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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-07-14 16:26:10 -0400
committerGitHub <noreply@github.com>2022-07-14 16:26:10 -0400
commit79cb1f8d5c4eda6657f4fed7c3ec003a7628861f (patch)
tree14ebfef7f0587e00bbf2c13a6a81a9eecd33f9cc /src/code
parentcf52184766fa6362067978f8797fdc2abda54278 (diff)
Misc Cleanup/Docs (#1315)
* Misc Cleanup * More cleanup
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_draw.c2
-rw-r--r--src/code/z_en_item00.c122
-rw-r--r--src/code/z_parameter.c6
3 files changed, 65 insertions, 65 deletions
diff --git a/src/code/z_draw.c b/src/code/z_draw.c
index 0b541ec17..4343e5250 100644
--- a/src/code/z_draw.c
+++ b/src/code/z_draw.c
@@ -366,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
- { GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
+ { GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
};
/**
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index e4d09def7..01304c5fd 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -72,54 +72,54 @@ static void* sItemDropTex[] = {
};
static u8 sItemDropIds[] = {
- ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
- ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE,
- ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
- ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
- ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
- ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
- ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
- ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_HEART,
- ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
- ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
- ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
- ITEM00_HEART, ITEM00_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
- ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
- ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
- ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
- ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
- ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
- ITEM00_NONE, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
- ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
- ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
- ITEM00_NONE, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
- ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
- ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
- ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
- ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
- ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
- ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
- ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
- ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
- ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
- ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
- ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
- ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
- ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
- ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
- ITEM00_BOMBS_A, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
- ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
- ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART, ITEM00_HEART,
- ITEM00_HEART, ITEM00_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
- ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
- ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
- ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
- ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
- ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
- ITEM00_NONE, ITEM00_NUTS, ITEM00_HEART, ITEM00_SEEDS, ITEM00_HEART,
- ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_HEART, ITEM00_NONE,
- ITEM00_NONE, ITEM00_HEART, ITEM00_HEART, ITEM00_NONE, ITEM00_NONE,
- ITEM00_HEART, ITEM00_NONE, ITEM00_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
+ ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_BLUE,
+ ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE,
+ ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
+ ITEM00_RUPEE_BLUE, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE,
+ ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_FLEXIBLE,
+ ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE,
+ ITEM00_NONE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL,
+ ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART,
+ ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE, ITEM00_BOMBS_A,
+ ITEM00_NONE, ITEM00_FLEXIBLE, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_GREEN,
+ ITEM00_NUTS, ITEM00_NONE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NUTS,
+ ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_NONE, ITEM00_FLEXIBLE,
+ ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
+ ITEM00_RUPEE_GREEN, ITEM00_SEEDS, ITEM00_BOMBS_A, ITEM00_MAGIC_SMALL, ITEM00_BOMBS_A,
+ ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
+ ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
+ ITEM00_RUPEE_GREEN, ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
+ ITEM00_NONE, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
+ ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_SEEDS, ITEM00_SEEDS, ITEM00_NONE,
+ ITEM00_MAGIC_SMALL, ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_NONE, ITEM00_RUPEE_GREEN,
+ ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A,
+ ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_ARROWS_MEDIUM, ITEM00_MAGIC_SMALL, ITEM00_FLEXIBLE,
+ ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_RUPEE_GREEN, ITEM00_NONE, ITEM00_RUPEE_BLUE,
+ ITEM00_NONE, ITEM00_RUPEE_GREEN, ITEM00_RECOVERY_HEART, ITEM00_FLEXIBLE, ITEM00_BOMBS_A,
+ ITEM00_ARROWS_SMALL, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_SMALL,
+ ITEM00_NONE, ITEM00_NONE, ITEM00_MAGIC_LARGE, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_MEDIUM,
+ ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_FLEXIBLE, ITEM00_ARROWS_SMALL,
+ ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_SMALL,
+ ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, ITEM00_ARROWS_LARGE, ITEM00_MAGIC_LARGE,
+ ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
+ ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL,
+ ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_SMALL, ITEM00_MAGIC_LARGE,
+ ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE, ITEM00_BOMBS_A,
+ ITEM00_FLEXIBLE, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_BOMBS_A, ITEM00_NONE,
+ ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_BOMBS_A, ITEM00_NONE,
+ ITEM00_BOMBS_A, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
+ ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
+ ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART,
+ ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE,
+ ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
+ ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED,
+ ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_RUPEE_RED, ITEM00_SEEDS, ITEM00_NONE,
+ ITEM00_NUTS, ITEM00_NONE, ITEM00_STICK, ITEM00_NONE, ITEM00_NONE,
+ ITEM00_SEEDS, ITEM00_NONE, ITEM00_NONE, ITEM00_NONE, ITEM00_NUTS,
+ ITEM00_NONE, ITEM00_NUTS, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_RECOVERY_HEART,
+ ITEM00_NONE, ITEM00_SEEDS, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_NONE,
+ ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_NONE,
+ ITEM00_RECOVERY_HEART, ITEM00_NONE, ITEM00_RECOVERY_HEART, ITEM00_SEEDS, ITEM00_FLEXIBLE,
};
static u8 sDropQuantities[] = {
@@ -180,7 +180,7 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
Actor_SetScale(&this->actor, 0.02f);
this->scale = 0.02f;
break;
- case ITEM00_HEART:
+ case ITEM00_RECOVERY_HEART:
this->actor.home.rot.z = Rand_CenteredFloat(65535.0f);
yOffset = 430.0f;
Actor_SetScale(&this->actor, 0.02f);
@@ -300,8 +300,8 @@ void EnItem00_Init(Actor* thisx, PlayState* play) {
case ITEM00_RUPEE_ORANGE:
Item_Give(play, ITEM_RUPEE_GOLD);
break;
- case ITEM00_HEART:
- Item_Give(play, ITEM_HEART);
+ case ITEM00_RECOVERY_HEART:
+ Item_Give(play, ITEM_RECOVERY_HEART);
break;
case ITEM00_FLEXIBLE:
Health_ChangeBy(play, 0x70);
@@ -366,7 +366,7 @@ void EnItem00_Destroy(Actor* thisx, PlayState* play) {
void func_8001DFC8(EnItem00* this, PlayState* play) {
if ((this->actor.params <= ITEM00_RUPEE_RED) ||
- ((this->actor.params == ITEM00_HEART) && (this->despawnTimer < 0)) ||
+ ((this->actor.params == ITEM00_RECOVERY_HEART) && (this->despawnTimer < 0)) ||
(this->actor.params == ITEM00_HEART_PIECE)) {
this->actor.shape.rot.y += 960;
} else {
@@ -446,7 +446,7 @@ void func_8001E304(EnItem00* this, PlayState* play) {
this->despawnTimer++;
- if (this->actor.params == ITEM00_HEART) {
+ if (this->actor.params == ITEM00_RECOVERY_HEART) {
if (this->actor.velocity.y < 0.0f) {
this->actor.speedXZ = 0.0f;
this->actor.gravity = -0.4f;
@@ -514,7 +514,7 @@ void EnItem00_Collected(EnItem00* this, PlayState* play) {
if (this->actor.params <= ITEM00_RUPEE_RED) {
this->actor.shape.rot.y += 960;
- } else if (this->actor.params == ITEM00_HEART) {
+ } else if (this->actor.params == ITEM00_RECOVERY_HEART) {
this->actor.shape.rot.y = 0;
}
@@ -637,8 +637,8 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
case ITEM00_NUTS:
getItemId = GI_NUTS_5;
break;
- case ITEM00_HEART:
- Item_Give(play, ITEM_HEART);
+ case ITEM00_RECOVERY_HEART:
+ Item_Give(play, ITEM_RECOVERY_HEART);
break;
case ITEM00_FLEXIBLE:
Health_ChangeBy(play, 0x70);
@@ -762,7 +762,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
case ITEM00_HEART_CONTAINER:
EnItem00_DrawHeartContainer(this, play);
break;
- case ITEM00_HEART:
+ case ITEM00_RECOVERY_HEART:
if (this->despawnTimer < 0) {
if (this->despawnTimer == -1) {
s8 bankIndex = Object_GetIndex(&play->objectCtx, OBJECT_GI_HEART);
@@ -775,7 +775,7 @@ void EnItem00_Draw(Actor* thisx, PlayState* play) {
} else {
mtxScale = 16.0f;
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
- GetItem_Draw(play, GID_HEART);
+ GetItem_Draw(play, GID_RECOVERY_HEART);
}
break;
}
@@ -935,7 +935,7 @@ s16 func_8001F404(s16 dropId) {
return -1;
}
- if (dropId == ITEM00_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
+ if (dropId == ITEM00_RECOVERY_HEART && gSaveContext.healthCapacity == gSaveContext.health) {
return ITEM00_RUPEE_GREEN;
}
@@ -1075,11 +1075,11 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
} else if (gSaveContext.health <= 0x30) { // 3 hearts or less
params = 0xB * 0x10;
dropTableIndex = 0x0;
- dropId = ITEM00_HEART;
+ dropId = ITEM00_RECOVERY_HEART;
} else if (gSaveContext.health <= 0x50) { // 5 hearts or less
params = 0xA * 0x10;
dropTableIndex = 0x0;
- dropId = ITEM00_HEART;
+ dropId = ITEM00_RECOVERY_HEART;
} else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic == 0)) { // Empty magic meter
params = 0xA * 0x10;
dropTableIndex = 0x0;
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 2e9af7c2d..98330e27e 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -1691,7 +1691,7 @@ u8 Item_Give(PlayState* play, u8 item) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
return ITEM_NONE;
- } else if (item == ITEM_HEART) {
+ } else if (item == ITEM_RECOVERY_HEART) {
osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
Health_ChangeBy(play, 0x10);
return item;
@@ -1898,8 +1898,8 @@ u8 Item_CheckObtainability(u8 item) {
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
return ITEM_NONE;
- } else if (item == ITEM_HEART) {
- return ITEM_HEART;
+ } else if (item == ITEM_RECOVERY_HEART) {
+ return ITEM_RECOVERY_HEART;
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198));