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authorcadmic <cadmic24@gmail.com>2024-04-28 14:29:06 -0700
committerGitHub <noreply@github.com>2024-04-28 17:29:06 -0400
commitb86e1774cf04e3119306638791e86fa91585d854 (patch)
treec066a95399b4c69679857d353863a9060be125bf /src/code
parentd4d7512cb6c4560a61cc6b7d036c4b46a6fc3a19 (diff)
Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater * yDistUnderWater -> depthInWater
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_actor.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index ec8475535..214fa7138 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -1358,8 +1358,8 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight,
waterBoxYSurface = actor->world.pos.y;
if (WaterBox_GetSurface1(play, &play->colCtx, actor->world.pos.x, actor->world.pos.z, &waterBoxYSurface,
&waterBox)) {
- actor->yDistToWater = waterBoxYSurface - actor->world.pos.y;
- if (actor->yDistToWater < 0.0f) {
+ actor->depthInWater = waterBoxYSurface - actor->world.pos.y;
+ if (actor->depthInWater < 0.0f) {
actor->bgCheckFlags &= ~(BGCHECKFLAG_WATER | BGCHECKFLAG_WATER_TOUCH);
} else {
if (!(actor->bgCheckFlags & BGCHECKFLAG_WATER)) {
@@ -1379,7 +1379,7 @@ void Actor_UpdateBgCheckInfo(PlayState* play, Actor* actor, f32 wallCheckHeight,
}
} else {
actor->bgCheckFlags &= ~(BGCHECKFLAG_WATER | BGCHECKFLAG_WATER_TOUCH);
- actor->yDistToWater = BGCHECK_Y_MIN;
+ actor->depthInWater = BGCHECK_Y_MIN;
}
}
}
@@ -1835,7 +1835,7 @@ void func_8002F850(PlayState* play, Actor* actor) {
s32 surfaceSfxOffset;
if (actor->bgCheckFlags & BGCHECKFLAG_WATER) {
- if (actor->yDistToWater < 20.0f) {
+ if (actor->depthInWater < 20.0f) {
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_SHALLOW;
} else {
surfaceSfxOffset = SURFACE_SFX_OFFSET_WATER_DEEP;