summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authorfig02 <fig02srl@gmail.com>2024-03-24 12:27:45 -0400
committerGitHub <noreply@github.com>2024-03-24 12:27:45 -0400
commit7445169e42ba9a8024cf0f8f201c11fa8870838c (patch)
tree91ba74437cab8d2583f95b0bd23b3dde10b511a3 /src/code
parentea72e87e92a85b42a828af4bb345b156fea7e820 (diff)
targetActor -> talkActor (#1933)
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 128fa94d8..dfa9d88dd 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1601,13 +1601,13 @@ s32 Actor_OfferTalkExchange(Actor* actor, PlayState* play, f32 xzRange, f32 yRan
if ((player->actor.flags & ACTOR_FLAG_TALK) || ((exchangeItemId != EXCH_ITEM_NONE) && Player_InCsMode(play)) ||
(!actor->isTargeted &&
- ((yRange < fabsf(actor->yDistToPlayer)) || (player->targetActorDistance < actor->xzDistToPlayer) ||
+ ((yRange < fabsf(actor->yDistToPlayer)) || (player->talkActorDistance < actor->xzDistToPlayer) ||
(xzRange < actor->xzDistToPlayer)))) {
return false;
}
- player->targetActor = actor;
- player->targetActorDistance = actor->xzDistToPlayer;
+ player->talkActor = actor;
+ player->talkActorDistance = actor->xzDistToPlayer;
player->exchangeItemId = exchangeItemId;
return true;
@@ -1697,7 +1697,7 @@ s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange
if (!(player->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_12 | PLAYER_STATE1_13 | PLAYER_STATE1_14 |
PLAYER_STATE1_18 | PLAYER_STATE1_19 | PLAYER_STATE1_20 | PLAYER_STATE1_21)) &&
Player_GetExplosiveHeld(player) < 0) {
- if ((((player->heldActor != NULL) || (actor == player->targetActor)) && (getItemId > GI_NONE) &&
+ if ((((player->heldActor != NULL) || (actor == player->talkActor)) && (getItemId > GI_NONE) &&
(getItemId < GI_MAX)) ||
(!(player->stateFlags1 & (PLAYER_STATE1_11 | PLAYER_STATE1_29)))) {
if ((actor->xzDistToPlayer < xzRange) && (fabsf(actor->yDistToPlayer) < yRange)) {
@@ -2204,7 +2204,7 @@ void Actor_UpdateAll(PlayState* play, ActorContext* actorCtx) {
}
if ((player->stateFlags1 & PLAYER_STATE1_6) && ((player->actor.textId & 0xFF00) != 0x600)) {
- sp74 = player->targetActor;
+ sp74 = player->talkActor;
}
for (i = 0; i < ARRAY_COUNT(actorCtx->actorLists); i++, categoryFreezeMaskP++) {