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authorDragorn421 <Dragorn421@users.noreply.github.com>2021-08-22 17:25:17 +0200
committerGitHub <noreply@github.com>2021-08-22 11:25:17 -0400
commit743f42f651c0f32bf2492acd720d6da3e66f6465 (patch)
tree586bbd4f28945b461c505730452288f3d6faa869 /src/code
parent18c84b0be7dad29936e7bb70db017c8298c42e8f (diff)
Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa * Run format.sh * Add renamed functions to actorfixer script * no more calling out "the devs" for bad code * `EnGoroiwa#flags` -> `stateFlags` * `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
Diffstat (limited to 'src/code')
-rw-r--r--src/code/sys_matrix.c98
-rw-r--r--src/code/z_actor.c2
-rw-r--r--src/code/z_play.c2
-rw-r--r--src/code/z_player_lib.c8
4 files changed, 63 insertions, 47 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 6427ccbb9..c0c668771 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -680,7 +680,7 @@ void Matrix_MultVec3fExt(Vec3f* src, Vec3f* dest, MtxF* mf) {
dest->z = mf->wz + (mf->xz * src->x + mf->yz * src->y + mf->zz * src->z);
}
-void Matrix_Reverse(MtxF* mf) {
+void Matrix_Transpose(MtxF* mf) {
f32 temp;
temp = mf->xy;
@@ -739,7 +739,11 @@ void func_800D1FD4(MtxF* mf) {
cmf->zz = mf->zz * temp3;
}
-void func_800D20CC(MtxF* mf, Vec3s* vec, s32 flag) {
+/**
+ * Gets the rotation the specified matrix represents, using Euler YXZ.
+ * The flag value doesn't matter for a rotation matrix. Not 0 does extra calculation.
+ */
+void Matrix_MtxFToYXZRotS(MtxF* mf, Vec3s* rotDest, s32 flag) {
f32 temp;
f32 temp2;
f32 temp3;
@@ -748,17 +752,17 @@ void func_800D20CC(MtxF* mf, Vec3s* vec, s32 flag) {
temp = mf->zx;
temp *= temp;
temp += SQ(mf->zz);
- vec->x = Math_FAtan2F(-mf->zy, sqrtf(temp)) * (32768 / M_PI);
+ rotDest->x = Math_FAtan2F(-mf->zy, sqrtf(temp)) * (0x8000 / M_PI);
- if ((vec->x == 0x4000) || (vec->x == -0x4000)) {
- vec->z = 0;
+ if ((rotDest->x == 0x4000) || (rotDest->x == -0x4000)) {
+ rotDest->z = 0;
- vec->y = Math_FAtan2F(-mf->xz, mf->xx) * (32768 / M_PI);
+ rotDest->y = Math_FAtan2F(-mf->xz, mf->xx) * (0x8000 / M_PI);
} else {
- vec->y = Math_FAtan2F(mf->zx, mf->zz) * (32768 / M_PI);
+ rotDest->y = Math_FAtan2F(mf->zx, mf->zz) * (0x8000 / M_PI);
if (!flag) {
- vec->z = Math_FAtan2F(mf->xy, mf->yy) * (32768 / M_PI);
+ rotDest->z = Math_FAtan2F(mf->xy, mf->yy) * (0x8000 / M_PI);
} else {
temp = mf->xx;
temp2 = mf->xz;
@@ -768,6 +772,7 @@ void func_800D20CC(MtxF* mf, Vec3s* vec, s32 flag) {
temp += SQ(temp2);
temp2 = mf->xy;
temp += SQ(temp2);
+ /* temp = xx^2+xz^2+xy^2 == 1 for a rotation matrix */
temp = sqrtf(temp);
temp = temp2 / temp;
@@ -776,15 +781,22 @@ void func_800D20CC(MtxF* mf, Vec3s* vec, s32 flag) {
temp2 += SQ(temp3);
temp3 = mf->yy;
temp2 += SQ(temp3);
+ /* temp2 = yx^2+yz^2+yy^2 == 1 for a rotation matrix */
temp2 = sqrtf(temp2);
temp2 = temp3 / temp2;
- vec->z = Math_FAtan2F(temp, temp2) * (32768 / M_PI);
+ /* for a rotation matrix, temp == xy and temp2 == yy
+ * which is the same as in the !flag branch */
+ rotDest->z = Math_FAtan2F(temp, temp2) * (0x8000 / M_PI);
}
}
}
-void func_800D2264(MtxF* mf, Vec3s* vec, s32 flag) {
+/**
+ * Gets the rotation the specified matrix represents, using Euler ZYX.
+ * The flag value doesn't matter for a rotation matrix. Not 0 does extra calculation.
+ */
+void Matrix_MtxFToZYXRotS(MtxF* mf, Vec3s* rotDest, s32 flag) {
f32 temp;
f32 temp2;
f32 temp3;
@@ -793,43 +805,47 @@ void func_800D2264(MtxF* mf, Vec3s* vec, s32 flag) {
temp = mf->xx;
temp *= temp;
temp += SQ(mf->xy);
- vec->y = Math_FAtan2F(-mf->xz, sqrtf(temp)) * (32768 / M_PI);
+ rotDest->y = Math_FAtan2F(-mf->xz, sqrtf(temp)) * (0x8000 / M_PI);
- if ((vec->y == 0x4000) || (vec->y == -0x4000)) {
- vec->x = 0;
- vec->z = Math_FAtan2F(-mf->yx, mf->yy) * (32768 / M_PI);
- return;
- }
+ if ((rotDest->y == 0x4000) || (rotDest->y == -0x4000)) {
+ rotDest->x = 0;
+ rotDest->z = Math_FAtan2F(-mf->yx, mf->yy) * (0x8000 / M_PI);
+ } else {
+ rotDest->z = Math_FAtan2F(mf->xy, mf->xx) * (0x8000 / M_PI);
- vec->z = Math_FAtan2F(mf->xy, mf->xx) * (32768 / M_PI);
+ if (!flag) {
+ rotDest->x = Math_FAtan2F(mf->yz, mf->zz) * (0x8000 / M_PI);
+ } else {
+ // see Matrix_MtxFToYXZRotS
+ temp = mf->yx;
+ temp2 = mf->yy;
+ temp3 = mf->zy;
- if (!flag) {
- vec->x = Math_FAtan2F(mf->yz, mf->zz) * (32768 / M_PI);
- } else {
- temp = mf->yx;
- temp2 = mf->yy;
- temp3 = mf->zy;
-
- temp *= temp;
- temp += SQ(temp2);
- temp2 = mf->yz;
- temp += SQ(temp2);
- temp = sqrtf(temp);
- temp = temp2 / temp;
-
- temp2 = mf->zx;
- temp2 *= temp2;
- temp2 += SQ(temp3);
- temp3 = mf->zz;
- temp2 += SQ(temp3);
- temp2 = sqrtf(temp2);
- temp2 = temp3 / temp2;
-
- vec->x = Math_FAtan2F(temp, temp2) * (32768 / M_PI);
+ temp *= temp;
+ temp += SQ(temp2);
+ temp2 = mf->yz;
+ temp += SQ(temp2);
+ temp = sqrtf(temp);
+ temp = temp2 / temp;
+
+ temp2 = mf->zx;
+ temp2 *= temp2;
+ temp2 += SQ(temp3);
+ temp3 = mf->zz;
+ temp2 += SQ(temp3);
+ temp2 = sqrtf(temp2);
+ temp2 = temp3 / temp2;
+
+ rotDest->x = Math_FAtan2F(temp, temp2) * (0x8000 / M_PI);
+ }
}
}
-void func_800D23FC(f32 f, Vec3f* vec, u8 mode) {
+/*
+ * Rotate the matrix by `f` radians around a unit vector `vec`.
+ * NB: vec is assumed to be a unit vector.
+ */
+void Matrix_RotateAxis(f32 f, Vec3f* vec, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 20282d003..2140efce6 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3150,7 +3150,7 @@ s32 BodyBreak_SpawnParts(Actor* actor, BodyBreak* bodyBreak, GlobalContext* glob
mtx->wy, mtx->wz, 0, 0, objBankIndex, type);
if (spawnedEnPart != NULL) {
- func_800D20CC(&bodyBreak->matrices[bodyBreak->count], &spawnedEnPart->actor.shape.rot, 0);
+ Matrix_MtxFToYXZRotS(&bodyBreak->matrices[bodyBreak->count], &spawnedEnPart->actor.shape.rot, 0);
spawnedEnPart->displayList = bodyBreak->dLists[bodyBreak->count];
spawnedEnPart->actor.scale = actor->scale;
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index f1fffbd1b..2fa25e093 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -1094,7 +1094,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
globalCtx->mf_11DA0.mf[2][3] = 0.0f;
globalCtx->mf_11DA0.mf[1][3] = 0.0f;
globalCtx->mf_11DA0.mf[0][3] = 0.0f;
- Matrix_Reverse(&globalCtx->mf_11DA0);
+ Matrix_Transpose(&globalCtx->mf_11DA0);
globalCtx->unk_11DE0 = Matrix_MtxFToMtx(Matrix_CheckFloats(&globalCtx->mf_11DA0, "../z_play.c", 4005),
Graph_Alloc(gfxCtx, sizeof(Mtx)));
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 8540caeb8..0ec34898f 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1244,13 +1244,13 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_MultVec3f(&D_80126128, &hookedActor->world.pos);
Matrix_RotateRPY(0x69E8, -0x5708, 0x458E, MTXMODE_APPLY);
Matrix_Get(&sp14C);
- func_800D20CC(&sp14C, &hookedActor->world.rot, 0);
+ Matrix_MtxFToYXZRotS(&sp14C, &hookedActor->world.rot, 0);
hookedActor->shape.rot = hookedActor->world.rot;
} else if (this->stateFlags1 & 0x800) {
Vec3s spB8;
Matrix_Get(&sp14C);
- func_800D20CC(&sp14C, &spB8, 0);
+ Matrix_MtxFToYXZRotS(&sp14C, &spB8, 0);
if (hookedActor->flags & 0x20000) {
hookedActor->world.rot.x = hookedActor->shape.rot.x = spB8.x - this->unk_3BC.x;
@@ -1260,7 +1260,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
}
} else {
Matrix_Get(&this->mf_9E0);
- func_800D20CC(&this->mf_9E0, &this->unk_3BC, 0);
+ Matrix_MtxFToYXZRotS(&this->mf_9E0, &this->unk_3BC, 0);
}
}
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
@@ -1326,7 +1326,7 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
Matrix_MultVec3f(&D_80126190, &heldActor->world.pos);
Matrix_RotateRPY(0, -0x4000, -0x4000, MTXMODE_APPLY);
Matrix_Get(&sp44);
- func_800D20CC(&sp44, &heldActor->world.rot, 0);
+ Matrix_MtxFToYXZRotS(&sp44, &heldActor->world.rot, 0);
heldActor->shape.rot = heldActor->world.rot;
if (func_8002DD78(this) != 0) {