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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-01-10 15:33:58 -0600
committerGitHub <noreply@github.com>2021-01-10 16:33:58 -0500
commita0e2ce7211ebc312db6fb470b7481e644d583f32 (patch)
treef82bfb366b228621400944bfcbc1f157f13551f1 /src/code
parentbda5b83346773bdf2111c890f58feb37dee75b28 (diff)
Cleanup z_lifemeter (#552)
* z_lifemeter cleanup finished, one non-matching * made Health_UpdateData a bit better, nowhere near matching still * lifemeter done for now * fixed define issue * improve z_lifemeter, still doesn't match * z_lifemeter done * Rename functions * Add files via upload * Update Health_Update.s * fix missing symbols in asm file * Update Health_Update.s * Update Health_Update.s * fixed stuff * Add files via upload * Delete Health_Update.s * Rename things according to Roman's suggestions * lifemeter done hopefully * fix unused asm that for some reason didn't merge * fix feedback * compiles right now Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_construct.c2
-rw-r--r--src/code/z_lifemeter.c395
-rw-r--r--src/code/z_parameter.c6
3 files changed, 246 insertions, 157 deletions
diff --git a/src/code/z_construct.c b/src/code/z_construct.c
index 3d5a9337b..d4fdd05ff 100644
--- a/src/code/z_construct.c
+++ b/src/code/z_construct.c
@@ -155,7 +155,7 @@ void func_801109B0(GlobalContext* globalCtx) {
// Translates to: "Parameter Area = %x"
osSyncPrintf("PARAMETER領域=%x\n", parameterSize + 0x5300);
- Health_InitData(globalCtx);
+ HealthMeter_Init(globalCtx);
Map_Init(globalCtx);
interfaceCtx->unk_23C = interfaceCtx->unk_242 = 0;
diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c
index f4d92e86f..e2f913bb3 100644
--- a/src/code/z_lifemeter.c
+++ b/src/code/z_lifemeter.c
@@ -1,22 +1,106 @@
#include "global.h"
-extern s16 D_8011FF10[3];
-extern s16 D_8011FF24[3];
-extern s16 D_8011FF38[3];
-extern s16 D_8011FF4C[3];
-extern s16 D_8011FF60[3];
-extern s16 D_8011FF74[3];
-extern s16 D_8011FF88[3];
-extern s16 D_8011FF9C[3];
-extern u8* D_8011FFB0[];
-extern u8* D_8011FFF0[];
-
-s16 D_8015FDC0[3];
-s16 D_8015FDC8[3];
-s16 D_8015FDD0[6];
-s16 D_8015FDE0[6];
-
-void Health_InitData(GlobalContext* globalCtx) {
+/*
+ * These are the colors for the hearts in the interface. The prim color is the red color of the heart
+ * for the base hearts, while the prim color for the double defense hearts is the white outline. The
+ * env color for the base hearts is the purple-ish outline, while the env color for the double defense
+ * hearts is the red color of the hearts.
+ */
+
+#define HEARTS_PRIM_R 255
+#define HEARTS_PRIM_G 70
+#define HEARTS_PRIM_B 50
+
+#define HEARTS_ENV_R 50
+#define HEARTS_ENV_G 40
+#define HEARTS_ENV_B 60
+
+#define HEARTS_DD_PRIM_R 255
+#define HEARTS_DD_PRIM_G 255
+#define HEARTS_DD_PRIM_B 255
+
+#define HEARTS_DD_ENV_R 200
+#define HEARTS_DD_ENV_G 0
+#define HEARTS_DD_ENV_B 0
+
+/*
+ * The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
+ * point in development the orange color was to be used while taking damage from hot environments.
+ * Based on this, we can assume that the blue heart color was to be used while drowning.
+ * In the final game these environments only have a timer and do not damage you continuously.
+ */
+
+#define HEARTS_BURN_PRIM_R 255
+#define HEARTS_BURN_PRIM_G 190
+#define HEARTS_BURN_PRIM_B 0
+
+#define HEARTS_BURN_ENV_R 255
+#define HEARTS_BURN_ENV_G 0
+#define HEARTS_BURN_ENV_B 0
+
+#define HEARTS_DROWN_PRIM_R 100
+#define HEARTS_DROWN_PRIM_G 100
+#define HEARTS_DROWN_PRIM_B 255
+
+#define HEARTS_DROWN_ENV_R 0
+#define HEARTS_DROWN_ENV_G 0
+#define HEARTS_DROWN_ENV_B 255
+
+s16 sHeartsPrimColors[3][3] = {
+ { HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
+ { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
+ { HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
+};
+
+s16 sHeartsEnvColors[3][3] = {
+ { HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B },
+ { HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G }, // unused
+ { HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
+};
+
+s16 sHeartsPrimFactors[3][3] = {
+ { 0, 0, 0 },
+ { 0, 120, -50 }, // unused
+ { -155, 30, 205 }, // unused
+};
+
+s16 sHeartsEnvFactors[3][3] = {
+ { 0, 0, 0 },
+ { 205, -40, -60 }, // unused
+ { -50, -40, 195 }, // unused
+};
+
+s16 sHeartsDDPrimColors[3][3] = {
+ { HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B },
+ { HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
+ { HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
+};
+
+s16 sHeartsDDEnvColors[3][3] = {
+ { HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B },
+ { HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B }, // unused
+ { HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
+};
+
+s16 sHeartsDDPrimFactors[3][3] = {
+ { 0, 0, 0 },
+ { 0, -65, -255 }, // unused
+ { -155, -155, 0 }, // unused
+};
+
+s16 sHeartsDDEnvFactors[3][3] = {
+ { 0, 0, 0 },
+ { 55, 0, 0 }, // unused
+ { -200, 0, 255 }, // unused
+};
+
+// Current colors for the double defense hearts
+s16 sHeartsDDPrim[3];
+s16 sHeartsDDEnv[3];
+s16 sBeatingHeartsDDPrim[2][3];
+s16 sBeatingHeartsDDEnv[2][3];
+
+void HealthMeter_Init(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
interfaceCtx->unk_228 = 0x140;
@@ -24,36 +108,42 @@ void Health_InitData(GlobalContext* globalCtx) {
interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
- interfaceCtx->unk_20E[0] = 255;
- interfaceCtx->unk_20E[2] = 70;
- interfaceCtx->unk_20E[4] = 50;
- interfaceCtx->unk_21A[0] = 50;
- interfaceCtx->unk_21A[2] = 40;
- interfaceCtx->unk_21A[4] = 60;
-
- interfaceCtx->unk_20E[1] = 255;
- interfaceCtx->unk_20E[3] = 70;
- interfaceCtx->unk_20E[5] = 50;
- interfaceCtx->unk_21A[1] = 50;
- interfaceCtx->unk_21A[3] = 40;
- interfaceCtx->unk_21A[5] = 60;
-
- D_8015FDD0[0] = D_8015FDD0[3] = 255;
- D_8015FDD0[1] = D_8015FDD0[4] = 255;
- D_8015FDD0[2] = D_8015FDD0[5] = 255;
- D_8015FDE0[0] = D_8015FDE0[3] = 200;
- D_8015FDE0[1] = D_8015FDE0[4] = 0;
- D_8015FDE0[2] = D_8015FDE0[5] = 0;
+ interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
+ interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
+ interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
+
+ interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
+ interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
+ interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
+
+ interfaceCtx->heartsPrimR[1] = HEARTS_PRIM_R;
+ interfaceCtx->heartsPrimG[1] = HEARTS_PRIM_G;
+ interfaceCtx->heartsPrimB[1] = HEARTS_PRIM_B;
+
+ interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
+ interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
+ interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
+
+ sBeatingHeartsDDPrim[0][0] = sBeatingHeartsDDPrim[1][0] = HEARTS_DD_PRIM_R;
+ sBeatingHeartsDDPrim[0][1] = sBeatingHeartsDDPrim[1][1] = HEARTS_DD_PRIM_G;
+ sBeatingHeartsDDPrim[0][2] = sBeatingHeartsDDPrim[1][2] = HEARTS_DD_PRIM_B;
+
+ sBeatingHeartsDDEnv[0][0] = sBeatingHeartsDDEnv[1][0] = HEARTS_DD_ENV_R;
+ sBeatingHeartsDDEnv[0][1] = sBeatingHeartsDDEnv[1][1] = HEARTS_DD_ENV_G;
+ sBeatingHeartsDDEnv[0][2] = sBeatingHeartsDDEnv[1][2] = HEARTS_DD_ENV_B;
}
#ifdef NON_MATCHING
-// this function still needs some work but it should be functionally equivalent
-void Health_UpdateData(GlobalContext* globalCtx) {
+// Far from matching, but is equivalent. The for loop needs to become unrolled somehow in order to match.
+void HealthMeter_Update(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
- f32 temp_f0 = interfaceCtx->unk_1FE * 0.1f;
- s16 temp1, temp2, temp3;
-
- if (0) {}
+ f32 factor = interfaceCtx->unk_1FE * 0.1f;
+ s16 rFactor;
+ s16 gFactor;
+ s16 bFactor;
+ s16 i;
+ s16* prim;
+ s16* env;
if (interfaceCtx->unk_200 != 0) {
interfaceCtx->unk_1FE--;
@@ -69,80 +159,69 @@ void Health_UpdateData(GlobalContext* globalCtx) {
}
}
- interfaceCtx->unk_20E[0] = 255;
- interfaceCtx->unk_20E[2] = 70;
- interfaceCtx->unk_20E[4] = 50;
-
- interfaceCtx->unk_21A[0] = 50;
- interfaceCtx->unk_21A[2] = 40;
- interfaceCtx->unk_21A[4] = 60;
-
- interfaceCtx->unk_20E[1] = D_8011FF10[0];
- interfaceCtx->unk_20E[3] = D_8011FF10[1];
- interfaceCtx->unk_20E[5] = D_8011FF10[2];
-
- interfaceCtx->unk_21A[1] = D_8011FF24[0];
- interfaceCtx->unk_21A[3] = D_8011FF24[1];
- interfaceCtx->unk_21A[5] = D_8011FF24[2];
-
- temp1 = D_8011FF38[0];
- temp2 = D_8011FF38[1];
- temp3 = D_8011FF38[2];
- temp1 *= temp_f0;
- interfaceCtx->unk_202[0] = (u8)(temp1 + 0xFF);
- temp2 *= temp_f0;
- interfaceCtx->unk_202[1] = (u8)(temp2 + 0x46);
- temp3 *= temp_f0;
- interfaceCtx->unk_202[2] = (u8)(temp3 + 0x32);
-
- temp1 = D_8011FF4C[0];
- temp2 = D_8011FF4C[1];
- temp3 = D_8011FF4C[2];
- temp1 *= temp_f0;
- interfaceCtx->unk_208[0] = (u8)(temp1 + 0x32);
- temp2 *= temp_f0;
- interfaceCtx->unk_208[1] = (u8)(temp2 + 0x28);
- temp3 *= temp_f0;
- interfaceCtx->unk_208[2] = (u8)(temp3 + 0x3C);
-
- D_8015FDD0[0] = 0xFF;
- D_8015FDD0[1] = 0xFF;
- D_8015FDD0[2] = 0xFF;
-
- D_8015FDE0[0] = 200;
- D_8015FDE0[1] = 0;
- D_8015FDE0[2] = 0;
-
- D_8015FDD0[3] = D_8011FF60[0];
- D_8015FDD0[4] = D_8011FF60[1];
- D_8015FDD0[5] = D_8011FF60[2];
-
- D_8015FDE0[3] = D_8011FF74[0];
- D_8015FDE0[4] = D_8011FF74[1];
- D_8015FDE0[5] = D_8011FF74[2];
-
- temp1 = D_8011FF88[0];
- temp2 = D_8011FF88[1];
- temp3 = D_8011FF88[2];
- temp1 *= temp_f0;
- D_8015FDC0[0] = (u8)(temp1 + 0xFF);
- temp2 *= temp_f0;
- D_8015FDC0[1] = (u8)(temp2 + 0xFF);
- temp3 *= temp_f0;
- D_8015FDC0[2] = (u8)(temp3 + 0xFF);
-
- temp1 = D_8011FF9C[0];
- temp2 = D_8011FF9C[1];
- temp3 = D_8011FF9C[2];
- temp1 *= temp_f0;
- D_8015FDC8[0] = (u8)(temp1 + 0xC8);
- temp2 *= temp_f0;
- D_8015FDC8[1] = (u8)(temp2 + 0x00);
- temp3 *= temp_f0;
- D_8015FDC8[2] = (u8)(temp3 + 0x00);
+ interfaceCtx->heartsPrimR[0] = HEARTS_PRIM_R;
+ interfaceCtx->heartsPrimG[0] = HEARTS_PRIM_G;
+ interfaceCtx->heartsPrimB[0] = HEARTS_PRIM_B;
+
+ interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
+ interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
+ interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
+
+ interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[0][0];
+ interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[0][1];
+ interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[0][2];
+
+ interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[0][0];
+ interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[0][1];
+ interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[0][2];
+
+ rFactor = sHeartsPrimFactors[0][0] * factor;
+ gFactor = sHeartsPrimFactors[0][1] * factor;
+ bFactor = sHeartsPrimFactors[0][2] * factor;
+
+ interfaceCtx->beatingHeartPrim[0] = (u8)(s32)(rFactor + HEARTS_PRIM_R) & 0xFF;
+ interfaceCtx->beatingHeartPrim[1] = (u8)(s32)(gFactor + HEARTS_PRIM_G) & 0xFF;
+ interfaceCtx->beatingHeartPrim[2] = (u8)(s32)(bFactor + HEARTS_PRIM_B) & 0xFF;
+
+ rFactor = sHeartsEnvFactors[0][0] * factor;
+ gFactor = sHeartsEnvFactors[0][1] * factor;
+ bFactor = sHeartsEnvFactors[0][2] * factor;
+
+ interfaceCtx->beatingHeartEnv[0] = (u8)(s32)(rFactor + HEARTS_ENV_R) & 0xFF;
+ interfaceCtx->beatingHeartEnv[1] = (u8)(s32)(gFactor + HEARTS_ENV_G) & 0xFF;
+ interfaceCtx->beatingHeartEnv[2] = (u8)(s32)(bFactor + HEARTS_ENV_B) & 0xFF;
+
+ sBeatingHeartsDDPrim[0][0] = HEARTS_DD_PRIM_R;
+ sBeatingHeartsDDPrim[0][1] = HEARTS_DD_PRIM_G;
+ sBeatingHeartsDDPrim[0][2] = HEARTS_DD_PRIM_B;
+
+ sBeatingHeartsDDEnv[0][0] = HEARTS_DD_ENV_R;
+ sBeatingHeartsDDEnv[0][1] = HEARTS_DD_ENV_G;
+ sBeatingHeartsDDEnv[0][2] = HEARTS_DD_ENV_B;
+
+ for (prim = &sBeatingHeartsDDPrim[1][0], env = &sBeatingHeartsDDEnv[1][0], i = 0; i < 3; i++) {
+ prim[i] = sHeartsDDPrimColors[0][i];
+ env[i] = sHeartsDDEnvColors[0][i];
+ }
+
+ rFactor = sHeartsDDPrimFactors[0][0] * factor;
+ gFactor = sHeartsDDPrimFactors[0][1] * factor;
+ bFactor = sHeartsDDPrimFactors[0][2] * factor;
+
+ sHeartsDDPrim[0] = (u8)(s32)(rFactor + HEARTS_DD_PRIM_R) & 0xFF;
+ sHeartsDDPrim[1] = (u8)(s32)(gFactor + HEARTS_DD_PRIM_G) & 0xFF;
+ sHeartsDDPrim[2] = (u8)(s32)(bFactor + HEARTS_DD_PRIM_B) & 0xFF;
+
+ rFactor = sHeartsDDEnvFactors[0][0] * factor;
+ gFactor = sHeartsDDEnvFactors[0][1] * factor;
+ bFactor = sHeartsDDEnvFactors[0][2] * factor;
+
+ sHeartsDDEnv[0] = (u8)(s32)(rFactor + HEARTS_DD_ENV_R) & 0xFF;
+ sHeartsDDEnv[1] = (u8)(s32)(gFactor + HEARTS_DD_ENV_G) & 0xFF;
+ sHeartsDDEnv[2] = (u8)(s32)(bFactor + HEARTS_DD_ENV_B) & 0xFF;
}
#else
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/Health_UpdateData.s")
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_lifemeter/HealthMeter_Update.s")
#endif
s32 func_80078E18(GlobalContext* globalCtx) {
@@ -172,20 +251,26 @@ s32 func_80078E84(GlobalContext* globalCtx) {
} else {
interfaceCtx->unk_228 = 0x140;
interfaceCtx->unk_226 -= 0x10;
-
if (interfaceCtx->unk_226 <= 0) {
interfaceCtx->unk_226 = 0;
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1));
return 1;
}
}
-
return 0;
}
-void Health_Draw(GlobalContext* globalCtx) {
+void HealthMeter_Draw(GlobalContext* globalCtx) {
+ static UNK_PTR sHeartTextures[] = {
+ 0x02000400, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000100, 0x02000200, 0x02000200,
+ 0x02000200, 0x02000200, 0x02000200, 0x02000300, 0x02000300, 0x02000300, 0x02000300, 0x02000300,
+ };
+ static UNK_PTR sDDHeartTextures[] = {
+ 0x02000900, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000600, 0x02000700, 0x02000700,
+ 0x02000700, 0x02000700, 0x02000700, 0x02000800, 0x02000800, 0x02000800, 0x02000800, 0x02000800,
+ };
s32 pad[5];
- u8* heartBgImg;
+ UNK_PTR heartBgImg;
u32 curColorSet;
f32 offsetX;
f32 offsetY;
@@ -222,44 +307,45 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curColorSet != 0) {
curColorSet = 0;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
- interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
- interfaceCtx->unk_21A[4], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
+ interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
+ interfaceCtx->heartsEnvB[0], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 1) {
curColorSet = 1;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_202[0], interfaceCtx->unk_202[1],
- interfaceCtx->unk_202[2], interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_208[0], interfaceCtx->unk_208[1],
- interfaceCtx->unk_208[2], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
+ interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
+ interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
+ interfaceCtx->beatingHeartEnv[2], 255);
}
} else if (i > fullHeartCount) {
if (curColorSet != 2) {
curColorSet = 2;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[0], interfaceCtx->unk_20E[2],
- interfaceCtx->unk_20E[4], interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[0], interfaceCtx->unk_21A[2],
- interfaceCtx->unk_21A[4], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
+ interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
+ interfaceCtx->heartsEnvB[0], 255);
}
} else {
if (curColorSet != 3) {
curColorSet = 3;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->unk_20E[1], interfaceCtx->unk_20E[3],
- interfaceCtx->unk_20E[5], interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->unk_21A[1], interfaceCtx->unk_21A[3],
- interfaceCtx->unk_21A[5], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
+ interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
+ interfaceCtx->heartsEnvB[1], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = D_02000400;
} else if (i == fullHeartCount) {
- heartBgImg = D_8011FFB0[curHeartFraction];
+ heartBgImg = sHeartTextures[curHeartFraction];
} else {
heartBgImg = D_02000000;
}
@@ -268,40 +354,43 @@ void Health_Draw(GlobalContext* globalCtx) {
if (curColorSet != 4) {
curColorSet = 4;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
- interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0][0], sBeatingHeartsDDPrim[0][1],
+ sBeatingHeartsDDPrim[0][2], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0][0], sBeatingHeartsDDEnv[0][1],
+ sBeatingHeartsDDEnv[0][2], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 5) {
curColorSet = 5;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDC0[0], D_8015FDC0[1], D_8015FDC0[2],
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0], sHeartsDDPrim[1], sHeartsDDPrim[2],
interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, D_8015FDC8[0], D_8015FDC8[1], D_8015FDC8[2], 0xFF);
+ gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0], sHeartsDDEnv[1], sHeartsDDEnv[2], 0xFF);
}
} else if (i > fullHeartCount) {
if (curColorSet != 6) {
curColorSet = 6;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[0], D_8015FDD0[1], D_8015FDD0[2],
- interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[0], D_8015FDE0[1], D_8015FDE0[2], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0][0], sBeatingHeartsDDPrim[0][1],
+ sBeatingHeartsDDPrim[0][2], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0][0], sBeatingHeartsDDEnv[0][1],
+ sBeatingHeartsDDEnv[0][2], 255);
}
} else {
if (curColorSet != 7) {
curColorSet = 7;
gDPPipeSync(OVERLAY_DISP++);
- gDPSetPrimColor(OVERLAY_DISP++, 0, 0, D_8015FDD0[3], D_8015FDD0[4], D_8015FDD0[5],
- interfaceCtx->healthAlpha);
- gDPSetEnvColor(OVERLAY_DISP++, D_8015FDE0[3], D_8015FDE0[4], D_8015FDE0[5], 0xFF);
+ gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[1][0], sBeatingHeartsDDPrim[1][1],
+ sBeatingHeartsDDPrim[1][2], interfaceCtx->healthAlpha);
+ gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[1][0], sBeatingHeartsDDEnv[1][1],
+ sBeatingHeartsDDEnv[1][2], 255);
}
}
if (i < fullHeartCount) {
heartBgImg = D_02000900;
} else if (i == fullHeartCount) {
- heartBgImg = D_8011FFF0[curHeartFraction];
+ heartBgImg = sDDHeartTextures[curHeartFraction];
} else {
heartBgImg = D_02000500;
}
@@ -378,7 +467,7 @@ void Health_Draw(GlobalContext* globalCtx) {
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
}
-void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
+void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
if (interfaceCtx->unk_22C != 0) {
@@ -387,7 +476,7 @@ void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
interfaceCtx->unk_22A = 0;
interfaceCtx->unk_22C = 0;
if (!Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
- Health_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
+ HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
func_80078884(NA_SE_SY_HITPOINT_ALARM);
}
}
@@ -400,7 +489,7 @@ void Health_HandleCriticalAlarm(GlobalContext* globalCtx) {
}
}
-u32 Health_IsCritical(void) {
+u32 HealthMeter_IsCritical(void) {
s32 var;
if (gSaveContext.healthCapacity <= 0x50) {
@@ -414,8 +503,8 @@ u32 Health_IsCritical(void) {
}
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
- return 1;
+ return true;
} else {
- return 0;
+ return false;
}
}
diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c
index fede83307..66b9a0483 100644
--- a/src/code/z_parameter.c
+++ b/src/code/z_parameter.c
@@ -3082,7 +3082,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
if (pauseCtx->flag == 0) {
Interface_InitVertices(globalCtx);
func_8008A994(interfaceCtx);
- Health_Draw(globalCtx);
+ HealthMeter_Draw(globalCtx);
func_80094520(globalCtx->state.gfxCtx);
@@ -4035,7 +4035,7 @@ void Interface_Update(GlobalContext* globalCtx) {
}
}
- Health_HandleCriticalAlarm(globalCtx);
+ HealthMeter_HandleCriticalAlarm(globalCtx);
D_80125A58 = func_8008F2F8(globalCtx);
if (D_80125A58 == 1) {
@@ -4048,7 +4048,7 @@ void Interface_Update(GlobalContext* globalCtx) {
}
}
- Health_UpdateData(globalCtx);
+ HealthMeter_Update(globalCtx);
if ((gSaveContext.timer1State >= 3) && (globalCtx->pauseCtx.state == 0) && (globalCtx->pauseCtx.flag == 0) &&
(msgCtx->msgMode == 0) && !(player->stateFlags2 & 0x01000000) && (globalCtx->sceneLoadFlag == 0) &&