summaryrefslogtreecommitdiff
path: root/src/code
diff options
context:
space:
mode:
authormzxrules <mzxrules@gmail.com>2020-04-25 22:43:35 -0400
committerGitHub <noreply@github.com>2020-04-25 22:43:35 -0400
commitaa91a7ee321fa27c409b2bb8e8ac5e026bdb6365 (patch)
tree87c6367fcd98cd06170e64c7fcd7362aaf4e252d /src/code
parentf9bdb1d58a1600e8d0e96c8c7bba0c6907e4b77c (diff)
z_collision_check.c (#73)
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
Diffstat (limited to 'src/code')
-rwxr-xr-xsrc/code/sys_math3d.c4
-rw-r--r--src/code/z_actor.c89
-rw-r--r--src/code/z_collision_btltbls.c110
-rw-r--r--src/code/z_collision_check.c3361
-rw-r--r--src/code/z_en_a_keep.c22
-rw-r--r--src/code/z_en_item00.c14
-rw-r--r--src/code/z_play.c12
7 files changed, 3340 insertions, 272 deletions
diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c
index 7a2aa4331..64f4a0d4c 100755
--- a/src/code/sys_math3d.c
+++ b/src/code/sys_math3d.c
@@ -1709,8 +1709,8 @@ s32 func_800D0560(Sphere16* arg0, f32 arg1, f32 arg2) {
return 0;
}
-void func_800D05D0(s32 arg0, s32 arg1) {
+void func_800D05D0(GlobalContext* gctx, Sphere16* sph) {
}
-void func_800D05DC(s32 arg0, s32 arg1) {
+void func_800D05DC(GlobalContext* gctx, Cylinder16* cyl) {
}
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 149959ac5..61a9d7d9f 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -842,7 +842,7 @@ void Actor_Init(Actor* actor, GlobalContext* globalCtx) {
actor->unk_F4 = 1000.0f;
actor->unk_F8 = 350.0f;
actor->unk_FC = 700.0f;
- func_80061E48(&actor->sub_98);
+ func_80061E48(&actor->colChkInfo);
actor->floorPolySource = 0x32;
ActorShape_Init(&actor->shape, 0.0f, NULL, 0.0f);
if (Object_IsLoaded(&globalCtx->objectCtx, actor->objBankIndex)) {
@@ -870,9 +870,9 @@ void Actor_Destroy(Actor* actor, GlobalContext* globalCtx) {
void func_8002D7EC(Actor* actor) {
f32 speedRate = R_UPDATE_RATE * 0.5f;
- actor->posRot.pos.x += (actor->velocity.x * speedRate) + actor->sub_98.displacement.x;
- actor->posRot.pos.y += (actor->velocity.y * speedRate) + actor->sub_98.displacement.y;
- actor->posRot.pos.z += (actor->velocity.z * speedRate) + actor->sub_98.displacement.z;
+ actor->posRot.pos.x += (actor->velocity.x * speedRate) + actor->colChkInfo.displacement.x;
+ actor->posRot.pos.y += (actor->velocity.y * speedRate) + actor->colChkInfo.displacement.y;
+ actor->posRot.pos.z += (actor->velocity.z * speedRate) + actor->colChkInfo.displacement.z;
}
void func_8002D868(Actor* actor) {
@@ -1540,7 +1540,7 @@ s32 func_8002F2CC(Actor* actor, GlobalContext* globalCtx, f32 arg2) {
}
s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx) {
- f32 var1 = 50.0f + actor->sub_98.unk_10;
+ f32 var1 = 50.0f + actor->colChkInfo.unk_10;
return func_8002F2CC(actor, globalCtx, var1);
}
@@ -2097,7 +2097,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
} else if ((unkFlag && !(actor->flags & unkFlag)) ||
(!unkFlag && unkCondition && (sp74 != actor) && (actor != player->unk_68C) &&
(actor != player->heldActor) && (&player->actor != actor->attachedA))) {
- func_80061E8C(&actor->sub_98);
+ func_80061E8C(&actor->colChkInfo);
actor = actor->next;
} else if (actor->update == NULL) {
if (!actor->activelyDrawn) {
@@ -2134,7 +2134,7 @@ void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx) {
func_8003F8EC(globalCtx, &globalCtx->colCtx.dyna, actor);
}
- func_80061E8C(&actor->sub_98);
+ func_80061E8C(&actor->colChkInfo);
actor = actor->next;
}
@@ -2484,7 +2484,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) {
}
if ((HREG(64) != 1) || (HREG(76) != 0)) {
- func_8005D62C(globalCtx, &globalCtx->sub_11E60);
+ CollisionCheck_Draw(globalCtx, &globalCtx->colChkCtx);
}
Graph_CloseDisps(dispRefs, globalCtx->state.gfxCtx, "../z_actor.c", 6563);
@@ -2542,7 +2542,7 @@ void func_80031B14(GlobalContext* globalCtx, ActorContext* actorCtx) {
}
}
- func_8005D40C(globalCtx, &globalCtx->sub_11E60);
+ CollisionCheck_InitContext(globalCtx, &globalCtx->colChkCtx);
actorCtx->flags.tempClear = 0;
actorCtx->flags.tempSwch &= 0xFFFFFF;
globalCtx->msgCtx.unk_E3F4 = 0;
@@ -3262,8 +3262,8 @@ void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s1
}
Actor* func_80033640(GlobalContext* globalCtx, Collider* collider) {
- if ((collider->collideFlags & 0x2) && (collider->ac->type == ACTORTYPE_EXPLOSIVES)) {
- collider->collideFlags &= ~0x2;
+ if ((collider->acFlags & 0x2) && (collider->ac->type == ACTORTYPE_EXPLOSIVES)) {
+ collider->acFlags &= ~0x2;
return collider->ac;
}
@@ -3331,7 +3331,7 @@ Actor_80033780* func_80033780(GlobalContext* globalCtx, Actor* refActor, f32 arg
spA8.y = itemActor->actor.posRot.pos.y + deltaY;
spA8.z = itemActor->actor.posRot.pos.z + deltaZ;
- if (func_80062ECC(refActor->sub_98.unk_10, refActor->sub_98.unk_12, 0.0f, &refActor->posRot.pos,
+ if (func_80062ECC(refActor->colChkInfo.unk_10, refActor->colChkInfo.unk_12, 0.0f, &refActor->posRot.pos,
&itemActor->actor.posRot.pos, &spA8, &sp90, &sp84)) {
return itemActor;
} else {
@@ -3982,7 +3982,7 @@ s32 func_80035124(Actor* actor, GlobalContext* globalCtx) {
break;
}
- func_8002E4B4(globalCtx, actor, actor->sub_98.unk_12, actor->sub_98.unk_10, actor->sub_98.unk_10, 0x1D);
+ func_8002E4B4(globalCtx, actor, actor->colChkInfo.unk_12, actor->colChkInfo.unk_10, actor->colChkInfo.unk_10, 0x1D);
return ret;
}
@@ -4061,11 +4061,10 @@ void func_800355B8(GlobalContext* globalCtx, Vec3f* arg1) {
func_8003555C(globalCtx, arg1, &D_80116268, &D_80116274);
}
-u8 func_800355E4(GlobalContext* globalCtx, ColliderCylinderInit* colCylinderInit) {
+u8 func_800355E4(GlobalContext* globalCtx, Collider* collider) {
Player* player = PLAYER;
- if ((colCylinderInit->inner.toucherDamage & 0x08) && (player->swordState != 0) &&
- (player->swordAnimation == 0x16)) {
+ if ((collider->acFlags & 0x08) && (player->swordState != 0) && (player->swordAnimation == 0x16)) {
return 1;
} else {
return 0;
@@ -4073,36 +4072,36 @@ u8 func_800355E4(GlobalContext* globalCtx, ColliderCylinderInit* colCylinderInit
}
u8 Actor_ApplyDamage(Actor* actor) {
- if (actor->sub_98.damage >= actor->sub_98.health) {
- actor->sub_98.health = 0;
+ if (actor->colChkInfo.damage >= actor->colChkInfo.health) {
+ actor->colChkInfo.health = 0;
} else {
- actor->sub_98.health -= actor->sub_98.damage;
+ actor->colChkInfo.health -= actor->colChkInfo.damage;
}
- return actor->sub_98.health;
+ return actor->colChkInfo.health;
}
void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) {
- if (colBody->colliding == NULL) {
+ if (colBody->acHitItem == NULL) {
actor->unk_116 = 0x00;
- } else if (freezeFlag && (colBody->colliding->toucher.flags & 0x10060000)) {
- actor->freeze = colBody->colliding->toucher.damage;
+ } else if (freezeFlag && (colBody->acHitItem->toucher.flags & 0x10060000)) {
+ actor->freeze = colBody->acHitItem->toucher.damage;
actor->unk_116 = 0x00;
- } else if (colBody->colliding->toucher.flags & 0x0800) {
+ } else if (colBody->acHitItem->toucher.flags & 0x0800) {
actor->unk_116 = 0x01;
- } else if (colBody->colliding->toucher.flags & 0x1000) {
+ } else if (colBody->acHitItem->toucher.flags & 0x1000) {
actor->unk_116 = 0x02;
- } else if (colBody->colliding->toucher.flags & 0x4000) {
+ } else if (colBody->acHitItem->toucher.flags & 0x4000) {
actor->unk_116 = 0x04;
- } else if (colBody->colliding->toucher.flags & 0x8000) {
+ } else if (colBody->acHitItem->toucher.flags & 0x8000) {
actor->unk_116 = 0x08;
- } else if ((colBody->colliding->toucher.flags << 0xF) < 0) {
+ } else if ((colBody->acHitItem->toucher.flags << 0xF) < 0) {
actor->unk_116 = 0x10;
- } else if (colBody->colliding->toucher.flags & 0x2000) {
+ } else if (colBody->acHitItem->toucher.flags & 0x2000) {
actor->unk_116 = 0x20;
- } else if ((colBody->colliding->toucher.flags << 0xC) < 0) {
+ } else if ((colBody->acHitItem->toucher.flags << 0xC) < 0) {
if (freezeFlag) {
- actor->freeze = colBody->colliding->toucher.damage;
+ actor->freeze = colBody->acHitItem->toucher.damage;
}
actor->unk_116 = 0x40;
} else {
@@ -4110,35 +4109,35 @@ void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag) {
}
}
-void func_8003573C(Actor* actor, ColliderBody* colBody, s32 freezeFlag) {
+void func_8003573C(Actor* actor, ColliderJntSph* jntSph, s32 freezeFlag) {
ColliderBody* curColBody;
s32 flag;
s32 i;
actor->unk_116 = 0x00;
- for (i = colBody->unk_18 - 1; i >= 0; i--) {
- curColBody = &colBody->colBuf[i].c;
- if (curColBody->colliding == NULL) {
+ for (i = jntSph->count - 1; i >= 0; i--) {
+ curColBody = &jntSph->list[i].body;
+ if (curColBody->acHitItem == NULL) {
flag = 0x00;
- } else if (freezeFlag && (curColBody->colliding->toucher.flags & 0x10060000)) {
- actor->freeze = curColBody->colliding->toucher.damage;
+ } else if (freezeFlag && (curColBody->acHitItem->toucher.flags & 0x10060000)) {
+ actor->freeze = curColBody->acHitItem->toucher.damage;
flag = 0x00;
- } else if (curColBody->colliding->toucher.flags & 0x0800) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x0800) {
flag = 0x01;
- } else if (curColBody->colliding->toucher.flags & 0x1000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x1000) {
flag = 0x02;
- } else if (curColBody->colliding->toucher.flags & 0x4000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x4000) {
flag = 0x04;
- } else if (curColBody->colliding->toucher.flags & 0x8000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x8000) {
flag = 0x08;
- } else if (curColBody->colliding->toucher.flags & 0x10000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x10000) {
flag = 0x10;
- } else if (curColBody->colliding->toucher.flags & 0x2000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x2000) {
flag = 0x20;
- } else if (curColBody->colliding->toucher.flags & 0x80000) {
+ } else if (curColBody->acHitItem->toucher.flags & 0x80000) {
if (freezeFlag) {
- actor->freeze = curColBody->colliding->toucher.damage;
+ actor->freeze = curColBody->acHitItem->toucher.damage;
}
flag = 0x40;
} else {
diff --git a/src/code/z_collision_btltbls.c b/src/code/z_collision_btltbls.c
index b0485a562..c56347e9a 100644
--- a/src/code/z_collision_btltbls.c
+++ b/src/code/z_collision_btltbls.c
@@ -1,6 +1,112 @@
#include <ultra64.h>
#include <global.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_btltbls/CollisionBtlTbl_Get.s")
+DamageTable D_8011DB20[] = {
+ { {
+ 0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
+ 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x01, 0x02, 0xE0, 0x01, 0xF2, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x01, 0x01, 0x00, 0x00,
+ 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x02, 0x01, 0x02, 0x10, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
+ 0x00, 0x04, 0x03, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x01, 0x00, 0x10, 0x01, 0x01, 0x10, 0x01, 0x01, 0x01, 0x01, 0x31, 0x01, 0x00, 0x00,
+ 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x03, 0x00, 0x06, 0x00, 0x04, 0x04, 0x00, 0x02, 0x06, 0x00, 0x06, 0x06, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x03, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x02, 0x02, 0x01, 0x02, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x00, 0xE2, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
+ 0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x04, 0x00, 0x02, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x04, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x01, 0x02, 0x10, 0x01, 0x02, 0x10, 0x01, 0x02, 0x02, 0x22, 0x01, 0x01, 0x00, 0x00,
+ 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x01, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x02, 0x01, 0x02, 0x01, 0x02, 0x02, 0x02, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00,
+ 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x02, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x00, 0x02, 0x10, 0x01, 0x02, 0x10, 0xF1, 0xF2, 0xF2, 0x22, 0x32, 0x01, 0x00, 0x00,
+ 0x00, 0x22, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x01, 0xF2, 0xE0, 0x01, 0xD2, 0x10, 0x01, 0x02, 0x02, 0x00, 0x32, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x10, 0x01, 0x00, 0xF0, 0x10, 0x01, 0xF0, 0x10, 0x01, 0x02, 0x02, 0x00, 0x12, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+ { {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ } },
+};
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_btltbls/func_8005B248.s")
+DamageTable* DamageTable_Get(s32 index) {
+ if (index < 0 || index >= 23) {
+ osSyncPrintf("CollisionBtlTbl_get():インデックスオーバー\n");
+ return 0;
+ }
+ return &D_8011DB20[index];
+}
+
+void func_8005B248(DamageTable* table) {
+ s32 i;
+ for (i = 0; i < 32; i++) {
+ table->table[i] = 0;
+ }
+}
diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c
index 5b6561232..a8bd723a4 100644
--- a/src/code/z_collision_check.c
+++ b/src/code/z_collision_check.c
@@ -1,392 +1,3355 @@
#include <ultra64.h>
#include <global.h>
+#include <vt.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B280.s")
+void func_8005B2AC(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC, u8 r, u8 g, u8 b);
+// draw red poly
+void func_8005B280(GraphicsContext* gfx, Vec3f* vA, Vec3f* vB, Vec3f* vC) {
+ func_8005B2AC(gfx, vA, vB, vC, 255, 0, 0);
+}
+
+// draw poly
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B2AC.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B65C.s")
+s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider) {
+ static Collider init = { NULL, NULL, NULL, NULL, 0, 0, 0, 0, COLTYPE_UNK3, COLSHAPE_INVALID };
+ *collider = init;
+ return 1;
+}
-s32 func_8005B6A0(GlobalContext* globalCtx, Collider* collision) {
+s32 Collider_DestroyBase(GlobalContext* globalCtx, Collider* collider) {
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B6B0.s")
+s32 Collider_SetBase_Actor(GlobalContext* globalCtx, Collider* collider, ColliderInit_Actor* src) {
+ collider->actor = src->actor;
+ collider->atFlags = src->atFlags;
+ collider->acFlags = src->acFlags;
+ collider->maskA = src->maskA;
+ collider->maskB = 0x10;
+ collider->shape = src->shape;
+ return 1;
+}
-s32 func_8005B6EC(GlobalContext* globalCtx, Collider* collision, Actor* actor, ColliderBodyInfo* src) {
- collision->actor = actor;
- collision->unk_14 = src->unk_00;
- collision->colliderFlags = src->colliderFlags;
- collision->collideFlags = src->collideFlags;
- collision->maskA = src->maskA;
- collision->maskB = 0x10;
- collision->type = src->maskB;
+// maskB = 0x10
+s32 Collider_SetBase_Set3(GlobalContext* globalCtx, Collider* collider, Actor* actor, ColliderInit_Set3* src) {
+ collider->actor = actor;
+ collider->type = src->type;
+ collider->atFlags = src->atFlags;
+ collider->acFlags = src->acFlags;
+ collider->maskA = src->maskA;
+ collider->maskB = 0x10;
+ collider->shape = src->shape;
return 1;
}
-s32 func_8005B72C(GlobalContext* globalCtx, Collider* collision, Actor* actor, ColliderBodyInfo* src) {
- collision->actor = actor;
- collision->unk_14 = src->unk_00;
- collision->colliderFlags = src->colliderFlags;
- collision->collideFlags = src->collideFlags;
- collision->maskA = src->maskA;
- collision->maskB = src->maskB;
- collision->type = src->type;
+// maskB = src->maskB
+s32 Collider_SetBase(GlobalContext* globalCtx, Collider* collider, Actor* actor, ColliderInit* src) {
+ collider->actor = actor;
+ collider->type = src->type;
+ collider->atFlags = src->atFlags;
+ collider->acFlags = src->acFlags;
+ collider->maskA = src->maskA;
+ collider->maskB = src->maskB;
+ collider->shape = src->shape;
return 1;
}
-void func_8005B76C(GlobalContext* globalCtx, Collider* collision) {
- collision->at = NULL;
- collision->colliderFlags &= ~0x6;
+void Collider_BaseSetAT(GlobalContext* globalCtx, Collider* collider) {
+ collider->at = NULL;
+ collider->atFlags &= ~0x6;
}
-void func_8005B784(GlobalContext* globalCtx, Collider* collision) {
- collision->ac = NULL;
- collision->collideFlags &= ~0x82;
+void Collider_BaseSetAC(GlobalContext* globalCtx, Collider* collider) {
+ collider->ac = NULL;
+ collider->acFlags &= ~0x82;
}
-void func_8005B79C(GlobalContext* globalCtx, Collider* collision) {
- collision->ot = NULL;
- collision->maskA &= ~0x2;
- collision->maskB &= ~0x1;
+void Collider_BaseSetOC(GlobalContext* globalCtx, Collider* collider) {
+ collider->oc = NULL;
+ collider->maskA &= ~0x2;
+ collider->maskB &= ~0x1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B7C0.s")
+s32 Collider_InitTouch(GlobalContext* globalCtx, ColliderTouch* touch) {
+ static ColliderTouch init = { 0, 0, 0 };
+ *touch = init;
+ return 1;
+}
-s32 func_8005B7E4(GlobalContext* globalCtx, ColliderTouch* touch) {
+s32 Collider_DestroyTouch(GlobalContext* globalCtx, ColliderTouch* touch) {
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B7F4.s")
+// src might actually be a different type
+s32 Collider_SetTouch(GlobalContext* globalCtx, ColliderTouch* dest, ColliderTouch* src) {
+ dest->flags = src->flags;
+ dest->effect = src->effect;
+ dest->damage = src->damage;
+ return 1;
+}
-void func_8005B818(GlobalContext* globalCtx, ColliderBody* body) {
+void Collider_BodySetAT_Unk(GlobalContext* globalCtx, ColliderBody* body) {
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B824.s")
+s32 Collider_InitBump(GlobalContext* globalCtx, ColliderBump* bump) {
+ static ColliderBump init = { 0xFFCFFFFF, 0, 0, { 0, 0, 0 } };
+ *bump = init;
+ return 1;
+}
-s32 func_8005B850(GlobalContext* globalCtx, ColliderBump* bump) {
+s32 Collider_DestroyBump(GlobalContext* globalCtx, ColliderBump* bump) {
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B860.s")
+s32 Collider_SetBump(GlobalContext* globalCtx, ColliderBump* bump, ColliderBumpInit* init) {
+ bump->flags = init->flags;
+ bump->effect = init->effect;
+ bump->defense = init->defense;
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005B884.s")
+s32 Collider_InitBody(GlobalContext* globalCtx, ColliderBody* body) {
+ static ColliderBody init = {
+ { 0, 0, 0 }, { 0xFFCFFFFF, 0, 0, { 0, 0, 0 } }, 0, 0, 0, 0, NULL, NULL, NULL, NULL,
+ };
+ *body = init;
+ Collider_InitTouch(globalCtx, &body->toucher);
+ Collider_InitBump(globalCtx, &body->bumper);
+ return 1;
+}
-s32 func_8005B904(GlobalContext* globalCtx, ColliderBody* body) {
- func_8005B7E4(globalCtx, &body->toucher);
- func_8005B850(globalCtx, &body->bumper);
+s32 Collider_DestroyBody(GlobalContext* globalCtx, ColliderBody* body) {
+ Collider_DestroyTouch(globalCtx, &body->toucher);
+ Collider_DestroyBump(globalCtx, &body->bumper);
return 1;
}
-s32 func_8005B93C(GlobalContext* globalCtx, ColliderBody* body, ColliderBodyInfoInner* bodyInfoInner) {
- body->flags = bodyInfoInner->bodyFlags;
- func_8005B7F4(globalCtx, &body->toucher, &bodyInfoInner->toucherMask);
- func_8005B860(globalCtx, &body->bumper, &bodyInfoInner->bumperMask);
- body->toucherFlags = bodyInfoInner->toucherFlags;
- body->bumperFlags = bodyInfoInner->bumperFlags;
- body->flags2 = bodyInfoInner->bodyFlags2;
+s32 Collider_SetBody(GlobalContext* globalCtx, ColliderBody* body, ColliderBodyInit* bodyInit) {
+ body->flags = bodyInit->bodyFlags;
+ Collider_SetTouch(globalCtx, &body->toucher, &bodyInit->toucher);
+ Collider_SetBump(globalCtx, &body->bumper, &bodyInit->bumper);
+ body->toucherFlags = bodyInit->toucherFlags;
+ body->bumperFlags = bodyInit->bumperFlags;
+ body->ocFlags = bodyInit->bodyFlags2;
return 1;
}
-void func_8005B9B0(GlobalContext* globalCtx, ColliderBody* body) {
- body->unk_18 = 0;
- body->unk_20 = 0;
+void Collider_BodySetAT(GlobalContext* globalCtx, ColliderBody* body) {
+ body->atHit = NULL;
+ body->atHitItem = NULL;
body->toucherFlags &= ~0x2;
body->toucherFlags &= ~0x40;
- func_8005B818(globalCtx, body);
+ Collider_BodySetAT_Unk(globalCtx, body);
}
-void func_8005B9E8(GlobalContext* globalCtx, ColliderBody* body) {
- body->bumper.unk_0A = 0;
+void Collider_BodySetAC(GlobalContext* globalCtx, ColliderBody* body) {
+ body->bumper.unk_06.z = 0;
body->bumperFlags &= ~0x2;
body->bumperFlags &= ~0x80;
- body->colBuf = NULL;
- body->colliding = NULL;
- body->bumper.unk_08 = body->bumper.unk_0A;
- body->bumper.unk_06 = body->bumper.unk_0A;
+ body->acHit = NULL;
+ body->acHitItem = NULL;
+ body->bumper.unk_06.y = body->bumper.unk_06.z;
+ body->bumper.unk_06.x = body->bumper.unk_06.z;
+}
+
+void Collider_BodySetOC(GlobalContext* globalCtx, ColliderBody* body) {
+ body->ocFlags &= ~0x2;
+}
+
+s32 Collider_InitJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* dim) {
+ static ColliderJntSphItemDim init = { 0 };
+ *dim = init;
+ return 1;
+}
+
+s32 Collider_DestroyJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* item) {
+ return 1;
+}
+
+s32 Collider_SetJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* dest, ColliderJntSphItemDimInit* src) {
+ dest->joint = src->joint;
+ dest->modelSphere = src->modelSphere;
+ dest->scale = src->scale * 0.01f;
+ return 1;
+}
+
+s32 Collider_InitJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* item) {
+ Collider_InitBody(globalCtx, &item->body);
+ Collider_InitJntSphItemDim(globalCtx, &item->dim);
+ return 1;
+}
+
+s32 Collider_DestroyJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* item) {
+ Collider_DestroyBody(globalCtx, &item->body);
+ Collider_DestroyJntSphItemDim(globalCtx, &item->dim);
+ return 1;
+}
+
+s32 Collider_SetJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* dest, ColliderJntSphItemInit* src) {
+ Collider_SetBody(globalCtx, &dest->body, &src->body);
+ Collider_SetJntSphItemDim(globalCtx, &dest->dim, &src->dim);
+ return 1;
+}
+
+s32 Collider_JntSphItemSetAT(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
+ Collider_BodySetAT(globalCtx, &collider->body);
+ return 1;
}
-void func_8005BA1C(GlobalContext* globalCtx, ColliderBody* body) {
- body->flags2 &= ~0x2;
+s32 Collider_JntSphItemSetAC(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
+ Collider_BodySetAC(globalCtx, &collider->body);
+ return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BA30.s")
+s32 Collider_JntSphItemSetOC(GlobalContext* globalCtx, ColliderJntSphItem* collider) {
+ Collider_BodySetOC(globalCtx, &collider->body);
+ return 1;
+}
-s32 func_8005BA74(UNK_TYPE arg0, UNK_TYPE arg1) {
+s32 Collider_InitJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) {
+ Collider_InitBase(globalCtx, &collider->base);
+ collider->count = 0;
+ collider->list = NULL;
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BA84.s")
+// Destruct ColliderJntSph (malloc)
+s32 Collider_FreeJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) {
+ ColliderJntSphItem* next;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BAD8.s")
+ Collider_DestroyBase(globalCtx, &collider->base);
+ next = collider->list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BB10.s")
+ while (next < collider->list + collider->count) {
+ Collider_DestroyJntSphItem(globalCtx, next);
+ next++;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BB48.s")
+ collider->count = 0;
+ if (collider->list != NULL) {
+ ZeldaArena_FreeDebug(collider->list, "../z_collision_check.c", 1393);
+ }
+ collider->list = NULL;
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BB8C.s")
+// Destruct ColliderJntSph (no malloc)
+s32 Collider_DestroyJntSph(GlobalContext* globalCtx, ColliderJntSph* collider) {
+ ColliderJntSphItem* next;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BBB0.s")
+ Collider_DestroyBase(globalCtx, &collider->base);
+ next = collider->list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BBD4.s")
+ while (next < collider->list + collider->count) {
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BBF8.s")
+ Collider_DestroyJntSphItem(globalCtx, next);
+ next++;
+ }
+ collider->count = 0;
+ collider->list = NULL;
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BC28.s")
+// ClObjJntSph
+s32 Collider_SetJntSph_Set(GlobalContext* globalCtx, ColliderJntSph* dest, ColliderJntSphInit_Actor* src) {
+ ColliderJntSphItem* destNext;
+ ColliderJntSphItemInit* srcNext;
+
+ Collider_SetBase_Actor(globalCtx, &dest->base, &src->base);
+ dest->count = src->count;
+ dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 1443);
+
+ if (dest->list == NULL) {
+ dest->count = 0;
+ osSyncPrintf(VT_FGCOL(RED));
+ osSyncPrintf("ClObjJntSph_set():zelda_malloc()出来ません。\n"); // EUC-JP: 出来ません。 | Can not.
+ osSyncPrintf(VT_RST);
+ return 0;
+ }
+
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitJntSphItem(globalCtx, destNext);
+ Collider_SetJntSphItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BCC8.s")
+// ClObjJntSph_set3 (maskB = 0x10)
+// called by En_Nwc
+s32 Collider_SetJntSph_Set3(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor,
+ ColliderJntSphInit_Set3* src) {
+ ColliderJntSphItem* destNext;
+ ColliderJntSphItemInit* srcNext;
+
+ Collider_SetBase_Set3(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 1490);
+
+ if (dest->list == NULL) {
+ dest->count = 0;
+ osSyncPrintf(VT_FGCOL(RED));
+ osSyncPrintf("ClObjJntSph_set3():zelda_malloc_出来ません。\n"); // EUC-JP: 出来ません。 | Can not.
+ osSyncPrintf(VT_RST);
+ return 0;
+ }
+
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitJntSphItem(globalCtx, destNext);
+ Collider_SetJntSphItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005BE50.s")
+// ClObjJntSph_set5 (maskB = src->maskB)
+s32 Collider_SetJntSph_Set5(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src) {
+ ColliderJntSphItem* destNext;
+ ColliderJntSphItemInit* srcNext;
+
+ Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = ZeldaArena_MallocDebug(src->count * sizeof(ColliderJntSphItem), "../z_collision_check.c", 1551);
+
+ if (dest->list == NULL) {
+ dest->count = 0;
+ osSyncPrintf(VT_FGCOL(RED));
+ osSyncPrintf("ClObjJntSph_set5():zelda_malloc出来ません\n"); // EUC-JP: 出来ません。 | Can not.
+ osSyncPrintf(VT_RST);
+ return 0;
+ }
+
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitJntSphItem(globalCtx, destNext);
+ Collider_SetJntSphItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C050.s")
+s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src,
+ ColliderJntSphItem* list) {
+ ColliderJntSphItem* destNext;
+ ColliderJntSphItemInit* srcNext;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C2BC.s")
+ Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = list;
-s32 func_8005C318(GlobalContext* globalCtx, ColliderDimensions* dim) {
+ if (dest->list == NULL) {
+ __assert("pclobj_jntsph->elem_tbl != NULL", "../z_collision_check.c", 1603);
+ }
+
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitJntSphItem(globalCtx, destNext);
+ Collider_SetJntSphItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
return 1;
}
-s32 func_8005C328(GlobalContext* globalCtx, ColliderDimensions* dest, ColliderDimensions* src) {
+s32 Collider_JntSphSetAT(GlobalContext* globalCtx, Collider* collider) {
+ ColliderJntSphItem* next;
+ ColliderJntSph* col = (ColliderJntSph*)collider;
+ GlobalContext* gctx = globalCtx;
+
+ Collider_BaseSetAT(gctx, &col->base);
+ next = col->list;
+
+ while (next < col->list + col->count) {
+ Collider_JntSphItemSetAT(gctx, next);
+ next++;
+ }
+ return 1;
+}
+
+s32 Collider_JntSphSetAC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderJntSphItem* next;
+ ColliderJntSph* col = (ColliderJntSph*)collider;
+ GlobalContext* gctx = globalCtx;
+
+ Collider_BaseSetAC(gctx, &col->base);
+ next = col->list;
+
+ while (next < col->list + col->count) {
+ Collider_JntSphItemSetAC(gctx, next);
+ next++;
+ }
+ return 1;
+}
+
+s32 Collider_JntSphSetOC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderJntSphItem* next;
+ ColliderJntSph* col = (ColliderJntSph*)collider;
+ GlobalContext* gctx = globalCtx;
+
+ Collider_BaseSetOC(gctx, &col->base);
+ next = col->list;
+ while (next < col->list + col->count) {
+ Collider_JntSphItemSetOC(gctx, next);
+ next++;
+ }
+ return 1;
+}
+
+s32 Collider_InitCylinderDim(GlobalContext* globalCtx, Cylinder16* dim) {
+ Cylinder16 init = { 0 };
+ *dim = init;
+ return 1;
+}
+
+s32 Collider_DestroyCylinderDim(GlobalContext* globalCtx, Cylinder16* dim) {
+ return 1;
+}
+
+s32 Collider_SetCylinderDim(GlobalContext* globalCtx, Cylinder16* dest, Cylinder16* src) {
*dest = *src;
return 1;
}
-s32 ActorCollider_AllocCylinder(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B65C(globalCtx, &collision->base);
- func_8005B884(globalCtx, &collision->body);
- func_8005C2BC(globalCtx, &collision->dim);
+s32 Collider_InitCylinder(GlobalContext* globalCtx, ColliderCylinder* collider) {
+ Collider_InitBase(globalCtx, &collider->base);
+ Collider_InitBody(globalCtx, &collider->body);
+ Collider_InitCylinderDim(globalCtx, &collider->dim);
+ return 1;
+}
+
+s32 Collider_DestroyCylinder(GlobalContext* globalCtx, ColliderCylinder* collider) {
+ Collider_DestroyBase(globalCtx, &collider->base);
+ Collider_DestroyBody(globalCtx, &collider->body);
+ Collider_DestroyCylinderDim(globalCtx, &collider->dim);
+ return 1;
+}
+
+// used only by DekuJr, D_80B92A00
+s32 Collider_SetCylinder_Actor(GlobalContext* globalCtx, ColliderCylinder* collider, ColliderCylinderInit_Actor* src) {
+ Collider_SetBase_Actor(globalCtx, &collider->base, &src->base);
+ Collider_SetBody(globalCtx, &collider->body, &src->body);
+ Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim);
return 1;
}
-s32 ActorCollider_FreeCylinder(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B6A0(globalCtx, &collision->base);
- func_8005B904(globalCtx, &collision->body);
- func_8005C318(globalCtx, &collision->dim);
+// maskB = 0x10
+s32 Collider_SetCylinder_Set3(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor,
+ ColliderCylinderInit_Set3* src) {
+ Collider_SetBase_Set3(globalCtx, &collider->base, actor, &src->base);
+ Collider_SetBody(globalCtx, &collider->body, &src->body);
+ Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim);
return 1;
}
-s32 func_8005C3F4(GlobalContext* globalCtx, ColliderCylinderMain* collision, ColliderCylinderInit* src) {
- func_8005B6B0(globalCtx, &collision->base, &src->body);
- func_8005B93C(globalCtx, &collision->body, &src->inner);
- func_8005C328(globalCtx, &collision->dim, &src->dim);
+// maskB = src->maskB
+s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor,
+ ColliderCylinderInit* src) {
+ Collider_SetBase(globalCtx, &collider->base, actor, &src->base);
+ Collider_SetBody(globalCtx, &collider->body, &src->body);
+ Collider_SetCylinderDim(globalCtx, &collider->dim, &src->dim);
return 1;
}
-s32 func_8005C450(GlobalContext* globalCtx, ColliderCylinderMain* collision, Actor* actor, ColliderCylinderInit* src) {
- func_8005B6EC(globalCtx, &collision->base, actor, &src->body);
- func_8005B93C(globalCtx, &collision->body, &src->inner);
- func_8005C328(globalCtx, &collision->dim, &src->dim);
+s32 Collider_CylinderSetAT(GlobalContext* globalCtx, Collider* collider) {
+ ColliderCylinder* col = (ColliderCylinder*)collider;
+ Collider_BaseSetAT(globalCtx, &col->base);
+ Collider_BodySetAT(globalCtx, &col->body);
return 1;
}
-s32 ActorCollider_InitCylinder(GlobalContext* globalCtx, ColliderCylinderMain* collision, Actor* actor,
- ColliderCylinderInit* src) {
- func_8005B72C(globalCtx, &collision->base, actor, &src->body);
- func_8005B93C(globalCtx, &collision->body, &src->inner);
- func_8005C328(globalCtx, &collision->dim, &src->dim);
+s32 Collider_CylinderSetAC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderCylinder* col = (ColliderCylinder*)collider;
+ Collider_BaseSetAC(globalCtx, &col->base);
+ Collider_BodySetAC(globalCtx, &col->body);
return 1;
}
-s32 func_8005C508(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B76C(globalCtx, &collision->base);
- func_8005B9B0(globalCtx, &collision->body);
+s32 Collider_CylinderSetOC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderCylinder* col = (ColliderCylinder*)collider;
+ Collider_BaseSetOC(globalCtx, &col->base);
+ Collider_BodySetOC(globalCtx, &col->body);
return 1;
}
-s32 func_8005C540(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B784(globalCtx, &collision->base);
- func_8005B9E8(globalCtx, &collision->body);
+s32 Collider_InitTrisItemDim(GlobalContext* globalCtx, TriNorm* dim) {
+ static TriNorm init = { 0 };
+ *dim = init;
return 1;
}
-s32 func_8005C578(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B79C(globalCtx, &collision->base);
- func_8005BA1C(globalCtx, &collision->body);
+s32 Collider_DestroyTrisItemDim(GlobalContext* globalCtx, TriNorm* dim) {
+ return 1;
+}
+
+s32 Collider_SetTrisItemDim(GlobalContext* globalCtx, TriNorm* dest, ColliderTrisItemDimInit* src) {
+ Vec3f* d;
+ Vec3f* s;
+ float nx, ny, nz, nd;
+
+ d = dest->vtx;
+ s = src->vtx;
+ while (d < dest->vtx + 3) {
+ *d++ = *s++;
+ }
+
+ func_800CC8B4(&src->vtx[0], &src->vtx[1], &src->vtx[2], &nx, &ny, &nz, &nd);
+
+ dest->plane.normal.x = nx;
+ dest->plane.normal.y = ny;
+ dest->plane.normal.z = nz;
+ dest->plane.originDist = nd;
+ return 1;
+}
+
+s32 Collider_InitTrisItem(GlobalContext* globalCtx, ColliderTrisItem* collider) {
+ Collider_InitBody(globalCtx, &collider->body);
+ Collider_InitTrisItemDim(globalCtx, &collider->dim);
+ return 1;
+}
+
+s32 Collider_DestroyTrisItem(GlobalContext* globalCtx, ColliderTrisItem* collider) {
+ Collider_DestroyBody(globalCtx, &collider->body);
+ Collider_DestroyTrisItemDim(globalCtx, &collider->dim);
+ return 1;
+}
+
+s32 Collider_SetTrisItem(GlobalContext* globalCtx, ColliderTrisItem* dest, ColliderTrisItemInit* src) {
+ Collider_SetBody(globalCtx, &dest->body, &src->body);
+ Collider_SetTrisItemDim(globalCtx, &dest->dim, &src->dim);
+ return 1;
+}
+
+s32 Collider_TrisItemSetAT(GlobalContext* globalCtx, ColliderTrisItem* item) {
+ Collider_BodySetAT(globalCtx, &item->body);
+ return 1;
+}
+
+s32 Collider_TrisItemSetAC(GlobalContext* globalCtx, ColliderTrisItem* item) {
+ Collider_BodySetAC(globalCtx, &item->body);
+ return 1;
+}
+
+s32 Collider_TrisItemSetOC(GlobalContext* globalCtx, ColliderTrisItem* item) {
+ Collider_BodySetOC(globalCtx, &item->body);
+ return 1;
+}
+
+s32 Collider_InitTris(GlobalContext* globalCtx, ColliderTris* tris) {
+ Collider_InitBase(globalCtx, &tris->base);
+ tris->count = 0;
+ tris->list = 0;
+ return 1;
+}
+
+// zelda malloc
+s32 Collider_FreeTris(GlobalContext* globalCtx, ColliderTris* tris) {
+ ColliderTrisItem* next;
+
+ Collider_DestroyBase(globalCtx, &tris->base);
+ next = tris->list;
+
+ while (next < tris->list + tris->count) {
+ Collider_DestroyTrisItem(globalCtx, next);
+ next++;
+ }
+
+ tris->count = 0;
+ if (tris->list != NULL) {
+ ZeldaArena_FreeDebug(tris->list, "../z_collision_check.c", 2099);
+ }
+ tris->list = NULL;
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C5B0.s")
+// no malloc
+s32 Collider_DestroyTris(GlobalContext* globalCtx, ColliderTris* tris) {
+ ColliderTrisItem* next;
+
+ Collider_DestroyBase(globalCtx, &tris->base);
+ next = tris->list;
-s32 func_8005C5F8(UNK_TYPE arg0, UNK_TYPE arg1) {
+ while (next < tris->list + tris->count) {
+ Collider_DestroyTrisItem(globalCtx, next);
+ next++;
+ }
+ tris->count = 0;
+ tris->list = NULL;
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C608.s")
+// ClObjTris_set3 (maskB = 0x10)
+s32 Collider_SetTris_Set3(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit_Set3* src) {
+ ColliderTrisItem* destNext;
+ ColliderTrisItemInit* srcNext;
+
+ Collider_SetBase_Set3(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisItem), "../z_collision_check.c", 2156);
+ if (dest->list == NULL) {
+ dest->count = 0;
+ osSyncPrintf(VT_FGCOL(RED));
+ osSyncPrintf("ClObjTris_set3():zelda_malloc()出来ません\n"); // EUC-JP: 出来ません。 | Can not.
+ osSyncPrintf(VT_RST);
+ return 0;
+ }
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitTrisItem(globalCtx, destNext);
+ Collider_SetTrisItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C6C0.s")
+// ClObjTris_set5 (maskB = src->maskB)
+s32 Collider_SetTris_Set5(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src) {
+ ColliderTrisItem* destNext;
+ ColliderTrisItemInit* srcNext;
+
+ Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = ZeldaArena_MallocDebug(dest->count * sizeof(ColliderTrisItem), "../z_collision_check.c", 2207);
+
+ if (dest->list == NULL) {
+ osSyncPrintf(VT_FGCOL(RED));
+ osSyncPrintf("ClObjTris_set5():zelda_malloc出来ません\n"); // EUC-JP: 出来ません。 | Can not.
+ osSyncPrintf(VT_RST);
+ dest->count = 0;
+ return 0;
+ }
+
+ destNext = dest->list;
+ srcNext = src->list;
+
+ while (destNext < dest->list + dest->count) {
+ Collider_InitTrisItem(globalCtx, destNext);
+ Collider_SetTrisItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C6F8.s")
+s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src,
+ ColliderTrisItem* list) {
+ ColliderTrisItem* destNext;
+ ColliderTrisItemInit* srcNext;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C730.s")
+ Collider_SetBase(globalCtx, &dest->base, actor, &src->base);
+ dest->count = src->count;
+ dest->list = list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C774.s")
+ if (dest->list == NULL) {
+ __assert("pclobj_tris->elem_tbl != NULL", "../z_collision_check.c", 2258);
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C798.s")
+ destNext = dest->list;
+ srcNext = src->list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C7BC.s")
+ while (destNext < dest->list + dest->count) {
+ Collider_InitTrisItem(globalCtx, destNext);
+ Collider_SetTrisItem(globalCtx, destNext, srcNext);
+ destNext++;
+ srcNext++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C7E0.s")
+s32 Collider_TrisSetAT(GlobalContext* globalCtx, Collider* collider) {
+ ColliderTrisItem* next;
+ ColliderTris* col = (ColliderTris*)collider;
+ GlobalContext* gctx = globalCtx;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005C8C8.s")
+ Collider_BaseSetAT(gctx, &col->base);
+ next = col->list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005CBAC.s")
+ while (next < col->list + col->count) {
+ Collider_TrisItemSetAT(gctx, next);
+ next++;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005CE6C.s")
+s32 Collider_TrisSetAC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderTrisItem* next;
+ ColliderTris* col = (ColliderTris*)collider;
+ GlobalContext* gctx = globalCtx;
-s32 func_8005CEB4(GlobalContext* globalCtx, ColliderDimensions* dim) {
+ Collider_BaseSetAC(gctx, &col->base);
+ next = col->list;
+
+ while (next < col->list + col->count) {
+ Collider_TrisItemSetAC(gctx, next);
+ next++;
+ }
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005CEC4.s")
+s32 Collider_TrisSetOC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderTrisItem* next;
+ ColliderTris* col = (ColliderTris*)collider;
+ GlobalContext* gctx = globalCtx;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005CEDC.s")
+ Collider_BaseSetOC(gctx, &col->base);
+ next = col->list;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005CF90.s")
+ while (next < col->list + col->count) {
+ Collider_TrisItemSetOC(gctx, next);
+ next++;
+ }
+ return 1;
+}
-s32 func_8005D018(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B65C(globalCtx, &collision->base);
- func_8005B884(globalCtx, &collision->body);
- func_8005CE6C(globalCtx, &collision->dim);
+s32 Collider_InitQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim) {
+ static ColliderQuadDim init = {
+ { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 } },
+ { 0, 0, 0 },
+ { 0, 0, 0 },
+ 1.0E38f,
+ };
+ *dim = init;
return 1;
}
-s32 func_8005D060(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B6A0(globalCtx, &collision->base);
- func_8005B904(globalCtx, &collision->body);
- func_8005CEB4(globalCtx, &collision->dim);
+s32 Collider_DestroyQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim) {
return 1;
}
-s32 func_8005D0A8(GlobalContext* globalCtx, ColliderCylinderMain* collision, Actor* actor, ColliderCylinderInit* src) {
- func_8005B6EC(globalCtx, &collision->base, actor, &src->body);
- func_8005B93C(globalCtx, &collision->body, &src->inner);
- func_8005CF90(globalCtx, &collision->dim, &src->dim);
+// Set ColliderQuadDim unk_3C
+s32 func_8005CEC4(GlobalContext* globalCtx, ColliderQuadDim* dim) {
+ dim->unk_3C = 1.0E38f;
return 1;
}
-s32 func_8005D104(GlobalContext* globalCtx, ColliderCylinderMain* collision, Actor* actor, ColliderCylinderInit* src) {
- func_8005B72C(globalCtx, &collision->base, actor, &src->body);
- func_8005B93C(globalCtx, &collision->body, &src->inner);
- func_8005CF90(globalCtx, &collision->dim, &src->dim);
+// ColliderQuadDim compute dc ba midpoints
+void func_8005CEDC(ColliderQuadDim* dim) {
+ dim->dcMid.x = (dim->quad[3].x + dim->quad[2].x) * 0.5f;
+ dim->dcMid.y = (dim->quad[3].y + dim->quad[2].y) * 0.5f;
+ dim->dcMid.z = (dim->quad[3].z + dim->quad[2].z) * 0.5f;
+ dim->baMid.x = (dim->quad[1].x + dim->quad[0].x) * 0.5f;
+ dim->baMid.y = (dim->quad[1].y + dim->quad[0].y) * 0.5f;
+ dim->baMid.z = (dim->quad[1].z + dim->quad[0].z) * 0.5f;
+}
+
+s32 Collider_SetQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dest, ColliderQuadDimInit* src) {
+ dest->quad[0] = src->quad[0];
+ dest->quad[1] = src->quad[1];
+ dest->quad[2] = src->quad[2];
+ dest->quad[3] = src->quad[3];
+ func_8005CEDC(dest);
return 1;
}
-s32 func_8005D160(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B76C(globalCtx, &collision->base);
- func_8005B9B0(globalCtx, &collision->body);
- func_8005CEC4(globalCtx, &collision->dim);
+s32 Collider_InitQuad(GlobalContext* globalCtx, ColliderQuad* collider) {
+ Collider_InitBase(globalCtx, &collider->base);
+ Collider_InitBody(globalCtx, &collider->body);
+ Collider_InitQuadDim(globalCtx, &collider->dim);
return 1;
}
-s32 func_8005D1A8(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B784(globalCtx, &collision->base);
- func_8005B9E8(globalCtx, &collision->body);
+s32 Collider_DestroyQuad(GlobalContext* globalCtx, ColliderQuad* collider) {
+ Collider_DestroyBase(globalCtx, &collider->base);
+ Collider_DestroyBody(globalCtx, &collider->body);
+ Collider_DestroyQuadDim(globalCtx, &collider->dim);
return 1;
}
-s32 func_8005D1E0(GlobalContext* globalCtx, ColliderCylinderMain* collision) {
- func_8005B79C(globalCtx, &collision->base);
- func_8005BA1C(globalCtx, &collision->body);
+// maskB = 0x10
+s32 Collider_SetQuad_Set3(GlobalContext* globalCtx, ColliderQuad* collider, Actor* actor, ColliderQuadInit_Set3* src) {
+ Collider_SetBase_Set3(globalCtx, &collider->base, actor, &src->base);
+ Collider_SetBody(globalCtx, &collider->body, &src->body);
+ Collider_SetQuadDim(globalCtx, &collider->dim, &src->dim);
return 1;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D218.s")
+// maskB = src->maskB
+s32 Collider_SetQuad(GlobalContext* globalCtx, ColliderQuad* collider, Actor* actor, ColliderQuadInit* src) {
+ Collider_SetBase(globalCtx, &collider->base, actor, &src->base);
+ Collider_SetBody(globalCtx, &collider->body, &src->body);
+ Collider_SetQuadDim(globalCtx, &collider->dim, &src->dim);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D334.s")
+s32 Collider_QuadSetAT(GlobalContext* globalCtx, Collider* collider) {
+ ColliderQuad* col = (ColliderQuad*)collider;
+ Collider_BaseSetAT(globalCtx, &col->base);
+ Collider_BodySetAT(globalCtx, &col->body);
+ func_8005CEC4(globalCtx, &col->dim);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D3A4.s")
+s32 Collider_QuadSetAC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderQuad* col = (ColliderQuad*)collider;
+ Collider_BaseSetAC(globalCtx, &col->base);
+ Collider_BodySetAC(globalCtx, &col->body);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D3BC.s")
+s32 Collider_QuadSetOC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderQuad* col = (ColliderQuad*)collider;
+ Collider_BaseSetOC(globalCtx, &col->base);
+ Collider_BodySetOC(globalCtx, &col->body);
+ return 1;
+}
-void func_8005D400(GlobalContext* globalCtx, SubGlobalContext11E60* sub_11E60) {
+s32 func_8005D218(GlobalContext* globalCtx, ColliderQuad* quad, Vec3f* arg2) {
+ f32 temp;
+ Vec3f sp20;
+
+ if (!(quad->body.toucherFlags & 4)) {
+ return 1;
+ }
+ Math_Vec3s_ToVec3f(&sp20, &quad->dim.dcMid);
+ temp = func_800CB650(&sp20, arg2);
+ if (temp < quad->dim.unk_3C) {
+ quad->dim.unk_3C = temp;
+ if (quad->body.atHit != NULL) {
+ Collider_BaseSetAC(globalCtx, quad->body.atHit);
+ }
+ if (quad->body.atHitItem != NULL) {
+ Collider_BodySetAC(globalCtx, quad->body.atHitItem);
+ }
+ return 1;
+ }
+ return 0;
}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D40C.s")
+s32 Collider_InitOcLine(GlobalContext* globalCtx, OcLine* line) {
+ static Vec3f init = { 0, 0, 0 };
+ Vec3f temp;
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D4DC.s")
+ temp = init;
+ Math_Vec3f_Copy(&line->line.a, &temp);
+ Math_Vec3f_Copy(&line->line.b, &temp);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D62C.s")
+s32 Collider_DestroyOcLine(GlobalContext* globalCtx, OcLine* line) {
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D79C.s")
+s32 func_8005D334(UNK_TYPE arg0, OcLine* arg1, Vec3f* arg2, Vec3f* arg3) {
+ Math_Vec3f_Copy(&arg1->line.a, arg2);
+ Math_Vec3f_Copy(&arg1->line.b, arg3);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005D9F4.s")
+s32 func_8005D378(UNK_TYPE arg0, OcLine* arg1, OcLine* arg2) {
+ arg1->unk_18 = arg2->unk_18;
+ func_8005D334(arg0, arg1, &arg2->line.a, &arg2->line.b);
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DC4C.s")
+s32 func_8005D3A4(GlobalContext* globalCtx, OcLine* line) {
+ line->unk_18 &= 0xFFFE;
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DF2C.s")
+void func_8005D3BC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ colChkCtx->sacFlags = 0;
+ CollisionCheck_InitContext(globalCtx, colChkCtx);
+ AREG(21) = 1;
+ AREG(22) = 1;
+ AREG(23) = 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DF50.s")
+void CollisionCheck_DestroyContext(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DF74.s")
+// Initialize CollisionCheckContext
+void CollisionCheck_InitContext(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider** c;
+ OcLine** d;
+
+ if (!(colChkCtx->sacFlags & 1)) {
+ colChkCtx->colAtCount = 0;
+ colChkCtx->colAcCount = 0;
+ colChkCtx->colOcCount = 0;
+ colChkCtx->colOcLineCount = 0;
+ for (c = colChkCtx->colAt; c < colChkCtx->colAt + COLLISION_CHECK_AT_MAX; c++) {
+ *c = NULL;
+ }
+
+ for (c = colChkCtx->colAc; c < colChkCtx->colAc + COLLISION_CHECK_AC_MAX; c++) {
+ *c = NULL;
+ }
+
+ for (c = colChkCtx->colOc; c < colChkCtx->colOc + COLLISION_CHECK_OC_MAX; c++) {
+ *c = NULL;
+ }
+
+ for (d = colChkCtx->colOcLine; d < colChkCtx->colOcLine + COLLISION_CHECK_OC_LINE_MAX; d++) {
+ *d = NULL;
+ }
+ }
+}
+// Unused
+void CollisionCheck_EnableSAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ colChkCtx->sacFlags |= 1;
+}
+
+// Unused
+void CollisionCheck_DisableSAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ colChkCtx->sacFlags &= ~1;
+}
+
+// Draw Collider
+void func_8005D4DC(GlobalContext* globalCtx, Collider* collider) {
+ ColliderJntSph* jntSph;
+ ColliderCylinder* cylinder;
+ ColliderTris* tris;
+ ColliderTrisItem* trisItem;
+ ColliderQuad* quad;
+ s32 i;
+
+ if (collider == NULL) {
+ return;
+ }
+ switch (collider->shape) {
+ case COLSHAPE_JNTSPH:
+ jntSph = (ColliderJntSph*)collider;
+ for (i = 0; i < jntSph->count; i++) {
+ func_800D05D0(globalCtx, &jntSph->list[i].dim.worldSphere);
+ }
+ break;
+ case COLSHAPE_CYLINDER:
+ cylinder = (ColliderCylinder*)collider;
+ func_800D05DC(globalCtx, &cylinder->dim);
+ break;
+ case COLSHAPE_TRIS:
+ tris = (ColliderTris*)collider;
+ for (i = 0; i < tris->count; i++) {
+ trisItem = &tris->list[i];
+ func_8005B280(globalCtx->state.gfxCtx, &trisItem->dim.vtx[0], &trisItem->dim.vtx[1],
+ &trisItem->dim.vtx[2]);
+ }
+ break;
+ case COLSHAPE_QUAD:
+ quad = (ColliderQuad*)collider;
+ func_8005B280(globalCtx->state.gfxCtx, &quad->dim.quad[2], &quad->dim.quad[3], &quad->dim.quad[1]);
+ func_8005B280(globalCtx->state.gfxCtx, &quad->dim.quad[1], &quad->dim.quad[0], &quad->dim.quad[2]);
+ break;
+ }
+}
+
+void CollisionCheck_Draw(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider* collider;
+ s32 i;
+
+ if (AREG(15)) {
+ if (AREG(21)) {
+ for (i = 0; i < colChkCtx->colAtCount; i++) {
+ func_8005D4DC(globalCtx, colChkCtx->colAt[i]);
+ }
+ }
+ if (AREG(22)) {
+ for (i = 0; i < colChkCtx->colAcCount; i++) {
+ func_8005D4DC(globalCtx, colChkCtx->colAc[i]);
+ }
+ }
+ if (AREG(23)) {
+ for (i = 0; i < colChkCtx->colOcCount; i++) {
+ collider = colChkCtx->colOc[i];
+ if (collider->maskA & 1) {
+ func_8005D4DC(globalCtx, collider);
+ }
+ }
+ }
+ if (AREG(24)) {
+ func_80042C3C(globalCtx, &globalCtx->colCtx);
+ }
+ if (AREG(25)) {
+ func_80042FC4(globalCtx, &globalCtx->colCtx);
+ }
+ }
+}
+
+s32 (*D_8011DEF8[])(GlobalContext*, Collider*) = { Collider_JntSphSetAT, Collider_CylinderSetAT, Collider_TrisSetAT,
+ Collider_QuadSetAT };
+
+// Sets collider as an AT (attack) for the current frame, which will be checked against ACs (attack colliders)
+s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ s32 index;
+
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 2997);
+ }
+ D_8011DEF8[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL) {
+ if (collider->actor->update == NULL) {
+ return -1;
+ }
+ }
+ if (colChkCtx->colAtCount >= COLLISION_CHECK_AT_MAX) {
+ osSyncPrintf("CollisionCheck_setAT():インデックスがオーバーして追加不能\n");
+ // EUC-JP: インデックスがオーバーして追加不能 | Index exceeded and cannot be added
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ return -1;
+ }
+ index = colChkCtx->colAtCount;
+ colChkCtx->colAt[colChkCtx->colAtCount++] = collider;
+ return index;
+}
+
+// Unused. Sets collider as an AT (attack) for the current frame, which will be checked against ACs (attack colliders).
+// If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
+// will be inserted into the next slot
+s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
+ s32 index) {
+
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3037);
+ }
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ D_8011DEF8[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL && collider->actor->update == NULL) {
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ if (!(index < colChkCtx->colAtCount)) {
+ osSyncPrintf("CollisionCheck_setAT_SAC():全データ数より大きいところに登録しようとしている。\n");
+ // EUC-JP: 全データ数より大きいところに登録しようとしている。 | You are trying to register a location that
+ // is larger than the total number of data.
+ return -1;
+ }
+ colChkCtx->colAt[index] = collider;
+ } else {
+ if (!(colChkCtx->colAtCount < COLLISION_CHECK_AT_MAX)) {
+ osSyncPrintf("CollisionCheck_setAT():インデックスがオーバーして追加不能\n");
+ return -1;
+ }
+ index = colChkCtx->colAtCount;
+ colChkCtx->colAt[colChkCtx->colAtCount++] = collider;
+ }
+ return index;
+}
+
+s32 (*D_8011DF08[])(GlobalContext*, Collider*) = { Collider_JntSphSetAC, Collider_CylinderSetAC, Collider_TrisSetAC,
+ Collider_QuadSetAC };
+
+// Sets collider as an AC (attack collider) for the current frame, allowing it to detect ATs (attacks)
+s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ s32 index;
+
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3114);
+ }
+ D_8011DF08[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL) {
+ if (collider->actor->update == NULL) {
+ return -1;
+ }
+ }
+ if (colChkCtx->colAcCount >= COLLISION_CHECK_AC_MAX) {
+ osSyncPrintf("CollisionCheck_setAC():インデックスがオーバして追加不能\n");
+ // EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ return -1;
+ }
+ index = colChkCtx->colAcCount;
+ colChkCtx->colAc[colChkCtx->colAcCount++] = collider;
+ return index;
+}
+
+// Unused. Sets collider as an AC (attack collider) for the current frame, allowing it to detect ATs (attacks).
+// If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
+// will be inserted into the next slot
+s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
+ s32 index) {
+
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3153);
+ }
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ D_8011DF08[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL && collider->actor->update == NULL) {
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ if (!(index < colChkCtx->colAcCount)) {
+ osSyncPrintf("CollisionCheck_setAC_SAC():全データ数より大きいところに登録しようとしている。\n");
+ // EUC-JP: 全データ数より大きいところに登録しようとしている。| You are trying to register a location that is
+ // larger than the total number of data.
+ return -1;
+ }
+ colChkCtx->colAc[index] = collider;
+ } else {
+ if (!(colChkCtx->colAcCount < COLLISION_CHECK_AC_MAX)) {
+ osSyncPrintf("CollisionCheck_setAC():インデックスがオーバして追加不能\n");
+ // EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added
+ return -1;
+ }
+ index = colChkCtx->colAcCount;
+ colChkCtx->colAc[colChkCtx->colAcCount++] = collider;
+ }
+ return index;
+}
+
+s32 (*D_8011DF18[])(GlobalContext*, Collider*) = {
+ Collider_JntSphSetOC,
+ Collider_CylinderSetOC,
+ Collider_TrisSetOC,
+ Collider_QuadSetOC,
+};
+
+// Sets collider as an OC (object collider) for the current frame, allowing it to detect other OCs
+s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ s32 index;
+
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3229);
+ }
+ D_8011DF18[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL) {
+ if (collider->actor->update == NULL) {
+ return -1;
+ }
+ }
+ if (colChkCtx->colOcCount >= COLLISION_CHECK_OC_MAX) {
+ osSyncPrintf("CollisionCheck_setOC():インデックスがオーバして追加不能\n");
+ // EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ return -1;
+ }
+ index = colChkCtx->colOcCount;
+ colChkCtx->colOc[colChkCtx->colOcCount++] = collider;
+ return index;
+}
+
+// Unused. Sets collider as an OC (object collider) for the current frame, allowing it to detect other OCs
+// If CollisionCheck_SAC is enabled, the collider will be inserted into the list at the specified index, otherwise it
+// will be inserted into the next slot
+s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider,
+ s32 index) {
+
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ if (!(collider->shape < COLSHAPE_INVALID)) {
+ __assert("pcl_obj->data_type <= CL_DATA_LBL_SWRD", "../z_collision_check.c", 3274);
+ }
+ D_8011DF18[collider->shape](globalCtx, collider);
+ if (collider->actor != NULL && collider->actor->update == NULL) {
+ return -1;
+ }
+ if (colChkCtx->sacFlags & 1) {
+ if (!(index < colChkCtx->colOcCount)) {
+ osSyncPrintf("CollisionCheck_setOC_SAC():全データ数より大きいところに登録しようとしている。\n");
+ // EUC-JP: 全データ数より大きいところに登録しようとしている。| You are trying to register a location that is
+ // larger than the total number of data.
+ return -1;
+ }
+ // BUG: Should be colOc
+ colChkCtx->colAt[index] = collider;
+ } else {
+ if (!(colChkCtx->colOcCount < COLLISION_CHECK_OC_MAX)) {
+ osSyncPrintf("CollisionCheck_setOC():インデックスがオーバして追加不能\n");
+ // EUC-JP: インデックスがオーバして追加不能 | Index exceeded and cannot be added
+ return -1;
+ }
+ index = colChkCtx->colOcCount;
+ colChkCtx->colOc[colChkCtx->colOcCount++] = collider;
+ }
+ return index;
+}
+
+s32 CollisionCheck_SetOCLine(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, OcLine* collider) {
+ s32 index;
+
+ if (func_800C0D28(globalCtx) == 1) {
+ return -1;
+ }
+ func_8005D3A4(globalCtx, collider);
+ if (!(colChkCtx->colOcLineCount < COLLISION_CHECK_OC_LINE_MAX)) {
+ osSyncPrintf("CollisionCheck_setOCLine():インデックスがオーバして追加不能\n");
+ return -1;
+ }
+ index = colChkCtx->colOcLineCount;
+ colChkCtx->colOcLine[colChkCtx->colOcLineCount++] = collider;
+ return index;
+}
+
+s32 func_8005DF2C(ColliderBody* body) {
+ if (!(body->toucherFlags & 1)) {
+ return 1;
+ }
+ return 0;
+}
+
+s32 func_8005DF50(ColliderBody* body) {
+ if (!(body->bumperFlags & 1)) {
+ return 1;
+ }
+ return 0;
+}
+
+s32 func_8005DF74(ColliderBody* left, ColliderBody* right) {
+ if (!(left->toucher.flags & right->bumper.flags)) {
+ return 1;
+ }
+ return 0;
+}
+
+void func_8005DF9C(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+}
+
+#ifdef NON_MATCHING
+// Blue EffSpark
+//.bss problems
+void func_8005DFAC(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+ s32 sp24;
+ static EffSparkParams D_8015D8A0;
+
+ D_8015D8A0.position.x = (s32)v->x;
+ D_8015D8A0.position.y = (s32)v->y;
+ D_8015D8A0.position.z = (s32)v->z;
+ D_8015D8A0.particleFactor1 = 5;
+ D_8015D8A0.particleFactor2 = 5;
+ D_8015D8A0.colorStart[0].r = 0x0A;
+ D_8015D8A0.colorStart[0].g = 0x0A;
+ D_8015D8A0.colorStart[0].b = 0xC8;
+ D_8015D8A0.colorStart[0].a = 0xFF;
+ D_8015D8A0.colorStart[1].r = 0x00;
+ D_8015D8A0.colorStart[1].g = 0x00;
+ D_8015D8A0.colorStart[1].b = 0x80;
+ D_8015D8A0.colorStart[1].a = 0xFF;
+ D_8015D8A0.colorStart[2].r = 0x00;
+ D_8015D8A0.colorStart[2].g = 0x00;
+ D_8015D8A0.colorStart[2].b = 0x80;
+ D_8015D8A0.colorStart[2].a = 0xFF;
+ D_8015D8A0.colorStart[3].r = 0x00;
+ D_8015D8A0.colorStart[3].g = 0x00;
+ D_8015D8A0.colorStart[3].b = 0x80;
+ D_8015D8A0.colorStart[3].a = 0xFF;
+ D_8015D8A0.colorEnd[0].r = 0x00;
+ D_8015D8A0.colorEnd[0].g = 0x00;
+ D_8015D8A0.colorEnd[0].b = 0x20;
+ D_8015D8A0.colorEnd[0].a = 0x00;
+ D_8015D8A0.colorEnd[1].r = 0x00;
+ D_8015D8A0.colorEnd[1].g = 0x00;
+ D_8015D8A0.colorEnd[1].b = 0x20;
+ D_8015D8A0.colorEnd[1].a = 0x00;
+ D_8015D8A0.colorEnd[2].r = 0x00;
+ D_8015D8A0.colorEnd[2].g = 0x00;
+ D_8015D8A0.colorEnd[2].b = 0x40;
+ D_8015D8A0.colorEnd[2].a = 0x00;
+ D_8015D8A0.colorEnd[3].r = 0x00;
+ D_8015D8A0.colorEnd[3].g = 0x00;
+ D_8015D8A0.colorEnd[3].b = 0x40;
+ D_8015D8A0.colorEnd[3].a = 0x00;
+ D_8015D8A0.age = 0;
+ D_8015D8A0.duration = 16;
+ D_8015D8A0.velocity = 8.0f;
+ D_8015D8A0.gravity = -1.0f;
+ Effect_Add(globalCtx, &sp24, 0, 0, 1, &D_8015D8A0);
+}
+#else
+void func_8005DFAC(GlobalContext* globalCtx, Collider* collider, Vec3f* v);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005DFAC.s")
+#endif // NON_MATCHING
+
+#ifdef NON_MATCHING
+// Green EffSpark
+//.bss problems
+void func_8005E10C(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+ s32 sp24;
+ static EffSparkParams D_8015DD68;
+ // D_8015DD68
+ D_8015DD68.position.x = (s32)v->x;
+ D_8015DD68.position.y = (s32)v->y;
+ D_8015DD68.position.z = (s32)v->z;
+ D_8015DD68.particleFactor1 = 5;
+ D_8015DD68.particleFactor2 = 5;
+ D_8015DD68.colorStart[0].r = 0x0A;
+ D_8015DD68.colorStart[0].g = 0xC8;
+ D_8015DD68.colorStart[0].b = 0x0A;
+ D_8015DD68.colorStart[0].a = 0xFF;
+ D_8015DD68.colorStart[1].r = 0x00;
+ D_8015DD68.colorStart[1].g = 0x80;
+ D_8015DD68.colorStart[1].b = 0x00;
+ D_8015DD68.colorStart[1].a = 0xFF;
+ D_8015DD68.colorStart[2].r = 0x00;
+ D_8015DD68.colorStart[2].g = 0x80;
+ D_8015DD68.colorStart[2].b = 0x00;
+ D_8015DD68.colorStart[2].a = 0xFF;
+ D_8015DD68.colorStart[3].r = 0x00;
+ D_8015DD68.colorStart[3].g = 0x80;
+ D_8015DD68.colorStart[3].b = 0x00;
+ D_8015DD68.colorStart[3].a = 0xFF;
+ D_8015DD68.colorEnd[0].r = 0x00;
+ D_8015DD68.colorEnd[0].g = 0x20;
+ D_8015DD68.colorEnd[0].b = 0x00;
+ D_8015DD68.colorEnd[0].a = 0x00;
+ D_8015DD68.colorEnd[1].r = 0x00;
+ D_8015DD68.colorEnd[1].g = 0x20;
+ D_8015DD68.colorEnd[1].b = 0x00;
+ D_8015DD68.colorEnd[1].a = 0x00;
+ D_8015DD68.colorEnd[2].r = 0x00;
+ D_8015DD68.colorEnd[2].g = 0x40;
+ D_8015DD68.colorEnd[2].b = 0x00;
+ D_8015DD68.colorEnd[2].a = 0x00;
+ D_8015DD68.colorEnd[3].r = 0x00;
+ D_8015DD68.colorEnd[3].g = 0x40;
+ D_8015DD68.colorEnd[3].b = 0x00;
+ D_8015DD68.colorEnd[3].a = 0x00;
+ D_8015DD68.age = 0;
+ D_8015DD68.duration = 16;
+ D_8015DD68.velocity = 8.0f;
+ D_8015DD68.gravity = -1.0f;
+ Effect_Add(globalCtx, &sp24, 0, 0, 1, &D_8015DD68);
+}
+#else
+void func_8005E10C(GlobalContext* globalCtx, Collider* collider, Vec3f* v);
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E10C.s")
+#endif // NON_MATCHING
+
+void func_8005E26C(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+ func_800299AC(globalCtx, v);
+ func_80062B80(globalCtx, v);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E2EC.s")
+void func_8005E2A4(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+ func_80062A28(globalCtx, v);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E4F8.s")
+void func_8005E2C8(GlobalContext* globalCtx, Collider* collider, Vec3f* v) {
+ func_80062A28(globalCtx, v);
+}
+
+void func_8005E2EC(GlobalContext* globalCtx, ColliderBody* colliderBody, Collider* collider, Vec3f* arg3) {
+ s32 flags;
+
+ flags = colliderBody->toucherFlags & 0x18;
+ if (flags == 0 && collider->type != COLTYPE_METAL_SHIELD) {
+ func_80029CA4(globalCtx, 0, arg3);
+ if (collider->actor == NULL) {
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return;
+ }
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ return;
+ }
+ if (flags == 0) {
+ func_80029CA4(globalCtx, 3, arg3);
+ if (collider->actor == NULL) {
+ func_80062D60(globalCtx, arg3);
+ return;
+ }
+ func_80062DAC(globalCtx, arg3, &collider->actor->unk_E4);
+ return;
+ }
+ if (flags == 8) {
+ func_80029CA4(globalCtx, 0, arg3);
+ if (collider->actor == NULL) {
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return;
+ }
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ return;
+ }
+ if (flags == 0x10) {
+ func_80029CA4(globalCtx, 1, arg3);
+ if (collider->actor == NULL) {
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ return;
+ }
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &collider->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ return;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E604.s")
+s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
+ if (left->actor != NULL) {
+ if (ACTORTYPE_PLAYER == left->actor->type) {
+ if (rightBody->flags == 0) {
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ } else if (rightBody->flags == 1) {
+ Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ } else if (2 == rightBody->flags) {
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ } else if (rightBody->flags == 3) {
+ Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ }
+ }
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E800.s")
+typedef struct {
+ u8 unk00;
+ u8 unk01;
+} D_8011DF40_s;
+
+void func_8005E604(GlobalContext* globalCtx, Collider* left, ColliderBody* leftBody, Collider* right,
+ ColliderBody* rightBody, Vec3f* arg5) {
+
+ static void (*D_8011DF28[])(GlobalContext*, Collider*, Vec3f*) = {
+ func_8005DF9C, func_8005DFAC, func_8005E10C, func_8005E26C, func_8005E2A4, func_8005E2C8,
+ };
+
+ static D_8011DF40_s D_8011DF40[] = {
+ { 1, 0 }, { 0, 1 }, { 2, 1 }, { 0, 0 }, { 3, 5 }, { 0, 2 }, { 2, 0 },
+ { 4, 0 }, { 1, 2 }, { 0, 3 }, { 0, 5 }, { 0, 3 }, { 0, 3 }, { 0, 4 },
+ };
+
+ if (rightBody->bumperFlags & 0x40) {
+ return;
+ }
+ if (!(leftBody->toucherFlags & 0x20) && leftBody->toucherFlags & 0x40) {
+ return;
+ }
+ if (right->actor != NULL) {
+ (*D_8011DF28[D_8011DF40[right->type].unk00])(globalCtx, right, arg5);
+ }
+ if (right->actor != NULL) {
+ if (D_8011DF40[right->type].unk01 == 3) {
+ func_8005E2EC(globalCtx, leftBody, right, arg5);
+ } else if (D_8011DF40[right->type].unk01 == 4) {
+ if (left->actor == NULL) {
+ func_80062CD4(globalCtx, arg5);
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ func_80062E14(globalCtx, arg5, &left->actor->unk_E4);
+ }
+ } else if (D_8011DF40[right->type].unk01 != 5) {
+ func_80029CA4(globalCtx, D_8011DF40[right->type].unk01, arg5);
+ if ((rightBody->bumperFlags & 0x20) == 0) {
+ func_8005E4F8(left, rightBody);
+ }
+ }
+ } else {
+ func_80029CA4(globalCtx, 0, arg5);
+ if (right->actor == NULL) {
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+ } else {
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_BOUND, &right->actor->unk_E4, 4, &D_801333E0, &D_801333E0,
+ &D_801333E8);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8005E81C.s")
+void func_8005E800(Collider* left, Collider* right) {
+ left->atFlags |= 4;
+ right->acFlags |= 0x80;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800611A0.s")
+// Set AT to AC collision
+s32 func_8005E81C(GlobalContext* globalCtx, Collider* left, ColliderBody* leftBody, Vec3f* leftv, Collider* right,
+ ColliderBody* rightBody, Vec3f* rightv, Vec3f* arg7) {
+
+ if (right->acFlags & 4 && left->actor != NULL && right->actor != NULL) {
+ func_8005E800(left, right);
+ }
+ if (!(rightBody->bumperFlags & 8)) {
+ left->atFlags |= 2;
+ left->at = right->actor;
+ leftBody->atHit = right;
+ leftBody->atHitItem = rightBody;
+ leftBody->toucherFlags |= 2;
+ if (left->actor != NULL) {
+ left->actor->colChkInfo.atHitEffect = rightBody->bumper.effect;
+ }
+ }
+ right->acFlags |= 2;
+ right->ac = left->actor;
+ rightBody->acHit = left;
+ rightBody->acHitItem = leftBody;
+ rightBody->bumperFlags |= 2;
+ if (right->actor != NULL) {
+ right->actor->colChkInfo.acHitEffect = leftBody->toucher.effect;
+ }
+ rightBody->bumper.unk_06.x = (s16)arg7->x;
+ rightBody->bumper.unk_06.y = (s16)arg7->y;
+ rightBody->bumper.unk_06.z = (s16)arg7->z;
+ if (!(leftBody->toucherFlags & 0x20) && right->type != COLTYPE_METAL_SHIELD &&
+ right->type != COLTYPE_WOODEN_SHIELD && right->type != COLTYPE_UNK12) {
+ rightBody->bumperFlags |= 0x80;
+ } else {
+ func_8005E604(globalCtx, left, leftBody, right, rightBody, arg7);
+ leftBody->toucherFlags |= 0x40;
+ }
+ return 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061274.s")
+void CollisionCheck_AC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left;
+ ColliderJntSph* right;
+ ColliderJntSphItem* lItem;
+ ColliderJntSphItem* rItem;
+ f32 sp8C;
+ f32 sp88;
+ f32 temp_f0;
+ Vec3f sp78;
+ Vec3f sp6C;
+ Vec3f sp60;
+
+ left = (ColliderJntSph*)l;
+ right = (ColliderJntSph*)r;
+ if (left->count <= 0 || left->list == NULL || right->count <= 0 || right->list == NULL) {
+ return;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (Math3D_SpheresTouchingSurfaceCenter(&lItem->dim.worldSphere, &rItem->dim.worldSphere, &sp8C, &sp88) ==
+ 1) {
+ sp6C.x = lItem->dim.worldSphere.center.x;
+ sp6C.y = lItem->dim.worldSphere.center.y;
+ sp6C.z = lItem->dim.worldSphere.center.z;
+ sp60.x = rItem->dim.worldSphere.center.x;
+ sp60.y = rItem->dim.worldSphere.center.y;
+ sp60.z = rItem->dim.worldSphere.center.z;
+ if (!(fabsf(sp88) < 0.008f)) {
+ temp_f0 = rItem->dim.worldSphere.radius / sp88;
+ sp78.x = (((sp6C.x - sp60.x) * temp_f0) + sp60.x);
+ sp78.y = (((sp6C.y - sp60.y) * temp_f0) + sp60.y);
+ sp78.z = (((sp6C.z - sp60.z) * temp_f0) + sp60.z);
+ } else {
+ Math_Vec3f_Copy(&sp78, &sp6C);
+ }
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp6C, &right->base, &rItem->body, &sp60, &sp78);
+ if (!(right->base.maskB & 0x40)) {
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8006139C.s")
+void CollisionCheck_AC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left = (ColliderJntSph*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ ColliderJntSphItem* lItem;
+ f32 sp80;
+ f32 sp7C;
+ Vec3f sp70;
+ Vec3f sp64;
+ Vec3f sp58;
+ f32 temp_f0;
+
+ if (left->count <= 0 || left->list == NULL || right->dim.radius <= 0 || right->dim.height <= 0) {
+ return;
+ }
+ if (func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &right->body) == 1) {
+ continue;
+ }
+ if (func_800CFDA4(&lItem->dim.worldSphere, &right->dim, &sp80, &sp7C) != 0) {
+ sp64.x = lItem->dim.worldSphere.center.x;
+ sp64.y = lItem->dim.worldSphere.center.y;
+ sp64.z = lItem->dim.worldSphere.center.z;
+ sp58.x = right->dim.pos.x;
+ sp58.y = right->dim.pos.y;
+ sp58.z = right->dim.pos.z;
+ if (!(fabsf(sp7C) < 0.008f)) {
+ temp_f0 = right->dim.radius / sp7C;
+ if (temp_f0 <= 1.0f) {
+ sp70.x = ((sp64.x - sp58.x) * temp_f0) + sp58.x;
+ sp70.y = ((sp64.y - sp58.y) * temp_f0) + sp58.y;
+ sp70.z = ((sp64.z - sp58.z) * temp_f0) + sp58.z;
+ } else {
+ Math_Vec3f_Copy(&sp70, &sp64);
+ }
+ } else {
+ Math_Vec3f_Copy(&sp70, &sp64);
+ }
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp64, &right->base, &right->body, &sp58, &sp70);
+ return;
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8006146C.s")
+void CollisionCheck_AC_CylVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderCylinder* left = (ColliderCylinder*)l;
+ ColliderJntSph* right = (ColliderJntSph*)r;
+ f32 sp9C;
+ f32 sp98;
+ ColliderJntSphItem* rItem;
+ Vec3f sp88;
+ Vec3f sp7C;
+ Vec3f sp70;
+ f32 temp_f0;
+
+ if (right->count <= 0 || right->list == NULL || left->dim.radius <= 0 || left->dim.height <= 0) {
+ return;
+ }
+ if (func_8005DF2C(&left->body) == 1) {
+ return;
+ }
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&left->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (func_800CFDA4(&rItem->dim.worldSphere, &left->dim, &sp9C, &sp98) != 0) {
+ sp7C.x = left->dim.pos.x;
+ sp7C.y = left->dim.pos.y;
+ sp7C.z = left->dim.pos.z;
+ sp70.x = rItem->dim.worldSphere.center.x;
+ sp70.y = rItem->dim.worldSphere.center.y;
+ sp70.z = rItem->dim.worldSphere.center.z;
+ if (!(fabsf(sp98) < 0.008f)) {
+ temp_f0 = (f32)rItem->dim.worldSphere.radius / sp98;
+ if (temp_f0 <= 1.0f) {
+ sp88.x = ((sp7C.x - sp70.x) * temp_f0) + sp70.x;
+ sp88.y = ((sp7C.y - sp70.y) * temp_f0) + sp70.y;
+ sp88.z = ((sp7C.z - sp70.z) * temp_f0) + sp70.z;
+ } else {
+ Math_Vec3f_Copy(&sp88, &sp7C);
+ }
+ } else {
+ Math_Vec3f_Copy(&sp88, &sp7C);
+ }
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp7C, &right->base, &rItem->body, &sp70, &sp88);
+ if (!(right->base.maskB & 0x40)) {
+ break;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800614A4.s")
+void CollisionCheck_AC_JntSphVsTris(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left = (ColliderJntSph*)l;
+ ColliderTris* right = (ColliderTris*)r;
+ ColliderJntSphItem* lItem;
+ ColliderTrisItem* rItem;
+ Vec3f sp6C;
+ Vec3f sp60;
+ Vec3f sp54;
+
+ if (left->count <= 0 || left->list == NULL || right->count <= 0 || right->list == NULL) {
+ return;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (func_800CE934(&lItem->dim.worldSphere, &rItem->dim, &sp6C) == 1) {
+ sp60.x = lItem->dim.worldSphere.center.x;
+ sp60.y = lItem->dim.worldSphere.center.y;
+ sp60.z = lItem->dim.worldSphere.center.z;
+ sp54.x = (rItem->dim.vtx[0].x + rItem->dim.vtx[1].x + rItem->dim.vtx[2].x) * (1.0f / 3);
+ sp54.y = (rItem->dim.vtx[0].y + rItem->dim.vtx[1].y + rItem->dim.vtx[2].y) * (1.0f / 3);
+ sp54.z = (rItem->dim.vtx[0].z + rItem->dim.vtx[1].z + rItem->dim.vtx[2].z) * (1.0f / 3);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp60, &right->base, &rItem->body, &sp54, &sp6C);
+ return;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_8006199C.s")
+void CollisionCheck_AC_TrisVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderTris* left = (ColliderTris*)l;
+ ColliderTrisItem* lItem;
+ ColliderJntSph* right = (ColliderJntSph*)r;
+ ColliderJntSphItem* rItem;
+ Vec3f sp7C;
+ Vec3f sp70;
+ Vec3f sp64;
+
+ if (right->count > 0 && right->list != NULL) {
+ if (left->count > 0 && left->list != NULL) {
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (func_800CE934(&rItem->dim.worldSphere, &lItem->dim, &sp7C) == 1) {
+ Math_Vec3s_ToVec3f(&sp64, &rItem->dim.worldSphere.center);
+ sp70.x = (lItem->dim.vtx[0].x + lItem->dim.vtx[1].x + lItem->dim.vtx[2].x) * (1.0f / 3);
+ sp70.y = (lItem->dim.vtx[0].y + lItem->dim.vtx[1].y + lItem->dim.vtx[2].y) * (1.0f / 3);
+ sp70.z = (lItem->dim.vtx[0].z + lItem->dim.vtx[1].z + lItem->dim.vtx[2].z) * (1.0f / 3);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp70, &right->base, &rItem->body, &sp64,
+ &sp7C);
+ if (!(right->base.maskB & 0x40)) {
+ return;
+ }
+ }
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061BF4.s")
+extern TriNorm D_8015E230;
+extern TriNorm D_8015E268;
+
+void CollisionCheck_AC_JntSphVsQuad(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left = (ColliderJntSph*)l;
+ ColliderQuad* right = (ColliderQuad*)r;
+ Vec3f sp7C;
+ ColliderJntSphItem* lItem;
+ Vec3f sp6C;
+ Vec3f sp60;
+
+ if (left->count > 0 && left->list != NULL) {
+ if (func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ Math3D_TriNorm(&D_8015E230, &right->dim.quad[2], &right->dim.quad[3], &right->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E268, &right->dim.quad[1], &right->dim.quad[0], &right->dim.quad[2]);
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &right->body) == 1) {
+ continue;
+ }
+ if (func_800CE934(&lItem->dim.worldSphere, &D_8015E230, &sp7C) == 1 ||
+ func_800CE934(&lItem->dim.worldSphere, &D_8015E268, &sp7C) == 1) {
+ Math_Vec3s_ToVec3f(&sp6C, &lItem->dim.worldSphere.center);
+
+ sp60.x =
+ (right->dim.quad[0].x + (right->dim.quad[1].x + (right->dim.quad[3].x + right->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp60.y =
+ (right->dim.quad[0].y + (right->dim.quad[1].y + (right->dim.quad[3].y + right->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp60.z =
+ (right->dim.quad[0].z + (right->dim.quad[1].z + (right->dim.quad[3].z + right->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp6C, &right->base, &right->body, &sp60, &sp7C);
+ return;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061C18.s")
+extern TriNorm D_8015E2A0;
+extern TriNorm D_8015E2D8;
+
+void CollisionCheck_AC_QuadVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* right = (ColliderJntSph*)r;
+ Vec3f sp88;
+ ColliderQuad* left = (ColliderQuad*)l;
+ ColliderJntSphItem* rItem;
+ Vec3f sp74;
+ Vec3f sp68;
+
+ if (right->count > 0 && right->list != NULL) {
+ if (func_8005DF2C(&left->body) != 1) {
+ Math3D_TriNorm(&D_8015E2A0, &left->dim.quad[2], &left->dim.quad[3], &left->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E2D8, &left->dim.quad[2], &left->dim.quad[1], &left->dim.quad[0]);
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&left->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (func_800CE934(&rItem->dim.worldSphere, &D_8015E2A0, &sp88) != 1 &&
+ func_800CE934(&rItem->dim.worldSphere, &D_8015E2D8, &sp88) != 1) {
+ continue;
+ }
+ if (func_8005D218(globalCtx, left, &sp88) != 0) {
+ sp68.x = rItem->dim.worldSphere.center.x;
+ sp68.y = rItem->dim.worldSphere.center.y;
+ sp68.z = rItem->dim.worldSphere.center.z;
+
+ sp74.x =
+ (left->dim.quad[0].x + (left->dim.quad[1].x + (left->dim.quad[3].x + left->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp74.y =
+ (left->dim.quad[0].y + (left->dim.quad[1].y + (left->dim.quad[3].y + left->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp74.z =
+ (left->dim.quad[0].z + (left->dim.quad[1].z + (left->dim.quad[3].z + left->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp74, &right->base, &rItem->body, &sp68, &sp88);
+ if ((right->base.maskB & 0x40) == 0) {
+ return;
+ }
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061C98.s")
+void CollisionCheck_AC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderCylinder* left = (ColliderCylinder*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ f32 sp6C;
+ f32 sp68;
+ Vec3f sp5C;
+ Vec3f sp50;
+ Vec3f sp44;
+ f32 temp_f0;
+
+ if (left->dim.radius <= 0 || left->dim.height <= 0 || right->dim.radius <= 0 || right->dim.height <= 0) {
+ return;
+ }
+ if (func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ if (func_8005DF2C(&left->body) == 1) {
+ return;
+ }
+ if (func_8005DF74(&left->body, &right->body) == 1) {
+ return;
+ }
+ if (Math3D_CylinderOutCylinderDist(&left->dim, &right->dim, &sp6C, &sp68) == 1) {
+ Math_Vec3s_ToVec3f(&sp50, &left->dim.pos);
+ Math_Vec3s_ToVec3f(&sp44, &right->dim.pos);
+ if (!(fabsf(sp68) < 0.008f)) {
+ temp_f0 = (f32)right->dim.radius / sp68;
+ sp5C.y = (f32)right->dim.pos.y + (f32)right->dim.yShift + (f32)right->dim.height * 0.5f;
+ sp5C.x = ((f32)left->dim.pos.x - right->dim.pos.x) * temp_f0 + right->dim.pos.x;
+ sp5C.z = ((f32)left->dim.pos.z - right->dim.pos.z) * temp_f0 + right->dim.pos.z;
+ } else {
+ Math_Vec3s_ToVec3f(&sp5C, &right->dim.pos);
+ }
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp50, &right->base, &right->body, &sp44, &sp5C);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061E48.s")
+void CollisionCheck_AC_CylVsTris(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderCylinder* left = (ColliderCylinder*)l;
+ ColliderTris* right = (ColliderTris*)r;
+ ColliderTrisItem* rItem;
+ Vec3f sp68;
+ Vec3f sp5C;
+ Vec3f sp50;
+
+ if (left->dim.radius > 0 && left->dim.height > 0 && right->count > 0 && right->list != NULL) {
+ if (func_8005DF2C(&left->body) == 1) {
+ return;
+ }
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&left->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (Math3D_CylTriTouchingIntersect(&left->dim, &rItem->dim, &sp68) == 1) {
+ Math_Vec3s_ToVec3f(&sp5C, &left->dim.pos);
+
+ sp50.x = (rItem->dim.vtx[0].x + rItem->dim.vtx[1].x + rItem->dim.vtx[2].x) * (1.0f / 3);
+ sp50.y = (rItem->dim.vtx[0].y + rItem->dim.vtx[1].y + rItem->dim.vtx[2].y) * (1.0f / 3);
+ sp50.z = (rItem->dim.vtx[0].z + rItem->dim.vtx[1].z + rItem->dim.vtx[2].z) * (1.0f / 3);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp5C, &right->base, &rItem->body, &sp50, &sp68);
+ return;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061E8C.s")
+extern Vec3f D_8015E310;
+
+void CollisionCheck_AC_TrisVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderTris* left = (ColliderTris*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ ColliderTrisItem* lItem;
+ Vec3f sp60;
+ Vec3f sp54;
+
+ if (right->dim.radius > 0 && right->dim.height > 0 && left->count > 0 && left->list != NULL) {
+ if (func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &right->body) == 1) {
+ continue;
+ }
+
+ if (Math3D_CylTriTouchingIntersect(&right->dim, &lItem->dim, &D_8015E310) == 1) {
+ sp60.x = (lItem->dim.vtx[0].x + lItem->dim.vtx[1].x + lItem->dim.vtx[2].x) * (1.0f / 3);
+ sp60.y = (lItem->dim.vtx[0].y + lItem->dim.vtx[1].y + lItem->dim.vtx[2].y) * (1.0f / 3);
+ sp60.z = (lItem->dim.vtx[0].z + lItem->dim.vtx[1].z + lItem->dim.vtx[2].z) * (1.0f / 3);
+ Math_Vec3s_ToVec3f(&sp54, &right->dim.pos);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp60, &right->base, &right->body, &sp54,
+ &D_8015E310);
+ return;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061ED4.s")
+extern TriNorm D_8015E320;
+extern TriNorm D_8015E358;
+extern Vec3f D_8015E390;
+
+void CollisionCheck_AC_CylVsQuad(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderCylinder* left = (ColliderCylinder*)l;
+ ColliderQuad* right = (ColliderQuad*)r;
+ Vec3f sp64;
+ Vec3f sp58;
+ Vec3f sp4C;
+ Vec3f sp40;
+
+ if (left->dim.height <= 0 || left->dim.radius <= 0) {
+ return;
+ }
+ if (func_8005DF2C(&left->body) == 1 || func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ if (func_8005DF74(&left->body, &right->body) == 1) {
+ return;
+ }
+ Math3D_TriNorm(&D_8015E320, &right->dim.quad[2], &right->dim.quad[3], &right->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E358, &right->dim.quad[1], &right->dim.quad[0], &right->dim.quad[2]);
+ if (Math3D_CylTriTouchingIntersect(&left->dim, &D_8015E320, &D_8015E390) == 1) {
+ Math_Vec3s_ToVec3f(&sp64, &left->dim.pos);
+ sp58.x =
+ (right->dim.quad[0].x + (right->dim.quad[1].x + (right->dim.quad[3].x + right->dim.quad[2].x))) * 0.25f;
+ sp58.y =
+ (right->dim.quad[0].y + (right->dim.quad[1].y + (right->dim.quad[3].y + right->dim.quad[2].y))) * 0.25f;
+ sp58.z =
+ (right->dim.quad[0].z + (right->dim.quad[1].z + (right->dim.quad[3].z + right->dim.quad[2].z))) * 0.25f;
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp64, &right->base, &right->body, &sp58, &D_8015E390);
+ return;
+ }
+ if (Math3D_CylTriTouchingIntersect(&left->dim, &D_8015E358, &D_8015E390) == 1) {
+ Math_Vec3s_ToVec3f(&sp4C, &left->dim.pos);
+ sp40.x = (right->dim.quad[0].x + (right->dim.quad[1].x + (right->dim.quad[3].x + right->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp40.y = (right->dim.quad[0].y + (right->dim.quad[1].y + (right->dim.quad[3].y + right->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp40.z = (right->dim.quad[0].z + (right->dim.quad[1].z + (right->dim.quad[3].z + right->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp4C, &right->base, &right->body, &sp40, &D_8015E390);
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061EFC.s")
+extern TriNorm D_8015E3A0;
+extern TriNorm D_8015E3D8;
+extern Vec3f D_8015E410;
+
+void CollisionCheck_AC_QuadVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderQuad* left = (ColliderQuad*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ Vec3f sp64;
+ Vec3f sp58;
+ Vec3f sp4C;
+ Vec3f sp40;
+
+ if (right->dim.height <= 0 || right->dim.radius <= 0) {
+ return;
+ }
+ if (func_8005DF50(&right->body) == 1 || func_8005DF2C(&left->body) == 1) {
+ return;
+ }
+ if (func_8005DF74(&left->body, &right->body) == 1) {
+ return;
+ }
+ Math3D_TriNorm(&D_8015E3A0, &left->dim.quad[2], &left->dim.quad[3], &left->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E3D8, &left->dim.quad[2], &left->dim.quad[1], &left->dim.quad[0]);
+ if (Math3D_CylTriTouchingIntersect(&right->dim, &D_8015E3A0, &D_8015E410) == 1) {
+ if (func_8005D218(globalCtx, left, &D_8015E410) != 0) {
+ sp64.x = (left->dim.quad[0].x + (left->dim.quad[1].x + (left->dim.quad[3].x + left->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp64.y = (left->dim.quad[0].y + (left->dim.quad[1].y + (left->dim.quad[3].y + left->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp64.z = (left->dim.quad[0].z + (left->dim.quad[1].z + (left->dim.quad[3].z + left->dim.quad[2].z))) *
+ (1.0f / 4);
+ Math_Vec3s_ToVec3f(&sp58, &right->dim.pos);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp64, &right->base, &right->body, &sp58, &D_8015E410);
+ return;
+ }
+ }
+ if (Math3D_CylTriTouchingIntersect(&right->dim, &D_8015E3D8, &D_8015E410) == 1) {
+ if (func_8005D218(globalCtx, left, &D_8015E410) != 0) {
+ sp4C.x = (left->dim.quad[0].x + (left->dim.quad[1].x + (left->dim.quad[3].x + left->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp4C.y = (left->dim.quad[0].y + (left->dim.quad[1].y + (left->dim.quad[3].y + left->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp4C.z = (left->dim.quad[0].z + (left->dim.quad[1].z + (left->dim.quad[3].z + left->dim.quad[2].z))) *
+ (1.0f / 4);
+ Math_Vec3s_ToVec3f(&sp40, &right->dim.pos);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp4C, &right->base, &right->body, &sp40, &D_8015E410);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80061F64.s")
+extern Vec3f D_8015E420;
+
+void CollisionCheck_AC_TrisVsTris(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderTris* left = (ColliderTris*)l;
+ ColliderTris* right = (ColliderTris*)r;
+ ColliderTrisItem* lItem;
+ ColliderTrisItem* rItem;
+
+ Vec3f sp5C;
+ Vec3f sp50;
+
+ if (right->count > 0 && right->list != NULL && left->count > 0 && left->list != NULL) {
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (Math3D_TrisIntersect(&lItem->dim, &rItem->dim, &D_8015E420) == 1) {
+ sp5C.x = (lItem->dim.vtx[0].x + lItem->dim.vtx[1].x + lItem->dim.vtx[2].x) * (1.0f / 3);
+ sp5C.y = (lItem->dim.vtx[0].y + lItem->dim.vtx[1].y + lItem->dim.vtx[2].y) * (1.0f / 3);
+ sp5C.z = (lItem->dim.vtx[0].z + lItem->dim.vtx[1].z + lItem->dim.vtx[2].z) * (1.0f / 3);
+ sp50.x = (rItem->dim.vtx[0].x + rItem->dim.vtx[1].x + rItem->dim.vtx[2].x) * (1.0f / 3);
+ sp50.y = (rItem->dim.vtx[0].y + rItem->dim.vtx[1].y + rItem->dim.vtx[2].y) * (1.0f / 3);
+ sp50.z = (rItem->dim.vtx[0].z + rItem->dim.vtx[1].z + rItem->dim.vtx[2].z) * (1.0f / 3);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp5C, &right->base, &rItem->body, &sp50,
+ &D_8015E420);
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800622E4.s")
+extern Vec3f D_8015E430;
+extern TriNorm D_8015E440;
+extern TriNorm D_8015E478;
+
+void CollisionCheck_AC_TrisVsQuad(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderTris* left = (ColliderTris*)l;
+ ColliderQuad* right = (ColliderQuad*)r;
+ ColliderTrisItem* lItem;
+ Vec3f sp68;
+ Vec3f sp5C;
+
+ if (left->count > 0 && left->list != NULL) {
+ if (func_8005DF50(&right->body) != 1) {
+ Math3D_TriNorm(&D_8015E440, &right->dim.quad[2], &right->dim.quad[3], &right->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E478, &right->dim.quad[1], &right->dim.quad[0], &right->dim.quad[2]);
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (func_8005DF2C(&lItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&lItem->body, &right->body) == 1) {
+ continue;
+ }
+ if (Math3D_TrisIntersect(&D_8015E440, &lItem->dim, &D_8015E430) == 1 ||
+ Math3D_TrisIntersect(&D_8015E478, &lItem->dim, &D_8015E430) == 1) {
+ sp68.x = (lItem->dim.vtx[0].x + lItem->dim.vtx[1].x + lItem->dim.vtx[2].x) * (1.0f / 3);
+ sp68.y = (lItem->dim.vtx[0].y + lItem->dim.vtx[1].y + lItem->dim.vtx[2].y) * (1.0f / 3);
+ sp68.z = (lItem->dim.vtx[0].z + lItem->dim.vtx[1].z + lItem->dim.vtx[2].z) * (1.0f / 3);
+ sp5C.x = (right->dim.quad[0].x +
+ (right->dim.quad[1].x + (right->dim.quad[3].x + right->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp5C.y = (right->dim.quad[0].y +
+ (right->dim.quad[1].y + (right->dim.quad[3].y + right->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp5C.z = (right->dim.quad[0].z +
+ (right->dim.quad[1].z + (right->dim.quad[3].z + right->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &lItem->body, &sp68, &right->base, &right->body, &sp5C,
+ &D_8015E430);
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062530.s")
+extern Vec3f D_8015E4B0;
+extern TriNorm D_8015E4C0;
+extern TriNorm D_8015E4F8;
+
+void CollisionCheck_AC_QuadVsTris(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderQuad* left = (ColliderQuad*)l;
+ ColliderTris* right = (ColliderTris*)r;
+ ColliderTrisItem* rItem;
+ Vec3f sp68;
+ Vec3f sp5C;
+
+ if (right->count > 0 && right->list != NULL) {
+ if (func_8005DF2C(&left->body) != 1) {
+ Math3D_TriNorm(&D_8015E4C0, &left->dim.quad[2], &left->dim.quad[3], &left->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E4F8, &left->dim.quad[1], &left->dim.quad[0], &left->dim.quad[2]);
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (func_8005DF50(&rItem->body) == 1) {
+ continue;
+ }
+ if (func_8005DF74(&left->body, &rItem->body) == 1) {
+ continue;
+ }
+ if (Math3D_TrisIntersect(&D_8015E4C0, &rItem->dim, &D_8015E4B0) == 1 ||
+ Math3D_TrisIntersect(&D_8015E4F8, &rItem->dim, &D_8015E4B0) == 1) {
+ if (func_8005D218(globalCtx, left, &D_8015E4B0) != 0) {
+ sp5C.x = (rItem->dim.vtx[0].x + rItem->dim.vtx[1].x + rItem->dim.vtx[2].x) * (1.0f / 3);
+ sp5C.y = (rItem->dim.vtx[0].y + rItem->dim.vtx[1].y + rItem->dim.vtx[2].y) * (1.0f / 3);
+ sp5C.z = (rItem->dim.vtx[0].z + rItem->dim.vtx[1].z + rItem->dim.vtx[2].z) * (1.0f / 3);
+ sp68.x = (left->dim.quad[0].x +
+ (left->dim.quad[1].x + (left->dim.quad[3].x + left->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp68.y = (left->dim.quad[0].y +
+ (left->dim.quad[1].y + (left->dim.quad[3].y + left->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp68.z = (left->dim.quad[0].z +
+ (left->dim.quad[1].z + (left->dim.quad[3].z + left->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp68, &right->base, &rItem->body, &sp5C,
+ &D_8015E4B0);
+ return;
+ }
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800626B0.s")
+extern TriNorm D_8015E530[2];
+extern Vec3f D_8015E598;
+extern TriNorm D_8015E5A8[2];
+
+void CollisionCheck_AC_QuadVsQuad(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderQuad* left = (ColliderQuad*)l;
+ ColliderQuad* right = (ColliderQuad*)r;
+ s32 i;
+ s32 j;
+ Vec3f sp6C;
+ Vec3f sp60;
+
+ if (func_8005DF2C(&left->body) == 1) {
+ return;
+ }
+ if (func_8005DF50(&right->body) == 1) {
+ return;
+ }
+ if (func_8005DF74(&left->body, &right->body) == 1) {
+ return;
+ }
+ Math3D_TriNorm(&D_8015E5A8[0], &left->dim.quad[2], &left->dim.quad[3], &left->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E5A8[1], &left->dim.quad[2], &left->dim.quad[1], &left->dim.quad[0]);
+ Math3D_TriNorm(&D_8015E530[0], &right->dim.quad[2], &right->dim.quad[3], &right->dim.quad[1]);
+ Math3D_TriNorm(&D_8015E530[1], &right->dim.quad[2], &right->dim.quad[1], &right->dim.quad[0]);
+ for (i = 0; i < 2; i++) {
+ for (j = 0; j < 2; j++) {
+ if (Math3D_TrisIntersect(&D_8015E5A8[j], &D_8015E530[i], &D_8015E598) == 1) {
+ if (func_8005D218(globalCtx, left, &D_8015E598) != 0) {
+ sp6C.x =
+ (left->dim.quad[0].x + (left->dim.quad[1].x + (left->dim.quad[3].x + left->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp6C.y =
+ (left->dim.quad[0].y + (left->dim.quad[1].y + (left->dim.quad[3].y + left->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp6C.z =
+ (left->dim.quad[0].z + (left->dim.quad[1].z + (left->dim.quad[3].z + left->dim.quad[2].z))) *
+ (1.0f / 4);
+ sp60.x = (right->dim.quad[0].x +
+ (right->dim.quad[1].x + (right->dim.quad[3].x + right->dim.quad[2].x))) *
+ (1.0f / 4);
+ sp60.y = (right->dim.quad[0].y +
+ (right->dim.quad[1].y + (right->dim.quad[3].y + right->dim.quad[2].y))) *
+ (1.0f / 4);
+ sp60.z = (right->dim.quad[0].z +
+ (right->dim.quad[1].z + (right->dim.quad[3].z + right->dim.quad[2].z))) *
+ (1.0f / 4);
+ func_8005E81C(globalCtx, &left->base, &left->body, &sp6C, &right->base, &right->body, &sp60,
+ &D_8015E598);
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800626DC.s")
+// D_8011DF5C ColliderJntSph
+void func_80060EBC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderJntSph* col = (ColliderJntSph*)collider;
+ ColliderJntSphItem* item;
+ Vec3f sp24;
+
+ for (item = col->list; item < col->list + col->count; item++) {
+ if (item->body.bumperFlags & 0x80) {
+ if (item->body.acHitItem != NULL) {
+ if (!(item->body.acHitItem->toucherFlags & 0x40)) {
+ Math_Vec3s_ToVec3f(&sp24, &item->body.bumper.unk_06);
+ func_8005E604(globalCtx, item->body.acHit, item->body.acHitItem, &col->base, &item->body, &sp24);
+ item->body.acHitItem->toucherFlags |= 0x40;
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062734.s")
+// D_8011DF5C ColliderCylinder
+void func_80060F94(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderCylinder* item = (ColliderCylinder*)collider;
+ Vec3f sp28;
+
+ if (item->body.bumperFlags & 0x80) {
+ if (item->body.acHitItem != NULL) {
+ if (!(item->body.acHitItem->toucherFlags & 0x40)) {
+ Math_Vec3s_ToVec3f(&sp28, &item->body.bumper.unk_06);
+ func_8005E604(globalCtx, item->body.acHit, item->body.acHitItem, &item->base, &item->body, &sp28);
+ item->body.acHitItem->toucherFlags |= 0x40;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800627A0.s")
+// D_8011DF5C ColliderTris
+void func_80061028(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderTris* col = (ColliderTris*)collider;
+ ColliderTrisItem* item;
+ Vec3f sp24;
+
+ for (item = col->list; item < col->list + col->count; item++) {
+ if (item->body.bumperFlags & 0x80) {
+ if (item->body.acHitItem != NULL) {
+ if (!(item->body.acHitItem->toucherFlags & 0x40)) {
+ Math_Vec3s_ToVec3f(&sp24, &item->body.bumper.unk_06);
+ func_8005E604(globalCtx, item->body.acHit, item->body.acHitItem, &col->base, &item->body, &sp24);
+ item->body.acHitItem->toucherFlags |= 0x40;
+ return;
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800628A4.s")
+// D_8011DF5C ColliderQuad
+void func_8006110C(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderQuad* item = (ColliderQuad*)collider;
+ Vec3f sp28;
+
+ if (item->body.bumperFlags & 0x80) {
+ if (item->body.acHitItem != NULL) {
+ if (!(item->body.acHitItem->toucherFlags & 0x40)) {
+ Math_Vec3s_ToVec3f(&sp28, &item->body.bumper.unk_06);
+ func_8005E604(globalCtx, item->body.acHit, item->body.acHitItem, &item->base, &item->body, &sp28);
+ item->body.acHitItem->toucherFlags |= 0x40;
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062A28.s")
+void func_800611A0(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider** col;
+ Collider* temp;
+
+ static void (*D_8011DF5C[4])(GlobalContext*, CollisionCheckContext*, Collider*) = {
+ func_80060EBC,
+ func_80060F94,
+ func_80061028,
+ func_8006110C,
+ };
+
+ for (col = colChkCtx->colAc; col < colChkCtx->colAc + colChkCtx->colAcCount; col++) {
+ temp = *col;
+ if (temp != NULL) {
+ if (temp->acFlags & 1) {
+ if (temp->actor == NULL || temp->actor->update != NULL) {
+ (*D_8011DF5C[temp->shape])(globalCtx, colChkCtx, temp);
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062B80.s")
+void CollisionCheck_AC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ Collider** col;
+ Collider* temp;
+
+ static void (*D_8011DF6C[4][4])(GlobalContext*, CollisionCheckContext*, Collider*, Collider*) = {
+ { CollisionCheck_AC_JntSphVsJntSph, CollisionCheck_AC_JntSphVsCyl, CollisionCheck_AC_JntSphVsTris,
+ CollisionCheck_AC_JntSphVsQuad },
+ { CollisionCheck_AC_CylVsJntSph, CollisionCheck_AC_CylVsCyl, CollisionCheck_AC_CylVsTris,
+ CollisionCheck_AC_CylVsQuad },
+ { CollisionCheck_AC_TrisVsJntSph, CollisionCheck_AC_TrisVsCyl, CollisionCheck_AC_TrisVsTris,
+ CollisionCheck_AC_TrisVsQuad },
+ { CollisionCheck_AC_QuadVsJntSph, CollisionCheck_AC_QuadVsCyl, CollisionCheck_AC_QuadVsTris,
+ CollisionCheck_AC_QuadVsQuad },
+ };
+ for (col = colChkCtx->colAc; col < colChkCtx->colAc + colChkCtx->colAcCount; col++) {
+ temp = *col;
+ if (temp == NULL) {
+ continue;
+ } else if (!(temp->acFlags & 1)) {
+ continue;
+ } else if (temp->actor != NULL && temp->actor->update == NULL) {
+ continue;
+ } else if (!((temp->acFlags & collider->atFlags) & 0x38)) {
+ continue;
+ } else if (collider == temp) {
+ continue;
+ }
+
+ else if ((collider->atFlags & 0x40) || collider->actor == NULL || temp->actor != collider->actor) {
+ D_8011DF6C[collider->shape][temp->shape](globalCtx, colChkCtx, collider, temp);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062CD4.s")
+// Test Attack Collisions
+void func_8006139C(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider** colAt;
+ Collider* colliderAt;
+
+ if (colChkCtx->colAtCount != 0) {
+ if (colChkCtx->colAcCount != 0) {
+ for (colAt = colChkCtx->colAt; colAt < colChkCtx->colAt + colChkCtx->colAtCount; colAt++) {
+ colliderAt = *colAt;
+ if (colliderAt != NULL) {
+ if (colliderAt->atFlags & 1) {
+ if ((colliderAt->actor == NULL) || (colliderAt->actor->update != NULL)) {
+ CollisionCheck_AC(globalCtx, colChkCtx, colliderAt);
+ }
+ }
+ }
+ }
+ func_800611A0(globalCtx, colChkCtx);
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062D60.s")
+// Get mass type
+s32 func_8006146C(u8 mass) {
+ if (mass == 0xFF) {
+ return 0;
+ }
+ if (mass == 0xFE) {
+ return 1;
+ }
+ return 2;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062DAC.s")
+// SetOC collision, perform elastic collision
+void func_800614A4(Collider* left, ColliderBody* leftBody, Vec3f* leftv, Collider* right, ColliderBody* rightBody,
+ Vec3f* rightv, f32 arg6) {
+ f32 temp_f0;
+ f32 leftDisplacementFactor;
+ f32 rightDisplacementFactor;
+ f32 xzDist;
+ f32 leftMass;
+ f32 rightMass;
+ f32 totalMass;
+ f32 inverseTotalMass;
+ f32 xDelta;
+ f32 zDelta;
+ Actor* leftActor;
+ Actor* rightActor;
+ s32 rightMassType;
+ s32 leftMassType;
+
+ leftActor = left->actor;
+ rightActor = right->actor;
+ left->maskA |= 2;
+ left->oc = rightActor;
+ leftBody->ocFlags |= 2;
+ if ((right->maskB & 8) != 0) {
+ left->maskB |= 1;
+ }
+ right->oc = leftActor;
+ right->maskA |= 2;
+ rightBody->ocFlags |= 2;
+ if ((left->maskB & 8) != 0) {
+ right->maskB |= 1;
+ }
+ if (leftActor == NULL || rightActor == NULL || (left->maskA & 4) || (right->maskA & 4)) {
+ return;
+ }
+ leftMassType = func_8006146C(leftActor->colChkInfo.mass);
+ rightMassType = func_8006146C(rightActor->colChkInfo.mass);
+ leftMass = leftActor->colChkInfo.mass;
+ rightMass = rightActor->colChkInfo.mass;
+ totalMass = leftMass + rightMass;
+ if (fabsf(totalMass) < 0.008f) {
+ totalMass = (leftMass = rightMass = 1.0f) * 2;
+ }
+ xDelta = rightv->x - leftv->x;
+ zDelta = rightv->z - leftv->z;
+ xzDist = sqrtf(SQ(xDelta) + SQ(zDelta));
+
+ if (leftMassType == 0) {
+ if (rightMassType == 0) {
+ return;
+ } else {
+ leftDisplacementFactor = 0;
+ rightDisplacementFactor = 1;
+ }
+ } else if (leftMassType == 1) {
+ if (rightMassType == 0) {
+ leftDisplacementFactor = 1;
+ rightDisplacementFactor = 0;
+ } else if (rightMassType == 1) {
+ leftDisplacementFactor = 0.5f;
+ rightDisplacementFactor = 0.5f;
+ } else {
+ leftDisplacementFactor = 0;
+ rightDisplacementFactor = 1;
+ }
+ } else {
+ if (rightMassType == 2) {
+ inverseTotalMass = 1 / totalMass;
+ leftDisplacementFactor = rightMass * inverseTotalMass;
+ rightDisplacementFactor = leftMass * inverseTotalMass;
+ } else {
+ leftDisplacementFactor = 1;
+ rightDisplacementFactor = 0;
+ }
+ }
+
+ if (!(fabsf(xzDist) < 0.008f)) {
+ temp_f0 = arg6 / xzDist;
+ xDelta *= temp_f0;
+ zDelta *= temp_f0;
+ leftActor->colChkInfo.displacement.x += -xDelta * leftDisplacementFactor;
+ leftActor->colChkInfo.displacement.z += -zDelta * leftDisplacementFactor;
+ rightActor->colChkInfo.displacement.x += xDelta * rightDisplacementFactor;
+ rightActor->colChkInfo.displacement.z += zDelta * rightDisplacementFactor;
+ } else if (!(arg6 == 0.0f)) {
+ leftActor->colChkInfo.displacement.x += -arg6 * leftDisplacementFactor;
+ rightActor->colChkInfo.displacement.x += arg6 * rightDisplacementFactor;
+ } else {
+ leftActor->colChkInfo.displacement.x -= leftDisplacementFactor;
+ rightActor->colChkInfo.displacement.x += rightDisplacementFactor;
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062DF4.s")
+void CollisionCheck_OC_JntSphVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left = (ColliderJntSph*)l;
+ ColliderJntSph* right = (ColliderJntSph*)r;
+ ColliderJntSphItem* lItem;
+ ColliderJntSphItem* rItem;
+ f32 sp74;
+ Vec3f sp68;
+ Vec3f sp5C;
+
+ if (left->count > 0 && left->list != NULL && right->count > 0 && right->list != NULL) {
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (!(lItem->body.ocFlags & 1)) {
+ continue;
+ }
+ for (rItem = right->list; rItem < right->list + right->count; rItem++) {
+ if (!(rItem->body.ocFlags & 1)) {
+ continue;
+ }
+ if (Math3D_SpheresTouchingSurface(&lItem->dim.worldSphere, &rItem->dim.worldSphere, &sp74) == 1) {
+ Math_Vec3s_ToVec3f(&sp68, &lItem->dim.worldSphere.center);
+ Math_Vec3s_ToVec3f(&sp5C, &rItem->dim.worldSphere.center);
+ func_800614A4(&left->base, &lItem->body, &sp68, &right->base, &rItem->body, &sp5C, sp74);
+ }
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062E14.s")
+void CollisionCheck_OC_JntSphVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ ColliderJntSph* left = (ColliderJntSph*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ ColliderJntSphItem* lItem;
+ f32 sp78;
+ Vec3f sp6C;
+ Vec3f sp60;
+
+ if (left->count > 0 && left->list != NULL) {
+ if (!(right->base.maskA & 1)) {
+ return;
+ }
+ if (!(right->body.ocFlags & 1)) {
+ return;
+ }
+ for (lItem = left->list; lItem < left->list + left->count; lItem++) {
+ if (!(lItem->body.ocFlags & 1)) {
+ continue;
+ }
+ if (func_800CFD84(&lItem->dim.worldSphere, &right->dim, &sp78) == 1) {
+ Math_Vec3s_ToVec3f(&sp6C, &lItem->dim.worldSphere.center);
+ Math_Vec3s_ToVec3f(&sp60, &right->dim.pos);
+ func_800614A4(&left->base, &lItem->body, &sp6C, &right->base, &right->body, &sp60, sp78);
+ }
+ }
+ }
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062ECC.s")
+void CollisionCheck_OC_CylVsJntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l,
+ Collider* r) {
+ CollisionCheck_OC_JntSphVsCyl(globalCtx, colChkCtx, r, l);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800635D0.s")
+void CollisionCheck_OC_CylVsCyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* l, Collider* r) {
+ ColliderCylinder* left = (ColliderCylinder*)l;
+ ColliderCylinder* right = (ColliderCylinder*)r;
+ f32 sp4C;
+ Vec3f sp40;
+ Vec3f sp34;
+
+ if (!(left->base.maskA & 1) || !(right->base.maskA & 1)) {
+ return;
+ }
+ if (!(left->body.ocFlags & 1) || !(right->body.ocFlags & 1)) {
+ return;
+ }
+ if (Math3D_CylinderOutCylinder(&left->dim, &right->dim, &sp4C) == 1) {
+ Math_Vec3s_ToVec3f(&sp40, &left->dim.pos);
+ Math_Vec3s_ToVec3f(&sp34, &right->dim.pos);
+ func_800614A4(&left->base, &left->body, &sp40, &right->base, &right->body, &sp34, sp4C);
+ }
+}
+
+// CollisionCheck_OC test ?
+s32 func_80061BF4(Collider* collider) {
+ if (!(collider->maskA & 1)) {
+ return 1;
+ }
+ return 0;
+}
+
+// CollisionCheck_OC test ?
+s32 func_80061C18(Collider* arg0, Collider* arg1) {
+ if (!((arg0->maskA & arg1->maskB) & 0x38) || !((arg0->maskB & arg1->maskA) & 0x38) ||
+ ((arg0->maskB & 2) && (arg1->maskB & 4)) || ((arg1->maskB & 2) && (arg0->maskB & 4))) {
+ return 1;
+ }
+ if (arg0->actor == arg1->actor) {
+ return 1;
+ }
+ return 0;
+}
+
+void CollisionCheck_OC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider** phi_s2;
+ Collider** phi_s0;
+ Collider** new_var;
+ Collider** new_var2;
+ void (*test)(GlobalContext*, CollisionCheckContext*, Collider*, Collider*);
+
+ static void (*D_8011DFAC[4][4])(GlobalContext*, CollisionCheckContext*, Collider*, Collider*) = {
+ { CollisionCheck_OC_JntSphVsJntSph, CollisionCheck_OC_JntSphVsCyl, NULL, NULL },
+ { CollisionCheck_OC_CylVsJntSph, CollisionCheck_OC_CylVsCyl, NULL, NULL },
+ { NULL, NULL, NULL, NULL },
+ { NULL, NULL, NULL, NULL },
+ };
+
+ for (phi_s2 = colChkCtx->colOc; phi_s2 < colChkCtx->colOc + colChkCtx->colOcCount; phi_s2++) {
+ if (*phi_s2 == NULL || func_80061BF4(*phi_s2) == 1) {
+ continue;
+ }
+ for (phi_s0 = phi_s2 + 1; phi_s0 < colChkCtx->colOc + colChkCtx->colOcCount; phi_s0++) {
+ if (*phi_s0 == NULL || func_80061BF4(*phi_s0) == 1 || func_80061C18(*phi_s2, *phi_s0) == 1) {
+ continue;
+ }
+ new_var2 = phi_s0;
+ new_var = phi_s2;
+ test = D_8011DFAC[(*new_var)->shape][(*new_var2)->shape];
+ if (test == NULL) {
+ osSyncPrintf("CollisionCheck_OC():未対応 %d, %d\n", (*new_var)->shape, (*new_var2)->shape);
+ // EUC-JP: 未対応 | Not compatible
+ continue;
+ }
+ (*test)(globalCtx, colChkCtx, *new_var, *new_var2);
+ }
+ }
+}
+
+// Initialize CollisionCheckInfo
+void func_80061E48(CollisionCheckInfo* info) {
+ static CollisionCheckInfo init = { NULL, { 0, 0, 0 }, 10, 10, 0, 50, 8, 0, 0, 0, 0 };
+ *info = init;
+}
+
+void func_80061E8C(CollisionCheckInfo* info) {
+ info->damage = 0;
+ info->damageEffect = 0;
+ info->atHitEffect = 0;
+ info->acHitEffect = 0;
+ info->displacement.z = 0.0f;
+ info->displacement.y = 0.0f;
+ info->displacement.x = 0.0f;
+}
+
+void func_80061EB0(CollisionCheckInfo* info, CollisionCheckInfoInit* init) {
+ info->health = init->health;
+ info->unk_10 = init->unk_02;
+ info->unk_12 = init->unk_04;
+ info->mass = init->mass;
+}
+
+void func_80061ED4(CollisionCheckInfo* info, DamageTable* damageTable, CollisionCheckInfoInit* init) {
+ info->health = init->health;
+ info->damageTable = damageTable;
+ info->unk_10 = init->unk_02;
+ info->unk_12 = init->unk_04;
+ info->mass = init->mass;
+}
+
+void func_80061EFC(CollisionCheckInfo* info, DamageTable* damageTable, CollisionCheckInfoInit2* init) {
+ info->health = init->health;
+ info->damageTable = damageTable;
+ info->unk_10 = init->unk_02;
+ info->unk_12 = init->unk_04;
+ info->unk_14 = init->unk_06;
+ info->mass = init->mass;
+}
+
+void func_80061F2C(CollisionCheckInfo* info, s32 index, CollisionCheckInfoInit2* init) {
+ func_80061EFC(info, DamageTable_Get(index), init);
+}
+
+// Apply AC damage effect
+void func_80061F64(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, ColliderBody* body) {
+ DamageTable* tbl;
+ u32 flags;
+ s32 i;
+ f32 damage;
+ int tblLookup;
+
+ if (collider->actor == NULL || !(collider->acFlags & 2)) {
+ return;
+ }
+ if (!(body->bumperFlags & 2) || (body->bumperFlags & 0x10)) {
+ return;
+ }
+ if (body->acHitItem == NULL) {
+ __assert("pclobj_elem->ac_hit_elem != NULL", "../z_collision_check.c", 6493);
+ }
+ tbl = collider->actor->colChkInfo.damageTable;
+ if (tbl == NULL) {
+ damage = (f32)body->acHitItem->toucher.damage - (f32)body->bumper.defense;
+ if (damage < 0) {
+ damage = 0;
+ }
+ } else {
+ for (i = 0, flags = body->acHitItem->toucher.flags; i < 0x20; i++, flags >>= 1) {
+ if (flags == 1) {
+ break;
+ }
+ }
+
+ tblLookup = tbl->table[i];
+ damage = tblLookup & 0xF;
+ collider->actor->colChkInfo.damageEffect = tblLookup >> 4 & 0xF;
+ }
+ if (!(collider->acFlags & 4)) {
+ collider->actor->colChkInfo.damage = (u32)(collider->actor->colChkInfo.damage + damage);
+ }
+}
+
+// Apply ColliderJntSph AC damage effect
+void func_8006216C(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderJntSph* jntSph = (ColliderJntSph*)collider;
+ s32 i;
+
+ if (!(jntSph->count > 0) || jntSph->list == NULL) {
+ return;
+ }
+ for (i = 0; i < jntSph->count; i++) {
+ func_80061F64(globalCtx, colChkCtx, &jntSph->base, &jntSph->list[i].body);
+ }
+}
+
+// Apply ColliderCylinder AC damage effect
+void func_80062210(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderCylinder* cylinder = (ColliderCylinder*)collider;
+ func_80061F64(globalCtx, colChkCtx, &cylinder->base, &cylinder->body);
+}
+
+// Apply ColliderTris AC damage effect
+void func_80062230(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderTris* tris = (ColliderTris*)collider;
+ s32 i;
+
+ for (i = 0; i < tris->count; i++) {
+ func_80061F64(globalCtx, colChkCtx, collider, &tris->list[i].body);
+ }
+}
+
+// Apply ColliderQuad AC damage effect
+void func_800622C4(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider) {
+ ColliderQuad* quad = (ColliderQuad*)collider;
+ func_80061F64(globalCtx, colChkCtx, &quad->base, &quad->body);
+}
+
+// Apply all AC damage effects
+void func_800622E4(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
+ Collider* collider;
+ s32 i;
+
+ static void (*D_8011E008[4])(GlobalContext*, CollisionCheckContext*, Collider*) = {
+ func_8006216C,
+ func_80062210,
+ func_80062230,
+ func_800622C4,
+ };
+
+ for (i = 0; i < colChkCtx->colAcCount; i++) {
+ collider = colChkCtx->colAc[i];
+ if (collider == 0) {
+ continue;
+ }
+ if ((collider->acFlags & 0x40)) {
+ continue;
+ }
+ D_8011E008[collider->shape](globalCtx, colChkCtx, collider);
+ }
+}
+
+extern Linef D_8015E610;
+
+s32 CollisionCheck_generalLineOcCheck_JntSph(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx,
+ Collider* collider, Vec3f* arg3, Vec3f* arg4) {
+ ColliderJntSph* jntSph = (ColliderJntSph*)collider;
+ ColliderJntSphItem* item;
+ s32 phi_s0;
+ for (phi_s0 = 0; phi_s0 < jntSph->count; phi_s0++) {
+ item = &jntSph->list[phi_s0];
+ if (!(item->body.ocFlags & 1)) {
+ continue;
+ }
+ D_8015E610.a = *arg3;
+ D_8015E610.b = *arg4;
+ if (func_800CE600(&item->dim.worldSphere, &D_8015E610) == 1) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+extern Vec3f D_8015E628;
+extern Vec3f D_8015E638;
+
+s32 CollisionCheck_generalLineOcCheck_Cyl(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx,
+ Collider* collider, Vec3f* arg3, Vec3f* arg4) {
+ ColliderCylinder* cylinder = (ColliderCylinder*)collider;
+ if (!(cylinder->body.ocFlags & 1)) {
+ return 0;
+ }
+ if (func_800CEE0C(&cylinder->dim, arg3, arg4, &D_8015E628, &D_8015E638) != 0) {
+ return 1;
+ }
+ return 0;
+}
+
+s32 CollisionCheck_GeneralLineOcCheck(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C,
+ Vec3f* arg3, Actor** arg4, s32 arg5) {
+ Collider* collider;
+ s32 (*t)(GlobalContext*, CollisionCheckContext*, Collider*, Vec3f*, Vec3f*);
+ Collider** c;
+ s32 i;
+ s32 test;
+ s32 result;
+
+ static s32 (*D_8011E018[4])(GlobalContext*, CollisionCheckContext*, Collider*, Vec3f*, Vec3f*) = {
+ CollisionCheck_generalLineOcCheck_JntSph,
+ CollisionCheck_generalLineOcCheck_Cyl,
+ NULL,
+ NULL,
+ };
+
+ result = 0;
+ for (c = colChkCtx->colOc; c < colChkCtx->colOc + colChkCtx->colOcCount; c++) {
+ if (func_80061BF4(*c) == 1) {
+ continue;
+ }
+ test = 0;
+ for (i = 0; i < arg5; i++) {
+ if ((*c)->actor == arg4[i]) {
+ test = 1;
+ break;
+ }
+ }
+ if (test == 1) {
+ continue;
+ }
+ collider = *c;
+ t = D_8011E018[collider->shape];
+ if (t == NULL) {
+ osSyncPrintf("CollisionCheck_generalLineOcCheck():未対応 %dタイプ\n", collider->shape);
+ // EUC-JP: 未対応 %dタイプ | %d's type is not supported
+ } else {
+ result = (*t)(globalCtx, colChkCtx, collider, camera_3C, arg3);
+ if (result != 0) {
+ break;
+ }
+ }
+ }
+ return result;
+}
+
+s32 func_8006268C(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* arg2, Vec3f* arg3) {
+ CollisionCheck_GeneralLineOcCheck(globalCtx, colChkCtx, arg2, arg3, NULL, 0);
+}
+
+s32 func_800626B0(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C, Vec3f* arg3,
+ Actor** arg4, s32 arg5) {
+ CollisionCheck_GeneralLineOcCheck(globalCtx, colChkCtx, camera_3C, arg3, arg4, arg5);
+}
+
+void Collider_CylinderUpdate(Actor* actor, ColliderCylinder* collider) {
+ collider->dim.pos.x = (s32)actor->posRot.pos.x;
+ collider->dim.pos.y = (s32)actor->posRot.pos.y;
+ collider->dim.pos.z = (s32)actor->posRot.pos.z;
+}
+
+// Set ColliderCylinder position
+void func_80062718(ColliderCylinder* collider, Vec3s* pos) {
+ collider->dim.pos.x = pos->x;
+ collider->dim.pos.y = pos->y;
+ collider->dim.pos.z = pos->z;
+}
+
+// Set ColliderQuad vertices
+void func_80062734(ColliderQuad* collider, Vec3f* a, Vec3f* b, Vec3f* c, Vec3f* d) {
+ Math_Vec3f_Copy(&collider->dim.quad[2], c);
+ Math_Vec3f_Copy(&collider->dim.quad[3], d);
+ Math_Vec3f_Copy(&collider->dim.quad[0], a);
+ Math_Vec3f_Copy(&collider->dim.quad[1], b);
+ func_8005CEDC(&collider->dim);
+}
+
+// Set ColliderTrisItem at index
+void func_800627A0(ColliderTris* collider, s32 index, Vec3f* a, Vec3f* b, Vec3f* c) {
+ ColliderTrisItem* item;
+ f32 sp40;
+ f32 sp3C;
+ f32 sp38;
+ f32 sp34;
+
+ item = &collider->list[index];
+ Math_Vec3f_Copy(&item->dim.vtx[0], a);
+ Math_Vec3f_Copy(&item->dim.vtx[1], b);
+ Math_Vec3f_Copy(&item->dim.vtx[2], c);
+ func_800CC8B4(a, b, c, &sp40, &sp3C, &sp38, &sp34);
+ item->dim.plane.normal.x = sp40;
+ item->dim.plane.normal.y = sp3C;
+ item->dim.plane.normal.z = sp38;
+ item->dim.plane.originDist = sp34;
+}
+
+// Set ColliderTrisItem at index
+void func_8006285C(GlobalContext* globalCtx, ColliderTris* collider, s32 index, ColliderTrisItemDimInit* init) {
+ ColliderTrisItem* item = &collider->list[index];
+ Collider_SetTrisItemDim(globalCtx, &item->dim, init);
+}
+
+#ifdef NON_MATCHING
+// Codegen OK, .bss section problems
+void func_800628A4(s32 arg0, ColliderJntSph* collider) {
+ s32 phi_s3;
+
+ static Vec3f D_8015CF00;
+ static Vec3f D_8015E648;
+
+ for (phi_s3 = 0; phi_s3 < collider->count; phi_s3++) {
+ if (arg0 == collider->list[phi_s3].dim.joint) {
+ D_8015E648.x = collider->list[phi_s3].dim.modelSphere.center.x;
+ D_8015E648.y = collider->list[phi_s3].dim.modelSphere.center.y;
+ D_8015E648.z = collider->list[phi_s3].dim.modelSphere.center.z;
+ Matrix_MultVec3f(&D_8015E648, &D_8015CF00);
+ collider->list[phi_s3].dim.worldSphere.center.x = (s32)D_8015CF00.x;
+ collider->list[phi_s3].dim.worldSphere.center.y = (s32)D_8015CF00.y;
+ collider->list[phi_s3].dim.worldSphere.center.z = (s32)D_8015CF00.z;
+ collider->list[phi_s3].dim.worldSphere.radius =
+ (s32)((f32)collider->list[phi_s3].dim.modelSphere.radius * collider->list[phi_s3].dim.scale);
+ }
+ }
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_800628A4.s")
+#endif // NON_MATCHING
+
+#ifdef NON_MATCHING
+// Purple EffSpark
+//.bss section problems
+void func_80062A28(GlobalContext* globalCtx, Vec3f* v) {
+ s32 sp24;
+ static EffSparkParams D_8015CF10;
+
+ D_8015CF10.position.x = (s32)v->x;
+ D_8015CF10.position.y = (s32)v->y;
+ D_8015CF10.position.z = (s32)v->z;
+ D_8015CF10.particleFactor1 = 5;
+ D_8015CF10.particleFactor2 = 5;
+ D_8015CF10.colorStart[0].r = 0x80;
+ D_8015CF10.colorStart[0].g = 0x00;
+ D_8015CF10.colorStart[0].b = 0x40;
+ D_8015CF10.colorStart[0].a = 0xFF;
+ D_8015CF10.colorStart[1].r = 0x80;
+ D_8015CF10.colorStart[1].g = 0x00;
+ D_8015CF10.colorStart[1].b = 0x40;
+ D_8015CF10.colorStart[1].a = 0xFF;
+ D_8015CF10.colorStart[2].r = 0xFF;
+ D_8015CF10.colorStart[2].g = 0x80;
+ D_8015CF10.colorStart[2].b = 0x00;
+ D_8015CF10.colorStart[2].a = 0xFF;
+ D_8015CF10.colorStart[3].r = 0xFF;
+ D_8015CF10.colorStart[3].g = 0x80;
+ D_8015CF10.colorStart[3].b = 0x00;
+ D_8015CF10.colorStart[3].a = 0xFF;
+ D_8015CF10.colorEnd[0].r = 0x40;
+ D_8015CF10.colorEnd[0].g = 0x00;
+ D_8015CF10.colorEnd[0].b = 0x20;
+ D_8015CF10.colorEnd[0].a = 0x00;
+ D_8015CF10.colorEnd[1].r = 0x40;
+ D_8015CF10.colorEnd[1].g = 0x00;
+ D_8015CF10.colorEnd[1].b = 0x20;
+ D_8015CF10.colorEnd[1].a = 0x00;
+ D_8015CF10.colorEnd[2].r = 0x80;
+ D_8015CF10.colorEnd[2].g = 0x00;
+ D_8015CF10.colorEnd[2].b = 0x40;
+ D_8015CF10.colorEnd[2].a = 0x00;
+ D_8015CF10.colorEnd[3].r = 0x80;
+ D_8015CF10.colorEnd[3].g = 0x00;
+ D_8015CF10.colorEnd[3].b = 0x40;
+ D_8015CF10.colorEnd[3].a = 0x00;
+ D_8015CF10.age = 0;
+ D_8015CF10.duration = 16;
+ D_8015CF10.velocity = 8.0f;
+ D_8015CF10.gravity = -1.0f;
+ Effect_Add(globalCtx, &sp24, 0, 0, 1, &D_8015CF10);
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062A28.s")
+#endif // NON_MATCHING
+
+#ifdef NON_MATCHING
+// White EffSpark (Bubbles?)
+//.bss section problems
+void func_80062B80(GlobalContext* globalCtx, Vec3f* v) {
+ s32 sp24;
+ static EffSparkParams D_8015D3D8;
+
+ D_8015D3D8.position.x = (s32)v->x;
+ D_8015D3D8.position.y = (s32)v->y;
+ D_8015D3D8.position.z = (s32)v->z;
+ D_8015D3D8.particleFactor1 = 5;
+ D_8015D3D8.particleFactor2 = 5;
+ D_8015D3D8.colorStart[0].r = 0xFF;
+ D_8015D3D8.colorStart[0].g = 0xFF;
+ D_8015D3D8.colorStart[0].b = 0xFF;
+ D_8015D3D8.colorStart[0].a = 0xFF;
+ D_8015D3D8.colorStart[1].r = 0x64;
+ D_8015D3D8.colorStart[1].g = 0x64;
+ D_8015D3D8.colorStart[1].b = 0x64;
+ D_8015D3D8.colorStart[1].a = 0x64;
+ D_8015D3D8.colorStart[2].r = 0x64;
+ D_8015D3D8.colorStart[2].g = 0x64;
+ D_8015D3D8.colorStart[2].b = 0x64;
+ D_8015D3D8.colorStart[2].a = 0x64;
+ D_8015D3D8.colorStart[3].r = 0x64;
+ D_8015D3D8.colorStart[3].g = 0x64;
+ D_8015D3D8.colorStart[3].b = 0x64;
+ D_8015D3D8.colorStart[3].a = 0x64;
+ D_8015D3D8.colorEnd[0].r = 0x32;
+ D_8015D3D8.colorEnd[0].g = 0x32;
+ D_8015D3D8.colorEnd[0].b = 0x32;
+ D_8015D3D8.colorEnd[0].a = 0x32;
+ D_8015D3D8.colorEnd[1].r = 0x32;
+ D_8015D3D8.colorEnd[1].g = 0x32;
+ D_8015D3D8.colorEnd[1].b = 0x32;
+ D_8015D3D8.colorEnd[1].a = 0x32;
+ D_8015D3D8.colorEnd[2].r = 0x32;
+ D_8015D3D8.colorEnd[2].g = 0x32;
+ D_8015D3D8.colorEnd[2].b = 0x32;
+ D_8015D3D8.colorEnd[2].a = 0x32;
+ D_8015D3D8.colorEnd[3].r = 0x00;
+ D_8015D3D8.colorEnd[3].g = 0x00;
+ D_8015D3D8.colorEnd[3].b = 0x00;
+ D_8015D3D8.colorEnd[3].a = 0x00;
+ D_8015D3D8.age = 0;
+ D_8015D3D8.duration = 16;
+ D_8015D3D8.velocity = 8.0f;
+ D_8015D3D8.gravity = -1.0f;
+ Effect_Add(globalCtx, &sp24, 0, 0, 1, &D_8015D3D8);
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062B80.s")
+#endif // NON_MATCHING
+
+void func_80062CD4(GlobalContext* globalCtx, Vec3f* v) {
+ s32 sp24;
+ static EffShieldParticleInit init = {
+ 16,
+ { 0, 0, 0 },
+ { { 0x00, 0xC8, 0xFF, 0xFF } },
+ { { 0xFF, 0xFF, 0xFF, 0xFF } },
+ { { 0xFF, 0xFF, 0x80, 0xFF } },
+ { { 0xFF, 0xFF, 0x00, 0xFF } },
+ { { 0xFF, 0x40, 0x00, 0xC8 } },
+ { { 0xFF, 0x00, 0x00, 0xFF } },
+ 2.1f,
+ 35.0f,
+ 30.0f,
+ 8,
+ { 0, 0, 0, 0x00, 0x80, 0xFF, 0x00, 300 },
+ 1,
+ };
+
+ init.position.x = (s32)v->x;
+ init.position.y = (s32)v->y;
+ init.position.z = (s32)v->z;
+ init.lightParams.posX = init.position.x;
+ init.lightParams.posY = init.position.y;
+ init.lightParams.posZ = init.position.z;
+ Effect_Add(globalCtx, &sp24, 3, 0, 1, &init);
+}
+
+void func_80062D60(GlobalContext* globalCtx, Vec3f* v) {
+ func_80062CD4(globalCtx, v);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+}
+
+void func_80062DAC(GlobalContext* globalCtx, Vec3f* v, Vec3f* arg2) {
+ func_80062CD4(globalCtx, v);
+ Audio_PlaySoundGeneral(NA_SE_IT_SHIELD_REFLECT_SW, arg2, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+}
+
+void func_80062DF4(GlobalContext* globalCtx, Vec3f* v) {
+ func_80062D60(globalCtx, v);
+}
+
+void func_80062E14(GlobalContext* globalCtx, Vec3f* v, Vec3f* arg2) {
+ s32 sp24;
+ static EffShieldParticleInit init = {
+ 16,
+ { 0, 0, 0 },
+ { { 0x00, 0xC8, 0xFF, 0xFF } },
+ { { 0xFF, 0xFF, 0xFF, 0xFF } },
+ { { 0xFF, 0xFF, 0x80, 0xFF } },
+ { { 0xFF, 0xFF, 0x00, 0xFF } },
+ { { 0xFF, 0x40, 0x00, 0xC8 } },
+ { { 0xFF, 0x00, 0x00, 0xFF } },
+ 2.1f,
+ 35.0f,
+ 30.0f,
+ 8,
+ { 0, 0, 0, 0x00, 0x80, 0xFF, 0x00, 300 },
+ 0,
+ };
+
+ init.position.x = (s32)v->x;
+ init.position.y = (s32)v->y;
+ init.position.z = (s32)v->z;
+ init.lightParams.posX = init.position.x;
+ init.lightParams.posY = init.position.y;
+ init.lightParams.posZ = init.position.z;
+
+ Effect_Add(globalCtx, &sp24, 3, 0, 1, &init);
+ Audio_PlaySoundGeneral(NA_SE_IT_REFLECTION_WOOD, arg2, 4, &D_801333E0, &D_801333E0, &D_801333E8);
+}
+
+#if 0 // NON_MATCHING
+// Incomplete, possibly not using the same logic
+s32 func_80062ECC(f32 actor_ac_98_10, f32 actor_ac_98_12, f32 arg2, Vec3f* ac_actor_pos, Vec3f* at_actor_pos, Vec3f* arg5, Vec3f* arg6,
+ Vec3f* arg7) {
+ // arg5 = SP + 0xA8, unk input
+ // arg6 = SP + 0x90, unk output
+ // arg7 = SP + 0x84, unk output2
+ // sp -0x78
+
+ Vec3f delta_a3_a4_sp6C;
+ Vec3f delta_a3_a5_sp60;
+ Vec3f delta_a4_a5_sp54;
+ f32 sp50;
+ f32 sp4C;
+ f32 temp_f0;
+ f32 temp_f0_3;
+ f32 temp_f12;
+ f32 temp_f14;
+ f32 sp38;
+ f32 temp_f16_2;
+ f32 temp_f2;
+ s32 phi_v0;
+ s32 phi_v1;
+ s32 phi_a0;
+ s32 phi_a1;
+ s32 phi_a2;
+
+ delta_a3_a4_sp6C.x = at_actor_pos->x - ac_actor_pos->x;
+ delta_a3_a4_sp6C.y = at_actor_pos->y - ac_actor_pos->y - arg2; // temp_f14
+ delta_a3_a4_sp6C.z = at_actor_pos->z - ac_actor_pos->z;
+
+ delta_a3_a5_sp60.x = arg5->x - ac_actor_pos->x;
+ delta_a3_a5_sp60.y = arg5->y - ac_actor_pos->y - arg2; // temp_f6
+ delta_a3_a5_sp60.z = arg5->z - ac_actor_pos->z;
+
+ delta_a4_a5_sp54.x = delta_a3_a5_sp60.x - delta_a3_a4_sp6C.x; // temp_f16;
+ delta_a4_a5_sp54.y = delta_a3_a5_sp60.y - delta_a3_a4_sp6C.y; // sp18; // temp_f8;
+ delta_a4_a5_sp54.z = delta_a3_a5_sp60.z - delta_a3_a4_sp6C.z; // temp_f18;
+
+ phi_v0 = 0;
+ // ada12c: bc1f 0xada138 ~>
+ if (0.0f < delta_a3_a4_sp6C.y) {
+ phi_v0 = 1;
+ }
+ // ada138: beqzl v0,0xada188 ~>
+ if (phi_v0 && delta_a3_a4_sp6C.y < actor_ac_98_12) {
+ if (sqrtf(SQ(delta_a3_a4_sp6C.x) + SQ(delta_a3_a4_sp6C.z)) < actor_ac_98_10) {
+ return 3;
+ }
+ }
+
+ phi_v1 = 0;
+ if (0.0f < delta_a3_a5_sp60.y) { //ada19c: bc1f 0xada1a8 ~>
+ phi_v1 = 1;
+ }
+ //ada1a8: beqzl v1,0xada1f4 ~>
+ if (phi_v1 && delta_a3_a5_sp60.y < actor_ac_98_12) {
+ if (sqrtf(SQ(delta_a3_a5_sp60.x) + SQ(delta_a3_a5_sp60.z)) < actor_ac_98_10) {
+ return 3;
+ }
+ }
+
+ //ada1f4
+ sp38 = SQ(delta_a3_a4_sp6C.x) + SQ(delta_a3_a4_sp6C.z) - SQ(actor_ac_98_10); // temp_f12;
+ temp_f2 = SQ(delta_a4_a5_sp54.x) + SQ(delta_a4_a5_sp54.z);
+ if (!(fabsf(temp_f2) < 0.008f)) { // ada23c: bc1t 0xada2f0 ~>
+ temp_f14 = (delta_a4_a5_sp54.x + delta_a4_a5_sp54.x) * delta_a3_a4_sp6C.x + (delta_a4_a5_sp54.z + delta_a4_a5_sp54.z) * delta_a3_a4_sp6C.z;
+ temp_f0 = SQ(temp_f14);
+ temp_f12 = (4.0f * temp_f2) * sp38;
+ if (temp_f0 < temp_f12) { // ada280: bc1f 0xada290 ~>
+ return 0;
+ }
+ //ada290
+ temp_f16_2 = temp_f0 - temp_f12;
+ temp_f0 = sqrtf(temp_f16_2);
+ if (0.0f < temp_f16_2) {
+ phi_v0 = 1;
+ phi_v1 = 1;
+ } else {
+ phi_v0 = 0;
+ phi_v1 = 1;
+ }
+
+ sp50 = (temp_f0 - temp_f14) / (temp_f2 + temp_f2); // temp_f16_3;
+ if (phi_v0 == 1) {
+ sp4C = (-temp_f14 - temp_f0) / (temp_f2 + temp_f2);
+ }
+ } else { // 0xada2f0
+ temp_f14 = ((delta_a4_a5_sp54.x + delta_a4_a5_sp54.x) * delta_a3_a4_sp6C.x) + ((delta_a4_a5_sp54.z + delta_a4_a5_sp54.z) * delta_a3_a4_sp6C.z);
+ if (!(fabsf(temp_f14) < 0.008f)) { // ada324
+ phi_v0 = 0;
+ sp50 = -sp38 / temp_f14;
+ phi_v1 = 1;
+ } // ada340: b 0xada468
+ else {
+ if (sp38 <= 0.0f) { // ada358: bc1f 0xada460
+ phi_a0 = phi_v0;
+ if (phi_v0 != 0) // ada360: beqz v0,0xada388 ~>
+ {
+ phi_a0 = 0;
+ //ada37C
+ if (delta_a3_a4_sp6C.y < actor_ac_98_12) {
+ phi_a0 = 1;
+ }
+ }
+ phi_a1 = phi_a0;
+ //ada38C
+ phi_a0 = phi_v1;
+ if (phi_v1 != 0) {
+ phi_a0 = 0;
+ if (delta_a3_a5_sp60.y < actor_ac_98_12) {
+ phi_a0 = 1;
+ }
+ }
+ if (phi_a1) { // ada3b4
+ if (phi_a0) { // ada3bc
+ *arg6 = delta_a3_a4_sp6C;
+ *arg7 = delta_a3_a5_sp60;
+ return 2;
+ }
+ }
+ // ada408
+ if (phi_a1) {
+ *arg6 = delta_a3_a4_sp6C;
+ return 1;
+ }
+ // ada434
+ if (phi_a0) {
+ *arg6 = delta_a3_a5_sp60;
+ return 1;
+ }
+ }
+ //ada460
+ return 0;
+ }
+ }
+ // ada468 800632C8
+ if (phi_v0 == 0) { // ada468: bnezl v0,0xada4a4 ~>
+ if (sp50 < 0.0f || 1.0f < sp50) {
+ return 0;
+ }
+ } else { // ada4a4
+ phi_a1 = 0;
+ if (sp50 < 0.0f) { //ada4ac
+ phi_a1 = 1;
+ }
+ //ada4b8
+ phi_a0 = phi_a1;
+ if (phi_a1 == 0) {
+ phi_a1 = 0;
+ if (1.0f < sp50) {
+ phi_a1 = 1;
+ }
+ }
+ //ada4dc
+ phi_a2 = 0;
+ if (sp4C < 0.0f) {
+ phi_a2 = 1;
+ }
+ if (phi_a2 == 0) {
+ phi_a2 = 0;
+ if (1.0f < sp4C) {
+ phi_a2 = 1;
+ }
+ }
+ if (phi_a1 != 0) {
+ if (phi_a2 != 0) {
+ return 0;
+ }
+ }
+ if (phi_a1 != 0) {
+ phi_v1 = 0;
+ }
+ if (phi_a2 != 0) {
+ phi_v0 = 0;
+ }
+ }
+ if (phi_v1 == 1) {
+ temp_f0_3 = sp50 * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y;
+ if (temp_f0_3 < 0.0f || actor_ac_98_12 < temp_f0_3) {
+ phi_v1 = 0;
+ }
+ }
+ if (phi_v0 == 1) {
+ temp_f0_3 = sp4C * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y;
+ if (temp_f0_3 < 0.0f || actor_ac_98_12 < temp_f0_3) {
+ phi_v0 = 0;
+ }
+ }
+ if (phi_v1 == 0 && phi_v0 == 0) {
+ return 0;
+ }
+ if (phi_v1 == 1) {
+ if (phi_v0 == 1) {
+ arg6->x = sp50 * delta_a4_a5_sp54.x + delta_a3_a4_sp6C.x + ac_actor_pos->x;
+ arg6->y = sp50 * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y + ac_actor_pos->y;
+ arg6->z = sp50 * delta_a4_a5_sp54.z + delta_a3_a4_sp6C.z + ac_actor_pos->z;
+ arg7->x = sp4C * delta_a4_a5_sp54.x + delta_a3_a4_sp6C.x + ac_actor_pos->x;
+ arg7->y = sp4C * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y + ac_actor_pos->y;
+ arg7->z = sp4C * delta_a4_a5_sp54.z + delta_a3_a4_sp6C.z + ac_actor_pos->z;
+ return 2;
+ }
+ }
+ if (phi_v1 == 1) {
+ arg6->x = sp50 * delta_a4_a5_sp54.x + delta_a3_a4_sp6C.x + ac_actor_pos->x;
+ arg6->y = sp50 * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y + ac_actor_pos->y;
+ arg6->z = sp50 * delta_a4_a5_sp54.z + delta_a3_a4_sp6C.z + ac_actor_pos->z;
+ return 1;
+ }
+ if (phi_v0 == 1) { // ada700
+ arg6->x = sp4C * delta_a4_a5_sp54.x + delta_a3_a4_sp6C.x + ac_actor_pos->x;
+ arg6->y = sp4C * delta_a4_a5_sp54.y + delta_a3_a4_sp6C.y + ac_actor_pos->y;
+ arg6->z = sp4C * delta_a4_a5_sp54.z + delta_a3_a4_sp6C.z + ac_actor_pos->z;
+ return 1;
+ }
+ return 1;
+}
+#else
+#pragma GLOBAL_ASM("asm/non_matchings/code/z_collision_check/func_80062ECC.s")
+#endif // NON_MATCHING
+
+s32 func_800635D0(s32 arg0) {
+ s32 result;
+
+ result = 0;
+ if (arg0 & 0x00400100) {
+ result = 1;
+ } else if (arg0 & 0x03000242) {
+ result = 2;
+ } else if (arg0 & 0x48800400) {
+ result = 4;
+ } else if (arg0 & 0x04000000) {
+ result = 8;
+ }
+
+ KREG(7) = result;
+ return result;
+}
diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c
index 84107e8a4..2e6aca502 100644
--- a/src/code/z_en_a_keep.c
+++ b/src/code/z_en_a_keep.c
@@ -32,7 +32,7 @@ typedef struct {
/* 0x172 */ s16 unk_172;
/* 0x174 */ s16 unk_174;
/* 0x178 */ f32 unk_178;
- /* 0x17C */ ColliderCylinderMain cylinderCollider;
+ /* 0x17C */ ColliderCylinder cylinderCollider;
} ActorEnAObj; // size = 0x1C8
void func_8001D204(ActorEnAObj* this, GlobalContext* globalCtx);
@@ -140,9 +140,9 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx) {
this->actor.unk_4C = 500.0f;
this->unk_178 = 45.0f;
func_8001D234(this, this->actor.params);
- ActorCollider_AllocCylinder(globalCtx, &this->cylinderCollider);
- ActorCollider_InitCylinder(globalCtx, &this->cylinderCollider, &this->actor, &D_80115440);
- this->actor.sub_98.mass = 0xFF;
+ Collider_InitCylinder(globalCtx, &this->cylinderCollider);
+ Collider_SetCylinder(globalCtx, &this->cylinderCollider, &this->actor, &D_80115440);
+ this->actor.colChkInfo.mass = 0xFF;
this->actor.unk_1F = 0;
break;
case A_OBJ_KNOB:
@@ -156,7 +156,7 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx) {
}
if (this->actor.params < 5) {
- this->actor.sub_98.mass = 0xFF;
+ this->actor.colChkInfo.mass = 0xFF;
}
if (this->dynaPolyId != -1) {
@@ -169,14 +169,14 @@ void En_A_Obj_Init(ActorEnAObj* this, GlobalContext* globalCtx) {
#endif
void En_A_Obj_Destroy(ActorEnAObj* this, GlobalContext* globalCtx) {
- ColliderCylinderMain* cylinderCollider = &this->cylinderCollider;
+ ColliderCylinder* cylinderCollider = &this->cylinderCollider;
DynaPolyInfo_Free(globalCtx, &globalCtx->colCtx.dyna, this->dynaPolyId);
switch (this->actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
- ActorCollider_FreeCylinder(globalCtx, cylinderCollider);
+ Collider_DestroyCylinder(globalCtx, cylinderCollider);
}
}
@@ -303,7 +303,7 @@ void func_8001D608(ActorEnAObj* this, GlobalContext* globalCtx) {
}
void En_A_Obj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
- ColliderCylinderMain* cylinderCollider;
+ Collider* collider;
this->updateFunc(this, globalCtx);
Actor_MoveForward(&this->actor);
@@ -322,9 +322,9 @@ void En_A_Obj_Update(ActorEnAObj* this, GlobalContext* globalCtx) {
switch (this->actor.params) {
case A_OBJ_SIGNPOST_OBLONG:
case A_OBJ_SIGNPOST_ARROW:
- cylinderCollider = &this->cylinderCollider;
- ActorCollider_Cylinder_Update(&this->actor, cylinderCollider);
- Actor_CollisionCheck_SetOT(globalCtx, &globalCtx->sub_11E60, cylinderCollider);
+ collider = (Collider*)&this->cylinderCollider;
+ Collider_CylinderUpdate(&this->actor, &this->cylinderCollider);
+ CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, collider);
}
}
diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c
index dde4f6535..917e5fece 100644
--- a/src/code/z_en_item00.c
+++ b/src/code/z_en_item00.c
@@ -40,7 +40,7 @@ typedef struct {
/* 0x158 */ s16 unk_158;
/* 0x15A */ s16 unk_15A;
/* 0x15C */ f32 unk_15C;
- /* 0x160 */ ColliderCylinderMain cylinderCollider;
+ /* 0x160 */ ColliderCylinder cylinderCollider;
} ActorEnItem00;
void func_8001DFC8(ActorEnItem00* this, GlobalContext* globalCtx);
@@ -93,8 +93,8 @@ void En_Item00_Init(ActorEnItem00* this, GlobalContext* globalCtx) {
}
Actor_ProcessInitChain(&this->actor, D_8011550C);
- ActorCollider_AllocCylinder(globalCtx, &this->cylinderCollider);
- ActorCollider_InitCylinder(globalCtx, &this->cylinderCollider, &this->actor, &D_801154E0);
+ Collider_InitCylinder(globalCtx, &this->cylinderCollider);
+ Collider_SetCylinder(globalCtx, &this->cylinderCollider, &this->actor, &D_801154E0);
this->unk_158 = 1;
@@ -301,8 +301,8 @@ void En_Item00_Init(ActorEnItem00* this, GlobalContext* globalCtx) {
#endif
void En_Item00_Destroy(ActorEnItem00* this, GlobalContext* globalCtx) {
- ColliderCylinderMain* cylinderCollider = &this->cylinderCollider;
- ActorCollider_FreeCylinder(globalCtx, cylinderCollider);
+ ColliderCylinder* cylinderCollider = &this->cylinderCollider;
+ Collider_DestroyCylinder(globalCtx, cylinderCollider);
}
void func_8001DFC8(ActorEnItem00* this, GlobalContext* globalCtx) {
@@ -529,8 +529,8 @@ void En_Item00_Update(ActorEnItem00* this, GlobalContext* globalCtx) {
}
}
- ActorCollider_Cylinder_Update(&this->actor, &this->cylinderCollider);
- Actor_CollisionCheck_SetAC(globalCtx, &globalCtx->sub_11E60, &this->cylinderCollider);
+ Collider_CylinderUpdate(&this->actor, &this->cylinderCollider);
+ CollisionCheck_SetAC(globalCtx, &globalCtx->colChkCtx, &this->cylinderCollider);
if ((this->actor.params == DROP_SHIELD_DEKU) || (this->actor.params == DROP_SHIELD_HYLIAN) ||
(this->actor.params == DROP_TUNIC_ZORA) || (this->actor.params == DROP_TUNIC_GORON)) {
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 55a5c4029..d01d86ce7 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -159,7 +159,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) {
func_800C0F08(&globalCtx->preRenderCtx);
func_800271A8(globalCtx);
Effect_SS_Clear(globalCtx);
- func_8005D400(globalCtx, &globalCtx->sub_11E60);
+ CollisionCheck_DestroyContext(globalCtx, &globalCtx->colChkCtx);
if (D_80161490 == 3) {
func_800B1DBC(&D_801613B0);
@@ -242,7 +242,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
func_8006BA00(globalCtx);
func_80026C2C(globalCtx);
func_800272B0(globalCtx, 0x55);
- func_8005D3BC(globalCtx, &globalCtx->sub_11E60);
+ func_8005D3BC(globalCtx, &globalCtx->colChkCtx);
SkelAnime_AnimationCtxReset(&globalCtx->animationCtx);
func_8006450C(globalCtx, &globalCtx->csCtx);
@@ -834,25 +834,25 @@ void Gameplay_Update(GlobalContext* globalCtx) {
LOG_NUM("1", 1, "../z_play.c", 3612);
}
- func_8006139C(globalCtx, &globalCtx->sub_11E60);
+ func_8006139C(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3618);
}
- func_80061C98(globalCtx, &globalCtx->sub_11E60);
+ CollisionCheck_OC(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3624);
}
- func_800622E4(globalCtx, &globalCtx->sub_11E60);
+ func_800622E4(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3631);
}
- func_8005D40C(globalCtx, &globalCtx->sub_11E60);
+ CollisionCheck_InitContext(globalCtx, &globalCtx->colChkCtx);
if (1 && HREG(63)) {
LOG_NUM("1", 1, "../z_play.c", 3637);