diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-04-30 18:18:56 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-30 18:18:56 +0200 |
| commit | b9fded7b4ed6ded28360ceb69737f9b4c10e4946 (patch) | |
| tree | be7ba41b51c57b8a0eee03e3db934233fa8a1f7e /src/code | |
| parent | 72847660eb4b9eef8a392ddb2edc64060dd40500 (diff) | |
Doc equips usage (inventory, current and player-specific constants) (#1142)
* Doc equips usage (inventory, current and player-specific constants)
* Improve some comments
* `currentSword`(`Item`) -> `currentSwordItemId`
* Comments on the right in `D_801261F8`
* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses
* Use constants for `sNewSaveInventory.equipment`
* Run formatter
* Make comments in z64save.h header a single line even if very long
* `CHECK_OWNED_EQUIP_ALT`
* One more use of `CHECK_OWNED_EQUIP`
* `OWNED_EQUIP_FLAG`
* `OWNED_EQUIP_FLAG_ALT`
* Improve (?) giving sword by item id
* "half-byte" -> "nibble"
* Improve equips for setting kokiri sword
* Improve (?) checking boots by item id
* Improve (?) checking equips by item id
* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`
* Comments on the right in `sBootDListGroups`
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_80097A00.c | 18 | ||||
| -rw-r--r-- | src/code/z_demo.c | 4 | ||||
| -rw-r--r-- | src/code/z_elf_message.c | 4 | ||||
| -rw-r--r-- | src/code/z_message_PAL.c | 2 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 60 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 32 | ||||
| -rw-r--r-- | src/code/z_sram.c | 46 |
7 files changed, 96 insertions, 70 deletions
diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c index f60924fbb..6e624ed17 100644 --- a/src/code/code_80097A00.c +++ b/src/code/code_80097A00.c @@ -191,22 +191,22 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) { u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { Player* player = GET_PLAYER(globalCtx); s32 pad; - u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment]; + u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment]; // "Erasing equipment item = %d zzz=%d" - osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, sp26); + osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue); - if (sp26) { - sp26 >>= gEquipShifts[equipment]; + if (equipValue) { + equipValue >>= gEquipShifts[equipment]; gSaveContext.equips.equipment &= gEquipNegMasks[equipment]; - gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment]; + gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1); - if (equipment == EQUIP_TUNIC) { - gSaveContext.equips.equipment |= 0x0100; + if (equipment == EQUIP_TYPE_TUNIC) { + gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); } - if (equipment == EQUIP_SWORD) { + if (equipment == EQUIP_TYPE_SWORD) { gSaveContext.equips.buttonItems[0] = ITEM_NONE; gSaveContext.infTable[INFTABLE_1DX_INDEX] = 1; } @@ -215,7 +215,7 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) { globalCtx->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT; } - return sp26; + return equipValue; } void Inventory_ChangeUpgrade(s16 upgrade, s16 value) { diff --git a/src/code/z_demo.c b/src/code/z_demo.c index 2922a34d8..3b6e42327 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -931,9 +931,9 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK; break; case 71: - gSaveContext.equips.equipment |= 0x0100; + gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4); Player_SetEquipmentData(globalCtx, player); - gSaveContext.equips.equipment |= 0x1000; + gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4); Player_SetEquipmentData(globalCtx, player); globalCtx->linkAgeOnLoad = LINK_AGE_CHILD; globalCtx->nextEntranceIndex = 0x0053; diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index aef42a3ef..62c6ddb2f 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -45,8 +45,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) { return ((msg->byte0 & 1) == 1) == ((msg->byte1 & 0x0F) == CUR_UPG_VALUE(UPG_STRENGTH)); case (ELF_MSG_CONDITION_BOOTS << 4): return ((msg->byte0 & 1) == 1) == - (((gBitFlags[msg->byte3 - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & - gSaveContext.inventory.equipment) != 0); + (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, + msg->byte3 - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI) != 0); case (ELF_MSG_CONDITION_SONG << 4): return ((msg->byte0 & 1) == 1) == (CHECK_QUEST_ITEM(msg->byte3 - ITEM_SONG_MINUET + QUEST_SONG_MINUET) != 0); diff --git a/src/code/z_message_PAL.c b/src/code/z_message_PAL.c index 2ab4c850a..c5b316f46 100644 --- a/src/code/z_message_PAL.c +++ b/src/code/z_message_PAL.c @@ -1611,7 +1611,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) { // Increments text id based on piece of heart count, assumes the piece of heart text is all // in order and that you don't have more than the intended amount of heart pieces. textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT; - } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2)) { + } else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS)) { textId = 0xB; // Traded Giant's Knife for Biggoron Sword } else if (msgCtx->textId == 0xB4 && GET_EVENTCHKINF(EVENTCHKINF_96)) { textId = 0xB5; // Destroyed Gold Skulltula diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 2cb507c0f..87f798885 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -1153,7 +1153,7 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te void Inventory_SwapAgeEquipment(void) { s16 i; - u16 temp; + u16 shieldEquipValue; if (LINK_AGE_IN_YEARS == YEARS_CHILD) { for (i = 0; i < 4; i++) { @@ -1184,7 +1184,10 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA]; gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB; gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA; - gSaveContext.equips.equipment = 0x1122; + gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | + (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | + (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | + (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)); } else { for (i = 0; i < 4; i++) { gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i]; @@ -1235,16 +1238,16 @@ void Inventory_SwapAgeEquipment(void) { } gSaveContext.equips.equipment = gSaveContext.childEquips.equipment; - gSaveContext.equips.equipment &= 0xFFF0; - gSaveContext.equips.equipment |= 0x0001; + gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4); } } - temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment; - if (temp != 0) { - temp >>= gEquipShifts[EQUIP_SHIELD]; - if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) { - gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD]; + shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment; + if (shieldEquipValue != 0) { + shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD]; + if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) { + gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD]; } } } @@ -1259,10 +1262,10 @@ void Interface_InitHorsebackArchery(GlobalContext* globalCtx) { } void func_800849EC(GlobalContext* globalCtx) { - gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD]; - gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BGS); + gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); - if (gBitFlags[3] & gSaveContext.inventory.equipment) { + if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; } else { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; @@ -1389,13 +1392,17 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { return ITEM_NONE; } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { - gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]; + gSaveContext.inventory.equipment |= + OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI); if (item == ITEM_SWORD_BGS) { gSaveContext.swordHealth = 8; - if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF) { - gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD]; + if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == + ((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BGS) | + (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { + gSaveContext.inventory.equipment ^= + OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; Interface_LoadItemIcon1(globalCtx, 0); @@ -1403,20 +1410,20 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) { } } else if (item == ITEM_SWORD_MASTER) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; - gSaveContext.equips.equipment &= 0xFFF0; - gSaveContext.equips.equipment |= 0x0002; + gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4); Interface_LoadItemIcon1(globalCtx, 0); } return ITEM_NONE; } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { - gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]); + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU); return ITEM_NONE; } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { - gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]); + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI); return ITEM_NONE; } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { - gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]); + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI); return ITEM_NONE; } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS]; @@ -1822,26 +1829,25 @@ u8 Item_CheckObtainability(u8 item) { } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { if (item == ITEM_SWORD_BGS) { return ITEM_NONE; - } else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & - gSaveContext.inventory.equipment) { + } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) { - if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) { + if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) { - if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) { + if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) { return item; } else { return ITEM_NONE; } } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { - if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) { + if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) { return item; } else { return ITEM_NONE; @@ -3978,11 +3984,11 @@ void Interface_Update(GlobalContext* globalCtx) { D_80125A58 = func_8008F2F8(globalCtx); if (D_80125A58 == 1) { - if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON) { D_80125A58 = 0; } } else if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) { - if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3) { + if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA) { D_80125A58 = 0; } } diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index cac070cfc..4ac8516f8 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -443,9 +443,9 @@ void Player_SetBootData(GlobalContext* globalCtx, Player* this) { REG(48) = 370; currentBoots = this->currentBoots; - if (currentBoots == PLAYER_BOOTS_NORMAL) { + if (currentBoots == PLAYER_BOOTS_KOKIRI) { if (!LINK_IS_ADULT) { - currentBoots = PLAYER_BOOTS_NORMAL_CHILD; + currentBoots = PLAYER_BOOTS_KOKIRI_CHILD; } } else if (currentBoots == PLAYER_BOOTS_IRON) { if (this->stateFlags1 & PLAYER_STATE1_27) { @@ -570,10 +570,10 @@ void func_8008EC70(Player* this) { void Player_SetEquipmentData(GlobalContext* globalCtx, Player* this) { if (this->csMode != 0x56) { - this->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD); - this->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1; - this->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1; - this->currentSword = B_BTN_ITEM; + this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)); + this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)); + this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)); + this->currentSwordItemId = B_BTN_ITEM; Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemActionParam)); Player_SetBootData(globalCtx, this); } @@ -854,8 +854,8 @@ Color_RGB8 sGauntletColors[] = { }; Gfx* sBootDListGroups[][2] = { - /* PLAYER_BOOTS_IRON */ { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, - /* PLAYER_BOOTS_HOVER */ { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, + { gLinkAdultLeftIronBootDL, gLinkAdultRightIronBootDL }, // PLAYER_BOOTS_IRON + { gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL }, // PLAYER_BOOTS_HOVER }; void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic, @@ -915,8 +915,8 @@ void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTabl : gLinkAdultRightGauntletPlate3DL); } - if (boots != 0) { - Gfx** bootDLists = sBootDListGroups[boots - 1]; + if (boots != PLAYER_BOOTS_KOKIRI) { + Gfx** bootDLists = sBootDListGroups[boots - PLAYER_BOOTS_IRON]; gSPDisplayList(POLY_OPA_DISP++, bootDLists[0]); gSPDisplayList(POLY_OPA_DISP++, bootDLists[1]); @@ -1637,14 +1637,18 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) { sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]); } -u8 D_801261F8[] = { PLAYER_MODELGROUP_SWORD, PLAYER_MODELGROUP_SWORD, PLAYER_MODELGROUP_BGS }; +u8 D_801261F8[] = { + PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_KOKIRI + PLAYER_MODELGROUP_SWORD, // PLAYER_SWORD_MASTER + PLAYER_MODELGROUP_BGS, // PLAYER_SWORD_BGS +}; s32 Player_OverrideLimbDrawPause(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) { u8* playerSwordAndShield = arg; - //! @bug `playerSwordAndShield[0]` can be 0 (no sword), which indexes `D_801261F8[-1]`. The result + //! @bug `playerSwordAndShield[0]` can be 0 (`PLAYER_SWORD_NONE`), which indexes `D_801261F8[-1]`. The result //! happens to be 0 (`PLAYER_MODELGROUP_0`) in vanilla, but weird values are likely to cause a crash - u8 modelGroup = D_801261F8[playerSwordAndShield[0] - 1]; + u8 modelGroup = D_801261F8[playerSwordAndShield[0] - PLAYER_SWORD_KOKIRI]; s32 type; s32 dListOffset = 0; Gfx** dLists; @@ -1807,7 +1811,7 @@ void Player_DrawPause(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnim srcTable = gLinkPauseChildJointTable; } } else { - if (sword == 3) { + if (sword == PLAYER_SWORD_BGS) { srcTable = gLinkPauseAdultBgsJointTable; } else if (shield != PLAYER_SHIELD_NONE) { srcTable = gLinkPauseAdultShieldJointTable; diff --git a/src/code/z_sram.c b/src/code/z_sram.c index c898a701a..923f7d5b1 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -139,10 +139,12 @@ static Inventory sNewSaveInventory = { { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, // items { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // ammo - 0x1100, // equipment - 0, // upgrades - 0, // questItems - { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems + // equipment + (((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) | + ((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4))), + 0, // upgrades + 0, // questItems + { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, @@ -215,7 +217,9 @@ static SavePlayerData sDebugSavePlayerData = { static ItemEquips sDebugSaveEquips = { { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems { SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots - 0x1122, // equipment + // equipment + (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) | (EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) | + (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) | (EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4)), }; static Inventory sDebugSaveInventory = { @@ -224,9 +228,21 @@ static Inventory sDebugSaveInventory = { ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND, ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE, ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG, - }, // items - { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo - 0x7777, // equipment + }, // items + { 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo + // equipment + ((((1 << EQUIP_INV_SWORD_KOKIRI) << (EQUIP_TYPE_SWORD * 4)) | + ((1 << EQUIP_INV_SWORD_MASTER) << (EQUIP_TYPE_SWORD * 4)) | + ((1 << EQUIP_INV_SWORD_BGS) << (EQUIP_TYPE_SWORD * 4))) | + (((1 << EQUIP_INV_SHIELD_DEKU) << (EQUIP_TYPE_SHIELD * 4)) | + ((1 << EQUIP_INV_SHIELD_HYLIAN) << (EQUIP_TYPE_SHIELD * 4)) | + ((1 << EQUIP_INV_SHIELD_MIRROR) << (EQUIP_TYPE_SHIELD * 4))) | + (((1 << EQUIP_INV_TUNIC_KOKIRI) << (EQUIP_TYPE_TUNIC * 4)) | + ((1 << EQUIP_INV_TUNIC_GORON) << (EQUIP_TYPE_TUNIC * 4)) | + ((1 << EQUIP_INV_TUNIC_ZORA) << (EQUIP_TYPE_TUNIC * 4))) | + (((1 << EQUIP_INV_BOOTS_KOKIRI) << (EQUIP_TYPE_BOOTS * 4)) | + ((1 << EQUIP_INV_BOOTS_IRON) << (EQUIP_TYPE_BOOTS * 4)) | + ((1 << EQUIP_INV_BOOTS_HOVER) << (EQUIP_TYPE_BOOTS * 4)))), 0x125249, // upgrades 0x1E3FFFF, // questItems { 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems @@ -270,11 +286,11 @@ void Sram_InitDebugSave(void) { if (LINK_AGE_IN_YEARS == YEARS_CHILD) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI; - Inventory_ChangeEquipment(EQUIP_SWORD, 1); + Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI); if (gSaveContext.fileNum == 0xFF) { gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT; gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT; - Inventory_ChangeEquipment(EQUIP_SHIELD, 1); + Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU); } } @@ -421,12 +437,12 @@ void Sram_OpenSave(SramContext* sramCtx) { } } - // check for owning kokiri sword.. to restore master sword? bug or debug feature? - if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) { - gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD]; + // check for owning master sword.. to restore master sword? bug or debug feature? + if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) { + gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER); gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; - gSaveContext.equips.equipment &= ~0xF; - gSaveContext.equips.equipment |= 2; + gSaveContext.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4)); + gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4); } for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) { |
