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authorfig02 <fig02srl@gmail.com>2024-10-10 22:04:30 -0400
committerGitHub <noreply@github.com>2024-10-10 22:04:30 -0400
commit53c57599a4b2116a2900465f2567b2da21147c3e (patch)
tree0c4105cccf9e49b58179271007cace8096e4b157 /src/code
parentfdf502dcdd55657a63d641a7a52628542eed277f (diff)
Name talking action related things (#2260)
* name talking related things * Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem * splitting action stuff to new PR * format
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index cbe84c927..49ee50fbe 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -389,7 +389,7 @@ void Attention_Draw(Attention* attention, PlayState* play) {
Attention_SetReticlePos(attention, attention->curReticle, projectedPos.x, projectedPos.y, projectedPos.z);
- if (!(player->stateFlags1 & PLAYER_STATE1_6) || (actor != player->focusActor)) {
+ if (!(player->stateFlags1 & PLAYER_STATE1_TALKING) || (actor != player->focusActor)) {
OVERLAY_DISP = Gfx_SetupDL(OVERLAY_DISP, SETUPDL_57);
for (i = 0, curReticle = attention->curReticle; i < numReticles;
@@ -2308,29 +2308,29 @@ void Actor_InitContext(PlayState* play, ActorContext* actorCtx, ActorEntry* play
u32 sCategoryFreezeMasks[ACTORCAT_MAX] = {
// ACTORCAT_SWITCH
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_BG
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_PLAYER
0,
// ACTORCAT_EXPLOSIVE
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
// ACTORCAT_NPC
PLAYER_STATE1_DEAD,
// ACTORCAT_ENEMY
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
// ACTORCAT_PROP
PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
// ACTORCAT_ITEMACTION
0,
// ACTORCAT_MISC
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_28 | PLAYER_STATE1_29,
// ACTORCAT_BOSS
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_10 | PLAYER_STATE1_28,
// ACTORCAT_DOOR
0,
// ACTORCAT_CHEST
- PLAYER_STATE1_6 | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
+ PLAYER_STATE1_TALKING | PLAYER_STATE1_DEAD | PLAYER_STATE1_28,
};
void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
@@ -2381,7 +2381,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
requiredActorFlag = ACTOR_FLAG_25;
}
- if ((player->stateFlags1 & PLAYER_STATE1_6) && ((player->actor.textId & 0xFF00) != 0x600)) {
+ if ((player->stateFlags1 & PLAYER_STATE1_TALKING) && ((player->actor.textId & 0xFF00) != 0x600)) {
sp74 = player->talkActor;
}