diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-04-09 02:29:26 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-08 20:29:26 -0400 |
| commit | 76cffddf29307e44c1de5612aa95ceef90d80356 (patch) | |
| tree | 7a346373425d8959ece2677f59373533939bdd95 /src/code | |
| parent | 7068ad3703f2cd2e08e6661ab57c9b1877dbd4b2 (diff) | |
Cleanup pass on in-actor effects systems (#1167)
* Name in-actor effect functions / improve naming consistency
"particle" -> "effect"
Fixup: consistent effect functions names, missed a bunch
* Use `materialFlag` as int for the "is material already set" "boolean"
Fixup `materialFlag` (actually a boolean one), and `objectFlag`
More actually boolean `materialFlag`s
* Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now)
`BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT`
`EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT`
Place `_EFFECTS_COUNT` defines before effect struct definition
* Name `countLimit` the "max new effect index" argument
* Rename all effect buffers to `effects`/`sEffects`
* Fixup some array/pointer usage
* `EnNiw` also has this pseudo-effects system
* `EnSyatekiNiw` also has this pseudo-effects system
* `EnFz` also has this pseudo-effects system
* `_EFFECTS_COUNT` -> `_EFFECT_COUNT`
* `effects` -> `effect` where used as iterator (hopefully covers everything)
* Run formatter
Diffstat (limited to 'src/code')
0 files changed, 0 insertions, 0 deletions
