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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-12-27 08:08:26 -0500
committerGitHub <noreply@github.com>2021-12-27 08:08:26 -0500
commita862411f00c536770850f2c4e9e9b2edfea8947b (patch)
tree2e9b15bb99b251558050c419ffc38f9ba958e0a6 /src/code
parent6213fe3bbd0bfcad695640d30d0b0bc8f9faffbe (diff)
Objects4 (#1057)
* remove fake match * merge master * animations * dog limbs * textures * KZ limbs and DL * a few KZ textures and make a file for link_boy * the rest of KZ * Far Limb DLs * near DLs and limbs * small fix to child * boots and some sword and more child clean ups * a bunch of DLs * fix boy * fix link child for real this time * adult should be good now * progress * all undefined symbols done * progress * done (for now) * restore makefile * child -> adult * child -> adult * dog fixes * KZ fixes * more player fixes * remove unneeded enum in dog * rename hookshot stuff * Update z_player_lib.c * revert model group stuff * move comment * fix mirror shield upper * remove useless 2 * OOT -> Oot * gauntlet plate 2 fix * fix Co-authored-by: Louis <louist103@pop-os.localdomain>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_player_lib.c227
1 files changed, 129 insertions, 98 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 7392222b8..7db5569dc 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -1,5 +1,6 @@
#include "global.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "objects/object_link_boy/object_link_boy.h"
#include "objects/object_link_child/object_link_child.h"
typedef struct {
@@ -12,7 +13,7 @@ typedef struct {
/* 0x04 */ Vec3f pos;
} BowStringData; // size = 0x10
-FlexSkeletonHeader* gPlayerSkelHeaders[] = { 0x060377F4, &gLinkChildSkel };
+FlexSkeletonHeader* gPlayerSkelHeaders[] = { &gLinkAdultSkel, &gLinkChildSkel };
s16 sBootData[PLAYER_BOOTS_MAX][17] = {
{ 200, 1000, 300, 700, 550, 270, 600, 350, 800, 600, -100, 600, 590, 750, 125, 200, 130 },
@@ -45,21 +46,33 @@ u8 gPlayerModelTypes[][5] = {
};
Gfx* D_80125CE8[] = {
- 0x060226E0, gLinkChildRightHandClosedNearDL, 0x06027690, gLinkChildRightHandClosedFarDL,
- 0x060226E0, gLinkChildRightFistAndDekuShieldNearDL, 0x06027690, gLinkChildRightFistAndDekuShieldFarDL,
- 0x06022970, gLinkChildRightHandClosedNearDL, 0x06027918, gLinkChildRightHandClosedFarDL,
- 0x060241C0, gLinkChildRightHandClosedNearDL, 0x06028B40, gLinkChildRightHandClosedFarDL,
+ gLinkAdultRightHandClosedNearDL,
+ gLinkChildRightHandClosedNearDL,
+ gLinkAdultRightHandClosedFarDL,
+ gLinkChildRightHandClosedFarDL,
+ gLinkAdultRightHandClosedNearDL,
+ gLinkChildRightFistAndDekuShieldNearDL,
+ gLinkAdultRightHandClosedFarDL,
+ gLinkChildRightFistAndDekuShieldFarDL,
+ gLinkAdultRightHandHoldingHylianShieldNearDL,
+ gLinkChildRightHandClosedNearDL,
+ gLinkAdultRightHandHoldingHylianShieldFarDL,
+ gLinkChildRightHandClosedFarDL,
+ gLinkAdultRightHandHoldingMirrorShieldNearDL,
+ gLinkChildRightHandClosedNearDL,
+ gLinkAdultRightHandHoldingMirrorShieldFarDL,
+ gLinkChildRightHandClosedFarDL,
};
Gfx* D_80125D28[] = {
- 0x06023160, gLinkChildSwordAndSheathNearDL,
- 0x06027F00, gLinkChildSwordAndSheathFarDL,
- 0x06023160, gLinkChildDekuShieldSwordAndSheathNearDL,
- 0x06027F00, gLinkChildDekuShieldSwordAndSheathFarDL,
- 0x06020A78, gLinkChildHylianShieldSwordAndSheathNearDL,
- 0x06025FB8, gLinkChildHylianShieldSwordAndSheathFarDL,
- 0x060211B8, gLinkChildSwordAndSheathNearDL,
- 0x060264F0, gLinkChildSwordAndSheathFarDL,
+ gLinkAdultMasterSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
+ gLinkAdultMasterSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
+ gLinkAdultMasterSwordAndSheathNearDL, gLinkChildDekuShieldSwordAndSheathNearDL,
+ gLinkAdultMasterSwordAndSheathFarDL, gLinkChildDekuShieldSwordAndSheathFarDL,
+ gLinkAdultHylianShieldSwordAndSheathNearDL, gLinkChildHylianShieldSwordAndSheathNearDL,
+ gLinkAdultHylianShieldSwordAndSheathFarDL, gLinkChildHylianShieldSwordAndSheathFarDL,
+ gLinkAdultMirrorShieldSwordAndSheathNearDL, gLinkChildSwordAndSheathNearDL,
+ gLinkAdultMirrorShieldSwordAndSheathFarDL, gLinkChildSwordAndSheathFarDL,
};
Gfx* D_80125D68[] = {
@@ -67,166 +80,180 @@ Gfx* D_80125D68[] = {
};
Gfx* D_80125D88[] = {
- 0x060249D8, gLinkChildSheathNearDL,
- 0x06028150, gLinkChildSheathFarDL,
- 0x060249D8, gLinkChildDekuShieldAndSheathNearDL,
- 0x06028150, gLinkChildDekuShieldAndSheathFarDL,
- 0x06020E70, gLinkChildHylianShieldAndSheathNearDL,
- 0x060262B8, gLinkChildHylianShieldAndSheathFarDL,
- 0x060216B0, gLinkChildSheathNearDL,
- 0x06026910, gLinkChildSheathFarDL,
- NULL, NULL,
- NULL, NULL,
- 0x060249D8, gLinkChildDekuShieldWithMatrixDL,
- 0x060249D8, gLinkChildDekuShieldWithMatrixDL,
+ gLinkAdultSheathNearDL,
+ gLinkChildSheathNearDL,
+ gLinkAdultSheathFarDL,
+ gLinkChildSheathFarDL,
+ gLinkAdultSheathNearDL,
+ gLinkChildDekuShieldAndSheathNearDL,
+ gLinkAdultSheathFarDL,
+ gLinkChildDekuShieldAndSheathFarDL,
+ gLinkAdultHylianShieldAndSheathNearDL,
+ gLinkChildHylianShieldAndSheathNearDL,
+ gLinkAdultHylianShieldAndSheathFarDL,
+ gLinkChildHylianShieldAndSheathFarDL,
+ gLinkAdultMirrorShieldAndSheathNearDL,
+ gLinkChildSheathNearDL,
+ gLinkAdultMirrorShieldAndSheathFarDL,
+ gLinkChildSheathFarDL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ gLinkAdultSheathNearDL,
+ gLinkChildDekuShieldWithMatrixDL,
+ gLinkAdultSheathNearDL,
+ gLinkChildDekuShieldWithMatrixDL,
};
Gfx* D_80125DE8[] = {
- 0x060238C8, gLinkChildLeftHandHoldingMasterSwordDL, 0x060286B8, gLinkChildLeftHandHoldingMasterSwordDL,
- 0x06023D50, gLinkChildLeftHandHoldingMasterSwordDL, 0x060291E8, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultLeftHandHoldingBgsNearDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultLeftHandHoldingBgsFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultHandHoldingBrokenGiantsKnifeDL, gLinkChildLeftHandHoldingMasterSwordDL,
+ gLinkAdultHandHoldingBrokenGiantsKnifeFarDL, gLinkChildLeftHandHoldingMasterSwordDL,
};
Gfx* D_80125E08[] = {
- 0x06021AA8,
+ gLinkAdultLeftHandNearDL,
gLinkChildLeftHandNearDL,
- 0x06026C58,
+ gLinkAdultLeftHandFarDL,
gLinkChildLeftHandFarDL,
};
Gfx* D_80125E18[] = {
- 0x06021CE8,
+ gLinkAdultLeftHandClosedNearDL,
gLinkChildLeftFistNearDL,
- 0x06026DF0,
+ gLinkAdultLeftHandClosedFarDL,
gLinkChildLeftFistFarDL,
};
Gfx* D_80125E28[] = {
- 0x06021F78,
+ gLinkAdultLeftHandHoldingMasterSwordNearDL,
gLinkChildLeftFistAndKokiriSwordNearDL,
- 0x06027078,
+ gLinkAdultLeftHandHoldingMasterSwordFarDL,
gLinkChildLeftFistAndKokiriSwordFarDL,
};
Gfx* D_80125E38[] = {
- 0x06021F78,
+ gLinkAdultLeftHandHoldingMasterSwordNearDL,
gLinkChildLeftFistAndKokiriSwordNearDL,
- 0x06027078,
+ gLinkAdultLeftHandHoldingMasterSwordFarDL,
gLinkChildLeftFistAndKokiriSwordFarDL,
};
Gfx* D_80125E48[] = {
- 0x06022498,
+ gLinkAdultRightHandNearDL,
gLinkChildRightHandNearDL,
- 0x060274F8,
+ gLinkAdultRightHandFarDL,
gLinkChildRightHandFarDL,
};
Gfx* D_80125E58[] = {
- 0x060226E0,
+ gLinkAdultRightHandClosedNearDL,
gLinkChildRightHandClosedNearDL,
- 0x06027690,
+ gLinkAdultRightHandClosedFarDL,
gLinkChildRightHandClosedFarDL,
};
Gfx* D_80125E68[] = {
- 0x06022DA8,
- gLinkChildRightHandHoldingFairySlingshotNearDL,
- 0x06027B88,
- gLinkChildRightHandHoldingFairySlingshotFarDL,
+ gLinkAdultRightHandHoldingBowNearDL,
+ gLinkChildRightHandHoldingSlingshotNearDL,
+ gLinkAdultRightHandHoldingBowFarDL,
+ gLinkChildRightHandHoldingSlingshotFarDL,
};
Gfx* D_80125E78[] = {
- 0x06023160,
+ gLinkAdultMasterSwordAndSheathNearDL,
gLinkChildSwordAndSheathNearDL,
- 0x06027F00,
+ gLinkAdultMasterSwordAndSheathFarDL,
gLinkChildSwordAndSheathFarDL,
};
Gfx* D_80125E88[] = {
- 0x060249D8,
+ gLinkAdultSheathNearDL,
gLinkChildSheathNearDL,
- 0x06028150,
+ gLinkAdultSheathFarDL,
gLinkChildSheathFarDL,
};
Gfx* D_80125E98[] = {
- 0x06035330,
+ gLinkAdultWaistNearDL,
gLinkChildWaistNearDL,
- 0x0602F530,
+ gLinkAdultWaistFarDL,
gLinkChildWaistFarDL,
};
Gfx* D_80125EA8[] = {
- 0x06022DA8,
- gLinkChildRightHandHoldingFairySlingshotNearDL,
- 0x06027B88,
- gLinkChildRightHandHoldingFairySlingshotFarDL,
+ gLinkAdultRightHandHoldingBowNearDL,
+ gLinkChildRightHandHoldingSlingshotNearDL,
+ gLinkAdultRightHandHoldingBowFarDL,
+ gLinkChildRightHandHoldingSlingshotFarDL,
};
Gfx* D_80125EB8[] = {
- 0x06024698,
+ gLinkAdultRightHandHoldingOotNearDL,
gLinkChildRightHandHoldingFairyOcarinaNearDL,
- 0x06028F58,
+ gLinkAdultRightHandHoldingOotFarDL,
gLinkChildRightHandHoldingFairyOcarinaFarDL,
};
Gfx* D_80125EC8[] = {
- 0x06024698,
- gLinkChildRightHandAndOOTNearDL,
- 0x06028F58,
+ gLinkAdultRightHandHoldingOotNearDL,
+ gLinkChildRightHandAndOotNearDL,
+ gLinkAdultRightHandHoldingOotFarDL,
gLinkChildRightHandHoldingOOTFarDL,
};
Gfx* D_80125ED8[] = {
- 0x06024D70,
+ gLinkAdultRightHandHoldingHookshotNearDL,
gLinkChildRightHandNearDL,
- 0x06024D70,
+ gLinkAdultRightHandHoldingHookshotNearDL, // The 'far' display list exists but is not used
gLinkChildRightHandFarDL,
};
Gfx* D_80125EE8[] = {
- 0x060233E0,
+ gLinkAdultLeftHandHoldingHammerNearDL,
gLinkChildLeftHandNearDL,
- 0x06028288,
+ gLinkAdultLeftHandHoldingHammerFarDL,
gLinkChildLeftHandFarDL,
};
Gfx* D_80125EF8[] = {
- 0x06021AA8,
+ gLinkAdultLeftHandNearDL,
gLinkChildLeftFistAndBoomerangNearDL,
- 0x06026C58,
+ gLinkAdultLeftHandFarDL,
gLinkChildLeftFistAndBoomerangFarDL,
};
Gfx* D_80125F08[] = {
- 0x06024B58,
+ gLinkAdultLeftHandOutNearDL,
gLinkChildLeftHandUpNearDL,
- 0x06024B58,
+ gLinkAdultLeftHandOutNearDL,
gLinkChildLeftHandUpNearDL,
};
-Gfx* D_80125F18[] = {
- 0x06029918,
+Gfx* sArmOutDLs[] = {
+ gLinkAdultRightArmOutNearDL,
NULL,
};
-Gfx* D_80125F20[] = {
- 0x06029C20,
+Gfx* sHandOutDLs[] = {
+ gLinkAdultRightHandOutNearDL,
NULL,
};
-Gfx* D_80125F28[] = {
- 0x06036E58,
- gLinkChildLeftShoulderNearDL,
+Gfx* sRightShoulderNearDLs[] = {
+ gLinkAdultRightShoulderNearDL,
+ gLinkChildRightShoulderNearDL,
};
Gfx* D_80125F30[] = {
- 0x06029FA0,
+ gLinkAdultLeftArmOutNearDL,
NULL,
};
-Gfx* D_80125F38[] = {
- 0x0602A248,
+Gfx* sHoldingFirstPersonWeaponDLs[] = {
+ gLinkAdultRightHandHoldingBowFirstPersonDL,
gLinkChildRightArmStretchedSlingshotDL,
};
@@ -625,14 +652,15 @@ u8 sEyeMouthIndexes[][2] = {
* from adult Link's object are used here.
*/
void* sEyeTextures[] = {
- 0x06000000, 0x06000800, 0x06001000, 0x06001800, 0x06002000, 0x06002800, 0x06003000, 0x06003800,
+ gLinkAdultEyesOpenTex, gLinkAdultEyesHalfTex, gLinkAdultEyesClosedfTex, gLinkAdultEyesRollLeftTex,
+ gLinkAdultEyesRollRightTex, gLinkAdultEyesShockTex, gLinkAdultEyesUnk1Tex, gLinkAdultEyesUnk2Tex,
};
void* sMouthTextures[] = {
- 0x06004000,
- 0x06004400,
- 0x06004800,
- 0x06004C00,
+ gLinkAdultMouth1Tex,
+ gLinkAdultMouth2Tex,
+ gLinkAdultMouth3Tex,
+ gLinkAdultMouth4Tex,
};
Color_RGB8 sTunicColors[] = {
@@ -647,8 +675,8 @@ Color_RGB8 sGauntletColors[] = {
};
Gfx* sBootDListGroups[][2] = {
- { 0x06025918, 0x06025A60 },
- { 0x06025BA8, 0x06025DB0 },
+ { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL },
+ { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL },
};
void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
@@ -689,10 +717,12 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
color = &sGauntletColors[strengthUpgrade - 2];
gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);
- gSPDisplayList(POLY_OPA_DISP++, D_06025218);
- gSPDisplayList(POLY_OPA_DISP++, D_06025598);
- gSPDisplayList(POLY_OPA_DISP++, (D_80160014 == 0) ? D_060252D8 : D_06025438);
- gSPDisplayList(POLY_OPA_DISP++, (D_80160018 == 8) ? D_06025658 : D_060257B8);
+ gSPDisplayList(POLY_OPA_DISP++, gLinkAdultLeftGauntletPlate1DL);
+ gSPDisplayList(POLY_OPA_DISP++, gLinkAdultRightGauntletPlate1DL);
+ gSPDisplayList(POLY_OPA_DISP++,
+ (D_80160014 == 0) ? gLinkAdultLeftGauntletPlate2DL : gLinkAdultLeftGauntletPlate3DL);
+ gSPDisplayList(POLY_OPA_DISP++,
+ (D_80160018 == 8) ? gLinkAdultRightGauntletPlate2DL : gLinkAdultRightGauntletPlate3DL);
}
if (boots != 0) {
@@ -943,15 +973,16 @@ s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
if (this->unk_6AD != 2) {
*dList = NULL;
} else if (limbIndex == PLAYER_LIMB_L_FOREARM) {
- *dList = D_80125F18[(void)0, gSaveContext.linkAge];
+ *dList = sArmOutDLs[(void)0, gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_L_HAND) {
- *dList = D_80125F20[(void)0, gSaveContext.linkAge];
+ *dList = sHandOutDLs[(void)0, gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_R_SHOULDER) {
- *dList = D_80125F28[(void)0, gSaveContext.linkAge];
+ *dList = sRightShoulderNearDLs[(void)0, gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_R_FOREARM) {
*dList = D_80125F30[(void)0, gSaveContext.linkAge];
} else if (limbIndex == PLAYER_LIMB_R_HAND) {
- *dList = Player_HoldsHookshot(this) ? D_0602A738 : D_80125F38[(void)0, gSaveContext.linkAge];
+ *dList = Player_HoldsHookshot(this) ? gLinkAdultRightHandHoldingHookshotFarDL
+ : sHoldingFirstPersonWeaponDLs[(void)0, gSaveContext.linkAge];
} else {
*dList = NULL;
}
@@ -1093,7 +1124,7 @@ void func_80090A28(Player* this, Vec3f* vecs) {
Matrix_MultVec3f(&D_80126098, &vecs[2]);
}
-void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
+void Player_DrawHookshotReticle(GlobalContext* globalCtx, Player* this, f32 arg2) {
static Vec3f D_801260C8 = { -500.0f, -100.0f, 0.0f };
CollisionPoly* sp9C;
s32 bgId;
@@ -1126,7 +1157,7 @@ void func_80090AFC(GlobalContext* globalCtx, Player* this, f32 arg2) {
gSPMatrix(OVERLAY_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_player_lib.c", 2587),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(OVERLAY_DISP++, 0x06, globalCtx->objectCtx.status[this->actor.objBankIndex].segment);
- gSPDisplayList(OVERLAY_DISP++, D_0602CB48);
+ gSPDisplayList(OVERLAY_DISP++, gLinkAdultHookshotReticleDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 2592);
}
@@ -1138,7 +1169,7 @@ f32 sSwordLengths[] = {
0.0f, 4000.0f, 3000.0f, 5500.0f, 0.0f, 2500.0f,
};
-Gfx* sBottleDLists[] = { 0x0602AD58, gLinkChildBottleDL };
+Gfx* sBottleDLists[] = { gLinkAdultBottleDL, gLinkChildBottleDL };
Color_RGB8 sBottleColors[] = {
{ 255, 255, 255 }, { 80, 80, 255 }, { 255, 100, 255 }, { 0, 0, 255 }, { 255, 0, 255 },
@@ -1149,8 +1180,8 @@ Color_RGB8 sBottleColors[] = {
Vec3f D_80126128 = { 398.0f, 1419.0f, 244.0f };
BowStringData sBowStringData[] = {
- { 0x0602B108, { 0.0f, -360.4f, 0.0f } }, // bow
- { 0x060221A8, { 606.0f, 236.0f, 0.0f } }, // slingshot
+ { gLinkAdultBowStringDL, { 0.0f, -360.4f, 0.0f } }, // bow
+ { gLinkChildSlinghotStringDL, { 606.0f, 236.0f, 0.0f } }, // slingshot
};
Vec3f D_80126154[] = {
@@ -1332,8 +1363,8 @@ void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s*
if (func_8002DD78(this) != 0) {
Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY);
- func_80090AFC(globalCtx, this,
- (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
+ Player_DrawHookshotReticle(
+ globalCtx, this, (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f);
}
}
}