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authorDragorn421 <Dragorn421@users.noreply.github.com>2026-09-04 21:12:50 +0200
committerGitHub <noreply@github.com>2026-09-04 19:12:50 +0000
commitcbe814b25455f14a343a7457c4b1c92af40ede6a (patch)
tree43f47775abd742146804cd50d6102e5a950f96cb /src/code
parent749e232dc3ad98e66a0b25336d1ea55504371f78 (diff)
Apply includes style to `src/code/z_[r-z].*.c` (#2824)
* Apply includes style to `src/code/z_[r-z].c` * fixup
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_rcp.c7
-rw-r--r--src/code/z_room.c24
-rw-r--r--src/code/z_rumble.c4
-rw-r--r--src/code/z_sample.c17
-rw-r--r--src/code/z_scene.c31
-rw-r--r--src/code/z_sfx_source.c5
-rw-r--r--src/code/z_skelanime.c21
-rw-r--r--src/code/z_skin.c12
-rw-r--r--src/code/z_skin_matrix.c5
-rw-r--r--src/code/z_sram.c21
-rw-r--r--src/code/z_ss_sram.c7
-rw-r--r--src/code/z_view.c10
-rw-r--r--src/code/z_vimode.c10
-rw-r--r--src/code/z_viscvg.c8
-rw-r--r--src/code/z_vismono.c13
-rw-r--r--src/code/z_viszbuffer.c8
-rw-r--r--src/code/z_vr_box.c13
-rw-r--r--src/code/z_vr_box_draw.c5
18 files changed, 170 insertions, 51 deletions
diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c
index 76cc6c467..389b53455 100644
--- a/src/code/z_rcp.c
+++ b/src/code/z_rcp.c
@@ -1,11 +1,16 @@
-#include "buffers.h"
#include "gfx.h"
#include "gfx_setupdl.h"
+
+#include "buffers.h"
#include "gfxalloc.h"
#include "letterbox.h"
#include "main.h"
#include "regs.h"
#include "play_state.h"
+#include "room.h"
+
+#include "ultra64.h"
+#include <assert.h>
Gfx sSetupDL[SETUPDL_MAX][6] = {
{
diff --git a/src/code/z_room.c b/src/code/z_room.c
index ebcb9de74..729eec25f 100644
--- a/src/code/z_room.c
+++ b/src/code/z_room.c
@@ -1,8 +1,15 @@
-#include "libu64/debug.h"
-#include "ultra64/gs2dex.h"
+#include "room.h"
+
+#include "versions.h"
+#include "actor.h"
+#include "alignment.h"
#include "array_count.h"
+#include "bgcheck.h"
#include "buffers.h"
+#include "camera.h"
+#include "dma.h"
#include "fault.h"
+#include "game.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "jpeg.h"
@@ -18,13 +25,22 @@
#include "sys_ucode.h"
#include "terminal.h"
#include "translation.h"
-#include "versions.h"
#include "audio.h"
#include "play_state.h"
#include "player.h"
-#include "room.h"
#include "save.h"
+#include "scene.h"
#include "skin_matrix.h"
+#include "z_math.h"
+
+#include "libu64/debug.h"
+#include "libu64/pad.h"
+#include "ultra64.h"
+#include "ultra64/gs2dex.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f };
diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c
index fcc39adee..b60e31b8c 100644
--- a/src/code/z_rumble.c
+++ b/src/code/z_rumble.c
@@ -15,6 +15,10 @@
#include "padmgr.h"
#include "z_math.h"
+#include "ultra64.h"
+#include <math.h>
+#include <stddef.h>
+
static s32 sUnused[4];
RumbleMgr sRumbleMgr;
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index dc7c4836b..c5246e348 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -1,11 +1,20 @@
+#include "sample_state.h"
+
+#include "controller.h"
+#include "dma.h"
+#include "game.h"
#include "gfx.h"
#include "gfx_setupdl.h"
-#include "controller.h"
+#include "play_state.h"
#include "regs.h"
-#include "sample_state.h"
#include "segment_symbols.h"
-#include "dma.h"
-#include "play_state.h"
+#include "view.h"
+#include "z_math.h"
+
+#include "ultra64.h"
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
void Sample_HandleStateChange(SampleState* this) {
if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) {
diff --git a/src/code/z_scene.c b/src/code/z_scene.c
index 96fe9b917..bfca970ac 100644
--- a/src/code/z_scene.c
+++ b/src/code/z_scene.c
@@ -1,20 +1,37 @@
+#include "object.h"
+#include "scene.h"
+
+#include "versions.h"
+#include "actor.h"
+#include "alignment.h"
#include "array_count.h"
#include "avoid_ub.h"
+#include "bgcheck.h"
+#include "dma.h"
+#include "environment.h"
+#include "game.h"
+#include "inventory.h"
+#include "light.h"
+#include "play_state.h"
+#include "player.h"
#include "printf.h"
#include "regs.h"
-#include "romfile.h"
-#include "seqcmd.h"
+#include "save.h"
#include "segment_symbols.h"
#include "segmented_address.h"
+#include "seqcmd.h"
+#include "sequence.h"
#include "terminal.h"
#include "translation.h"
-#include "versions.h"
#include "z_actor_dlftbls.h"
#include "z_lib.h"
-#include "play_state.h"
-#include "player.h"
-#include "save.h"
-#include "scene.h"
+#include "z_math.h"
+
+#include "ultra64.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX];
RomFile sNaviQuestHintFiles[];
diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c
index 63022b981..0b331ed79 100644
--- a/src/code/z_sfx_source.c
+++ b/src/code/z_sfx_source.c
@@ -1,9 +1,12 @@
#include "sfx_source.h"
#include "array_count.h"
-#include "sfx.h"
#include "play_state.h"
+#include "sfx.h"
#include "skin_matrix.h"
+#include "z_math.h"
+
+#include "ultra64/ultratypes.h"
void SfxSource_InitAll(PlayState* play) {
SfxSource* sources = &play->sfxSources[0];
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 8fbc70ae4..019c9d61b 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -1,18 +1,29 @@
-#include "libu64/debug.h"
+#include "animation.h"
+#include "animation_legacy.h"
+
+#include "actor.h"
+#include "alignment.h"
#include "avoid_ub.h"
+#include "dma.h"
#include "gfx.h"
+#include "play_state.h"
#include "printf.h"
#include "regs.h"
-#include "segmented_address.h"
#include "segment_symbols.h"
+#include "segmented_address.h"
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
+#include "z_math.h"
#include "zelda_arena.h"
-#include "animation.h"
-#include "animation_legacy.h"
-#include "play_state.h"
+
+#include "libu64/debug.h"
+#include "ultra64.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stddef.h>
+#include <stdint.h>
#define ANIM_INTERP 1
diff --git a/src/code/z_skin.c b/src/code/z_skin.c
index e5ddf71f4..634d270fd 100644
--- a/src/code/z_skin.c
+++ b/src/code/z_skin.c
@@ -1,10 +1,16 @@
+#include "skin.h"
+
+#include "actor.h"
#include "gfx.h"
+#include "play_state.h"
#include "segmented_address.h"
+#include "skin_matrix.h"
#include "sys_matrix.h"
#include "z_math.h"
-#include "play_state.h"
-#include "skin.h"
-#include "skin_matrix.h"
+
+#include "ultra64.h"
+#include <stdbool.h>
+#include <stddef.h>
MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn
diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c
index 1dbb9a26b..f00673420 100644
--- a/src/code/z_skin_matrix.c
+++ b/src/code/z_skin_matrix.c
@@ -5,6 +5,11 @@
#include "terminal.h"
#include "translation.h"
#include "z_lib.h"
+#include "z_math.h"
+
+#include "ultra64.h"
+#include <math.h>
+#include <stddef.h>
// clang-format off
MtxF sMtxFClear = {
diff --git a/src/code/z_sram.c b/src/code/z_sram.c
index e4e530718..26f3db3ba 100644
--- a/src/code/z_sram.c
+++ b/src/code/z_sram.c
@@ -1,21 +1,28 @@
#include "sram.h"
-#include "array_count.h"
-#include "file_select_state.h"
-#include "controller.h"
-#include "memory_utils.h"
-#include "printf.h"
-#include "terminal.h"
-#include "translation.h"
#include "versions.h"
+#include "array_count.h"
#include "audio.h"
+#include "controller.h"
+#include "file_select_state.h"
#include "game.h"
#include "interface.h"
+#include "inventory.h"
+#include "item.h"
+#include "memory_utils.h"
#include "message.h"
#include "ocarina.h"
+#include "printf.h"
#include "save.h"
#include "scene.h"
#include "ss_sram.h"
+#include "terminal.h"
+#include "translation.h"
+
+#include "ultra64.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stddef.h>
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
diff --git a/src/code/z_ss_sram.c b/src/code/z_ss_sram.c
index de13b321d..47ef9f3a7 100644
--- a/src/code/z_ss_sram.c
+++ b/src/code/z_ss_sram.c
@@ -1,7 +1,10 @@
-#include "ultra64.h"
-#include "printf.h"
#include "ss_sram.h"
+#include "printf.h"
+
+#include "ultra64.h"
+#include <stddef.h>
+
typedef struct SsSramContext {
/* 0x00 */ OSPiHandle piHandle;
/* 0x74 */ OSIoMesg ioMesg;
diff --git a/src/code/z_view.c b/src/code/z_view.c
index 4c37194cf..6915668b9 100644
--- a/src/code/z_view.c
+++ b/src/code/z_view.c
@@ -1,7 +1,5 @@
#include "view.h"
-#include "libc64/malloc.h"
-#include "libu64/debug.h"
#include "avoid_ub.h"
#include "gfx.h"
#include "letterbox.h"
@@ -11,6 +9,14 @@
#include "sys_matrix.h"
#include "terminal.h"
#include "translation.h"
+#include "z_math.h"
+
+#include "libc64/malloc.h"
+#include "libu64/debug.h"
+#include "ultra64.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <string.h>
vu32 sLogOnNextViewInit = true;
diff --git a/src/code/z_vimode.c b/src/code/z_vimode.c
index 6eceeaa7e..8efbfcbec 100644
--- a/src/code/z_vimode.c
+++ b/src/code/z_vimode.c
@@ -1,13 +1,17 @@
#include "vi_mode.h"
-#include "libu64/debug.h"
-#include "ultra64/viint.h"
+#include "versions.h"
#include "controller.h"
#include "gfx.h"
#include "main.h"
#include "printf.h"
#include "regs.h"
-#include "versions.h"
+
+#include "libu64/debug.h"
+#include "libu64/pad.h"
+#include "ultra64.h"
+#include "ultra64/viint.h"
+#include <stdbool.h>
void ViMode_LogPrint(OSViMode* osViMode) {
LOG_ADDRESS("osvimodep", osViMode, "../z_vimode.c", 87);
diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c
index 236c0c052..b14302038 100644
--- a/src/code/z_viscvg.c
+++ b/src/code/z_viscvg.c
@@ -6,10 +6,14 @@
* usually highlight silhouettes.
*/
-#include "ultra64.h"
-#include "gfx.h"
#include "vis.h"
+#include "color.h"
+#include "gfx.h"
+
+#include "ultra64.h"
+#include <stdbool.h>
+
Gfx sVisCvgModulateBlendColorDL[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c
index bd7950781..9b1f58928 100644
--- a/src/code/z_vismono.c
+++ b/src/code/z_vismono.c
@@ -11,12 +11,19 @@
* See the rest of the file for specifics.
*/
-#include "libc64/malloc.h"
-#include "libu64/debug.h"
+#include "vis.h"
+
#include "attributes.h"
+#include "color.h"
#include "gfx.h"
#include "gfxalloc.h"
-#include "vis.h"
+
+#include "libc64/malloc.h"
+#include "libu64/debug.h"
+#include "ultra64.h"
+#include <assert.h>
+#include <stdbool.h>
+#include <stddef.h>
// Height of the fragments the color frame buffer (CFB) is split into.
// It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into
diff --git a/src/code/z_viszbuffer.c b/src/code/z_viszbuffer.c
index fa37f1440..77bd5a934 100644
--- a/src/code/z_viszbuffer.c
+++ b/src/code/z_viszbuffer.c
@@ -37,10 +37,14 @@
* - blue: like green but even higher frequency
*/
-#include "ultra64.h"
-#include "gfx.h"
#include "vis.h"
+#include "color.h"
+#include "gfx.h"
+
+#include "ultra64.h"
+#include <stdbool.h>
+
// z-buffer
extern u16 D_0E000000[];
diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c
index 3387db500..6daaeed1f 100644
--- a/src/code/z_vr_box.c
+++ b/src/code/z_vr_box.c
@@ -1,14 +1,19 @@
#include "skybox.h"
#include "array_count.h"
-#include "printf.h"
-#include "segment_symbols.h"
-#include "terminal.h"
-#include "ultra64.h"
+#include "dma.h"
#include "environment.h"
#include "game.h"
#include "play_state.h"
+#include "printf.h"
#include "save.h"
+#include "segment_symbols.h"
+#include "terminal.h"
+
+#include "ultra64.h"
+#include <assert.h>
+#include <stddef.h>
+#include <stdint.h>
typedef struct SkyboxFaceParams {
/* 0x000 */ s32 xStart;
diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c
index 46c38291f..233b8b5e8 100644
--- a/src/code/z_vr_box_draw.c
+++ b/src/code/z_vr_box_draw.c
@@ -1,7 +1,10 @@
+#include "skybox.h"
+
#include "gfx.h"
#include "gfx_setupdl.h"
#include "sys_matrix.h"
-#include "skybox.h"
+
+#include "ultra64.h"
Mtx* sSkyboxDrawMatrix;