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authorfig02 <fig02srl@gmail.com>2023-01-02 06:15:48 -0500
committerGitHub <noreply@github.com>2023-01-02 06:15:48 -0500
commitb4c97ce17eb35329b4a7e3d98d7f06d558683f6d (patch)
treef09e06d32f7cc8b0d6a8d1764b7abf0b0aaaf712 /src/code
parente77b83cf1b76fa4a3774e10e554300adfb1c76ce (diff)
Cleanup player speed and yaw variable names (#1480)
* initial changes * add comments
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_800430A0.c2
-rw-r--r--src/code/z_onepointdemo.c8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/code/code_800430A0.c b/src/code/code_800430A0.c
index 5ca844a12..98068012f 100644
--- a/src/code/code_800430A0.c
+++ b/src/code/code_800430A0.c
@@ -59,7 +59,7 @@ void DynaPolyActor_UpdateCarriedActorRotY(CollisionContext* colCtx, s32 bgId, Ac
s16 rotY = colCtx->dyna.bgActors[bgId].curTransform.rot.y - colCtx->dyna.bgActors[bgId].prevTransform.rot.y;
if (carriedActor->id == ACTOR_PLAYER) {
- ((Player*)carriedActor)->currentYaw += rotY;
+ ((Player*)carriedActor)->yaw += rotY;
}
carriedActor->shape.rot.y += rotY;
diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c
index bf1a2a752..cfe61236f 100644
--- a/src/code/z_onepointdemo.c
+++ b/src/code/z_onepointdemo.c
@@ -664,7 +664,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
Play_SetCameraAtEye(play, subCamId, &spC0, &spB4);
subCam->roll = 0;
subCam->fov = 75.0f;
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spD0.yaw + 0x7FFF;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spD0.yaw + 0x7FFF;
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;
@@ -708,7 +708,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
break;
case 3390:
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = -0x3FD9;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = -0x3FD9;
csInfo->keyFrames = D_80121DB4;
csInfo->keyFrameCount = ARRAY_COUNT(D_80121DB4);
@@ -733,7 +733,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
D_80121F1C[0].eyeTargetInit = play->view.eye;
D_80121F1C[0].fovTargetInit = play->view.fovy;
Actor_GetFocus(&spA0, actor);
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = spA0.rot.y;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = spA0.rot.y;
csInfo->keyFrames = D_80121F1C;
csInfo->keyFrameCount = ARRAY_COUNT(D_80121F1C);
@@ -857,7 +857,7 @@ s32 OnePointCutscene_SetInfo(PlayState* play, s16 subCamId, s16 csId, Actor* act
csInfo->keyFrames = D_801225D4;
csInfo->keyFrameCount = ARRAY_COUNT(D_801225D4);
- player->actor.shape.rot.y = player->actor.world.rot.y = player->currentYaw = 0x3FFC;
+ player->actor.shape.rot.y = player->actor.world.rot.y = player->yaw = 0x3FFC;
Play_InitCameraDataUsingPlayer(play, subCamId, player, CAM_SET_CS_C);
func_8002DF54(play, NULL, PLAYER_CSMODE_8);
break;