diff options
| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-09-01 03:06:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-08-31 21:06:44 -0400 |
| commit | b8da64ee01c252c1e6df2792741565117e83f93e (patch) | |
| tree | 47f66239a1f0de956929cdb0842f911a0aa72fa2 /src/code | |
| parent | b4ac94a8fd4ba35163504edd939ef85d087c4fa5 (diff) | |
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 8 | ||||
| -rw-r--r-- | src/code/z_play.c | 14 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 2 | ||||
| -rw-r--r-- | src/code/z_room.c | 4 | ||||
| -rw-r--r-- | src/code/z_scene.c | 4 |
6 files changed, 14 insertions, 20 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 6905dc4f3..4f51d9485 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -805,7 +805,7 @@ void Actor_SetScale(Actor* actor, f32 scale) { } void Actor_SetObjectDependency(GlobalContext* globalCtx, Actor* actor) { - gSegments[6] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[actor->objBankIndex].segment); + gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[actor->objBankIndex].segment); } void Actor_Init(Actor* actor, GlobalContext* globalCtx) { diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 07a632db2..51e802faf 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2055,8 +2055,6 @@ void func_80086D5C(s32* buf, u16 size) { u32 sDoActionTextures[] = { 0x07000000, 0x07000180 }; -#ifdef NON_MATCHING -// 0x80000000 is reused in the 2 *_TO_VIRTUAL macros when it shouldn't void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2) { if (action >= 0x1D) { action = 0x0A; @@ -2077,14 +2075,10 @@ void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 a &interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2145); osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK); } else { - gSegments[7] = PHYSICAL_TO_VIRTUAL(interfaceCtx->do_actionSegment); + gSegments[7] = VIRTUAL_TO_PHYSICAL(interfaceCtx->do_actionSegment); func_80086D5C(SEGMENTED_TO_VIRTUAL(sDoActionTextures[arg2]), 0x180 / 4); } } -#else -void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 arg2); -#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Interface_LoadActionLabel.s") -#endif void Interface_SetDoAction(GlobalContext* globalCtx, u16 action) { InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx; diff --git a/src/code/z_play.c b/src/code/z_play.c index a75b99846..1a1b8431a 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -453,9 +453,9 @@ void Gameplay_Update(GlobalContext* globalCtx) { ActorOverlayTable_LogPrint(); } - gSegments[4] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment); - gSegments[5] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); - gSegments[2] = PHYSICAL_TO_VIRTUAL(globalCtx->sceneSegment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment); + gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); + gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); if (func_8008E6AC(&globalCtx->sub_7B8, &input[1]) != 0) { if ((globalCtx->transitionMode == 0) && (globalCtx->sceneLoadFlag != 0)) { @@ -1076,9 +1076,9 @@ void Gameplay_Draw(GlobalContext* globalCtx) { OPEN_DISPS(gfxCtx, "../z_play.c", 3907); - gSegments[4] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment); - gSegments[5] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); - gSegments[2] = PHYSICAL_TO_VIRTUAL(globalCtx->sceneSegment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.mainKeepIndex].segment); + gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); + gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); gSPSegment(oGfxCtx->polyOpa.p++, 0x00, NULL); gSPSegment(oGfxCtx->polyXlu.p++, 0x00, NULL); @@ -1491,7 +1491,7 @@ void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn) { if (globalCtx->sceneSegment == NULL) { __assert("this->sceneSegment != NULL", "../z_play.c", 4960); } - gSegments[2] = PHYSICAL_TO_VIRTUAL(globalCtx->sceneSegment); + gSegments[2] = VIRTUAL_TO_PHYSICAL(globalCtx->sceneSegment); Gameplay_InitScene(globalCtx, spawn); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 1cd544e2c..ea71bae7a 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -509,7 +509,7 @@ void func_800907E4(GlobalContext* globalCtx, Player* player, Vec3f* arg2, s32 ar sp4C = (player->exchangeItemId != 0) ? 6.0f : 14.0f; OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 0x961); - gSegments[6] = PHYSICAL_TO_VIRTUAL(player->getItemModel); + gSegments[6] = VIRTUAL_TO_PHYSICAL(player->getItemModel); gSPSegment(oGfxCtx->polyOpa.p++, 0x06, player->getItemModel); gSPSegment(oGfxCtx->polyXlu.p++, 0x06, player->getItemModel); diff --git a/src/code/z_room.c b/src/code/z_room.c index 5de946fdc..7a25609d4 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -596,7 +596,7 @@ s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) { if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) { roomCtx->status = 0; roomCtx->curRoom.segment = roomCtx->unk_34; - gSegments[3] = PHYSICAL_TO_VIRTUAL2(roomCtx->unk_34); + gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34); Scene_ExecuteCommands(globalCtx, roomCtx->curRoom.segment); func_8008E750(globalCtx, PLAYER); @@ -613,7 +613,7 @@ s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx) { void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags) { if (room->segment != NULL) { - gSegments[3] = PHYSICAL_TO_VIRTUAL(room->segment); + gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment); if (room->mesh->polygon.type >= ARRAY_COUNTU(sRoomDrawHandlers)) { __assert("this->ground_shape->polygon.type < number(Room_Draw_Proc)", "../z_room.c", 1125); } diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 23ef3a510..436fc72c6 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -76,7 +76,7 @@ void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx) { objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP); - gSegments[4] = PHYSICAL_TO_VIRTUAL(objectCtx->status[objectCtx->mainKeepIndex].segment); + gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment); } void Object_UpdateBank(ObjectContext* objectCtx) { @@ -255,7 +255,7 @@ void func_800987F8(GlobalContext* globalCtx, SceneCmd* cmd) { void func_8009883C(GlobalContext* globalCtx, SceneCmd* cmd) { if (cmd->specialFiles.keepObjectId != 0) { globalCtx->objectCtx.subKeepIndex = Object_Spawn(&globalCtx->objectCtx, cmd->specialFiles.keepObjectId); - gSegments[5] = PHYSICAL_TO_VIRTUAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); + gSegments[5] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[globalCtx->objectCtx.subKeepIndex].segment); } if (cmd->specialFiles.cUpElfMsgNum != 0) { |
