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authorLucas Shaw <49287729+shawlucas@users.noreply.github.com>2020-12-02 12:57:54 -0700
committerGitHub <noreply@github.com>2020-12-02 14:57:54 -0500
commit620e3418c76172405ba234e4b680e3d133ebd852 (patch)
treeafd600b160a12e42bbe73fd4f113b32776bb2768 /src/code
parent4876610c75b228cf1abe4b4d0eafe9a3cc1b21fd (diff)
ovl_En_Nb Decompiled (#298)
* started nabooru * more work on nabooru * did more * file name * almost done with z_en_nb * did some more * most of en_nb decomp * data migrated en_nb * did more * almost finished * started some documentation on ovl_en_nb * did more documentation on en_nb * did some more * one non matching in en_nb * ran format.sh * update * updated undefined_syms * updated descriptions * use DISP macros, delete japanese files. NABOORU IS 100% MATCHING POGGERS * made suggested changes and removed reloc file * Made some suggetsed changes * Made some updates * review 3 Co-authored-by: fig <fig02srl@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_sram.c31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index f0a61bb5d..1145bd9b3 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -221,23 +221,20 @@ ItemEquips sDebugSaveEquips = {
0x1122, // equipment
};
-Inventory
- sDebugSaveInventory =
- {
- { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE,
- ITEM_DINS_FIRE, ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT,
- ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN,
- ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED,
- ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
- { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
- 0x7777, // equipment
- 0x125249, // upgrades
- 0x1E3FFFF, // questItems
- { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
- { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
- 0, // defenseHearts
- 0, // gsTokens
- };
+Inventory sDebugSaveInventory = {
+ { ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
+ ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
+ ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
+ ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG }, // items
+ { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
+ 0x7777, // equipment
+ 0x125249, // upgrades
+ 0x1E3FFFF, // questItems
+ { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
+ { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
+ 0, // defenseHearts
+ 0, // gsTokens
+};
u16 sDebugSaveChecksum = 0;