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authorkrm01 <krm01@users.noreply.github.com>2024-08-11 11:30:41 -0700
committerGitHub <noreply@github.com>2024-08-11 14:30:41 -0400
commit8df87038a0d129bbd1039b87ef7e7e8b8d4201b3 (patch)
tree5bae3428c9c7ba0c8081c02802ff570aa9626489 /src/code
parentfc79632df87bfd11796cc7ca34b41d44e01319fc (diff)
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords * clean up some misleading usages
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index f41c55790..9768a272a 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -987,9 +987,8 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) {
/**
* Convert `pos` to be relative to the actor's position and yaw, store into `dest`.
- * Actor_WorldToActorCoords
*/
-void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos) {
+void Actor_WorldToActorCoords(Actor* actor, Vec3f* dest, Vec3f* pos) {
f32 cosY;
f32 sinY;
f32 deltaX;