diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-10-09 15:59:57 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-09 15:59:57 +0200 |
| commit | b6d9a8183b3a62bd2dd298868ac223e9f61ee701 (patch) | |
| tree | 4a5871eeeb62013b7cfb3af12c04af396d804fcf /src/code | |
| parent | e7558cc3050e5bb58a9e4c9beaf65efb8deda360 (diff) | |
`PlayerActionParam` -> `PlayerItemAction` (#1394)
* `PLAYER_AP_` -> `PLAYER_IA_`
* Change temps, args, comments, members to "item action"
* Format
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_player_lib.c | 210 |
1 files changed, 104 insertions, 106 deletions
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index cfdc0897a..1dd2a13bc 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -24,75 +24,75 @@ s16 sBootData[PLAYER_BOOTS_MAX][17] = { { 200, 1000, 300, 800, 500, 400, 800, 400, 800, 550, -100, 600, 540, 750, 125, 400, 200 }, }; -// Used to map action params to model groups -u8 sActionModelGroups[PLAYER_AP_MAX] = { - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_NONE - PLAYER_MODELGROUP_15, // PLAYER_AP_LAST_USED - PLAYER_MODELGROUP_10, // PLAYER_AP_FISHING_POLE - PLAYER_MODELGROUP_SWORD, // PLAYER_AP_SWORD_MASTER - PLAYER_MODELGROUP_SWORD, // PLAYER_AP_SWORD_KOKIRI - PLAYER_MODELGROUP_BGS, // PLAYER_AP_SWORD_BGS - PLAYER_MODELGROUP_10, // PLAYER_AP_STICK - PLAYER_MODELGROUP_HAMMER, // PLAYER_AP_HAMMER - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_FIRE - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_ICE - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_LIGHT - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_0C - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_0D - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_BOW_0E - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_SLINGSHOT - PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_AP_HOOKSHOT - PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_AP_LONGSHOT - PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_AP_BOMB - PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_AP_BOMBCHU - PLAYER_MODELGROUP_BOOMERANG, // PLAYER_AP_BOOMERANG - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MAGIC_SPELL_15 - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MAGIC_SPELL_16 - PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_AP_MAGIC_SPELL_17 - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_FARORES_WIND - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_NAYRUS_LOVE - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_DINS_FIRE - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_NUT - PLAYER_MODELGROUP_OCARINA, // PLAYER_AP_OCARINA_FAIRY - PLAYER_MODELGROUP_OOT, // PLAYER_AP_OCARINA_TIME - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_FISH - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_FIRE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_BUG - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_BIG_POE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_LETTER - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_RED - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_BLUE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_POTION_GREEN - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_MILK - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_MILK_HALF - PLAYER_MODELGROUP_BOTTLE, // PLAYER_AP_BOTTLE_FAIRY - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_LETTER_ZELDA - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_WEIRD_EGG - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_CHICKEN - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_BEAN - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_POCKET_EGG - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_POCKET_CUCCO - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_COJIRO - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_ODD_MUSHROOM - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_ODD_POTION - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_SAW - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_SWORD_BROKEN - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_PRESCRIPTION - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_FROG - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_EYEDROPS - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_CLAIM_CHECK - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_KEATON - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_SKULL - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_SPOOKY - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_BUNNY - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GORON - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_ZORA - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_GERUDO - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_MASK_TRUTH - PLAYER_MODELGROUP_DEFAULT, // PLAYER_AP_LENS +// Used to map item actions to model groups +u8 sActionModelGroups[PLAYER_IA_MAX] = { + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NONE + PLAYER_MODELGROUP_15, // PLAYER_IA_LAST_USED + PLAYER_MODELGROUP_10, // PLAYER_IA_FISHING_POLE + PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER + PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI + PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS + PLAYER_MODELGROUP_10, // PLAYER_IA_STICK + PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_ICE + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_LIGHT + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0C + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0D + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_0E + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_SLINGSHOT + PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_HOOKSHOT + PLAYER_MODELGROUP_HOOKSHOT, // PLAYER_IA_LONGSHOT + PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMB + PLAYER_MODELGROUP_EXPLOSIVES, // PLAYER_IA_BOMBCHU + PLAYER_MODELGROUP_BOOMERANG, // PLAYER_IA_BOOMERANG + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_15 + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_SPELL_16 + PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_MAGIC_SPELL_17 + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NUT + PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY + PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_TIME + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_LETTER + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LETTER_ZELDA + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BEAN + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SAW + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SWORD_BROKEN + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CLAIM_CHECK + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS }; TextTriggerEntry sTextTriggers[] = { @@ -491,8 +491,7 @@ s32 Player_InBlockingCsMode(PlayState* play, Player* this) { return (this->stateFlags1 & (PLAYER_STATE1_7 | PLAYER_STATE1_29)) || (this->csMode != 0) || (play->transitionTrigger == TRANS_TRIGGER_START) || (this->stateFlags1 & PLAYER_STATE1_0) || (this->stateFlags3 & PLAYER_STATE3_7) || - ((gSaveContext.magicState != MAGIC_STATE_IDLE) && - (Player_ActionToMagicSpell(this, this->itemActionParam) >= 0)); + ((gSaveContext.magicState != MAGIC_STATE_IDLE) && (Player_ActionToMagicSpell(this, this->itemAction) >= 0)); } s32 Player_InCsMode(PlayState* play) { @@ -509,8 +508,8 @@ s32 Player_IsChildWithHylianShield(Player* this) { return gSaveContext.linkAge != LINK_AGE_ADULT && (this->currentShield == PLAYER_SHIELD_HYLIAN); } -s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { - s32 modelGroup = sActionModelGroups[actionParam]; +s32 Player_ActionToModelGroup(Player* this, s32 itemAction) { + s32 modelGroup = sActionModelGroups[itemAction]; if ((modelGroup == PLAYER_MODELGROUP_SWORD) && Player_IsChildWithHylianShield(this)) { // child, using kokiri sword with hylian shield equipped @@ -522,7 +521,7 @@ s32 Player_ActionToModelGroup(Player* this, s32 actionParam) { void Player_SetModelsForHoldingShield(Player* this) { if ((this->stateFlags1 & PLAYER_STATE1_22) && - ((this->itemActionParam < 0) || (this->itemActionParam == this->heldItemActionParam))) { + ((this->itemAction < 0) || (this->itemAction == this->heldItemAction))) { if (!Player_HoldsTwoHandedWeapon(this) && !Player_IsChildWithHylianShield(this)) { this->rightHandType = PLAYER_MODELTYPE_RH_SHIELD; this->rightHandDLists = sPlayerDListGroups[PLAYER_MODELTYPE_RH_SHIELD] + ((void)0, gSaveContext.linkAge); @@ -533,7 +532,7 @@ void Player_SetModelsForHoldingShield(Player* this) { } this->sheathDLists = sPlayerDListGroups[this->sheathType] + ((void)0, gSaveContext.linkAge); this->modelAnimType = PLAYER_ANIMTYPE_2; - this->itemActionParam = -1; + this->itemAction = -1; } } } @@ -572,8 +571,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup) { } void func_8008EC70(Player* this) { - this->itemActionParam = this->heldItemActionParam; - Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + this->itemAction = this->heldItemAction; + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction)); this->unk_6AD = 0; } @@ -583,20 +582,20 @@ void Player_SetEquipmentData(PlayState* play, Player* this) { this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)); this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)); this->currentSwordItemId = B_BTN_ITEM; - Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); + Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction)); Player_SetBootData(play, this); } } -void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 actionParam) { +void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction) { Inventory_UpdateBottleItem(play, item, this->heldItemButton); if (item != ITEM_BOTTLE) { this->heldItemId = item; - this->heldItemActionParam = actionParam; + this->heldItemAction = itemAction; } - this->itemActionParam = actionParam; + this->itemAction = itemAction; } void func_8008EDF0(Player* this) { @@ -645,7 +644,7 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y Vec3f diff; s32 pad; - if ((this->heldItemActionParam == PLAYER_AP_STICK) && (this->unk_860 != 0)) { + if ((this->heldItemAction == PLAYER_IA_STICK) && (this->unk_860 != 0)) { Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff); return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange); } else { @@ -691,8 +690,8 @@ s32 Player_HasMirrorShieldSetToDraw(PlayState* play) { return (this->rightHandType == PLAYER_MODELTYPE_RH_SHIELD) && (this->currentShield == PLAYER_SHIELD_MIRROR); } -s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) { - s32 magicSpell = actionParam - PLAYER_AP_MAGIC_SPELL_15; +s32 Player_ActionToMagicSpell(Player* this, s32 itemAction) { + s32 magicSpell = itemAction - PLAYER_IA_MAGIC_SPELL_15; if ((magicSpell >= 0) && (magicSpell < 6)) { return magicSpell; @@ -702,15 +701,15 @@ s32 Player_ActionToMagicSpell(Player* this, s32 actionParam) { } s32 Player_HoldsHookshot(Player* this) { - return (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || (this->heldItemActionParam == PLAYER_AP_LONGSHOT); + return (this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT); } s32 func_8008F128(Player* this) { return Player_HoldsHookshot(this) && (this->heldActor == NULL); } -s32 Player_ActionToMeleeWeapon(s32 actionParam) { - s32 meleeWeapon = actionParam - PLAYER_AP_FISHING_POLE; +s32 Player_ActionToMeleeWeapon(s32 itemAction) { + s32 meleeWeapon = itemAction - PLAYER_IA_FISHING_POLE; if ((meleeWeapon > 0) && (meleeWeapon < 6)) { return meleeWeapon; @@ -720,11 +719,11 @@ s32 Player_ActionToMeleeWeapon(s32 actionParam) { } s32 Player_GetMeleeWeaponHeld(Player* this) { - return Player_ActionToMeleeWeapon(this->heldItemActionParam); + return Player_ActionToMeleeWeapon(this->heldItemAction); } s32 Player_HoldsTwoHandedWeapon(Player* this) { - if ((this->heldItemActionParam >= PLAYER_AP_SWORD_BGS) && (this->heldItemActionParam <= PLAYER_AP_HAMMER)) { + if ((this->heldItemAction >= PLAYER_IA_SWORD_BGS) && (this->heldItemAction <= PLAYER_IA_HAMMER)) { return 1; } else { return 0; @@ -732,11 +731,11 @@ s32 Player_HoldsTwoHandedWeapon(Player* this) { } s32 Player_HoldsBrokenKnife(Player* this) { - return (this->heldItemActionParam == PLAYER_AP_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); + return (this->heldItemAction == PLAYER_IA_SWORD_BGS) && (gSaveContext.swordHealth <= 0.0f); } -s32 Player_ActionToBottle(Player* this, s32 actionParam) { - s32 bottle = actionParam - PLAYER_AP_BOTTLE; +s32 Player_ActionToBottle(Player* this, s32 itemAction) { + s32 bottle = itemAction - PLAYER_IA_BOTTLE; if ((bottle >= 0) && (bottle < 13)) { return bottle; @@ -746,11 +745,11 @@ s32 Player_ActionToBottle(Player* this, s32 actionParam) { } s32 Player_GetBottleHeld(Player* this) { - return Player_ActionToBottle(this, this->heldItemActionParam); + return Player_ActionToBottle(this, this->heldItemAction); } -s32 Player_ActionToExplosive(Player* this, s32 actionParam) { - s32 explosive = actionParam - PLAYER_AP_BOMB; +s32 Player_ActionToExplosive(Player* this, s32 itemAction) { + s32 explosive = itemAction - PLAYER_IA_BOMB; if ((explosive >= 0) && (explosive < 2)) { return explosive; @@ -760,14 +759,14 @@ s32 Player_ActionToExplosive(Player* this, s32 actionParam) { } s32 Player_GetExplosiveHeld(Player* this) { - return Player_ActionToExplosive(this, this->heldItemActionParam); + return Player_ActionToExplosive(this, this->heldItemAction); } -s32 func_8008F2BC(Player* this, s32 actionParam) { +s32 func_8008F2BC(Player* this, s32 itemAction) { s32 sword = 0; - if (actionParam != PLAYER_AP_LAST_USED) { - sword = actionParam - PLAYER_AP_SWORD_MASTER; + if (itemAction != PLAYER_IA_LAST_USED) { + sword = itemAction - PLAYER_IA_SWORD_MASTER; if ((sword < 0) || (sword >= 3)) { goto return_neg; } @@ -979,7 +978,7 @@ void func_8008F87C(PlayState* play, Player* this, SkelAnime* skelAnime, Vec3f* p s32 temp3; if ((this->actor.scale.y >= 0.0f) && !(this->stateFlags1 & PLAYER_STATE1_7) && - (Player_ActionToMagicSpell(this, this->itemActionParam) < 0)) { + (Player_ActionToMagicSpell(this, this->itemAction) < 0)) { s32 pad; sp7C = D_80126058[(void)0, gSaveContext.linkAge]; @@ -1454,7 +1453,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Math_Vec3f_Copy(&this->leftHandPos, sCurBodyPartPos); - if (this->itemActionParam == PLAYER_AP_STICK) { + if (this->itemAction == PLAYER_IA_STICK) { Vec3f sp124[3]; OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2633); @@ -1490,7 +1489,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve func_80090A28(this, spE4); func_800906D4(play, this, spE4); } else if ((*dList != NULL) && (this->leftHandType == PLAYER_MODELTYPE_LH_BOTTLE)) { - Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemActionParam)]; + Color_RGB8* bottleColor = &sBottleColors[Player_ActionToBottle(this, this->itemAction)]; OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2710); @@ -1580,8 +1579,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve } if (this->actor.scale.y >= 0.0f) { - if ((this->heldItemActionParam == PLAYER_AP_HOOKSHOT) || - (this->heldItemActionParam == PLAYER_AP_LONGSHOT)) { + if ((this->heldItemAction == PLAYER_IA_HOOKSHOT) || (this->heldItemAction == PLAYER_IA_LONGSHOT)) { Matrix_MultVec3f(&D_80126184, &this->unk_3C8); if (heldActor != NULL) { @@ -1596,8 +1594,8 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve if (func_8002DD78(this) != 0) { Matrix_Translate(500.0f, 300.0f, 0.0f, MTXMODE_APPLY); - Player_DrawHookshotReticle( - play, this, (this->heldItemActionParam == PLAYER_AP_HOOKSHOT) ? 38600.0f : 77600.0f); + Player_DrawHookshotReticle(play, this, + (this->heldItemAction == PLAYER_IA_HOOKSHOT) ? 38600.0f : 77600.0f); } } } |
