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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-06-23 18:32:48 -0700
committerGitHub <noreply@github.com>2022-06-23 21:32:48 -0400
commit984871eb3892a081d42209a62ca8951cbb64dd31 (patch)
tree15a281ce711687ceb703dd246f5f747a0474d1e6 /src/code
parente16779cc338c53b91387a28e3e97cd6f5f036a66 (diff)
Document `SaveContext.gameMode` (#1295)
* Document `SaveContext.gameMode` * end credits * Remove no longer needed comment
Diffstat (limited to 'src/code')
-rw-r--r--src/code/graph.c2
-rw-r--r--src/code/z_camera.c2
-rw-r--r--src/code/z_construct.c2
-rw-r--r--src/code/z_demo.c15
-rw-r--r--src/code/z_kankyo.c8
-rw-r--r--src/code/z_parameter.c2
-rw-r--r--src/code/z_play.c12
-rw-r--r--src/code/z_player_lib.c3
8 files changed, 25 insertions, 21 deletions
diff --git a/src/code/graph.c b/src/code/graph.c
index 948dc127d..fc41f1a61 100644
--- a/src/code/graph.c
+++ b/src/code/graph.c
@@ -384,7 +384,7 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) &&
CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) {
- gSaveContext.gameMode = 0;
+ gSaveContext.gameMode = GAMEMODE_NORMAL;
SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState);
gameState->running = false;
}
diff --git a/src/code/z_camera.c b/src/code/z_camera.c
index b57f6ee5c..b625f5c39 100644
--- a/src/code/z_camera.c
+++ b/src/code/z_camera.c
@@ -7529,7 +7529,7 @@ Vec3s Camera_Update(Camera* camera) {
}
if (camera->status == CAM_STAT_ACTIVE) {
- if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3)) {
+ if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
sCameraInterfaceFlags = 0;
Camera_UpdateInterface(sCameraInterfaceFlags);
} else if ((D_8011D3F0 != 0) && (camera->camId == CAM_ID_MAIN)) {
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index 1b2e2706a..adc90a410 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -506,7 +506,7 @@ void func_80111070(void) {
WREG(94) = 3;
WREG(95) = 6;
- if (gSaveContext.gameMode == 0) {
+ if (gSaveContext.gameMode == GAMEMODE_NORMAL) {
R_TEXTBOX_X = 52;
R_TEXTBOX_Y = 36;
VREG(2) = 214;
diff --git a/src/code/z_demo.c b/src/code/z_demo.c
index 82973eb11..04fde1489 100644
--- a/src/code/z_demo.c
+++ b/src/code/z_demo.c
@@ -489,8 +489,8 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
Player* player = GET_PLAYER(play);
s32 temp = 0;
- if ((gSaveContext.gameMode != 0) && (gSaveContext.gameMode != 3) && (play->sceneNum != SCENE_SPOT00) &&
- (csCtx->frames > 20) &&
+ if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (gSaveContext.gameMode != GAMEMODE_END_CREDITS) &&
+ (play->sceneNum != SCENE_SPOT00) && (csCtx->frames > 20) &&
(CHECK_BTN_ALL(play->state.input[0].press.button, BTN_A) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_B) ||
CHECK_BTN_ALL(play->state.input[0].press.button, BTN_START)) &&
@@ -509,7 +509,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
osSyncPrintf("\n分岐先指定!!=[%d]番", cmd->base); // "Future fork designation=No. [%d]"
- if ((gSaveContext.gameMode != 0) && (csCtx->frames != cmd->startFrame)) {
+ if ((gSaveContext.gameMode != GAMEMODE_NORMAL) && (csCtx->frames != cmd->startFrame)) {
gSaveContext.unk_13E7 = 1;
}
@@ -826,7 +826,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
play->transitionType = TRANS_TYPE_FADE_WHITE;
break;
case 54:
- gSaveContext.gameMode = 3;
+ gSaveContext.gameMode = GAMEMODE_END_CREDITS;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_CHILD;
play->nextEntranceIndex = ENTR_SPOT09_0;
@@ -1207,7 +1207,7 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
break;
case 117:
- gSaveContext.gameMode = 3;
+ gSaveContext.gameMode = GAMEMODE_END_CREDITS;
Audio_SetSoundBanksMute(0x6F);
play->linkAgeOnLoad = LINK_AGE_ADULT;
play->nextEntranceIndex = ENTR_SPOT00_0;
@@ -1959,7 +1959,7 @@ void func_80068DC0(PlayState* play, CutsceneContext* csCtx) {
osSyncPrintf("\n\n\n\n\nやっぱりここかいな"); // "Right here, huh"
gSaveContext.cutsceneIndex = 0;
- gSaveContext.gameMode = 0;
+ gSaveContext.gameMode = GAMEMODE_NORMAL;
if (D_8015FCC8 != 0) {
switch (gSaveContext.entranceIndex) {
@@ -2076,7 +2076,8 @@ void Cutscene_HandleEntranceTriggers(PlayState* play) {
void Cutscene_HandleConditionalTriggers(PlayState* play) {
osSyncPrintf("\ngame_info.mode=[%d] restart_flag", ((void)0, gSaveContext.respawnFlag));
- if ((gSaveContext.gameMode == 0) && (gSaveContext.respawnFlag <= 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) {
+ if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (gSaveContext.respawnFlag <= 0) &&
+ (gSaveContext.cutsceneIndex < 0xFFF0)) {
if ((gSaveContext.entranceIndex == ENTR_SPOT11_1) && !Flags_GetEventChkInf(EVENTCHKINF_AC)) {
Flags_SetEventChkInf(EVENTCHKINF_AC);
gSaveContext.entranceIndex = ENTR_SPOT11_0;
diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c
index f10cb2aa7..5daf9060b 100644
--- a/src/code/z_kankyo.c
+++ b/src/code/z_kankyo.c
@@ -881,7 +881,8 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
EnvLightSettings* lightSettingsList = play->envCtx.lightSettingsList;
s32 adjustment;
- if ((((void)0, gSaveContext.gameMode) != 0) && (((void)0, gSaveContext.gameMode) != 3)) {
+ if ((((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL) &&
+ (((void)0, gSaveContext.gameMode) != GAMEMODE_END_CREDITS)) {
func_800AA16C();
}
@@ -918,9 +919,10 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
}
if ((pauseCtx->state == 0) && (gameOverCtx->state == GAMEOVER_INACTIVE)) {
- if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == 0)) || (((void)0, gSaveContext.gameMode) == 3)) {
+ if (((msgCtx->msgLength == 0) && (msgCtx->msgMode == GAMEMODE_NORMAL)) ||
+ (((void)0, gSaveContext.gameMode) == GAMEMODE_END_CREDITS)) {
if ((envCtx->changeSkyboxTimer == 0) && !FrameAdvance_IsEnabled(play) &&
- (play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != 0)) {
+ (play->transitionMode == TRANS_MODE_OFF || ((void)0, gSaveContext.gameMode) != GAMEMODE_NORMAL)) {
if (IS_DAY || gTimeSpeed >= 400) {
gSaveContext.dayTime += gTimeSpeed;
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index 995500e54..2e9af7c2d 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -2439,7 +2439,7 @@ void Magic_Update(PlayState* play) {
// Add magic until magicFillTarget is reached
gSaveContext.magic += 4;
- if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
+ if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index bb18e1ad1..2905e4ba0 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -288,7 +288,7 @@ void Play_Init(GameState* thisx) {
Cutscene_HandleConditionalTriggers(this);
- if (gSaveContext.gameMode != 0 || gSaveContext.cutsceneIndex >= 0xFFF0) {
+ if (gSaveContext.gameMode != GAMEMODE_NORMAL || gSaveContext.cutsceneIndex >= 0xFFF0) {
gSaveContext.nayrusLoveTimer = 0;
Magic_Reset(this);
gSaveContext.sceneSetupIndex = (gSaveContext.cutsceneIndex & 0xF) + 4;
@@ -369,7 +369,7 @@ void Play_Init(GameState* thisx) {
this->unk_11E18 = 0;
this->unk_11DE9 = false;
- if (gSaveContext.gameMode != 1) {
+ if (gSaveContext.gameMode != GAMEMODE_TITLE_SCREEN) {
if (gSaveContext.nextTransitionType == TRANS_NEXT_TYPE_DEFAULT) {
this->transitionType = ENTRANCE_INFO_END_TRANS_TYPE(
gEntranceTable[((void)0, gSaveContext.entranceIndex) + tempSetupIndex].field);
@@ -627,7 +627,7 @@ void Play_Update(PlayState* this) {
} else if (this->transitionTrigger != TRANS_TRIGGER_END) {
this->state.running = false;
- if (gSaveContext.gameMode != 2) {
+ if (gSaveContext.gameMode != GAMEMODE_FILE_SELECT) {
SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState);
gSaveContext.entranceIndex = this->nextEntranceIndex;
@@ -832,7 +832,7 @@ void Play_Update(PlayState* this) {
if (1 && (gTrnsnUnkState != 3)) {
PLAY_LOG(3542);
- if ((gSaveContext.gameMode == 0) && (this->msgCtx.msgMode == MSGMODE_NONE) &&
+ if ((gSaveContext.gameMode == GAMEMODE_NORMAL) && (this->msgCtx.msgMode == MSGMODE_NONE) &&
(this->gameOverCtx.state == GAMEOVER_INACTIVE)) {
KaleidoSetup_Update(this);
}
@@ -930,7 +930,7 @@ void Play_Update(PlayState* this) {
Play_SetViewpoint(this, this->viewpoint ^ (VIEWPOINT_LOCKED ^ VIEWPOINT_PIVOT));
}
}
-
+
Play_ChangeViewpointBgCamIndex(this);
}
@@ -1006,7 +1006,7 @@ void Play_DrawOverlayElements(PlayState* this) {
KaleidoScopeCall_Draw(this);
}
- if (gSaveContext.gameMode == 0) {
+ if (gSaveContext.gameMode == GAMEMODE_NORMAL) {
Interface_Draw(this);
}
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 118df8d66..5217f1283 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -903,7 +903,8 @@ void Player_DrawImpl(PlayState* play, void** skeleton, Vec3s* jointTable, s32 dL
SkelAnime_DrawFlexLod(play, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
if ((overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson) &&
- (overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) && (gSaveContext.gameMode != 3)) {
+ (overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) &&
+ (gSaveContext.gameMode != GAMEMODE_END_CREDITS)) {
if (LINK_IS_ADULT) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);