82a045 (patch)
tree2d5fbc072ab55ee32e45f6b252a4faba6bd51110 /src/code
parent56981d5297dcb37c892a1e433684944381062995 (diff)
[PAL N64] Miscellaneous changes (#2211)
* [PAL N64] Miscellaneous changes * Reword comment Co-authored-by: fig02 <fig02srl@gmail.com> * glitch -> Glitch --------- Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_play.c4
-rw-r--r--src/code/z_scene.c23
2 files changed, 19 insertions, 8 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 99bb02468..dc61dd25f 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -176,8 +176,10 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) {
break;
default:
-#if PLATFORM_N64
+#if OOT_VERSION < PAL_1_1
HUNGUP_AND_CRASH("../z_play.c", 2269);
+#elif OOT_VERSION < GC_JP
+ HUNGUP_AND_CRASH("../z_play.c", 2272);
#elif OOT_VERSION < GC_EU_MQ_DBG
HUNGUP_AND_CRASH("../z_play.c", 2287);
#elif OOT_VERSION < GC_JP_CE
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index f72c06cad..44ad2f9bb 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -45,6 +45,15 @@ s32 Object_SpawnPersistent(ObjectContext* objectCtx, s16 objectId) {
return objectCtx->numEntries - 1;
}
+// PAL N64 versions reduce the size of object space by 4 KiB in order to give some space back to
+// the Zelda arena, which can help prevent an issue where actors fail to spawn in specific areas
+// (sometimes referred to as the "Hyrule Field Glitch" although it can happen in more places than Hyrule Field).
+#if !OOT_PAL_N64
+#define OBJECT_SPACE_ADJUSTMENT 0
+#else
+#define OBJECT_SPACE_ADJUSTMENT (4 * 1024)
+#endif
+
void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
PlayState* play2 = play;
s32 pad;
@@ -52,21 +61,21 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
s32 i;
if (play2->sceneId == SCENE_HYRULE_FIELD) {
- spaceSize = 1000 * 1024;
+ spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_GANON_BOSS) {
if (gSaveContext.sceneLayer != 4) {
- spaceSize = 1150 * 1024;
+ spaceSize = 1150 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else {
- spaceSize = 1000 * 1024;
+ spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
}
} else if (play2->sceneId == SCENE_SPIRIT_TEMPLE_BOSS) {
- spaceSize = 1050 * 1024;
+ spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_CHAMBER_OF_THE_SAGES) {
- spaceSize = 1050 * 1024;
+ spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else if (play2->sceneId == SCENE_GANONDORF_BOSS) {
- spaceSize = 1050 * 1024;
+ spaceSize = 1050 * 1024 - OBJECT_SPACE_ADJUSTMENT;
} else {
- spaceSize = 1000 * 1024;
+ spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
}
objectCtx->numEntries = objectCtx->numPersistentEntries = 0;