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authorAdamKiddle <54328813+AdamKiddle@users.noreply.github.com>2020-08-08 16:23:16 +0100
committerGitHub <noreply@github.com>2020-08-08 11:23:16 -0400
commit54f762b419353090d81e7d028a14947d64a311c8 (patch)
tree303da5544f131bd46c48d39f514ef5d28cbd6f6e /src/code
parent34c73dda62f973aaa940ffc7c8165cc645324c28 (diff)
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
* func_800A7BE4 and func_800A7C20 done - func_800A7BE4 copy of "Math_Vec3f_ToVec3s" in z_lib.c - func_800A7C20 copy of "Math_Vec3s_ToVec3f" in z_lib.c * done func_800A7A24 * func_800A76A4 done * func_800A6E10 done * func_800A6EF4 done * func_800A6FA0 done * func_800A72FC done * Deleted z_skin_matrix.data.s and updated spec * func_800A730C done * func_800A735C done * func_800A7E70 done, func_800A7C60 matching but I'm not happy with it (weird types in function params) * Corrections. func_800A7C60 in skin_matrix done, Matrix_MtxFToMtx in sys_matrix done. * func_800A7EC0 nonmatching * func_800A8030 nonmatching but VERY close (two registers swapped) * func_800A8030 done * updating comments * func_800A7704 done * func_800A7894 done * halfway through deciphering mips_to_c for func_800A73E0 * func_800A73E0 functional but non-matching (saved register differences and probably regalloc) * Renaming some arguments and rewriting comments * Renamed files across whole project and deleted asm nonmatchings * ran format.sh * fixed function name * fixing multiplcation order in SkinMatrix_MtxFMtxFMult * Corrections in SkinMatrix_MtxFMtxFMult * Formatting changes after review * Changes as per code review * fixing rename error * fixing rename error * rename fixes * fixing function rename error * ran ./format.sh * last couple of changes as per code review * renamed SetScaling -> SetScale * Skin_Matrix_Invert -> SkinMatrix_Invert * Renaming and fixing debug message print * Renamed argument "mf" to more specific "clear" in SkinMatrix_GetClear * renamed again to "mfp" * snake case to camel case changes
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_8006BA00.c4
-rw-r--r--src/code/sys_matrix.c100
-rw-r--r--src/code/z_actor.c5
-rw-r--r--src/code/z_eff_blure.c30
-rw-r--r--src/code/z_eff_shield_particle.c22
-rw-r--r--src/code/z_eff_spark.c10
-rw-r--r--src/code/z_player_lib.c2
-rw-r--r--src/code/z_room.c2
-rw-r--r--src/code/z_skin_matrix.c724
9 files changed, 790 insertions, 109 deletions
diff --git a/src/code/code_8006BA00.c b/src/code/code_8006BA00.c
index af2c68814..ee5677ad3 100644
--- a/src/code/code_8006BA00.c
+++ b/src/code/code_8006BA00.c
@@ -20,7 +20,7 @@ void func_8006BA30(GlobalContext* globalCtx) {
if (DECR(source->countdown) == 0) {
func_800F89E8(&source->relativePos);
} else {
- func_800A6EF4(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
+ SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
}
}
@@ -60,6 +60,6 @@ void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos, s32 duratio
source->originPos = *pos;
source->countdown = duration;
- func_800A6EF4(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
+ SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &source->originPos, &source->relativePos);
Audio_PlaySoundGeneral(sfxId, &source->relativePos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 46a2944c8..87a1708f4 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -53,7 +53,7 @@ void Matrix_Mult(MtxF* mf, u8 mode) {
MtxF* cmf = Matrix_GetCurrent();
if (mode == MTXMODE_APPLY) {
- func_800A6FA0(cmf, mf, cmf);
+ SkinMatrix_MtxFMtxFMult(cmf, mf, cmf);
} else {
Matrix_MtxFCopy(sCurrentMatrix, mf);
}
@@ -78,7 +78,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
ty = cmf->yw;
cmf->ww += tx * x + ty * y + cmf->zw * z;
} else {
- func_800A7A24(cmf, x, y, z);
+ SkinMatrix_SetTranslate(cmf, x, y, z);
}
}
@@ -99,7 +99,7 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
cmf->yw *= y;
cmf->zw *= z;
} else {
- func_800A76A4(cmf, x, y, z);
+ SkinMatrix_SetScale(cmf, x, y, z);
}
}
@@ -382,7 +382,7 @@ void Matrix_RotateRPY(s16 x, s16 y, s16 z, u8 mode) {
cmf->zw = temp2 * cos - temp1 * sin;
}
} else {
- func_800A7704(cmf, x, y, z);
+ SkinMatrix_SetRotateRPY(cmf, x, y, z);
}
}
@@ -540,82 +540,76 @@ void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec) {
#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/func_800D1694.s")
#endif
-#ifdef NON_MATCHING
-// mostly regalloc differences
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest) {
+ s32 temp;
u16* m1 = (u16*)&dest->m[0][0];
u16* m2 = (u16*)&dest->m[2][0];
- s32 temp;
- temp = src->xx * 65536.0f;
- m1[0] = (temp >> 0x10) & 0xFFFF;
- m2[0] = temp & 0xFFFF;
+ temp = src->xx * 0x10000;
+ m1[0] = (temp >> 0x10);
+ m1[16 + 0] = temp & 0xFFFF;
- temp = src->xy * 65536.0f;
- m1[1] = (temp >> 0x10) & 0xFFFF;
- m2[1] = temp & 0xFFFF;
+ temp = src->xy * 0x10000;
+ m1[1] = (temp >> 0x10);
+ m1[16 + 1] = temp & 0xFFFF;
- temp = src->xz * 65536.0f;
- m1[2] = (temp >> 0x10) & 0xFFFF;
- m2[2] = temp & 0xFFFF;
+ temp = src->xz * 0x10000;
+ m1[2] = (temp >> 0x10);
+ m1[16 + 2] = temp & 0xFFFF;
- temp = src->xw * 65536.0f;
- m1[3] = (temp >> 0x10) & 0xFFFF;
- m2[3] = temp & 0xFFFF;
+ temp = src->xw * 0x10000;
+ m1[3] = (temp >> 0x10);
+ m1[16 + 3] = temp & 0xFFFF;
- temp = src->yx * 65536.0f;
- m1[4] = (temp >> 0x10) & 0xFFFF;
- m2[4] = temp & 0xFFFF;
+ temp = src->yx * 0x10000;
+ m1[4] = (temp >> 0x10);
+ m1[16 + 4] = temp & 0xFFFF;
- temp = src->yy * 65536.0f;
- m1[5] = (temp >> 0x10) & 0xFFFF;
- m2[5] = temp & 0xFFFF;
+ temp = src->yy * 0x10000;
+ m1[5] = (temp >> 0x10);
+ m1[16 + 5] = temp & 0xFFFF;
- temp = src->yz * 65536.0f;
- m1[6] = (temp >> 0x10) & 0xFFFF;
- m2[6] = temp & 0xFFFF;
+ temp = src->yz * 0x10000;
+ m1[6] = (temp >> 0x10);
+ m1[16 + 6] = temp & 0xFFFF;
- temp = src->yw * 65536.0f;
- m1[7] = (temp >> 0x10) & 0xFFFF;
- m2[7] = temp & 0xFFFF;
+ temp = src->yw * 0x10000;
+ m1[7] = (temp >> 0x10);
+ m1[16 + 7] = temp & 0xFFFF;
- temp = src->zx * 65536.0f;
- m1[8] = (temp >> 0x10) & 0xFFFF;
- m2[8] = temp & 0xFFFF;
+ temp = src->zx * 0x10000;
+ m1[8] = (temp >> 0x10);
+ m1[16 + 8] = temp & 0xFFFF;
- temp = src->zy * 65536.0f;
- m1[9] = (temp >> 0x10) & 0xFFFF;
+ temp = src->zy * 0x10000;
+ m1[9] = (temp >> 0x10);
m2[9] = temp & 0xFFFF;
- temp = src->zz * 65536.0f;
- m1[10] = (temp >> 0x10) & 0xFFFF;
+ temp = src->zz * 0x10000;
+ m1[10] = (temp >> 0x10);
m2[10] = temp & 0xFFFF;
- temp = src->zw * 65536.0f;
- m1[11] = (temp >> 0x10) & 0xFFFF;
+ temp = src->zw * 0x10000;
+ m1[11] = (temp >> 0x10);
m2[11] = temp & 0xFFFF;
- temp = src->wx * 65536.0f;
- m1[12] = (temp >> 0x10) & 0xFFFF;
+ temp = src->wx * 0x10000;
+ m1[12] = (temp >> 0x10);
m2[12] = temp & 0xFFFF;
- temp = src->wy * 65536.0f;
- m1[13] = (temp >> 0x10) & 0xFFFF;
+ temp = src->wy * 0x10000;
+ m1[13] = (temp >> 0x10);
m2[13] = temp & 0xFFFF;
- temp = src->wz * 65536.0f;
- m1[14] = (temp >> 0x10) & 0xFFFF;
+ temp = src->wz * 0x10000;
+ m1[14] = (temp >> 0x10);
m2[14] = temp & 0xFFFF;
- temp = src->ww * 65536.0f;
- m1[15] = (temp >> 0x10) & 0xFFFF;
+ temp = src->ww * 0x10000;
+ m1[15] = (temp >> 0x10);
m2[15] = temp & 0xFFFF;
-
return dest;
}
-#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/sys_matrix/Matrix_MtxFToMtx.s")
-#endif
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line) {
return Matrix_MtxFToMtx(Matrix_CheckFloats(sCurrentMatrix, file, line), dest);
@@ -625,7 +619,7 @@ Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line) {
return Matrix_ToMtx(Graph_Alloc(gfxCtx, sizeof(Mtx)), file, line);
}
-Mtx* Matrix_MtxFToNewMtx(MtxF* src, GraphicsContext* gfxCtx) {
+Mtx* Matrix_SkinMatrix_MtxFToNewMtx(MtxF* src, GraphicsContext* gfxCtx) {
return Matrix_MtxFToMtx(src, Graph_Alloc(gfxCtx, sizeof(Mtx)));
}
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 6f4973a3d..fc9a8e362 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -228,7 +228,7 @@ void func_8002BDB0(Actor* actor, s32 arg1, s32 arg2, UNK_PTR arg3, s32 arg4, UNK
}
void func_8002BE04(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, f32* arg3) {
- func_800A6E10(&globalCtx->mf_11D60, arg1, arg2, arg3);
+ SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, arg1, arg2, arg3);
*arg3 = (*arg3 < 1.0f) ? 1.0f : (1.0f / *arg3);
}
@@ -2400,7 +2400,8 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
HREG(66) = i;
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(68) == 0)) {
- func_800A6E10(&globalCtx->mf_11D60, &actor->posRot.pos, &actor->projectedPos, &actor->projectedW);
+ SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &actor->posRot.pos, &actor->projectedPos,
+ &actor->projectedW);
}
if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(69) == 0)) {
diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c
index e6d9b5232..c5a7ead89 100644
--- a/src/code/z_eff_blure.c
+++ b/src/code/z_eff_blure.c
@@ -47,13 +47,13 @@ void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
scale = 1.0f / scale;
Math_Vec3f_Scale(&sp154, scale);
- func_800A7A24(&sp110, sp160.x, sp160.y, sp160.z);
+ SkinMatrix_SetTranslate(&sp110, sp160.x, sp160.y, sp160.z);
func_800A7EC0(&spD0, this->addAngle, sp154.x, sp154.y, sp154.z);
- func_800A6FA0(&sp110, &spD0, &sp90);
- func_800A7A24(&sp110, -sp160.x, -sp160.y, -sp160.z);
- func_800A6FA0(&sp90, &sp110, &sp50);
- func_800A6EF4(&sp50, p1, &sp38);
- func_800A6EF4(&sp50, p2, &sp44);
+ SkinMatrix_MtxFMtxFMult(&sp110, &spD0, &sp90);
+ SkinMatrix_SetTranslate(&sp110, -sp160.x, -sp160.y, -sp160.z);
+ SkinMatrix_MtxFMtxFMult(&sp90, &sp110, &sp50);
+ SkinMatrix_Vec3fMtxFMultXYZ(&sp50, p1, &sp38);
+ SkinMatrix_Vec3fMtxFMultXYZ(&sp50, p2, &sp44);
elem->p1.x = sp38.x;
elem->p1.y = sp38.y;
@@ -715,11 +715,11 @@ void EffectBlure_DrawSmooth(EffectBlure* this, GraphicsContext* gfxCtx) {
this->elements[this->numElements - 1].flags |= 2;
EffectBlure_SetupSmooth(this, gfxCtx);
- func_800A7A24(&spDC, this->elements[0].p2.x, this->elements[0].p2.y, this->elements[0].p2.z);
- func_800A76A4(&sp9C, 0.1f, 0.1f, 0.1f);
- func_800A6FA0(&spDC, &sp9C, &sp5C);
+ SkinMatrix_SetTranslate(&spDC, this->elements[0].p2.x, this->elements[0].p2.y, this->elements[0].p2.z);
+ SkinMatrix_SetScale(&sp9C, 0.1f, 0.1f, 0.1f);
+ SkinMatrix_MtxFMtxFMult(&spDC, &sp9C, &sp5C);
- mtx = func_800A7E70(gfxCtx, &sp5C);
+ mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp5C);
if (mtx == NULL) {
return;
}
@@ -844,13 +844,13 @@ void EffectBlure_DrawSimpleVertices(GraphicsContext* gfxCtx, EffectBlure* this,
scale = 1.0f / scale;
Math_Vec3f_Scale(&sp198, scale);
- func_800A7A24(&sp154, sp1B0.x, sp1B0.y, sp1B0.z);
+ SkinMatrix_SetTranslate(&sp154, sp1B0.x, sp1B0.y, sp1B0.z);
func_800A7EC0(&sp114, 0x3FFF, sp198.x, sp198.y, sp198.z);
- func_800A6FA0(&sp154, &sp114, &spD4);
- func_800A7A24(&sp154, -sp1B0.x, -sp1B0.y, -sp1B0.z);
- func_800A6FA0(&spD4, &sp154, &sp94);
+ SkinMatrix_MtxFMtxFMult(&sp154, &sp114, &spD4);
+ SkinMatrix_SetTranslate(&sp154, -sp1B0.x, -sp1B0.y, -sp1B0.z);
+ SkinMatrix_MtxFMtxFMult(&spD4, &sp154, &sp94);
- mtx = func_800A7E70(gfxCtx, &sp94);
+ mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp94);
if (mtx == NULL) {
// Translates to: "Forced termination because a matrix cannot be taken"
osSyncPrintf("EffectBlureInfo2_disp_makeDisplayList()マトリックス取れないので,強制終了\n");
diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c
index b3be66f79..855161765 100644
--- a/src/code/z_eff_shield_particle.c
+++ b/src/code/z_eff_shield_particle.c
@@ -203,17 +203,17 @@ void EffectShieldParticle_Draw(void* thisx, GraphicsContext* gfxCtx) {
temp3 = 1.0f;
}
- func_800A7A24(&spC4, this->position.x, this->position.y, this->position.z);
- func_800A7704(&sp104, 0, elem->yaw, 0);
- func_800A6FA0(&spC4, &sp104, &sp84);
- func_800A7704(&sp104, 0, 0, elem->pitch);
- func_800A6FA0(&sp84, &sp104, &spC4);
- func_800A7A24(&sp104, temp1, 0.0f, 0.0f);
- func_800A6FA0(&spC4, &sp104, &sp84);
- func_800A76A4(&sp104, temp3 * 0.02f, 0.02f, 0.02f);
- func_800A6FA0(&sp84, &sp104, &spC4);
-
- mtx = func_800A7E70(gfxCtx, &spC4);
+ SkinMatrix_SetTranslate(&spC4, this->position.x, this->position.y, this->position.z);
+ SkinMatrix_SetRotateRPY(&sp104, 0, elem->yaw, 0);
+ SkinMatrix_MtxFMtxFMult(&spC4, &sp104, &sp84);
+ SkinMatrix_SetRotateRPY(&sp104, 0, 0, elem->pitch);
+ SkinMatrix_MtxFMtxFMult(&sp84, &sp104, &spC4);
+ SkinMatrix_SetTranslate(&sp104, temp1, 0.0f, 0.0f);
+ SkinMatrix_MtxFMtxFMult(&spC4, &sp104, &sp84);
+ SkinMatrix_SetScale(&sp104, temp3 * 0.02f, 0.02f, 0.02f);
+ SkinMatrix_MtxFMtxFMult(&sp84, &sp104, &spC4);
+
+ mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &spC4);
if (mtx == NULL) {
break;
}
diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c
index 08d123893..6c3a659bb 100644
--- a/src/code/z_eff_spark.c
+++ b/src/code/z_eff_spark.c
@@ -215,11 +215,11 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
elem = &this->elements[i];
- func_800A7A24(&spEC, elem->position.x, elem->position.y, elem->position.z);
+ SkinMatrix_SetTranslate(&spEC, elem->position.x, elem->position.y, elem->position.z);
temp = ((Math_Rand_ZeroOne() * 2.5f) + 1.5f) * 0.015625f;
- func_800A76A4(&spAC, temp, temp, 1.0f);
- func_800A6FA0(&spEC, &globalCtx->mf_11DA0, &sp6C);
- func_800A6FA0(&sp6C, &spAC, &sp12C);
+ SkinMatrix_SetScale(&spAC, temp, temp, 1.0f);
+ SkinMatrix_MtxFMtxFMult(&spEC, &globalCtx->mf_11DA0, &sp6C);
+ SkinMatrix_MtxFMtxFMult(&sp6C, &spAC, &sp12C);
vertices[j].v.ob[0] = -32;
vertices[j].v.ob[1] = -32;
@@ -269,7 +269,7 @@ void EffectSpark_Draw(void* thisx, GraphicsContext* gfxCtx) {
if (this) {}
- mtx = func_800A7E70(gfxCtx, &sp12C);
+ mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &sp12C);
if (mtx == NULL) {
break;
}
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index fab2d296b..1b1190629 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -572,7 +572,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* player, f32 arg2) {
gfxCtx->overlay.p = Gfx_CallSetupDL(gfxCtx->overlay.p, 7);
- func_800A6E10(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
+ SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp74, &sp68, &sp64);
sp60 = (sp64 < 200.0f) ? 0.07999999821186066f : (sp64 / 200.0f) * 0.07999999821186066f;
diff --git a/src/code/z_room.c b/src/code/z_room.c
index 487e96964..129b6c2f5 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -138,7 +138,7 @@ void func_80095D04(GlobalContext* globalCtx, Room* room, u32 flags) {
sp90.x = polygonDlist->pos.x;
sp90.y = polygonDlist->pos.y;
sp90.z = polygonDlist->pos.z;
- func_800A6E10(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
+ SkinMatrix_Vec3fMtxFMultXYZW(&globalCtx->mf_11D60, &sp90, &sp84, &sp80);
temp_f0 = polygonDlist->unk_06;
if (-temp_f0 < sp84.z) {
temp_f2 = sp84.z - temp_f0;
diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c
index 27d703f30..9920fe76e 100644
--- a/src/code/z_skin_matrix.c
+++ b/src/code/z_skin_matrix.c
@@ -1,42 +1,728 @@
#include <ultra64.h>
#include <global.h>
+#include <vt.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A6E10.s")
+// clang-format off
+MtxF sMtxFClear = {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+};
+// clang-format on
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A6EF4.s")
+/**
+ * Multiplies a 4 component row vector [ src , 1 ] by the matrix mf and writes the resulting 4 components to xyzDest
+ * and wDest.
+ *
+ * \f[ [\texttt{xyzDest}, \texttt{wDest}] = [\texttt{src}, 1] \cdot [mf] \f]
+ */
+void SkinMatrix_Vec3fMtxFMultXYZW(MtxF* mf, Vec3f* src, Vec3f* xyzDest, f32* wDest) {
+ xyzDest->x = mf->wx + ((src->x * mf->xx) + (src->y * mf->yx) + (src->z * mf->zx));
+ xyzDest->y = mf->wy + ((src->x * mf->xy) + (src->y * mf->yy) + (src->z * mf->zy));
+ xyzDest->z = mf->wz + ((src->x * mf->xz) + (src->y * mf->yz) + (src->z * mf->zz));
+ *wDest = mf->ww + ((src->x * mf->xw) + (src->y * mf->yw) + (src->z * mf->zw));
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A6FA0.s")
+/**
+ * Multiplies a 4 component row vector [ src , 1 ] by the matrix mf and writes the resulting xyz components to dest.
+ *
+ * \f[ [\texttt{dest}, -] = [\texttt{src}, 1] \cdot [mf] \f]
+ */
+void SkinMatrix_Vec3fMtxFMultXYZ(MtxF* mf, Vec3f* src, Vec3f* dest) {
+ f32 mx;
+ f32 my;
+ f32 mz;
+ f32 mw;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A72FC.s")
+ mx = mf->xx;
+ my = mf->yx;
+ mz = mf->zx;
+ mw = mf->wx;
+ dest->x = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
+ mx = mf->xy;
+ my = mf->yy;
+ mz = mf->zy;
+ mw = mf->wy;
+ dest->y = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
+ mx = mf->xz;
+ my = mf->yz;
+ mz = mf->zz;
+ mw = mf->wz;
+ dest->z = mw + ((src->x * mx) + (src->y * my) + (src->z * mz));
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A730C.s")
+/**
+ * Matrix multiplication, dest = mfA * mfB.
+ * mfA and dest should not be the same matrix.
+ */
+void SkinMatrix_MtxFMtxFMult(MtxF* mfB, MtxF* mfA, MtxF* dest) {
+ f32 rx;
+ f32 ry;
+ f32 rz;
+ f32 rw;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A735C.s")
+ f32 cx;
+ f32 cy;
+ f32 cz;
+ f32 cw;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A73E0.s")
+ //---COL1---
+ cx = mfB->xx;
+ cy = mfB->yx;
+ cz = mfB->zx;
+ cw = mfB->wx;
+ //--------
+ rx = mfA->xx;
+ ry = mfA->xy;
+ rz = mfA->xz;
+ rw = mfA->xw;
+ dest->xx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A76A4.s")
+ rx = mfA->yx;
+ ry = mfA->yy;
+ rz = mfA->yz;
+ rw = mfA->yw;
+ dest->yx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7704.s")
+ rx = mfA->zx;
+ ry = mfA->zy;
+ rz = mfA->zz;
+ rw = mfA->zw;
+ dest->zx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7894.s")
+ rx = mfA->wx;
+ ry = mfA->wy;
+ rz = mfA->wz;
+ rw = mfA->ww;
+ dest->wx = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7A24.s")
+ //---COL2---
+ cx = mfB->xy;
+ cy = mfB->yy;
+ cz = mfB->zy;
+ cw = mfB->wy;
+ //--------
+ rx = mfA->xx;
+ ry = mfA->xy;
+ rz = mfA->xz;
+ rw = mfA->xw;
+ dest->xy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7A84.s")
+ rx = mfA->yx;
+ ry = mfA->yy;
+ rz = mfA->yz;
+ rw = mfA->yw;
+ dest->yy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7B04.s")
+ rx = mfA->zx;
+ ry = mfA->zy;
+ rz = mfA->zz;
+ rw = mfA->zw;
+ dest->zy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7B84.s")
+ rx = mfA->wx;
+ ry = mfA->wy;
+ rz = mfA->wz;
+ rw = mfA->ww;
+ dest->wy = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7BE4.s")
+ //---COL3---
+ cx = mfB->xz;
+ cy = mfB->yz;
+ cz = mfB->zz;
+ cw = mfB->wz;
+ //--------
+ rx = mfA->xx;
+ ry = mfA->xy;
+ rz = mfA->xz;
+ rw = mfA->xw;
+ dest->xz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7C20.s")
+ rx = mfA->yx;
+ ry = mfA->yy;
+ rz = mfA->yz;
+ rw = mfA->yw;
+ dest->yz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7C60.s")
+ rx = mfA->zx;
+ ry = mfA->zy;
+ rz = mfA->zz;
+ rw = mfA->zw;
+ dest->zz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7E70.s")
+ rx = mfA->wx;
+ ry = mfA->wy;
+ rz = mfA->wz;
+ rw = mfA->ww;
+ dest->wz = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
+ //---COL4---
+ cx = mfB->xw;
+ cy = mfB->yw;
+ cz = mfB->zw;
+ cw = mfB->ww;
+ //--------
+ rx = mfA->xx;
+ ry = mfA->xy;
+ rz = mfA->xz;
+ rw = mfA->xw;
+ dest->xw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
+
+ rx = mfA->yx;
+ ry = mfA->yy;
+ rz = mfA->yz;
+ rw = mfA->yw;
+ dest->yw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
+
+ rx = mfA->zx;
+ ry = mfA->zy;
+ rz = mfA->zz;
+ rw = mfA->zw;
+ dest->zw = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
+
+ rx = mfA->wx;
+ ry = mfA->wy;
+ rz = mfA->wz;
+ rw = mfA->ww;
+ dest->ww = (cx * rx) + (cy * ry) + (cz * rz) + (cw * rw);
+}
+
+/**
+ * "Clear" in this file means the identity matrix.
+ */
+void SkinMatrix_GetClear(MtxF** mfp) {
+ *mfp = &sMtxFClear;
+}
+
+void SkinMatrix_Clear(MtxF* mf) {
+ mf->xx = 1.0f;
+ mf->yy = 1.0f;
+ mf->zz = 1.0f;
+ mf->ww = 1.0f;
+ mf->xy = 0.0f;
+ mf->xz = 0.0f;
+ mf->xw = 0.0f;
+ mf->yx = 0.0f;
+ mf->yz = 0.0f;
+ mf->yw = 0.0f;
+ mf->zx = 0.0f;
+ mf->zy = 0.0f;
+ mf->zw = 0.0f;
+ mf->wx = 0.0f;
+ mf->wy = 0.0f;
+ mf->wz = 0.0f;
+}
+
+void SkinMatrix_MtxFCopy(MtxF* src, MtxF* dest) {
+ dest->xx = src->xx;
+ dest->xy = src->xy;
+ dest->xz = src->xz;
+ dest->xw = src->xw;
+ dest->yx = src->yx;
+ dest->yy = src->yy;
+ dest->yz = src->yz;
+ dest->yw = src->yw;
+ dest->zx = src->zx;
+ dest->zy = src->zy;
+ dest->zz = src->zz;
+ dest->zw = src->zw;
+ dest->wx = src->wx;
+ dest->wy = src->wy;
+ dest->wz = src->wz;
+ dest->ww = src->ww;
+}
+
+/**
+ * Inverts a matrix using a slight modification of the Gauss-Jordan method
+ * (column operations instead of row operations).
+ * returns 0 if successfully inverted
+ * returns 2 if matrix non-invertible (0 determinant)
+ */
+#ifdef NON_MATCHING
+// Saved register usage differences and probably regalloc
+s32 SkinMatrix_Invert(MtxF* src, MtxF* dest) {
+ MtxF mfCopy;
+ s32 i;
+ s32 k;
+ f32 temp1;
+ f32 temp2;
+ f32 diagElement;
+ s32 thisRow;
+ s32 thisCol;
+ u32 pad;
+
+ SkinMatrix_MtxFCopy(src, &mfCopy);
+ SkinMatrix_Clear(dest);
+ for (thisRow = 0; thisRow != 4; thisRow++) {
+ for (thisCol = thisRow; (thisCol < 4) && (fabsf(mfCopy.mf[thisRow][thisCol]) < 0.0005f); thisCol++) {}
+ if (thisCol == 4) {
+ // reaching col = 4 means the row is either all 0 or a duplicate row.
+ // therefore singular matrix (0 determinant).
+ osSyncPrintf(VT_COL(YELLOW, BLACK));
+ osSyncPrintf("Skin_Matrix_InverseMatrix():逆行列つくれません\n");
+ osSyncPrintf(VT_RST);
+ return 2;
+ }
+
+ if (thisCol != thisRow) { // responsible for swapping columns if zero on diagonal
+ for (i = 0; i != 4; i++) {
+ temp1 = mfCopy.mf[i][thisCol];
+ mfCopy.mf[i][thisCol] = mfCopy.mf[i][thisRow];
+ mfCopy.mf[i][thisRow] = temp1;
+
+ temp1 = dest->mf[i][thisCol];
+ dest->mf[i][thisCol] = dest->mf[i][thisRow];
+ dest->mf[i][thisRow] = temp1;
+ }
+ }
+
+ diagElement = mfCopy.mf[thisRow][thisRow];
+ // Scale this whole column s.t. the diag element = 1
+ mfCopy.mf[0][thisRow] = mfCopy.mf[0][thisRow] / diagElement;
+ dest->mf[0][thisRow] = dest->mf[0][thisRow] / diagElement;
+ mfCopy.mf[1][thisRow] = mfCopy.mf[1][thisRow] / diagElement;
+ dest->mf[1][thisRow] = dest->mf[1][thisRow] / diagElement;
+ mfCopy.mf[2][thisRow] = mfCopy.mf[2][thisRow] / diagElement;
+ dest->mf[2][thisRow] = dest->mf[2][thisRow] / diagElement;
+ mfCopy.mf[3][thisRow] = mfCopy.mf[3][thisRow] / diagElement;
+ dest->mf[3][thisRow] = dest->mf[3][thisRow] / diagElement;
+
+ // col i = col i - a * col j
+ for (k = 0; k != 4; k++) {
+ if (k != thisRow) {
+ temp2 = mfCopy.mf[thisRow][k];
+ mfCopy.mf[0][k] = mfCopy.mf[0][k] - (mfCopy.mf[0][thisRow] * temp2);
+ dest->mf[0][k] = dest->mf[0][k] - (dest->mf[0][thisRow] * temp2);
+ mfCopy.mf[1][k] = mfCopy.mf[1][k] - (mfCopy.mf[1][thisRow] * temp2);
+ dest->mf[1][k] = dest->mf[1][k] - (dest->mf[1][thisRow] * temp2);
+ mfCopy.mf[2][k] = mfCopy.mf[2][k] - (mfCopy.mf[2][thisRow] * temp2);
+ dest->mf[2][k] = dest->mf[2][k] - (dest->mf[2][thisRow] * temp2);
+ mfCopy.mf[3][k] = mfCopy.mf[3][k] - (mfCopy.mf[3][thisRow] * temp2);
+ dest->mf[3][k] = dest->mf[3][k] - (dest->mf[3][thisRow] * temp2);
+ }
+ }
+ }
+ return 0;
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/SkinMatrix_Invert.s")
+#endif
+
+/**
+ * Produces a matrix which scales x,y,z components of vectors or x,y,z rows of matrices (when applied on LHS)
+ */
+void SkinMatrix_SetScale(MtxF* mf, f32 x, f32 y, f32 z) {
+ mf->xy = 0.0f;
+ mf->xz = 0.0f;
+ mf->xw = 0.0f;
+ mf->yx = 0.0f;
+ mf->yz = 0.0f;
+ mf->yw = 0.0f;
+ mf->zx = 0.0f;
+ mf->zy = 0.0f;
+ mf->zw = 0.0f;
+ mf->wx = 0.0f;
+ mf->wy = 0.0f;
+ mf->wz = 0.0f;
+ mf->ww = 1.0f;
+ mf->xx = x;
+ mf->yy = y;
+ mf->zz = z;
+}
+
+/**
+ * Produces a rotation matrix = (roll rotation matrix) * (pitch rotation matrix) * (yaw rotation matrix)
+ */
+void SkinMatrix_SetRotateRPY(MtxF* mf, s16 roll, s16 pitch, s16 yaw) {
+ f32 cos2;
+ f32 sin;
+ f32 cos;
+ f32 yx;
+ f32 sin2;
+ f32 zx;
+ f32 yy;
+ f32 zy;
+
+ sin = Math_Sins(yaw);
+ cos = Math_Coss(yaw);
+ mf->yy = cos;
+ mf->yx = -sin;
+ mf->xw = mf->yw = mf->zw = 0;
+ mf->wx = mf->wy = mf->wz = 0;
+ mf->ww = 1;
+
+ if (pitch != 0) {
+ sin2 = Math_Sins(pitch);
+ cos2 = Math_Coss(pitch);
+
+ mf->xx = cos * cos2;
+ mf->zx = cos * sin2;
+
+ mf->xy = sin * cos2;
+ mf->zy = sin * sin2;
+ mf->xz = -sin2;
+ mf->zz = cos2;
+
+ } else {
+ mf->xx = cos;
+ if (1) {}
+ if (1) {}
+ zx = sin; // required to match
+ mf->xy = sin;
+ mf->xz = mf->zx = mf->zy = 0;
+ mf->zz = 1;
+ }
+
+ if (roll != 0) {
+ sin2 = Math_Sins(roll);
+ cos2 = Math_Coss(roll);
+
+ yx = mf->yx;
+ zx = mf->zx;
+ mf->yx = (yx * cos2) + (zx * sin2);
+ mf->zx = (zx * cos2) - (yx * sin2);
+
+ if (1) {}
+ zy = mf->zy;
+ yy = mf->yy;
+ mf->yy = (yy * cos2) + (zy * sin2);
+ mf->zy = (zy * cos2) - (yy * sin2);
+
+ if (cos2) {}
+ mf->yz = mf->zz * sin2;
+ mf->zz = mf->zz * cos2;
+ } else {
+ mf->yz = 0;
+ }
+}
+
+/**
+ * Produces a rotation matrix = (yaw rotation matrix) * (roll rotation matrix) * (pitch rotation matrix)
+ */
+void SkinMatrix_SetRotateYRP(MtxF* mf, s16 yaw, s16 roll, s16 pitch) {
+ f32 cos2;
+ f32 sin;
+ f32 cos;
+ f32 xz;
+ f32 sin2;
+ f32 yz;
+ f32 xx;
+ f32 yx;
+ sin = Math_Sins(roll);
+ cos = Math_Coss(roll);
+ mf->xx = cos;
+ mf->xz = -sin;
+ mf->zw = 0;
+ mf->yw = 0;
+ mf->xw = 0;
+ mf->wz = 0;
+ mf->wy = 0;
+ mf->wx = 0;
+ mf->ww = 1;
+
+ if (yaw != 0) {
+ sin2 = Math_Sins(yaw);
+ cos2 = Math_Coss(yaw);
+
+ mf->zz = cos * cos2;
+ mf->yz = cos * sin2;
+
+ mf->zx = sin * cos2;
+ mf->yx = sin * sin2;
+ mf->zy = -sin2;
+ mf->yy = cos2;
+
+ } else {
+ mf->zz = cos;
+ if (1) {}
+ if (1) {}
+ yx = sin; // required to match
+ mf->zx = sin;
+ mf->yx = mf->yz = mf->zy = 0;
+ mf->yy = 1;
+ }
+
+ if (pitch != 0) {
+ sin2 = Math_Sins(pitch);
+ cos2 = Math_Coss(pitch);
+ xx = mf->xx;
+ yx = mf->yx;
+ mf->xx = (xx * cos2) + (yx * sin2);
+ mf->yx = yx * cos2 - (xx * sin2);
+ if (1) {}
+ yz = mf->yz;
+ xz = mf->xz;
+ mf->xz = (xz * cos2) + (yz * sin2);
+ mf->yz = (yz * cos2) - (xz * sin2);
+ if (cos2) {}
+ mf->xy = mf->yy * sin2;
+ mf->yy = mf->yy * cos2;
+ } else {
+ mf->xy = 0;
+ }
+}
+
+/**
+ * Produces a matrix which translates a vector by amounts in the x, y and z directions
+ */
+void SkinMatrix_SetTranslate(MtxF* mf, f32 x, f32 y, f32 z) {
+ mf->xy = 0.0f;
+ mf->xz = 0.0f;
+ mf->xw = 0.0f;
+ mf->yx = 0.0f;
+ mf->yz = 0.0f;
+ mf->yw = 0.0f;
+ mf->zx = 0.0f;
+ mf->zy = 0.0f;
+ mf->zw = 0.0f;
+ mf->xx = 1.0f;
+ mf->yy = 1.0f;
+ mf->zz = 1.0f;
+ mf->ww = 1.0f;
+ mf->wx = x;
+ mf->wy = y;
+ mf->wz = z;
+}
+
+/**
+ * Produces a matrix which scales, then rotates (RPY), then translates a vector
+ */
+void SkinMatrix_SetScaleRotateRPYTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 roll, s16 pitch, s16 yaw,
+ f32 dx, f32 dy, f32 dz) {
+ MtxF mft1;
+ MtxF mft2;
+
+ SkinMatrix_SetTranslate(mf, dx, dy, dz);
+ SkinMatrix_SetRotateRPY(&mft1, roll, pitch, yaw);
+ SkinMatrix_MtxFMtxFMult(mf, &mft1, &mft2);
+ SkinMatrix_SetScale(&mft1, scaleX, scaleY, scaleZ);
+ SkinMatrix_MtxFMtxFMult(&mft2, &mft1, mf);
+}
+
+/**
+ * Produces a matrix which scales, then rotates (YRP), then translates a vector
+ */
+void SkinMatrix_SetScaleRotateYRPTranslate(MtxF* mf, f32 scaleX, f32 scaleY, f32 scaleZ, s16 yaw, s16 roll, s16 pitch,
+ f32 dx, f32 dy, f32 dz) {
+ MtxF mft1;
+ MtxF mft2;
+
+ SkinMatrix_SetTranslate(mf, dx, dy, dz);
+ SkinMatrix_SetRotateYRP(&mft1, yaw, roll, pitch);
+ SkinMatrix_MtxFMtxFMult(mf, &mft1, &mft2);
+ SkinMatrix_SetScale(&mft1, scaleX, scaleY, scaleZ);
+ SkinMatrix_MtxFMtxFMult(&mft2, &mft1, mf);
+}
+
+/**
+ * Produces a matrix which rotates (RPY), then translates a vector
+ */
+void SkinMatrix_SetRotateRPYTranslate(MtxF* mf, s16 roll, s16 pitch, s16 yaw, f32 dx, f32 dy, f32 dz) {
+ MtxF mft1;
+ MtxF mft2;
+
+ SkinMatrix_SetTranslate(&mft2, dx, dy, dz);
+ SkinMatrix_SetRotateRPY(&mft1, roll, pitch, yaw);
+ SkinMatrix_MtxFMtxFMult(&mft2, &mft1, mf);
+}
+
+void SkinMatrix_Vec3fToVec3s(Vec3f* src, Vec3s* dest) {
+ dest->x = src->x;
+ dest->y = src->y;
+ dest->z = src->z;
+}
+
+void SkinMatrix_Vec3sToVec3f(Vec3s* src, Vec3f* dest) {
+ dest->x = src->x;
+ dest->y = src->y;
+ dest->z = src->z;
+}
+
+void SkinMatrix_MtxFToMtx(MtxF* src, Mtx* dest) {
+ s32 temp;
+ u16* m1 = (u16*)&dest->m[0][0];
+ u16* m2 = (u16*)&dest->m[2][0];
+
+ temp = src->xx * 0x10000;
+ m1[0] = (temp >> 0x10);
+ m1[16 + 0] = temp & 0xFFFF;
+
+ temp = src->xy * 0x10000;
+ m1[1] = (temp >> 0x10);
+ m1[16 + 1] = temp & 0xFFFF;
+
+ temp = src->xz * 0x10000;
+ m1[2] = (temp >> 0x10);
+ m1[16 + 2] = temp & 0xFFFF;
+
+ temp = src->xw * 0x10000;
+ m1[3] = (temp >> 0x10);
+ m1[16 + 3] = temp & 0xFFFF;
+
+ temp = src->yx * 0x10000;
+ m1[4] = (temp >> 0x10);
+ m1[16 + 4] = temp & 0xFFFF;
+
+ temp = src->yy * 0x10000;
+ m1[5] = (temp >> 0x10);
+ m1[16 + 5] = temp & 0xFFFF;
+
+ temp = src->yz * 0x10000;
+ m1[6] = (temp >> 0x10);
+ m1[16 + 6] = temp & 0xFFFF;
+
+ temp = src->yw * 0x10000;
+ m1[7] = (temp >> 0x10);
+ m1[16 + 7] = temp & 0xFFFF;
+
+ temp = src->zx * 0x10000;
+ m1[8] = (temp >> 0x10);
+ m1[16 + 8] = temp & 0xFFFF;
+
+ temp = src->zy * 0x10000;
+ m1[9] = (temp >> 0x10);
+ m2[9] = temp & 0xFFFF;
+
+ temp = src->zz * 0x10000;
+ m1[10] = (temp >> 0x10);
+ m2[10] = temp & 0xFFFF;
+
+ temp = src->zw * 0x10000;
+ m1[11] = (temp >> 0x10);
+ m2[11] = temp & 0xFFFF;
+
+ temp = src->wx * 0x10000;
+ m1[12] = (temp >> 0x10);
+ m2[12] = temp & 0xFFFF;
+
+ temp = src->wy * 0x10000;
+ m1[13] = (temp >> 0x10);
+ m2[13] = temp & 0xFFFF;
+
+ temp = src->wz * 0x10000;
+ m1[14] = (temp >> 0x10);
+ m2[14] = temp & 0xFFFF;
+
+ temp = src->ww * 0x10000;
+ m1[15] = (temp >> 0x10);
+ m2[15] = temp & 0xFFFF;
+}
+
+Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src) {
+ Mtx* mtx = Graph_Alloc(gfxCtx, sizeof(Mtx));
+
+ if (mtx == NULL) {
+ osSyncPrintf("Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了\n", mtx);
+ return NULL;
+ }
+ SkinMatrix_MtxFToMtx(src, mtx);
+ return mtx;
+}
+
+/**
+ * Produces a matrix which rotates vectors by angle a around the vector with components (x,y,z)
+ */
+#ifdef NON_EQUIVALENT
+// I think this is functionally correct but I cannot be 100% sure of equivalence because diff output is not very close
+void func_800A7EC0(MtxF* mf, s16 a, f32 x, f32 y, f32 z) {
+ f32 sin;
+ f32 cos;
+ f32 ct;
+ f32 xx;
+ f32 yy;
+ f32 zz;
+ f32 xy;
+ f32 xz;
+ f32 yz;
+ f32 sx;
+ f32 sy;
+ f32 sz;
+
+ sin = Math_Sins(a);
+ cos = Math_Coss(a);
+
+ ct = 1.0f - cos;
+ sx = sin * x;
+ sy = sin * y;
+ sz = sin * z;
+
+ xx = x * x;
+ xy = x * y;
+ xz = x * z;
+ yy = y * y;
+ yz = y * z;
+ zz = z * z;
+
+ mf->xx = (f32)ct * xx + cos;
+ mf->xy = (f32)((ct * xy) + sz);
+ mf->xz = (f32)((ct * xz) - sy);
+ mf->xw = 0.0f;
+
+ mf->yx = (f32)((ct * (xy)) - sz);
+ mf->yy = (f32)ct * yy + cos;
+ mf->yz = (f32)((ct * (yz)) + sx);
+ mf->yw = 0.0f;
+
+ mf->zx = (f32)((ct * (xz)) + sy);
+ mf->zy = (f32)((ct * (yz)) - sx);
+ mf->zz = (f32)ct * zz + cos;
+
+ mf->zw = 0.0f;
+
+ mf->wx = 0.0f;
+ mf->wy = 0.0f;
+ mf->wz = 0.0f;
+ mf->ww = 1.0f;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A7EC0.s")
+#endif
+
+void func_800A8030(MtxF* mf, f32* arg1) {
+ f32 n;
+ f32 xNorm;
+ f32 yNorm;
+ f32 zNorm;
+ f32 wxNorm;
+ f32 wyNorm;
+ f32 wzNorm;
+ f32 xxNorm;
+ f32 xyNorm;
+ f32 xzNorm;
+ f32 yyNorm;
+ f32 yzNorm;
+ f32 zzNorm;
+
+ n = 2.0f / ((arg1[3] * arg1[3]) + ((arg1[2] * arg1[2]) + ((arg1[1] * arg1[1]) + (arg1[0] * arg1[0]))));
+ xNorm = arg1[0] * n;
+ yNorm = arg1[1] * n;
+ zNorm = arg1[2] * n;
+
+ wxNorm = arg1[3] * xNorm;
+ wyNorm = arg1[3] * yNorm;
+ wzNorm = arg1[3] * zNorm;
+ xxNorm = arg1[0] * xNorm;
+ xyNorm = arg1[0] * yNorm;
+ xzNorm = arg1[0] * zNorm;
+ yyNorm = arg1[1] * yNorm;
+ yzNorm = arg1[1] * zNorm;
+ zzNorm = arg1[2] * zNorm;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_skin_matrix/func_800A8030.s")
+ mf->xx = (1.0f - (yyNorm + zzNorm));
+ mf->xy = (xyNorm + wzNorm);
+ mf->xz = (xzNorm - wyNorm);
+ mf->xw = 0.0f;
+ mf->yx = (xyNorm - wzNorm);
+ mf->yy = (1.0f - (xxNorm + zzNorm));
+ mf->yz = (yzNorm + wxNorm);
+ mf->yw = 0.0f;
+ mf->zx = (yzNorm + wyNorm);
+ mf->zy = (yzNorm - wxNorm);
+ mf->zz = (1.0f - (xxNorm + yyNorm));
+ mf->zw = 0.0f;
+ mf->wx = 0.0f;
+ mf->wy = 0.0f;
+ mf->ww = 1.0f;
+ mf->wz = 0.0f;
+}