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| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2020-07-12 16:12:18 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-12 19:12:18 -0400 |
| commit | b251f3f7e3c1f056040b9016185da8bcf8b41394 (patch) | |
| tree | 88f32b26fda4f39ab1ed525f61f16fe068c6cef2 /src/code | |
| parent | 8c72e1dea69eeb4a27ff5de0a29728146ecde8c7 (diff) | |
fix func_8008EF30 (#250)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 832034166..fab2d296b 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -245,7 +245,7 @@ void func_8008EEAC(GlobalContext* globalCtx, Actor* arg1) { func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2); } -s32 func_8008EF40(GlobalContext* globalCtx) { +s32 func_8008EF30(GlobalContext* globalCtx) { Player* player = PLAYER; return player->stateFlags1 & 0x800000; } |
