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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-12-05 19:37:40 +0100
committerGitHub <noreply@github.com>2022-12-05 13:37:40 -0500
commit9bad1d108e6311562c8424eefc92f0f1004551c9 (patch)
treecba199db38cf56390a1b670ac53df95ba52e482f /src/code
parent8ff58118b35d9b3a294d74ad4f6c1bb302a2768c (diff)
Cleanup post good scene names (#1452)
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_scene_table.c202
-rw-r--r--src/code/z_sram.c4
2 files changed, 103 insertions, 103 deletions
diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c
index 3fdc06217..7e1123fb2 100644
--- a/src/code/z_scene_table.c
+++ b/src/code/z_scene_table.c
@@ -111,7 +111,7 @@ void* D_8012A2F8[] = {
gYdanTex_00CA18,
};
-void Scene_DrawConfigYdan(PlayState* play) {
+void Scene_DrawConfigDekuTree(PlayState* play) {
u32 gameplayFrames = play->gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4763);
@@ -129,7 +129,7 @@ void Scene_DrawConfigYdan(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4783);
}
-void Scene_DrawConfigYdanBoss(PlayState* play) {
+void Scene_DrawConfigDekuTreeBoss(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4845);
@@ -154,7 +154,7 @@ void* sDCLavaFloorTextures[] = {
gDCLavaFloor5Tex, gDCLavaFloor6Tex, gDCLavaFloor7Tex, gDCLavaFloor8Tex,
};
-void Scene_DrawConfigDdan(PlayState* play) {
+void Scene_DrawConfigDodongosCavern(PlayState* play) {
u32 gameplayFrames;
s32 pad;
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 2 * sizeof(Gfx[3]));
@@ -190,7 +190,7 @@ void Scene_DrawConfigDdan(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 4956);
}
-void Scene_DrawConfigTokinoma(PlayState* play) {
+void Scene_DrawConfigTempleOfTime(PlayState* play) {
f32 temp;
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 18 * sizeof(Gfx));
@@ -251,7 +251,7 @@ void Scene_DrawConfigTokinoma(PlayState* play) {
}
}
-void Scene_DrawConfigKakusiana(PlayState* play) {
+void Scene_DrawConfigGrottos(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5171);
@@ -282,7 +282,7 @@ void Scene_DrawConfigKakusiana(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5212);
}
-void Scene_DrawConfigKenjyanoma(PlayState* play) {
+void Scene_DrawConfigChamberOfTheSages(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5226);
@@ -351,7 +351,7 @@ void Scene_DrawConfigGraveExitLightShining(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5330);
}
-void Scene_DrawConfigFairyFountain(PlayState* play) {
+void Scene_DrawConfigFairysFountain(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5346);
@@ -372,7 +372,7 @@ void Scene_DrawConfigFairyFountain(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5367);
}
-void Scene_DrawConfigHakadan(PlayState* play) {
+void Scene_DrawConfigShadowTempleAndWell(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5384);
@@ -403,7 +403,7 @@ void* sThievesHideoutEntranceTextures[] = {
gThievesHideoutNightEntranceTex,
};
-void Scene_DrawConfigGerudoway(PlayState* play) {
+void Scene_DrawConfigThievesHideout(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5490);
@@ -422,7 +422,7 @@ void* D_8012A330[] = {
gWaterTempleNightEntranceTex,
};
-void Scene_DrawConfigMizusin(PlayState* play) {
+void Scene_DrawConfigWaterTemple(PlayState* play) {
u32 gameplayFrames;
s32 spB0;
s32 spAC;
@@ -491,7 +491,7 @@ void Scene_DrawConfigMizusin(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5644);
}
-void Scene_DrawConfigMizusinBs(PlayState* play) {
+void Scene_DrawConfigWaterTempleBoss(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5791);
@@ -509,7 +509,7 @@ void Scene_DrawConfigMizusinBs(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5808);
}
-void Scene_DrawConfigSyatekijyou(PlayState* play) {
+void Scene_DrawConfigShootingGallery(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5822);
@@ -523,7 +523,7 @@ void Scene_DrawConfigSyatekijyou(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5836);
}
-void Scene_DrawConfigHairalNiwa(PlayState* play) {
+void Scene_DrawConfigCastleCourtyardGuards(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5850);
@@ -547,7 +547,7 @@ void Scene_DrawConfigHairalNiwa(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5876);
}
-void Scene_DrawConfigGanonCastleExterior(PlayState* play) {
+void Scene_DrawConfigOutsideGanonsCastle(PlayState* play) {
u32 gameplayFrames;
s8 sp83;
@@ -603,7 +603,7 @@ void func_8009BEEC(PlayState* play) {
}
}
-void Scene_DrawConfigGanonFinal(PlayState* play) {
+void Scene_DrawConfigGanonsTowerCollapseExterior(PlayState* play) {
u32 gameplayFrames;
s8 sp7B;
@@ -650,7 +650,7 @@ void* sIceCavernEntranceTextures[] = {
gIceCavernNightEntranceTex,
};
-void Scene_DrawConfigIceDoukuto(PlayState* play) {
+void Scene_DrawConfigIceCavern(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@@ -678,7 +678,7 @@ void Scene_DrawConfigIceDoukuto(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6076);
}
-void Scene_DrawConfigHakaanaOuke(PlayState* play) {
+void Scene_DrawConfigRoyalFamilysTomb(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6151);
@@ -704,7 +704,7 @@ void Scene_DrawConfigHakaanaOuke(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6187);
}
-void Scene_DrawConfigHyliaLabo(PlayState* play) {
+void Scene_DrawConfigLakesideLaboratory(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6201);
@@ -753,7 +753,7 @@ void* sGTGEntranceTextures[] = {
gGTGNightEntranceTex,
};
-void Scene_DrawConfigMen(PlayState* play) {
+void Scene_DrawConfigGerudoTrainingGround(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@@ -799,7 +799,7 @@ Gfx* Gfx_TwoTexScrollPrimColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y
return displayList;
}
-void Scene_DrawConfigTuribori(PlayState* play) {
+void Scene_DrawConfigFishingPond(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6433);
@@ -819,7 +819,7 @@ void Scene_DrawConfigTuribori(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6449);
}
-void Scene_DrawConfigBowling(PlayState* play) {
+void Scene_DrawConfigBombchuBowlingAlley(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6463);
@@ -846,7 +846,7 @@ void* sLonLonHouseEntranceTextures[] = {
gLonLonHouseNightEntranceTex,
};
-void Scene_DrawConfigSouko(PlayState* play) {
+void Scene_DrawConfigLonLonBuildings(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6515);
gSPSegment(POLY_XLU_DISP++, 0x08,
@@ -870,7 +870,7 @@ void* sGuardHouseView1Textures[] = {
gGuardHouseOutSideView2NightTex,
};
-void Scene_DrawConfigMiharigoya(PlayState* play) {
+void Scene_DrawConfigMarketGuardHouse(PlayState* play) {
s32 var;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6560);
@@ -893,7 +893,7 @@ void Scene_DrawConfigMiharigoya(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6581);
}
-void Scene_DrawConfigMahouya(PlayState* play) {
+void Scene_DrawConfigPotionShopGranny(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6595);
@@ -918,7 +918,7 @@ void* sForestTempleEntranceTextures[] = {
gForestTempleNightEntranceTex,
};
-void Scene_DrawConfigBmori1(PlayState* play) {
+void Scene_DrawConfigForestTemple(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@@ -951,7 +951,7 @@ void* sSpiritTempleEntranceTextures[] = {
gSpiritTempleNightEntranceTex,
};
-void Scene_DrawConfigJyasinzou(PlayState* play) {
+void Scene_DrawConfigSpiritTemple(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6752);
gSPSegment(POLY_XLU_DISP++, 0x08,
@@ -960,7 +960,7 @@ void Scene_DrawConfigJyasinzou(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6762);
}
-void Scene_DrawConfigSpot00(PlayState* play) {
+void Scene_DrawConfigHyruleField(PlayState* play) {
u32 gameplayFrames;
Gfx* displayListHead;
@@ -1012,7 +1012,7 @@ void* sKakarikoWindowTextures[] = {
gKakarikoVillageNightWindowTex,
};
-void Scene_DrawConfigSpot01(PlayState* play) {
+void Scene_DrawConfigKakarikoVillage(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6890);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sKakarikoWindowTextures[((void)0, gSaveContext.nightFlag)]));
@@ -1026,7 +1026,7 @@ void Scene_DrawConfigSpot01(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6903);
}
-void Scene_DrawConfigSpot03(PlayState* play) {
+void Scene_DrawConfigZorasRiver(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6917);
@@ -1054,7 +1054,7 @@ void Scene_DrawConfigSpot03(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 6948);
}
-void Scene_DrawConfigSpot04(PlayState* play) {
+void Scene_DrawConfigKokiriForest(PlayState* play) {
u32 gameplayFrames;
u8 spA3;
u16 spA0;
@@ -1111,7 +1111,7 @@ void Scene_DrawConfigSpot04(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7044);
}
-void Scene_DrawConfigSpot06(PlayState* play) {
+void Scene_DrawConfigLakeHylia(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7058);
@@ -1139,7 +1139,7 @@ void* sZorasDomainEntranceTextures[] = {
gZorasDomainNightEntranceTex,
};
-void Scene_DrawConfigSpot07(PlayState* play) {
+void Scene_DrawConfigZorasDomain(PlayState* play) {
u32 gameplayFrames;
u32 var;
@@ -1162,7 +1162,7 @@ void Scene_DrawConfigSpot07(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7147);
}
-void Scene_DrawConfigSpot08(PlayState* play) {
+void Scene_DrawConfigZorasFountain(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7161);
@@ -1187,7 +1187,7 @@ void Scene_DrawConfigSpot08(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7192);
}
-void Scene_DrawConfigSpot09(PlayState* play) {
+void Scene_DrawConfigGerudoValley(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7206);
@@ -1221,7 +1221,7 @@ void Scene_DrawConfigSpot09(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7260);
}
-void Scene_DrawConfigSpot10(PlayState* play) {
+void Scene_DrawConfigLostWoods(PlayState* play) {
u32 gameplayFrames;
if (0) {} // Necessary to match
@@ -1253,7 +1253,7 @@ void Scene_DrawConfigSpot10(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7309);
}
-void Scene_DrawConfigSpot11(PlayState* play) {
+void Scene_DrawConfigDesertColossus(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7323);
@@ -1277,7 +1277,7 @@ void* D_8012A380[] = {
gSpot12_00DE78Tex,
};
-void Scene_DrawConfigSpot12(PlayState* play) {
+void Scene_DrawConfigGerudosFortress(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7363);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_8012A380[((void)0, gSaveContext.nightFlag)]));
@@ -1285,7 +1285,7 @@ void Scene_DrawConfigSpot12(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7371);
}
-void Scene_DrawConfigSpot13(PlayState* play) {
+void Scene_DrawConfigHauntedWasteland(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7385);
@@ -1307,7 +1307,7 @@ void Scene_DrawConfigSpot13(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7409);
}
-void Scene_DrawConfigSpot15(PlayState* play) {
+void Scene_DrawConfigHyruleCastle(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7423);
@@ -1331,7 +1331,7 @@ void Scene_DrawConfigSpot15(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7443);
}
-void Scene_DrawConfigSpot16(PlayState* play) {
+void Scene_DrawConfigDeathMountainTrail(PlayState* play) {
Gfx* displayListHead = Graph_Alloc(play->state.gfxCtx, 3 * sizeof(Gfx));
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7461);
@@ -1365,7 +1365,7 @@ void Scene_DrawConfigSpot16(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7495);
}
-void Scene_DrawConfigSpot17(PlayState* play) {
+void Scene_DrawConfigDeathMountainCrater(PlayState* play) {
s8 sp6F = coss((play->gameplayFrames * 1500) & 0xFFFF) >> 8;
s8 sp6E = coss((play->gameplayFrames * 1500) & 0xFFFF) >> 8;
u32 gameplayFrames;
@@ -1394,7 +1394,7 @@ void* sGoronCityEntranceTextures[] = {
gGoronCityNightEntranceTex,
};
-void Scene_DrawConfigSpot18(PlayState* play) {
+void Scene_DrawConfigGoronCity(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7555);
@@ -1421,7 +1421,7 @@ void* sLonLonRanchWindowTextures[] = {
gLonLonRangeNightWindowsTex,
};
-void Scene_DrawConfigSpot20(PlayState* play) {
+void Scene_DrawConfigLonLonRanch(PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7602);
gSPSegment(POLY_OPA_DISP++, 0x08,
@@ -1436,7 +1436,7 @@ void Scene_DrawConfigSpot20(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7615);
}
-void Scene_DrawConfigHidan(PlayState* play) {
+void Scene_DrawConfigFireTemple(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7630);
@@ -1461,7 +1461,7 @@ void Scene_DrawConfigHidan(PlayState* play) {
f32 D_8012A398 = 0.0f;
-void Scene_DrawConfigBdan(PlayState* play) {
+void Scene_DrawConfigJabuJabu(PlayState* play) {
static s16 D_8012A39C = 538;
static s16 D_8012A3A0 = 4272;
u32 gameplayFrames;
@@ -1539,7 +1539,7 @@ void Scene_DrawConfigBdan(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7811);
}
-void Scene_DrawConfigGanontika(PlayState* play) {
+void Scene_DrawConfigInsideGanonsCastle(PlayState* play) {
u32 gameplayFrames;
OPEN_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7825);
@@ -1567,11 +1567,11 @@ void Scene_DrawConfigGanontika(PlayState* play) {
CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 7852);
}
-void Scene_DrawConfigGanontikaSonogo(PlayState* play) {
+void Scene_DrawConfigInsideGanonsCastleCollapse(PlayState* play) {
func_8009BEEC(play);
}
-void Scene_DrawConfigGanonSonogo(PlayState* play) {
+void Scene_DrawConfigGanonsTowerCollapseInterior(PlayState* play) {
func_8009BEEC(play);
}
@@ -1594,59 +1594,59 @@ void Scene_DrawConfigBesitu(PlayState* play) {
}
void (*sSceneDrawConfigs[SDC_MAX])(PlayState*) = {
- Scene_DrawConfigDefault, // SDC_DEFAULT
- Scene_DrawConfigSpot00, // SDC_HYRULE_FIELD
- Scene_DrawConfigSpot01, // SDC_KAKARIKO_VILLAGE
- Scene_DrawConfigSpot03, // SDC_ZORAS_RIVER
- Scene_DrawConfigSpot04, // SDC_KOKIRI_FOREST
- Scene_DrawConfigSpot06, // SDC_LAKE_HYLIA
- Scene_DrawConfigSpot07, // SDC_ZORAS_DOMAIN
- Scene_DrawConfigSpot08, // SDC_ZORAS_FOUNTAIN
- Scene_DrawConfigSpot09, // SDC_GERUDO_VALLEY
- Scene_DrawConfigSpot10, // SDC_LOST_WOODS
- Scene_DrawConfigSpot11, // SDC_DESERT_COLOSSUS
- Scene_DrawConfigSpot12, // SDC_GERUDOS_FORTRESS
- Scene_DrawConfigSpot13, // SDC_HAUNTED_WASTELAND
- Scene_DrawConfigSpot15, // SDC_HYRULE_CASTLE
- Scene_DrawConfigSpot16, // SDC_DEATH_MOUNTAIN_TRAIL
- Scene_DrawConfigSpot17, // SDC_DEATH_MOUNTAIN_CRATER
- Scene_DrawConfigSpot18, // SDC_GORON_CITY
- Scene_DrawConfigSpot20, // SDC_LON_LON_RANCH
- Scene_DrawConfigHidan, // SDC_FIRE_TEMPLE
- Scene_DrawConfigYdan, // SDC_DEKU_TREE
- Scene_DrawConfigDdan, // SDC_DODONGOS_CAVERN
- Scene_DrawConfigBdan, // SDC_JABU_JABU
- Scene_DrawConfigBmori1, // SDC_FOREST_TEMPLE
- Scene_DrawConfigMizusin, // SDC_WATER_TEMPLE
- Scene_DrawConfigHakadan, // SDC_SHADOW_TEMPLE
- Scene_DrawConfigJyasinzou, // SDC_SPIRIT_TEMPLE
- Scene_DrawConfigGanontika, // SDC_INSIDE_GANONS_CASTLE
- Scene_DrawConfigMen, // SDC_GERUDO_TRAINING_GROUND
- Scene_DrawConfigYdanBoss, // SDC_DEKU_TREE_BOSS
- Scene_DrawConfigMizusinBs, // SDC_WATER_TEMPLE_BOSS
- Scene_DrawConfigTokinoma, // SDC_TEMPLE_OF_TIME
- Scene_DrawConfigKakusiana, // SDC_GROTTOS
- Scene_DrawConfigKenjyanoma, // SDC_CHAMBER_OF_THE_SAGES
- Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRYS_FOUNTAIN
- Scene_DrawConfigSyatekijyou, // SDC_SHOOTING_GALLERY
- Scene_DrawConfigHairalNiwa, // SDC_CASTLE_COURTYARD_GUARDS
- Scene_DrawConfigGanonCastleExterior, // SDC_OUTSIDE_GANONS_CASTLE
- Scene_DrawConfigIceDoukuto, // SDC_ICE_CAVERN
- Scene_DrawConfigGanonFinal, // SDC_GANONS_TOWER_COLLAPSE_EXTERIOR
- Scene_DrawConfigFairyFountain, // SDC_FAIRYS_FOUNTAIN
- Scene_DrawConfigGerudoway, // SDC_THIEVES_HIDEOUT
- Scene_DrawConfigBowling, // SDC_BOMBCHU_BOWLING_ALLEY
- Scene_DrawConfigHakaanaOuke, // SDC_ROYAL_FAMILYS_TOMB
- Scene_DrawConfigHyliaLabo, // SDC_LAKESIDE_LABORATORY
- Scene_DrawConfigSouko, // SDC_LON_LON_BUILDINGS
- Scene_DrawConfigMiharigoya, // SDC_MARKET_GUARD_HOUSE
- Scene_DrawConfigMahouya, // SDC_POTION_SHOP_GRANNY
- Scene_DrawConfigCalmWater, // SDC_CALM_WATER
- Scene_DrawConfigGraveExitLightShining, // SDC_GRAVE_EXIT_LIGHT_SHINING
- Scene_DrawConfigBesitu, // SDC_BESITU
- Scene_DrawConfigTuribori, // SDC_FISHING_POND
- Scene_DrawConfigGanonSonogo, // SDC_GANONS_TOWER_COLLAPSE_INTERIOR
- Scene_DrawConfigGanontikaSonogo, // SDC_INSIDE_GANONS_CASTLE_COLLAPSE
+ Scene_DrawConfigDefault, // SDC_DEFAULT
+ Scene_DrawConfigHyruleField, // SDC_HYRULE_FIELD
+ Scene_DrawConfigKakarikoVillage, // SDC_KAKARIKO_VILLAGE
+ Scene_DrawConfigZorasRiver, // SDC_ZORAS_RIVER
+ Scene_DrawConfigKokiriForest, // SDC_KOKIRI_FOREST
+ Scene_DrawConfigLakeHylia, // SDC_LAKE_HYLIA
+ Scene_DrawConfigZorasDomain, // SDC_ZORAS_DOMAIN
+ Scene_DrawConfigZorasFountain, // SDC_ZORAS_FOUNTAIN
+ Scene_DrawConfigGerudoValley, // SDC_GERUDO_VALLEY
+ Scene_DrawConfigLostWoods, // SDC_LOST_WOODS
+ Scene_DrawConfigDesertColossus, // SDC_DESERT_COLOSSUS
+ Scene_DrawConfigGerudosFortress, // SDC_GERUDOS_FORTRESS
+ Scene_DrawConfigHauntedWasteland, // SDC_HAUNTED_WASTELAND
+ Scene_DrawConfigHyruleCastle, // SDC_HYRULE_CASTLE
+ Scene_DrawConfigDeathMountainTrail, // SDC_DEATH_MOUNTAIN_TRAIL
+ Scene_DrawConfigDeathMountainCrater, // SDC_DEATH_MOUNTAIN_CRATER
+ Scene_DrawConfigGoronCity, // SDC_GORON_CITY
+ Scene_DrawConfigLonLonRanch, // SDC_LON_LON_RANCH
+ Scene_DrawConfigFireTemple, // SDC_FIRE_TEMPLE
+ Scene_DrawConfigDekuTree, // SDC_DEKU_TREE
+ Scene_DrawConfigDodongosCavern, // SDC_DODONGOS_CAVERN
+ Scene_DrawConfigJabuJabu, // SDC_JABU_JABU
+ Scene_DrawConfigForestTemple, // SDC_FOREST_TEMPLE
+ Scene_DrawConfigWaterTemple, // SDC_WATER_TEMPLE
+ Scene_DrawConfigShadowTempleAndWell, // SDC_SHADOW_TEMPLE_AND_WELL
+ Scene_DrawConfigSpiritTemple, // SDC_SPIRIT_TEMPLE
+ Scene_DrawConfigInsideGanonsCastle, // SDC_INSIDE_GANONS_CASTLE
+ Scene_DrawConfigGerudoTrainingGround, // SDC_GERUDO_TRAINING_GROUND
+ Scene_DrawConfigDekuTreeBoss, // SDC_DEKU_TREE_BOSS
+ Scene_DrawConfigWaterTempleBoss, // SDC_WATER_TEMPLE_BOSS
+ Scene_DrawConfigTempleOfTime, // SDC_TEMPLE_OF_TIME
+ Scene_DrawConfigGrottos, // SDC_GROTTOS
+ Scene_DrawConfigChamberOfTheSages, // SDC_CHAMBER_OF_THE_SAGES
+ Scene_DrawConfigGreatFairyFountain, // SDC_GREAT_FAIRYS_FOUNTAIN
+ Scene_DrawConfigShootingGallery, // SDC_SHOOTING_GALLERY
+ Scene_DrawConfigCastleCourtyardGuards, // SDC_CASTLE_COURTYARD_GUARDS
+ Scene_DrawConfigOutsideGanonsCastle, // SDC_OUTSIDE_GANONS_CASTLE
+ Scene_DrawConfigIceCavern, // SDC_ICE_CAVERN
+ Scene_DrawConfigGanonsTowerCollapseExterior, // SDC_GANONS_TOWER_COLLAPSE_EXTERIOR
+ Scene_DrawConfigFairysFountain, // SDC_FAIRYS_FOUNTAIN
+ Scene_DrawConfigThievesHideout, // SDC_THIEVES_HIDEOUT
+ Scene_DrawConfigBombchuBowlingAlley, // SDC_BOMBCHU_BOWLING_ALLEY
+ Scene_DrawConfigRoyalFamilysTomb, // SDC_ROYAL_FAMILYS_TOMB
+ Scene_DrawConfigLakesideLaboratory, // SDC_LAKESIDE_LABORATORY
+ Scene_DrawConfigLonLonBuildings, // SDC_LON_LON_BUILDINGS
+ Scene_DrawConfigMarketGuardHouse, // SDC_MARKET_GUARD_HOUSE
+ Scene_DrawConfigPotionShopGranny, // SDC_POTION_SHOP_GRANNY
+ Scene_DrawConfigCalmWater, // SDC_CALM_WATER
+ Scene_DrawConfigGraveExitLightShining, // SDC_GRAVE_EXIT_LIGHT_SHINING
+ Scene_DrawConfigBesitu, // SDC_BESITU
+ Scene_DrawConfigFishingPond, // SDC_FISHING_POND
+ Scene_DrawConfigGanonsTowerCollapseInterior, // SDC_GANONS_TOWER_COLLAPSE_INTERIOR
+ Scene_DrawConfigInsideGanonsCastleCollapse, // SDC_INSIDE_GANONS_CASTLE_COLLAPSE
};
void Scene_Draw(PlayState* play) {
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index 79747e091..0e87d045c 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -221,7 +221,7 @@ void Sram_InitNewSave(void) {
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1;
- gSaveContext.sceneFlags[5].swch = 0x40000000;
+ gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static SavePlayerData sDebugSavePlayerData = {
@@ -378,7 +378,7 @@ void Sram_InitDebugSave(void) {
gSaveContext.entranceIndex = ENTR_HYRULE_FIELD_0;
gSaveContext.magicLevel = 0;
- gSaveContext.sceneFlags[5].swch = 0x40000000;
+ gSaveContext.sceneFlags[SCENE_WATER_TEMPLE].swch = 0x40000000;
}
static s16 sDungeonEntrances[] = {