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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-07-11 13:45:22 -0400
committerGitHub <noreply@github.com>2022-07-11 13:45:22 -0400
commitc27e292929fa8f958ae4587c4d0b99108a1cedec (patch)
tree62a0cf6b6f7d1dd733e845f4fd126d24fde58dfe /src/code
parent8607c54e75e2c5606aaba4a2a78cd093c5c0eb75 (diff)
Introduce Sfx Tables (#1296)
* sfx tables * return audio sound params * Add docs for tables * REF -> BASE * Fix description * Small fix * Reorder phrase * Return sfx.h * Better docs * Roman PR Suggestions
Diffstat (limited to 'src/code')
-rw-r--r--src/code/audio_sound_params.c1276
1 files changed, 12 insertions, 1264 deletions
diff --git a/src/code/audio_sound_params.c b/src/code/audio_sound_params.c
index 04c52c942..e97cab357 100644
--- a/src/code/audio_sound_params.c
+++ b/src/code/audio_sound_params.c
@@ -1,1292 +1,40 @@
#include "ultra64.h"
#include "global.h"
-#define SFX_PARAMS(importance, distParam, randParam, flags) \
- { \
- importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
- (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \
- }
+#define DEFINE_SFX(_0, importance, distParam, randParam, flags) \
+ { importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \
+ (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) },
SoundParams sEnemyBankParams[] = {
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK
- SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT
- SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY
- SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING
- SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER
- SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY
- SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK
- SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA
- SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA
- SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY
- SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR
- SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE
- SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD
- SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2
- SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT
- SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2
- SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL
- SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER
- SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2
- SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK
- SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK
- SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND
- SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT
- SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD
- SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE
- SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR
- SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO
- SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE
- SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI
- SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD
- SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP
- SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY
- SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE
- SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY
- SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND
- SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT
- SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK
- SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND
- SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK
- SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE
- SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD
- SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM
- SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM
- SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1
- SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND
- SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH
- SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE
- SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD
- SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2
- SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND
- SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445
- SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH
- SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2
- SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE
- SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD
- SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND
- SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE
- SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK
- SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND
- SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2
- SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY
- SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY
- SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR
- SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND
- SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK
- SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH
- SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH
+#include "tables/sfx/enemybank_table.h"
};
SoundParams sPlayerBankParams[] = {
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT
- SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0
- SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1
- SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2
- SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS
- SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON
- SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46
- SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND
- SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO
- SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132
- SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133
- SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134
- SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137
- SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER
- SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL
+#include "tables/sfx/playerbank_table.h"
};
SoundParams sItemBankParams[] = {
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW
- SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND
- SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW
- SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN
- SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG
- SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT
- SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION
- SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY
- SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE
- SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT
- SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE
- SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG
- SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN
- SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1
- SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN
- SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT
- SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME
- SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE
- SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD
- SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS
- SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5
+#include "tables/sfx/itembank_table.h"
};
SoundParams sEnvBankParams[] = {
- SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN
- SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN
- SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH
- SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM
- SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER
- SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE
- SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N
- SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN
- SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND
- SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE
- SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN
- SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER
- SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND
- SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP
- SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH
- SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH
- SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN
- SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S
- SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN
- SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND
- SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN
- SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2
- SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN
- SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE
- SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN
- SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN
- SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR
- SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK
- SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH
- SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S
- SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE
- SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING
- SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN
- SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK
- SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND
- SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION
- SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1
- SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER
- SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL
- SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY
- SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING
- SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY
- SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU
+#include "tables/sfx/environmentbank_table.h"
};
SoundParams sSystemBankParams[] = {
- SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN
- SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE
- SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN
- SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF
- SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD
- SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS
- SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N
- SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT
- SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71
+#include "tables/sfx/systembank_table.h"
};
SoundParams sOcarinaBankParams[] = {
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS
- SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE
+#include "tables/sfx/ocarinabank_table.h"
};
SoundParams sVoiceBankParams[] = {
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH
- SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L
- SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST
- SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY
- SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL
- SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK
- SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID
- SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID
- SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID
- SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID
- SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID
- SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID
- SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID
- SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO
- SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR
- SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e
- SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT
- SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0
- SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1
- SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e
- SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f
+#include "tables/sfx/voicebank_table.h"
};
+#undef DEFINE_SFX
+
SoundParams* gSoundParams[7] = {
sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams,
sSystemBankParams, sOcarinaBankParams, sVoiceBankParams,