diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-07-11 13:45:22 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-11 13:45:22 -0400 |
| commit | c27e292929fa8f958ae4587c4d0b99108a1cedec (patch) | |
| tree | 62a0cf6b6f7d1dd733e845f4fd126d24fde58dfe /src/code | |
| parent | 8607c54e75e2c5606aaba4a2a78cd093c5c0eb75 (diff) | |
Introduce Sfx Tables (#1296)
* sfx tables
* return audio sound params
* Add docs for tables
* REF -> BASE
* Fix description
* Small fix
* Reorder phrase
* Return sfx.h
* Better docs
* Roman PR Suggestions
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/audio_sound_params.c | 1276 |
1 files changed, 12 insertions, 1264 deletions
diff --git a/src/code/audio_sound_params.c b/src/code/audio_sound_params.c index 04c52c942..e97cab357 100644 --- a/src/code/audio_sound_params.c +++ b/src/code/audio_sound_params.c @@ -1,1292 +1,40 @@ #include "ultra64.h" #include "global.h" -#define SFX_PARAMS(importance, distParam, randParam, flags) \ - { \ - importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ - (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) \ - } +#define DEFINE_SFX(_0, importance, distParam, randParam, flags) \ + { importance, ((((distParam) << SFX_PARAM_01_SHIFT) & SFX_PARAM_01_MASK) | \ + (((randParam) << SFX_PARAM_67_SHIFT) & SFX_PARAM_67_MASK) | (flags)) }, SoundParams sEnemyBankParams[] = { - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_J_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_CRY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_FIRE - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DODO_J_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_J_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_CRY - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DODO_K_DAMAGE - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DODO_K_DEAD - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_DODO_K_WALK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_FIRE - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GOMA_WALK - SFX_PARAMS(0x20, 1, 2, 0), // NA_SE_EN_GOMA_HIGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CLIM - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DOWN - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_CRY1 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_CRY2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DAM1 - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_DAM2 - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_DEAD - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_GOMA_UNARI - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG1 - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_EGG2 - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_GOMA_BJR_WALK - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_GOMA_BJR_CRY - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM1 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DAM2 - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_GOMA_BJR_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_DEMO_EYE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_LAST - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_UNARI2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_FAINT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOMA_BJR_FREEZE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_CRY - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DODO_M_DEAD - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_DODO_M_MOVE - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_DOWN - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DODO_M_UP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW_MASIC - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_M_EAT - SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DD_THUNDER - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_ONGND - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_RIZA_CRY - SFX_PARAMS(0x32, 2, 0, 0), // NA_SE_EN_RIZA_ATTACK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIZA_DAMAGE - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_RIZA_WARAU - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIZA_DEAD - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_RIZA_WALK - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_RIZA_JUMP - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STALKID_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALKID_ATTACK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALKID_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALKID_DEAD - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SLIDING - SFX_PARAMS(0x18, 0, 2, 0), // NA_SE_EN_TEKU_WALK_WATER - SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_LIGHT_ARROW_HIT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TUBOOCK_FLY - SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_STAL_WARAU - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STAL_SAKEBI - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STAL_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STAL_DEAD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_APPEAR - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_STAL_WALK - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_WOLFOS_CRY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_WOLFOS_ATTACK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FFLY_ATTACK - SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_FFLY_FLY - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FFLY_DEAD - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_WOLFOS_DAMAGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_AMOS_WAVE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_AMOS_DEAD - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_AMOS_DAMAGE - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AMOS_VOICE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_SHELL_MOUTH - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_SHELL_DEAD - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_WOLFOS_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_COLI - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DODO_K_COLI2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_ROLL - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_BREATH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DRINK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_DOWN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_OTAKEBI - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_END - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAST - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DODO_K_LAVA - SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_GANON_FLOAT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE_M - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DODO_J_BREATH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_TAIL - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_WOLFOS_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DODO_J_EAT - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_MOUTH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_ATTACK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_DEKU_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_DEAD - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_DEKU_JR_MOUTH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DEKU_JR_ATTACK - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_DEKU_JR_DEAD - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_DEKU_SCRAPE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_TAIL_FLY - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TAIL_CRY - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TAIL_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_SPARK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_UP - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STALTU_LAUGH - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_STALTU_DAMAGE - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_STAL_JUMP - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_TEKU_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_TEKU_DEAD - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_TEKU_WALK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_KANTERA - SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_FLY - SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_PO_AWAY - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_APPEAR - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_DISAPPEAR - SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EN_PO_DAMAGE - SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD - SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_PO_DEAD2 - SFX_PARAMS(0x14, 1, 2, 0), // NA_SE_EN_EXTINCT - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_GOLON_LAND_BIG - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EN_RIZA_DOWN - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_DODO_M_GND - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_UP - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_NUTS_DOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_NUTS_THROW - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_NUTS_WALK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_NUTS_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NUTS_DEAD - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NUTS_FAINT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_BIG_GET - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_ROLL - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_STALWALL_DEAD - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_PO_SISTER_DEAD - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_SPLIT - SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_TEKU_REVERSE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND2 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LAST_DAMAGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_ROLL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALWALL_DASH - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_JUMP_WATER - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TEKU_LAND_WATER2 - SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_AIM - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FALL_UP - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FALL_CATCH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FALL_LAND - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FALL_WALK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FALL_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FALL_DEAD - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_KAICHO_FLUTTER - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_FLY - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BIRI_JUMP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIRI_SPARK - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_DEAD - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BIRI_BUBLE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BARI_ROLL - SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_FREEZE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BARI_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_TRANSFORM - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_THUNDER - SFX_PARAMS(0x20, 3, 1, 0), // NA_SE_EN_FANTOM_SPARK - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FANTOM_FLOAT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC1 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_MASIC2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_FIRE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_HIT_THUNDER - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_ATTACK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_STICK - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FANTOM_EYE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FANTOM_LAST - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_THUNDER_GND - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_FANTOM_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_LAUGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_DAMAGE2 - SFX_PARAMS(0x30, 3, 0, SFX_FLAG_10), // NA_SE_EN_FANTOM_VOICE - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_KAICHO_DAMAGE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_ATTACK_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_FIRE_DEMO - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_KAICHO_CRY - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_KAICHO_ATTACK - SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_MORIBLIN_WALK - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_SLIDE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MORIBLIN_ATTACK - SFX_PARAMS(0x14, 3, 0, 0), // NA_SE_EN_MORIBLIN_VOICE - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_AT - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MORIBLIN_SPEAR_NORM - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MORIBLIN_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MORIBLIN_DASH - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_OCTAROCK_ROCK - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_OCTAROCK_FLOAT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_JUMP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OCTAROCK_LAND - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_SINK - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_OCTAROCK_BUBLE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD1 - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_OCTAROCK_DEAD2 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_WING - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_BUBLE_MOUTH - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLE_LAUGH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_BITE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLE_DOWN - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLE_DEAD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BUBLEFALL_FIRE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_APPEAR - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROAR - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI1 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_MAHI2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_KNOCKOUT - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE1 - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_VALVAISA_DAMAGE2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_ROCK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_SW_NAIL - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_VALVAISA_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_BURN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_FIRE - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BARI_DAMAGE - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_MOFER_CORE_LAND - SFX_PARAMS(0x28, 3, 2, 0), // NA_SE_EN_MOFER_CORE_MOVE_WT - SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_SMJUMP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MONBLIN_GNDWAVE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_DOWN - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_UP - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLE_DAMAGE - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_REDEAD_CRY - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_REDEAD_AIM - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_REDEAD_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_REDEAD_DEAD - SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_REDEAD_ATTACK - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_NYU_MOVE - SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EN_NYU_HIT_STOP - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_KAICHO_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_PO_LAUGH - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_CRY - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_PO_ROLL - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_PO_LAUGH2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_APPEAR - SFX_PARAMS(0x32, 3, 0, 0), // NA_SE_EN_MOFER_ATTACK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_WAVE - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_MOFER_CATCH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CUT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_MOVE_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_BUBLE_DEMO - SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MOFER_CORE_JUMP - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_DEAD - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MOFER_LASTVOICE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_ROLL - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MOFER_CORE_FLY - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_WAKE_UP - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOLON_SIT_DOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_CHICKEN_FLUTTER - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_EN_DEKU_WAKEUP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_BITE - SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_WALK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_DEADHAND_GRIP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_AT - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_MAHI - SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DAIOCTA_SPLASH - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_VOICE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DAIOCTA_DAMAGE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DAIOCTA_SINK - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DAIOCTA_DEAD - SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_DEAD2 - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_HIT_THUNDER - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_APPEAR_MS - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_TRANSFORM - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FIRE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIRE_EXP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_POWERUP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FREEZE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_MS_FREEZE - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_MASIC_SET - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_CUTBODY - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND_IMP - SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_DAMAGE_VOICE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FIRE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_TWINROBA_REFL_FREEZE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_CUTBODY - SFX_PARAMS(0x38, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE - SFX_PARAMS(0x40, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DEAD - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_GOLON_EYE_BIG - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_GOOD_BIG - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_TWINROBA_FB_FLY - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_TWINROBA_FLY - SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_TWINROBA_UNARI - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_TWINROBA_ROLL - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_FIRE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_THROW_MASIC - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_BREAST - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DARUNIA_HIT_LINK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_OWL_FLUTTER - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_VALVAISA_LAND - SFX_PARAMS(0x18, 1, 0, 0), // NA_SE_EN_IRONNACK_WALK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_SWING_AXE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_STAGGER_DEMO - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_ATTACK - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_WALK - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SM_DEAD - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_RESTORE - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_EXPAND - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_FLOORMASTER_SPLIT - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLOORMASTER_SM_STICK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FLOORMASTER_SM_LAND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAVE_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_FINGER_DEMO - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_IRONNACK_ARMOR_HIT - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_NUTS_CUTBODY - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_BALINADE_LEVEL - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DAMAGE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_FAINT - SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_BALINADE_BREAK - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_STICK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_THUNDER - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_BALINADE_BL_SPARK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_BALINADE_BL_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_BREAK2 - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HIT_RINK - SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_WAVE_GND - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_AWA_BOUND - SFX_PARAMS(0x20, 1, 0, 0), // NA_SE_EN_AWA_BREAK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BROB_WAVE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_NYU_DEAD - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_EIER_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_EIER_DEAD - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLUTTER - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_EIER_FLY - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_LOW - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_TAIKO_HIGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CLAP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_FLY_ATTACK - SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_FLY - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_PIHAT_DAMAGE - SFX_PARAMS(0x28, 2, 0, 0), // NA_SE_EN_PIHAT_LAND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DOWN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_UP - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DAMAGE - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_BALINADE_HAND_DEAD - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_GOMA_JR_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GOMA_JR_CRY - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM1 - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_GOMA_JR_DAM2 - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GOMA_JR_DEAD - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG1 - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_GOMA_EGG2 - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_GANON_BODY_SPARK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_WAVE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_CATCH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_HAND_FLY - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_SHADEST_SHAKEHAND - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_DAMAGE_HAND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_DISAPPEAR - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CHARGE_MASIC - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_THROW_BIG - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_SHADEST_FREEZE - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_SHADEST_DEAD - SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EN_BIMOS_ROLL_HEAD - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_BIMOS_LAZER_GND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_BIMOS_AIM - SFX_PARAMS(0x14, 0, 0, 0), // NA_SE_EN_BUBLEWALK_WALK - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_BUBLEWALK_AIM - SFX_PARAMS(0x28, 1, 0, 0), // NA_SE_EN_BUBLEWALK_REVERSE - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_BUBLEWALK_DEAD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_YUKABYUN_FLY - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_DAMAGE - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_TWINROBA_FLY_DEMO - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_FLAME_KICK - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_FLAME_RUN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_ROLL - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_MAN_RUN - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_FLAME_MAN_DAMAGE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_LAUGH - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SLIDE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FLAME_FIRE_ATTACK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PIHAT_SM_FLY - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_PIHAT_SM_DEAD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_APPEAR - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_AKINDONUTS_HIDE - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_RIVA_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_RIVA_DEAD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_RIVA_MOVE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_FLAME_MAN_SURP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_LAST - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_SHADEST_MOVE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_SHADEST_PRAY - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_ROAR - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_LIKE_WALK - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EN_LIKE_UNARI - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_DRINK - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_EAT - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_LIKE_THROW - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_LIKE_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_LIKE_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWORD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_GERUDOFT_ATTACK - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_GERUDOFT_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_GERUDOFT_DEAD - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MGANON_DAMAGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIRE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_ANUBIS_FIREBOMB - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MGANON_DEAD1 - SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_ANUBIS_DEAD - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_MUSI_LAND - SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_MGANON_DEAD2 - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_EN_EIER_ATTACK - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_EN_EIER_CRY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_FREEZAD_BREATH - SFX_PARAMS(0x38, 1, 0, 0), // NA_SE_EN_FREEZAD_DAMAGE - SFX_PARAMS(0x40, 1, 0, 0), // NA_SE_EN_FREEZAD_DEAD - SFX_PARAMS(0x18, 3, 0, 0), // NA_SE_EN_DEADHAND_LAUGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_DEADHAND_HIDE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_DAMAGE - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_DEADHAND_HAND_DEAD - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_DEADHAND_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR2 - SFX_PARAMS(0x36, 3, 0, 0), // NA_SE_EN_IRONNACK_BREAK_PILLAR - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_IRONNACK_HIT_GND - SFX_PARAMS(0x28, 2, 2, 0), // NA_SE_EN_MGANON_BREATH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_LAUGH2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY434 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SHOOT_VOICE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_SENSE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_DIE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY438 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_SHOOTVC - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_LAUGH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY442 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EN_TWINROBA_YOUNG_WINK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY444 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY445 - SFX_PARAMS(0x28, 3, 0, 0), // NA_SE_EN_IRONNACK_DAMAGE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_DASH - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_IRONNACK_DEAD - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_PULLOUT - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_IRONNACK_WAKEUP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY451 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY452 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_DUMMY453 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GERUDOFT_BREATH - SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_LAUGH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_VOICE_DEMO - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_THROW - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_AT_RETURN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_HIT_GND - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE1 - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_GANON_DAMAGE2 - SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_GANON_DOWN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_RESTORE - SFX_PARAMS(0x44, 3, 0, 0), // NA_SE_EN_GANON_DEAD - SFX_PARAMS(0x30, 3, 2, 0), // NA_SE_EN_GANON_BREATH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_TOKETU - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_CASBREAK - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GANON_BIGMASIC - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GANON_DARKWAVE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_FANTOM_ST_LAUGH - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EN_MGANON_WALK - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_STAND - SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EN_MGANON_UNARI - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALGOLD_ROLL - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EN_KDOOR_WAVE - SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_EN_KDOOR_HIT - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_KDOOR_BREAK - SFX_PARAMS(0x34, 2, 0, 0), // NA_SE_EN_KDOOR_HIT_GND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_MGANON_SWDIMP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_WAVE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_STALTU_DOWN_SET - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_DUMMY482 - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND - SFX_PARAMS(0x24, 3, 0, 0), // NA_SE_EN_GOMA_BJR_LAND2 - SFX_PARAMS(0x34, 1, 0, 0), // NA_SE_EN_GOMA_JR_LAND - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EN_GOMA_JR_LAND2 - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_TWINROBA_FIGHT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EN_PO_BIG_CRY - SFX_PARAMS(0x08, 1, 0, 0), // NA_SE_EN_MUSI_SINK - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EN_STALGOLD_UP_CRY - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EN_GOLON_CRY - SFX_PARAMS(0x38, 3, 0, 0), // NA_SE_EN_MOFER_CORE_DAMAGE - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_13), // NA_SE_EN_DAIOCTA_LAND_WATER - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_RIVA_BIG_APPEAR - SFX_PARAMS(0x34, 0, 0, SFX_FLAG_13), // NA_SE_EN_MONBLIN_HAM_LAND - SFX_PARAMS(0x08, 0, 0, 0), // NA_SE_EN_MUSI_WALK - SFX_PARAMS(0x40, 3, 0, 0), // NA_SE_EN_MIMICK_BREATH - SFX_PARAMS(0x34, 3, 0, 0), // NA_SE_EN_STALWALL_LAUGH +#include "tables/sfx/enemybank_table.h" }; SoundParams sPlayerBankParams[] = { - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GROUND - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_SAND - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_CONCRETE - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_DIRT - SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER0 - SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER1 - SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_WATER2 - SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_MAGMA - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_GRASS - SFX_PARAMS(0x20, 0, 1, SFX_FLAG_10), // NA_SE_PL_WALK_IRON - SFX_PARAMS(0x20, 0, 2, SFX_FLAG_10), // NA_SE_PL_WALK_LADDER - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_GLASS - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_WALL - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_HEAVYBOOTS - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY_14 - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_PL_WALK_ICE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_SAND - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_CONCRETE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_DIRT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER0 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER1 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_WATER2 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_MAGMA - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GRASS - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_IRON - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_LADDER - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_GLASS - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY28 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_HEAVYBOOTS - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DUMMY30 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_JUMP_ICE - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_SAND - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_CONCRETE - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_DIRT - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER0 - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER1 - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_WATER2 - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_MAGMA - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GRASS - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_IRON - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_LADDER - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_GLASS - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_44 - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_HEAVYBOOTS - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_46 - SFX_PARAMS(0x40, 0, 1, SFX_FLAG_10), // NA_SE_PL_LAND_ICE - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SLIPDOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CLIMB_CLIFF - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SIT_ON_HORSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_GET_OFF_HORSE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_TAKE_OUT_SHIELD - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CHANGE_ARMS - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_CATCH_BOOMERANG - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_55 - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_DUMMY_56 - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_SWIM - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_THROW - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_BODY_BOUND - SFX_PARAMS(0x40, 0, 0, SFX_FLAG_10), // NA_SE_PL_ROLL - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_SKIP - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_PL_BODY_HIT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_DAMAGE - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_SAND - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_CONCRETE - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_DIRT - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER0 - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER1 - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_WATER2 - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_MAGMA - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GRASS - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_IRON - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_LADDER - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_PL_SLIP_GLASS - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY76 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY78 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_SAND - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_CONCRETE - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_DIRT - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER0 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER1 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WATER2 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_MAGMA - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_GRASS - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_IRON - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_LADDER - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_WOOD - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_92 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_HEAVYBOOTS - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_DUMMY_94 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_PL_BOUND_ICE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_96 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_97 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_98 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FACE_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DIVE_BUBBLE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MOVE_BUBBLE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_KID - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_METALEFFECT_ADULT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPARK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_PLANT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_ROCK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_IN_BUBBLE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_PULL_UP_BIGROCK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SWORD_CHARGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_FREEZE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_POT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_KNOCK - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_CALM_HIT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_CALM_PAT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SUBMERGE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_PL_FREEZE_S - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_PL_ICE_BROKEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LELEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_OUT_ITEM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PULL_UP_WOODBOX - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_FIRE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_WIND_NORMAL - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_PL_MAGIC_WIND_WARP - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_NORMAL - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_FIRE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_ICE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_PL_ARROW_CHARGE_LIGHT - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_128 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_129 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_130 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_PULL_UP_RUTO - SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_132 - SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_133 - SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_134 - SFX_PARAMS(0x20, 0, 1, 0), // NA_SE_PL_DUMMY_135 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_136 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_137 - SFX_PARAMS(0x20, 0, 2, 0), // NA_SE_PL_DUMMY_138 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_139 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_140 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_141 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_142 - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_PL_DUMMY_143 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_144 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_145 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_146 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_147 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_148 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_149 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_150 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_151 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_152 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_153 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_154 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_155 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_156 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_157 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_158 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_159 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_160 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_161 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_162 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_163 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_164 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_165 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_166 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_167 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_168 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_169 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_170 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_171 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_172 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_173 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_174 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_PL_DUMMY_175 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_SAND - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_CONCRETE - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_DIRT - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WATER0 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_181 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_182 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_183 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_184 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_185 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_186 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_WOOD - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_CRAWL_ICE - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_189 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_190 - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_PL_DUMMY_191 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11 | SFX_FLAG_10), // NA_SE_PL_MAGIC_SOUL_FLASH - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_PL_ROLL_DUST - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_192 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_MAGIC_SOUL_BALL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SPIRAL_HEAL_BEAM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_BOUND_NOWEAPON - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_GROW_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_TALLER - SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_PL_MAGIC_WIND_VANISH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_HOBBERBOOTS_LV - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PLANT_MOVE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_WALL_MOVE_SP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_204 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_205 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_206 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_207 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_SAND_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_CONCRETE_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_DIRT_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER0_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER1_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WATER2_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_MAGMA_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GRASS_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_IRON_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_GLASS_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_WOOD_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_220 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_DUMMY_221 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_SLIP_ICE_LEVEL +#include "tables/sfx/playerbank_table.h" }; SoundParams sItemBankParams[] = { - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_15), // NA_SE_IT_SWORD_IMPACT - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SWORD_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PICKOUT - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_ARROW_SHOT - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_THROW - SFX_PARAMS(0x60, 3, 2, 0), // NA_SE_IT_SHIELD_BOUND - SFX_PARAMS(0x30, 0, 1, SFX_FLAG_10), // NA_SE_IT_BOW_DRAW - SFX_PARAMS(0x80, 3, 1, 0), // NA_SE_IT_SHIELD_REFLECT_SW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_HRAD - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_HIT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_CHAIN - SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_SHIELD_REFLECT_MG - SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_IT_BOMB_IGNIT - SFX_PARAMS(0x90, 2, 0, 0), // NA_SE_IT_BOMB_EXPLOSION - SFX_PARAMS(0x50, 2, 0, 0), // NA_SE_IT_BOMB_UNEXPLOSION - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOOMERANG_FLY - SFX_PARAMS(0x40, 2, 0, 0), // NA_SE_IT_SWORD_STRIKE - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_HAMMER_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HOOKSHOT_REFLECT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ARROW_STICK_CRE - SFX_PARAMS(0x34, 0, 0, 0), // NA_SE_IT_ARROW_STICK_OBJ - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_SWING_HARD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY3 - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_IT_WALL_HIT_HARD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_SOFT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_STONE_HIT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WOODSTICK_BROKEN - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_IT_LASH - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_SHIELD_POSTURE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_SHOT - SFX_PARAMS(0x20, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_DRAW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_CHARGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_ROLLING_CUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STRIKE_HARD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SLING_REFLECT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REMOVE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_READY - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_HOOKSHOT_RECEIVE - SFX_PARAMS(0x60, 3, 1, 0), // NA_SE_IT_HOOKSHOT_STICK_OBJ - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_IT_SWORD_REFLECT_MG - SFX_PARAMS(0x30, 1, 0, SFX_FLAG_10), // NA_SE_IT_DEKU - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_WALL_HIT_BUYO - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_PUTAWAY_STN - SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV1 - SFX_PARAMS(0xA0, 2, 0, 0), // NA_SE_IT_ROLLING_CUT_LV2 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_BOW_FLICK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_BOMBCHU_MOVE - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV1 - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV2 - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_IT_SHIELD_CHARGE_LV3 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_IT_SLING_FLICK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SWORD_STICK_STN - SFX_PARAMS(0x60, 1, 2, 0), // NA_SE_IT_REFLECTION_WOOD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_REFLECT_MG2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MAGIC_ARROW_SHOT - SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_FRAME - SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_ICE - SFX_PARAMS(0x60, 3, 0, SFX_FLAG_15), // NA_SE_IT_EXPLOSION_LIGHT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_SLOW - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_14), // NA_SE_IT_FISHING_REEL_HIGH - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_PULL_FISHING_ROD - SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_PASS - SFX_PARAMS(0x80, 3, 0, 0), // NA_SE_IT_DM_FLYING_GOD_DASH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_IT_DM_RING_EXPLOSION - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DM_RING_GATHER - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_IT_INGO_HORSE_NEIGH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_EARTHQUAKE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY4 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_KAKASHI_JUMP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FLAME - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SHIELD_BEAM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_FISHING_HIT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_GOODS_APPEAR - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_IT_MAJIN_SWORD_BROKEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_HAND_CLAP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_MASTER_SWORD_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_DUMMY5 +#include "tables/sfx/itembank_table.h" }; SoundParams sEnvBankParams[] = { - SFX_PARAMS(0x70, 0, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_EV_DOOR_OPEN - SFX_PARAMS(0x80, 0, 1, 0), // NA_SE_EV_DOOR_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_WALK - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_HORSE_RUN - SFX_PARAMS(0x40, 0, 1, 0), // NA_SE_EV_HORSE_NEIGH - SFX_PARAMS(0x30, 0, 2, SFX_FLAG_10), // NA_SE_EV_RIVER_STREAM - SFX_PARAMS(0x38, 2, 0, 0), // NA_SE_EV_WATER_WALL_BIG - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_OUT_OF_WATER - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_DIVE_WATER - SFX_PARAMS(0x80, 2, 0, 0), // NA_SE_EV_ROCK_SLIDE - SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_OPEN_STOP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BRIDGE_CLOSE_STOP - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WALL_BROKEN - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_N - SFX_PARAMS(0x30, 0, 1, 0), // NA_SE_EV_CHICKEN_CRY_A - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHICKEN_CRY_M - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_OPEN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FOOT_SWITCH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_GROAN - SFX_PARAMS(0x30, 2, 2, 0), // NA_SE_EV_BOMB_DROP_WATER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_JUMP - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_HORSE_LAND - SFX_PARAMS(0x38, 0, 0, 0), // NA_SE_EV_HORSE_SLIP - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_EV_FAIRY_DASH - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_SLIDE_DOOR_CLOSE - SFX_PARAMS(0x70, 3, 0, 0), // NA_SE_EV_STONE_BOUND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONE_STATUE_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_UNLOCK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TBOX_OPEN - SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_13 | SFX_FLAG_3), // NA_SE_SY_TIMER - SFX_PARAMS(0x20, 2, 0, 0), // NA_SE_EV_FLAME_IGNITION - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_HIT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_ELEVATOR_MOVE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15 | SFX_FLAG_11), // NA_SE_EV_WARP_HOLE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_LINK_WARP - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_PILLAR_SINK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_WALL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_S - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RIVER_STREAM_F - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_LAND2 - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_HORSE_SANDDUST - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DUMMY45 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHTNING - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_BOMB_BOUND - SFX_PARAMS(0x60, 2, 1, 0), // NA_SE_EV_WATERDROP - SFX_PARAMS(0x10, 0, 0, 0), // NA_SE_EV_TORCH - SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_M - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_4), // NA_SE_EV_FIRE_PLATE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BLOCK_BOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_SLIDE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALDOOR_STOP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BLOCK_SHAKE - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BOX_BREAK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HAMMER_SWITCH - SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_MAGMA_LEVEL_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPEAR_FENCE - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_NEIGH - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_10), // NA_SE_EV_GANON_HORSE_GROAN - SFX_PARAMS(0x70, 3, 0, SFX_FLAG_4), // NA_SE_EV_FANTOM_WARP_S - SFX_PARAMS(0x60, 0, 0, SFX_FLAG_15), // NA_SE_EV_FANTOM_WARP_L - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_FOUNTAIN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_RUN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_NEIGH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KID_HORSE_GROAN - SFX_PARAMS(0x30, 3, 0, SFX_FLAG_13), // NA_SE_EV_WHITE_OUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LIGHT_GATHER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_CUT - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_4), // NA_SE_EV_VOLCANO - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GUILLOTINE_BOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLLCUTTER_MOTOR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHINETRAP_DOWN - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_PLANT_BROKEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHIP_BELL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLUTTER_FLAG - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_TRAP_BOUND - SFX_PARAMS(0x30, 2, 3, 0), // NA_SE_EV_ROCK_BROKEN - SFX_PARAMS(0x70, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_S2 - SFX_PARAMS(0x60, 2, 0, 0), // NA_SE_EV_FANTOM_WARP_L2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COFFIN_CAP_OPEN - SFX_PARAMS(0x60, 1, 0, 0), // NA_SE_EV_COFFIN_CAP_BOUND - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WIND_TRAP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRAP_OBJ_SLIDE - SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_OPEN - SFX_PARAMS(0x90, 3, 0, 0), // NA_SE_EV_METALDOOR_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BURN_OUT - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BLOCKSINK - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13 | SFX_FLAG_12 | SFX_FLAG_11), // NA_SE_EV_CROWD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_LEVEL_DOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_VANISH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_LADDER_DOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_VIBRATION - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WEB_BROKEN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ROLL_STAND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUYODOOR_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOODDOOR_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METALGATE_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_IT_SCOOP_UP_WATER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FISH_LEAP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KAKASHI_ROLL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BOTTLE_CAP_OPEN - SFX_PARAMS(0x30, 3, 0, SFX_FLAG_11), // NA_SE_EV_JABJAB_BREATHE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SPIRIT_STONE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TRIFORCE_FLASH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FALL_DOWN_DIRT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_FLY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NAVY_CRASH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_HIT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SCOOPUP_WATER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DROP_FALL - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOOD_GEAR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TREE_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HORSE_RUN_LEVEL - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_MOVE2 - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ELEVATOR_STOP - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TRE_BOX_APPEAR - SFX_PARAMS(0x40, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK - SFX_PARAMS(0x1C, 0, 0, 0), // NA_SE_EV_SPINE_TRAP_MOVE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HEALING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_APPEAR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GREAT_FAIRY_VANISH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RED_EYE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROLL_STAND_2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WALL_SLIDE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRE_BOX_FLASH - SFX_PARAMS(0x60, 0, 0, SFX_FLAG_9), // NA_SE_EV_WINDMILL_LEVEL - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_GOTO_HEAVEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_BROKEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_PL_PUT_DOWN_POT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_OUT_WATER - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GOD_FLYING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_AURORA - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DEKU_DEATH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_RISING - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_FALL - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_OPEN - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_BUYOSHUTTER_CLOSE - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_STONEDOOR_STOP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_S_STONE_REVIVAL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_S - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_HUMAN_BOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_MEDAL_APPEAR_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EARTHQUAKE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SHUT_BY_CRYSTAL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GOD_LIGHTBALL_2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RUN_AROUND - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_CONSENTRATION - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_11), // NA_SE_EV_TIMETRIP_LIGHT - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_A - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_BUYOSTAND_STOP_U - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OBJECT_FALL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JUMP_CONC - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_MELT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIRE_PILLAR_S - SFX_PARAMS(0x20, 3, 0, 0), // NA_SE_EV_BLOCK_RISING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NABALL_VANISH - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_15), // NA_SE_EV_SARIA_MELODY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FIATY_HEAL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_CHAIN_KEY_UNLOCK_B - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_WOODBOX_BREAK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PUT_DOWN_WOODBOX - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LAND_DIRT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLOOR_ROLLING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOG_CRY_EVENING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_HICCUP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_NALE_MAGIC - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_JUMP - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ICE_FREEZE - SFX_PARAMS(0x60, 3, 0, 0), // NA_SE_EV_BURNING - SFX_PARAMS(0x30, 0, 2, 0), // NA_SE_EV_WOODPLATE_BOUND - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_13), // NA_SE_EV_GORON_WATER_DROP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_JABJAB_GROAN - SFX_PARAMS(0x30, 1, 0, 0), // NA_SE_EV_DARUMA_VANISH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BIGBALL_ROLL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ELEVATOR_MOVE3 - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_DIAMOND_SWITCH - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FLAME_OF_FIRE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RAINBOW_SHOWER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FLYING_AIR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PASS_AIR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COME_UP_DEKU_JR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_SAND_STORM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TRIFORCE_MARK - SFX_PARAMS(0xA0, 3, 0, 0), // NA_SE_EV_GRAVE_EXPLOSION - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LURE_MOVE_W - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_POT_MOVE_START - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIVE_INTO_WATER_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OUT_OF_WATER_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_GANON_MANTLE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DIG_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WOOD_BOUND - SFX_PARAMS(0x30, 0, 3, 0), // NA_SE_EV_WATER_BUBBLE - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_ICE_BROKEN - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_FROG_GROW_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WATER_CONVECTION - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_GROUND_GATE_OPEN - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_FACE_BREAKDOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FACE_EXPLOSION - SFX_PARAMS(0x30, 3, 2, SFX_FLAG_14), // NA_SE_EV_FACE_CRUMBLE_SLOW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ROUND_TRAP_MOVE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_HIT_SOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ICE_SWING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_DOWN_TO_GROUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_0 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KENJA_ENVIROMENT_1 - SFX_PARAMS(0x80, 0, 0, 0), // NA_SE_EV_SMALL_DOG_BARK - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_EV_ZELDA_POWER - SFX_PARAMS(0x90, 0, 0, 0), // NA_SE_EV_RAIN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_IRON_DOOR_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_WHIRLPOOL - SFX_PARAMS(0x60, 3, 3, 0), // NA_SE_EV_TOWER_PARTS_BROKEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_METAL_BOX_BOUND - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_ELECTRIC_EXPLOSION - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_HEAVY_THROW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_0 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FROG_CRY_1 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_COW_CRY_LV - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_RONRON_DOOR_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_BUTTERFRY_TO_FAIRY - SFX_PARAMS(0xA0, 0, 0, SFX_FLAG_11), // NA_SE_EV_FIVE_COUNT_LUPY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_GROW_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_LAUNCH - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_STONE_ROLLING - SFX_PARAMS(0x30, 2, 0, 0), // NA_SE_EV_TOGE_STICK_ROLLING - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_TOWER_ENERGY - SFX_PARAMS(0x30, 3, 0, 0), // NA_SE_EV_TOWER_BARRIER - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_EV_CHIBI_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_KNIGHT_WALK - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_PILLAR_MOVE_STOP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_ERUPTION_CLOUD - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_OUT_LV - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_LINK_WARP_IN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_0 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_OCARINA_BMELO_1 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_EXPLOSION_FOR_RENZOKU +#include "tables/sfx/environmentbank_table.h" }; SoundParams sSystemBankParams[] = { - SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_OPEN - SFX_PARAMS(0xC0, 0, 0, 0), // NA_SE_SY_WIN_CLOSE - SFX_PARAMS(0xB0, 0, 0, SFX_FLAG_5), // NA_SE_SY_CORRECT_CHIME - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_RUPY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_WOMAN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_MAN - SFX_PARAMS(0x50, 0, 0, 0), // NA_SE_SY_ERROR - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_SY_TRE_BOX_APPEAR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DECIDE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CURSOR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CANCEL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HP_RECOVER - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_ATTENTION_ON - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_13 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_14 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_OFF - SFX_PARAMS(0x28, 0, 0, 0), // NA_SE_SY_LOCK_ON_HUMAN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_17 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_18 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_21 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_22 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_ON_OLD - SFX_PARAMS(0x18, 0, 0, 0), // NA_SE_SY_MESSAGE_PASS - SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_N - SFX_PARAMS(0x2C, 0, 0, 0), // NA_SE_SY_WARNING_COUNT_E - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_HITPOINT_ALARM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_28 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DEMO_CUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_NAVY_CALL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GAUGE_UP - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_32 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_33 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_34 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_PIECE_OF_HEART - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_ITEM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_LEFT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WIN_SCROLL_RIGHT - SFX_PARAMS(0x20, 0, 0, 0), // NA_SE_SY_OCARINA_ERROR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_UP_2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CAMERA_ZOOM_DOWN_2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_ON - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GLASSMODE_OFF - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_SY_FOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_HIT_SOUND - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_MESSAGE_END - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_RUPY_COUNT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_LOCK_ON - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_GET_BOXITEM - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_S - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_WHITE_OUT_T - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_START_SHOT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_ATTENTION_URGENCY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_LV - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CURSOR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_S - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_DECIDE_L - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_CLOSE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FSEL_ERROR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_FIRE_ARROW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_ICE_ARROW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SET_LIGHT_ARROW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_SYNTH_MAGIC_ARROW - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_METRONOME_2 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_KINSTA_MARK_APPEAR - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_FIVE_COUNT_LUPY - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_CARROT_RECOVER - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_EV_FAIVE_LUPY_COUNT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_SY_DUMMY_71 +#include "tables/sfx/systembank_table.h" }; SoundParams sOcarinaBankParams[] = { - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_OCARINA - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_OC_ABYSS - SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9), // NA_SE_OC_DOOR_OPEN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_IN - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_WARP_OUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_SECRET_HOLE_OUT - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_REVENGE - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_OC_HINT_MOVIE +#include "tables/sfx/ocarinabank_table.h" }; SoundParams sVoiceBankParams[] = { - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_L - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH - SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L - SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST - SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY - SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL - SFX_PARAMS(0x30, 2, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK - SFX_PARAMS(0x80, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_N_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ROLLING_CUT_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LASH_KID - SFX_PARAMS(0x20, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HANG_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_CLIMB_END_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DAMAGE_S_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FREEZE_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_S_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_FALL_L_KID - SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_REST_KID - SFX_PARAMS(0x30, 2, 1, SFX_FLAG_10), // NA_SE_VO_LI_BREATH_DRINK_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DOWN_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_TAKEN_AWAY_KID - SFX_PARAMS(0x50, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HELD_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SNEEZE_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWEAT_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DRINK_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_RELAX_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SWORD_PUTAWAY_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_GROAN_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_AUTO_JUMP_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_NALE_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_SURPRISE_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_FROL_KID - SFX_PARAMS(0x30, 1, 2, SFX_FLAG_10), // NA_SE_VO_LI_PUSH_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_HOOKSHOT_HANG_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_LAND_DAMAGE_S_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_NULL_0x1b_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_MAGIC_ATTACK_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_BL_DOWN_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_DEMO_DAMAGE_KID - SFX_PARAMS(0x30, 2, 0, SFX_FLAG_10), // NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID - SFX_PARAMS(0x60, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_ENEMY - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HELLO - SFX_PARAMS(0x30, 0, 0, SFX_FLAG_5), // NA_SE_VO_NAVY_HEAR - SFX_PARAMS(0x60, 0, 0, 0), // NA_SE_VO_NAVY_CALL - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_NA_HELLO_3 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x45 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x46 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x47 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x48 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x49 - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4a - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4b - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4c - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4d - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4e - SFX_PARAMS(0x30, 0, 0, 0), // NA_SE_VO_DUMMY_0x4f - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SLEEP - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_SURPRISE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_TA_CRY_1 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_CRY_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LOST - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LASH_1 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_LAUGH_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_FR_SMILE_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_AGONY - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_CRY_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_NOTICE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_1 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NA_HELLO_2 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_CRASH - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_DISCOVER - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_FALL - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LAUGH_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_LIFT - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_THROW - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_RT_UNBALLANCE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_DAMAGE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_ST_ATTACK - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_HURRY - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_MEET - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_QUESTION - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SIGH_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SMILE_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_SURPRISE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z0_THROW - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_0 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRY_1 - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_CRASH - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_LAUGH - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_SK_SHOUT - SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_0 - SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_CRY_1 - SFX_PARAMS(0x30, 3, 1, SFX_FLAG_15), // NA_SE_VO_Z1_OPENDOOR - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_SURPRISE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_Z1_PAIN - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_KZ_MOVE - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_NB_LAUGH - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_IN_LAUGH - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7d - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7e - SFX_PARAMS(0x30, 1, 1, SFX_FLAG_15), // NA_SE_VO_DUMMY_0x7f +#include "tables/sfx/voicebank_table.h" }; +#undef DEFINE_SFX + SoundParams* gSoundParams[7] = { sPlayerBankParams, sItemBankParams, sEnvBankParams, sEnemyBankParams, sSystemBankParams, sOcarinaBankParams, sVoiceBankParams, |
