diff options
| author | Derek Hensley <hensley.derek58@gmail.com> | 2025-05-29 06:17:38 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-29 09:17:38 -0400 |
| commit | 8a95f90b2071d74b3627ec3222d263ef9a367277 (patch) | |
| tree | af8b59f8cecc6adf5aff15fb7c536c6073471003 /src/code | |
| parent | d62bf87542a2482f2f9930da1dad81ce2c3e7d8e (diff) | |
sPlayerFaces as array of structs instead of 2d array (#2559)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 1ac27fdb6..d0f04de1c 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -970,7 +970,7 @@ s32 Player_GetEnvironmentalHazard(PlayState* play) { return envHazard + 1; } -u8 sPlayerFaces[PLAYER_FACE_MAX][PLAYER_FACEPART_MAX] = { +PlayerFaceIndices sPlayerFaces[PLAYER_FACE_MAX] = { // The first 6 faces defined must be default blinking faces. See relevant code in `Player_UpdateCommon`. { PLAYER_EYES_OPEN, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL { PLAYER_EYES_HALF, PLAYER_MOUTH_CLOSED }, // PLAYER_FACE_NEUTRAL_BLINKING_HALF @@ -1093,7 +1093,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL // If the eyes index provided by the animation is negative, use the value provided by the `face` argument instead if (eyesIndex < 0) { - eyesIndex = sPlayerFaces[face][PLAYER_FACEPART_EYES]; + eyesIndex = sPlayerFaces[face].eyeIndex; } #ifndef AVOID_UB @@ -1104,7 +1104,7 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL // If the mouth index provided by the animation is negative, use the value provided by the `face` argument instead if (mouthIndex < 0) { - mouthIndex = sPlayerFaces[face][PLAYER_FACEPART_MOUTH]; + mouthIndex = sPlayerFaces[face].mouthIndex; } #ifndef AVOID_UB |
