diff options
| author | krm01 <krm01@users.noreply.github.com> | 2024-08-11 11:30:41 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-11 14:30:41 -0400 |
| commit | 8df87038a0d129bbd1039b87ef7e7e8b8d4201b3 (patch) | |
| tree | 5bae3428c9c7ba0c8081c02802ff570aa9626489 /src/code | |
| parent | fc79632df87bfd11796cc7ca34b41d44e01319fc (diff) | |
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
* name function Actor_WorldToActorCoords
* clean up some misleading usages
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index f41c55790..9768a272a 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -987,9 +987,8 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint) { /** * Convert `pos` to be relative to the actor's position and yaw, store into `dest`. - * Actor_WorldToActorCoords */ -void func_8002DBD0(Actor* actor, Vec3f* dest, Vec3f* pos) { +void Actor_WorldToActorCoords(Actor* actor, Vec3f* dest, Vec3f* pos) { f32 cosY; f32 sinY; f32 deltaX; |
