diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-11-16 19:23:27 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 13:23:27 -0500 |
| commit | cc2409606eb8b7fbbaa57c071a7d7039fb265f94 (patch) | |
| tree | 2f61408d048ac38a9035a98bb6d370009bfc345f /src/code | |
| parent | acc077a24c4fc75b98ccdd30e47b45ee897bb236 (diff) | |
Update item names (#1376)
* Reevaluate item names (`ItemID` enum)
* format
* Carry `ItemID` changes to `ExchangeItemID`
* format
* Add item enum comments on items to slots array
* Rename slots according to current item enum names
* Add item enum comments on items to PlayerItemAction array
* Rename PlayerItemAction enum names according to current item enum names
* gi, gid names...
* `QUEST_GERUDO_CARD` -> `QUEST_GERUDOS_CARD`
* `DUNGEON_KEY_BOSS` -> `DUNGEON_BOSS_KEY`
* `UPG_` sticks/nuts : +deku
* Fixed remove array enum comments in `sDebugSaveEquips`
* "magic beans" -> "magic bean" (singular)
* cucco -> chicken (the one from weird egg, "alarm clock bird" from literal japanese translation)
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/code_80097A00.c | 128 | ||||
| -rw-r--r-- | src/code/z_elf_message.c | 2 | ||||
| -rw-r--r-- | src/code/z_en_item00.c | 36 | ||||
| -rw-r--r-- | src/code/z_game_over.c | 4 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 360 | ||||
| -rw-r--r-- | src/code/z_player_lib.c | 28 | ||||
| -rw-r--r-- | src/code/z_sram.c | 76 |
7 files changed, 317 insertions, 317 deletions
diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c index 9b7e2cf99..8b9e76f1b 100644 --- a/src/code/code_80097A00.c +++ b/src/code/code_80097A00.c @@ -31,8 +31,8 @@ u32 gUpgradeMasks[UPG_MAX] = { 0x00000E00, // UPG_SCALE 0x00003000, // UPG_WALLET 0x0001C000, // UPG_BULLET_BAG - 0x000E0000, // UPG_STICKS - 0x00700000, // UPG_NUTS + 0x000E0000, // UPG_DEKU_STICKS + 0x00700000, // UPG_DEKU_NUTS }; u32 gUpgradeNegMasks[UPG_MAX] = { ~0x00000007, // UPG_QUIVER @@ -41,8 +41,8 @@ u32 gUpgradeNegMasks[UPG_MAX] = { ~0x00000E00, // UPG_SCALE ~0x00003000, // UPG_WALLET ~0x0001C000, // UPG_BULLET_BAG - ~0x000E0000, // UPG_STICKS - ~0x00700000, // UPG_NUTS + ~0x000E0000, // UPG_DEKU_STICKS + ~0x00700000, // UPG_DEKU_NUTS }; u8 gEquipShifts[EQUIP_TYPE_MAX] = { @@ -59,8 +59,8 @@ u8 gUpgradeShifts[UPG_MAX] = { 9, // UPG_SCALE 12, // UPG_WALLET 14, // UPG_BULLET_BAG - 17, // UPG_STICKS - 20, // UPG_NUTS + 17, // UPG_DEKU_STICKS + 20, // UPG_DEKU_NUTS }; u16 gUpgradeCapacities[UPG_MAX][4] = { @@ -70,8 +70,8 @@ u16 gUpgradeCapacities[UPG_MAX][4] = { { 0, 0, 0, 0 }, // UPG_SCALE (unused) { 99, 200, 500, 500 }, // UPG_WALLET { 0, 30, 40, 50 }, // UPG_BULLET_BAG - { 0, 10, 20, 30 }, // UPG_STICKS - { 0, 20, 30, 40 }, // UPG_NUTS + { 0, 10, 20, 30 }, // UPG_DEKU_STICKS + { 0, 20, 30, 40 }, // UPG_DEKU_NUTS }; u32 gGsFlagsMasks[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }; @@ -212,62 +212,62 @@ void* gItemIcons[] = { // Used to map item IDs to inventory slots u8 gItemSlots[] = { - SLOT_STICK, // ITEM_STICK - SLOT_NUT, // ITEM_NUT - SLOT_BOMB, // ITEM_BOMB - SLOT_BOW, // ITEM_BOW - SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE - SLOT_DINS_FIRE, // ITEM_DINS_FIRE - SLOT_SLINGSHOT, // ITEM_SLINGSHOT - SLOT_OCARINA, // ITEM_OCARINA_FAIRY - SLOT_OCARINA, // ITEM_OCARINA_TIME - SLOT_BOMBCHU, // ITEM_BOMBCHU - SLOT_HOOKSHOT, // ITEM_HOOKSHOT - SLOT_HOOKSHOT, // ITEM_LONGSHOT - SLOT_ARROW_ICE, // ITEM_ARROW_ICE - SLOT_FARORES_WIND, // ITEM_FARORES_WIND - SLOT_BOOMERANG, // ITEM_BOOMERANG - SLOT_LENS, // ITEM_LENS - SLOT_BEAN, // ITEM_BEAN - SLOT_HAMMER, // ITEM_HAMMER - SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT - SLOT_NAYRUS_LOVE, // ITEM_NAYRUS_LOVE - SLOT_BOTTLE_1, // ITEM_BOTTLE - SLOT_BOTTLE_1, // ITEM_POTION_RED - SLOT_BOTTLE_1, // ITEM_POTION_GREEN - SLOT_BOTTLE_1, // ITEM_POTION_BLUE - SLOT_BOTTLE_1, // ITEM_FAIRY - SLOT_BOTTLE_1, // ITEM_FISH - SLOT_BOTTLE_1, // ITEM_MILK_BOTTLE - SLOT_BOTTLE_1, // ITEM_LETTER_RUTO - SLOT_BOTTLE_1, // ITEM_BLUE_FIRE - SLOT_BOTTLE_1, // ITEM_BUG - SLOT_BOTTLE_1, // ITEM_BIG_POE - SLOT_BOTTLE_1, // ITEM_MILK_HALF - SLOT_BOTTLE_1, // ITEM_POE - SLOT_TRADE_CHILD, // ITEM_WEIRD_EGG - SLOT_TRADE_CHILD, // ITEM_CHICKEN - SLOT_TRADE_CHILD, // ITEM_LETTER_ZELDA - SLOT_TRADE_CHILD, // ITEM_MASK_KEATON - SLOT_TRADE_CHILD, // ITEM_MASK_SKULL - SLOT_TRADE_CHILD, // ITEM_MASK_SPOOKY - SLOT_TRADE_CHILD, // ITEM_MASK_BUNNY - SLOT_TRADE_CHILD, // ITEM_MASK_GORON - SLOT_TRADE_CHILD, // ITEM_MASK_ZORA - SLOT_TRADE_CHILD, // ITEM_MASK_GERUDO - SLOT_TRADE_CHILD, // ITEM_MASK_TRUTH - SLOT_TRADE_CHILD, // ITEM_SOLD_OUT - SLOT_TRADE_ADULT, // ITEM_POCKET_EGG - SLOT_TRADE_ADULT, // ITEM_POCKET_CUCCO - SLOT_TRADE_ADULT, // ITEM_COJIRO - SLOT_TRADE_ADULT, // ITEM_ODD_MUSHROOM - SLOT_TRADE_ADULT, // ITEM_ODD_POTION - SLOT_TRADE_ADULT, // ITEM_SAW - SLOT_TRADE_ADULT, // ITEM_SWORD_BROKEN - SLOT_TRADE_ADULT, // ITEM_PRESCRIPTION - SLOT_TRADE_ADULT, // ITEM_FROG - SLOT_TRADE_ADULT, // ITEM_EYEDROPS - SLOT_TRADE_ADULT, // ITEM_CLAIM_CHECK + SLOT_DEKU_STICK, // ITEM_DEKU_STICK + SLOT_DEKU_NUT, // ITEM_DEKU_NUT + SLOT_BOMB, // ITEM_BOMB + SLOT_BOW, // ITEM_BOW + SLOT_ARROW_FIRE, // ITEM_ARROW_FIRE + SLOT_DINS_FIRE, // ITEM_DINS_FIRE + SLOT_SLINGSHOT, // ITEM_SLINGSHOT + SLOT_OCARINA, // ITEM_OCARINA_FAIRY + SLOT_OCARINA, // ITEM_OCARINA_OF_TIME + SLOT_BOMBCHU, // ITEM_BOMBCHU + SLOT_HOOKSHOT, // ITEM_HOOKSHOT + SLOT_HOOKSHOT, // ITEM_LONGSHOT + SLOT_ARROW_ICE, // ITEM_ARROW_ICE + SLOT_FARORES_WIND, // ITEM_FARORES_WIND + SLOT_BOOMERANG, // ITEM_BOOMERANG + SLOT_LENS_OF_TRUTH, // ITEM_LENS_OF_TRUTH + SLOT_MAGIC_BEAN, // ITEM_MAGIC_BEAN + SLOT_HAMMER, // ITEM_HAMMER + SLOT_ARROW_LIGHT, // ITEM_ARROW_LIGHT + SLOT_NAYRUS_LOVE, // ITEM_NAYRUS_LOVE + SLOT_BOTTLE_1, // ITEM_BOTTLE_EMPTY + SLOT_BOTTLE_1, // ITEM_BOTTLE_POTION_RED + SLOT_BOTTLE_1, // ITEM_BOTTLE_POTION_GREEN + SLOT_BOTTLE_1, // ITEM_BOTTLE_POTION_BLUE + SLOT_BOTTLE_1, // ITEM_BOTTLE_FAIRY + SLOT_BOTTLE_1, // ITEM_BOTTLE_FISH + SLOT_BOTTLE_1, // ITEM_BOTTLE_MILK_FULL + SLOT_BOTTLE_1, // ITEM_BOTTLE_RUTOS_LETTER + SLOT_BOTTLE_1, // ITEM_BOTTLE_BLUE_FIRE + SLOT_BOTTLE_1, // ITEM_BOTTLE_BUG + SLOT_BOTTLE_1, // ITEM_BOTTLE_BIG_POE + SLOT_BOTTLE_1, // ITEM_BOTTLE_MILK_HALF + SLOT_BOTTLE_1, // ITEM_BOTTLE_POE + SLOT_TRADE_CHILD, // ITEM_WEIRD_EGG + SLOT_TRADE_CHILD, // ITEM_CHICKEN + SLOT_TRADE_CHILD, // ITEM_ZELDAS_LETTER + SLOT_TRADE_CHILD, // ITEM_MASK_KEATON + SLOT_TRADE_CHILD, // ITEM_MASK_SKULL + SLOT_TRADE_CHILD, // ITEM_MASK_SPOOKY + SLOT_TRADE_CHILD, // ITEM_MASK_BUNNY_HOOD + SLOT_TRADE_CHILD, // ITEM_MASK_GORON + SLOT_TRADE_CHILD, // ITEM_MASK_ZORA + SLOT_TRADE_CHILD, // ITEM_MASK_GERUDO + SLOT_TRADE_CHILD, // ITEM_MASK_TRUTH + SLOT_TRADE_CHILD, // ITEM_SOLD_OUT + SLOT_TRADE_ADULT, // ITEM_POCKET_EGG + SLOT_TRADE_ADULT, // ITEM_POCKET_CUCCO + SLOT_TRADE_ADULT, // ITEM_COJIRO + SLOT_TRADE_ADULT, // ITEM_ODD_MUSHROOM + SLOT_TRADE_ADULT, // ITEM_ODD_POTION + SLOT_TRADE_ADULT, // ITEM_POACHERS_SAW + SLOT_TRADE_ADULT, // ITEM_BROKEN_GORONS_SWORD + SLOT_TRADE_ADULT, // ITEM_PRESCRIPTION + SLOT_TRADE_ADULT, // ITEM_EYEBALL_FROG + SLOT_TRADE_ADULT, // ITEM_EYE_DROPS + SLOT_TRADE_ADULT, // ITEM_CLAIM_CHECK }; void Inventory_ChangeEquipment(s16 equipment, u16 value) { diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index abb3cfef6..a07e5d0c6 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -39,7 +39,7 @@ u32 QuestHint_CheckCondition(QuestHintCmd* hintCmd) { case (QUEST_HINT_CONDITION_DUNGEON_ITEM << 1): return ((hintCmd->byte0 & 1) == 1) == - (CHECK_DUNGEON_ITEM(hintCmd->byte1 - ITEM_KEY_BOSS, gSaveContext.mapIndex) != 0); + (CHECK_DUNGEON_ITEM(hintCmd->byte1 - ITEM_DUNGEON_BOSS_KEY, gSaveContext.mapIndex) != 0); case (QUEST_HINT_CONDITION_ITEM << 1): return ((hintCmd->byte0 & 1) == 1) == (hintCmd->byte3 == INV_CONTENT(hintCmd->byte1)); diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index 4ebbf016a..9a6ee6e09 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -314,31 +314,31 @@ void EnItem00_Init(Actor* thisx, PlayState* play) { Item_Give(play, ITEM_BOW); break; case ITEM00_ARROWS_SMALL: - Item_Give(play, ITEM_ARROWS_SMALL); + Item_Give(play, ITEM_ARROWS_5); break; case ITEM00_ARROWS_MEDIUM: - Item_Give(play, ITEM_ARROWS_MEDIUM); + Item_Give(play, ITEM_ARROWS_10); break; case ITEM00_ARROWS_LARGE: - Item_Give(play, ITEM_ARROWS_LARGE); + Item_Give(play, ITEM_ARROWS_30); break; case ITEM00_MAGIC_LARGE: - getItemId = GI_MAGIC_SMALL; + getItemId = GI_MAGIC_JAR_SMALL; break; case ITEM00_MAGIC_SMALL: - getItemId = GI_MAGIC_LARGE; + getItemId = GI_MAGIC_JAR_LARGE; break; case ITEM00_SMALL_KEY: - Item_Give(play, ITEM_KEY_SMALL); + Item_Give(play, ITEM_SMALL_KEY); break; case ITEM00_SEEDS: - getItemId = GI_SEEDS_5; + getItemId = GI_DEKU_SEEDS_5; break; case ITEM00_NUTS: - getItemId = GI_NUTS_5; + getItemId = GI_DEKU_NUTS_5; break; case ITEM00_STICK: - getItemId = GI_STICKS_1; + getItemId = GI_DEKU_STICKS_1; break; case ITEM00_HEART_PIECE: case ITEM00_HEART_CONTAINER: @@ -632,10 +632,10 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { Item_Give(play, ITEM_RUPEE_GOLD); break; case ITEM00_STICK: - getItemId = GI_STICKS_1; + getItemId = GI_DEKU_STICKS_1; break; case ITEM00_NUTS: - getItemId = GI_NUTS_5; + getItemId = GI_DEKU_NUTS_5; break; case ITEM00_RECOVERY_HEART: Item_Give(play, ITEM_RECOVERY_HEART); @@ -651,19 +651,19 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { Item_Give(play, ITEM_BOW); break; case ITEM00_ARROWS_SMALL: - Item_Give(play, ITEM_ARROWS_SMALL); + Item_Give(play, ITEM_ARROWS_5); break; case ITEM00_ARROWS_MEDIUM: - Item_Give(play, ITEM_ARROWS_MEDIUM); + Item_Give(play, ITEM_ARROWS_10); break; case ITEM00_ARROWS_LARGE: - Item_Give(play, ITEM_ARROWS_LARGE); + Item_Give(play, ITEM_ARROWS_30); break; case ITEM00_SEEDS: - getItemId = GI_SEEDS_5; + getItemId = GI_DEKU_SEEDS_5; break; case ITEM00_SMALL_KEY: - getItemId = GI_KEY_SMALL; + getItemId = GI_SMALL_KEY; break; case ITEM00_HEART_PIECE: getItemId = GI_HEART_PIECE; @@ -672,10 +672,10 @@ void EnItem00_Update(Actor* thisx, PlayState* play) { getItemId = GI_HEART_CONTAINER; break; case ITEM00_MAGIC_LARGE: - getItemId = GI_MAGIC_LARGE; + getItemId = GI_MAGIC_JAR_LARGE; break; case ITEM00_MAGIC_SMALL: - getItemId = GI_MAGIC_SMALL; + getItemId = GI_MAGIC_JAR_SMALL; break; case ITEM00_SHIELD_DEKU: getItemId = GI_SHIELD_DEKU; diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index 5f72a5aa8..733888f5e 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -50,8 +50,8 @@ void GameOver_Update(PlayState* play) { // restore "temporary B" to the B Button if not a sword item if (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI && gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER && - gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS && - gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE) { + gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BIGGORON && + gSaveContext.equips.buttonItems[0] != ITEM_GIANTS_KNIFE) { if (gSaveContext.buttonStatus[0] != BTN_ENABLED) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 9f1d3c517..1d4e90a90 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -126,7 +126,7 @@ static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 }; static u16 sCUpInvisible = 0; static u16 sCUpTimer = 0; -s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS }; +s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_EYEBALL_FROG, ITEM_EYE_DROPS }; s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION }; static s16 sMagicBorderR = 255; @@ -134,24 +134,24 @@ static s16 sMagicBorderG = 255; static s16 sMagicBorderB = 255; static s16 sExtraItemBases[] = { - ITEM_STICK, // ITEM_STICKS_5 - ITEM_STICK, // ITEM_STICKS_10 - ITEM_NUT, // ITEM_NUTS_5 - ITEM_NUT, // ITEM_NUTS_10 - ITEM_BOMB, // ITEM_BOMBS_5 - ITEM_BOMB, // ITEM_BOMBS_10 - ITEM_BOMB, // ITEM_BOMBS_20 - ITEM_BOMB, // ITEM_BOMBS_30 - ITEM_BOW, // ITEM_ARROWS_SMALL - ITEM_BOW, // ITEM_ARROWS_MEDIUM - ITEM_BOW, // ITEM_ARROWS_LARGE - ITEM_SEEDS, // ITEM_SEEDS_30 - ITEM_BOMBCHU, // ITEM_BOMBCHUS_5 - ITEM_BOMBCHU, // ITEM_BOMBCHUS_20 - ITEM_STICK, // ITEM_STICK_UPGRADE_20 - ITEM_STICK, // ITEM_STICK_UPGRADE_30 - ITEM_NUT, // ITEM_NUT_UPGRADE_30 - ITEM_NUT, // ITEM_NUT_UPGRADE_40 + ITEM_DEKU_STICK, // ITEM_DEKU_STICKS_5 + ITEM_DEKU_STICK, // ITEM_DEKU_STICKS_10 + ITEM_DEKU_NUT, // ITEM_DEKU_NUTS_5 + ITEM_DEKU_NUT, // ITEM_DEKU_NUTS_10 + ITEM_BOMB, // ITEM_BOMBS_5 + ITEM_BOMB, // ITEM_BOMBS_10 + ITEM_BOMB, // ITEM_BOMBS_20 + ITEM_BOMB, // ITEM_BOMBS_30 + ITEM_BOW, // ITEM_ARROWS_5 + ITEM_BOW, // ITEM_ARROWS_10 + ITEM_BOW, // ITEM_ARROWS_30 + ITEM_DEKU_SEEDS, // ITEM_DEKU_SEEDS_30 + ITEM_BOMBCHU, // ITEM_BOMBCHUS_5 + ITEM_BOMBCHU, // ITEM_BOMBCHUS_20 + ITEM_DEKU_STICK, // ITEM_DEKU_STICK_UPGRADE_20 + ITEM_DEKU_STICK, // ITEM_DEKU_STICK_UPGRADE_30 + ITEM_DEKU_NUT, // ITEM_DEKU_NUT_UPGRADE_30 + ITEM_DEKU_NUT, // ITEM_DEKU_NUT_UPGRADE_40 }; static s16 D_80125A58 = 0; @@ -785,8 +785,8 @@ void func_80083108(PlayState* play) { if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && - (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && - (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BIGGORON) && + (gSaveContext.equips.buttonItems[0] != ITEM_GIANTS_KNIFE)) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; } else { gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0]; @@ -802,7 +802,7 @@ void func_80083108(PlayState* play) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && - (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) { + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_OF_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } @@ -872,8 +872,8 @@ void func_80083108(PlayState* play) { if (interfaceCtx->restrictions.bottles != 0) { for (i = 1; i < 4; i++) { - if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } @@ -883,8 +883,8 @@ void func_80083108(PlayState* play) { } } else if (interfaceCtx->restrictions.bottles == 0) { for (i = 1; i < 4; i++) { - if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) { + if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } @@ -945,7 +945,7 @@ void func_80083108(PlayState* play) { if (interfaceCtx->restrictions.ocarina != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || - (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { + (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_OF_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } @@ -956,7 +956,7 @@ void func_80083108(PlayState* play) { } else if (interfaceCtx->restrictions.ocarina == 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) || - (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) { + (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_OF_TIME)) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { sp28 = true; } @@ -1016,13 +1016,13 @@ void func_80083108(PlayState* play) { if (interfaceCtx->restrictions.all != 0) { for (i = 1; i < 4; i++) { if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && - (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && - !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_OF_TIME) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { if ((play->sceneId != SCENE_TAKARAYA) || - (gSaveContext.equips.buttonItems[i] != ITEM_LENS)) { + (gSaveContext.equips.buttonItems[i] != ITEM_LENS_OF_TRUTH)) { if (gSaveContext.buttonStatus[i] == BTN_ENABLED) { sp28 = true; } @@ -1045,9 +1045,9 @@ void func_80083108(PlayState* play) { (gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) && (gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) && (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) && - (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) && - !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) && + (gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_OF_TIME) && + !((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) && !((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { if (gSaveContext.buttonStatus[i] == BTN_DISABLED) { @@ -1171,9 +1171,9 @@ void Inventory_SwapAgeEquipment(void) { if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) { gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER; - if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) { - gSaveContext.equips.buttonItems[1] = ITEM_NUT; - gSaveContext.equips.cButtonSlots[0] = SLOT_NUT; + if (gSaveContext.inventory.items[SLOT_DEKU_NUT] != ITEM_NONE) { + gSaveContext.equips.buttonItems[1] = ITEM_DEKU_NUT; + gSaveContext.equips.cButtonSlots[0] = SLOT_DEKU_NUT; } else { gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE; } @@ -1194,8 +1194,8 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1]; } - if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); @@ -1225,8 +1225,8 @@ void Inventory_SwapAgeEquipment(void) { gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1]; } - if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) && - (gSaveContext.equips.buttonItems[i] <= ITEM_POE)) || + if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE_EMPTY) && + (gSaveContext.equips.buttonItems[i] <= ITEM_BOTTLE_POE)) || ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) && (gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) { osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]); @@ -1264,9 +1264,9 @@ void func_800849EC(PlayState* play) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE; + gSaveContext.equips.buttonItems[0] = ITEM_GIANTS_KNIFE; } else { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BIGGORON; } Interface_LoadItemIcon1(play, 0); @@ -1334,8 +1334,8 @@ u8 Item_Give(PlayState* play, u8 item) { s16 temp; slot = SLOT(item); - if (item >= ITEM_STICKS_5) { - slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); + if (item >= ITEM_DEKU_STICKS_5) { + slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]); } osSyncPrintf(VT_FGCOL(YELLOW)); @@ -1373,7 +1373,7 @@ u8 Item_Give(PlayState* play, u8 item) { osSyncPrintf(VT_RST); return ITEM_NONE; - } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) { + } else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDOS_CARD)) { gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY]; osSyncPrintf(VT_FGCOL(YELLOW)); @@ -1391,11 +1391,11 @@ u8 Item_Give(PlayState* play, u8 item) { osSyncPrintf(VT_RST); return ITEM_NONE; - } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BIGGORON)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI); - if (item == ITEM_SWORD_BGS) { + if (item == ITEM_SWORD_BIGGORON) { gSaveContext.swordHealth = 8; if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) == @@ -1403,8 +1403,8 @@ u8 Item_Give(PlayState* play, u8 item) { (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) { gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE); - if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) { - gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS; + if (gSaveContext.equips.buttonItems[0] == ITEM_GIANTS_KNIFE) { + gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BIGGORON; Interface_LoadItemIcon1(play, 0); } } @@ -1425,10 +1425,10 @@ u8 Item_Give(PlayState* play, u8 item) { } else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) { gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI); return ITEM_NONE; - } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { - gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS]; + } else if ((item == ITEM_DUNGEON_BOSS_KEY) || (item == ITEM_DUNGEON_COMPASS) || (item == ITEM_DUNGEON_MAP)) { + gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_DUNGEON_BOSS_KEY]; return ITEM_NONE; - } else if (item == ITEM_KEY_SMALL) { + } else if (item == ITEM_SMALL_KEY) { if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) { gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1; return ITEM_NONE; @@ -1484,13 +1484,13 @@ u8 Item_Give(PlayState* play, u8 item) { Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3); AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3); return ITEM_NONE; - } else if (item == ITEM_BRACELET) { + } else if (item == ITEM_STRENGTH_GORONS_BRACELET) { Inventory_ChangeUpgrade(UPG_STRENGTH, 1); return ITEM_NONE; - } else if (item == ITEM_GAUNTLETS_SILVER) { + } else if (item == ITEM_STRENGTH_SILVER_GAUNTLETS) { Inventory_ChangeUpgrade(UPG_STRENGTH, 2); return ITEM_NONE; - } else if (item == ITEM_GAUNTLETS_GOLD) { + } else if (item == ITEM_STRENGTH_GOLD_GAUNTLETS) { Inventory_ChangeUpgrade(UPG_STRENGTH, 3); return ITEM_NONE; } else if (item == ITEM_SCALE_SILVER) { @@ -1499,39 +1499,39 @@ u8 Item_Give(PlayState* play, u8 item) { } else if (item == ITEM_SCALE_GOLDEN) { Inventory_ChangeUpgrade(UPG_SCALE, 2); return ITEM_NONE; - } else if (item == ITEM_WALLET_ADULT) { + } else if (item == ITEM_ADULTS_WALLET) { Inventory_ChangeUpgrade(UPG_WALLET, 1); return ITEM_NONE; - } else if (item == ITEM_WALLET_GIANT) { + } else if (item == ITEM_GIANTS_WALLET) { Inventory_ChangeUpgrade(UPG_WALLET, 2); return ITEM_NONE; - } else if (item == ITEM_STICK_UPGRADE_20) { + } else if (item == ITEM_DEKU_STICK_UPGRADE_20) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - INV_CONTENT(ITEM_STICK) = ITEM_STICK; + INV_CONTENT(ITEM_DEKU_STICK) = ITEM_DEKU_STICK; } - Inventory_ChangeUpgrade(UPG_STICKS, 2); - AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2); + Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 2); + AMMO(ITEM_DEKU_STICK) = CAPACITY(UPG_DEKU_STICKS, 2); return ITEM_NONE; - } else if (item == ITEM_STICK_UPGRADE_30) { + } else if (item == ITEM_DEKU_STICK_UPGRADE_30) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - INV_CONTENT(ITEM_STICK) = ITEM_STICK; + INV_CONTENT(ITEM_DEKU_STICK) = ITEM_DEKU_STICK; } - Inventory_ChangeUpgrade(UPG_STICKS, 3); - AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3); + Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 3); + AMMO(ITEM_DEKU_STICK) = CAPACITY(UPG_DEKU_STICKS, 3); return ITEM_NONE; - } else if (item == ITEM_NUT_UPGRADE_30) { + } else if (item == ITEM_DEKU_NUT_UPGRADE_30) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - INV_CONTENT(ITEM_NUT) = ITEM_NUT; + INV_CONTENT(ITEM_DEKU_NUT) = ITEM_DEKU_NUT; } - Inventory_ChangeUpgrade(UPG_NUTS, 2); - AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2); + Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 2); + AMMO(ITEM_DEKU_NUT) = CAPACITY(UPG_DEKU_NUTS, 2); return ITEM_NONE; - } else if (item == ITEM_NUT_UPGRADE_40) { + } else if (item == ITEM_DEKU_NUT_UPGRADE_40) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - INV_CONTENT(ITEM_NUT) = ITEM_NUT; + INV_CONTENT(ITEM_DEKU_NUT) = ITEM_DEKU_NUT; } - Inventory_ChangeUpgrade(UPG_NUTS, 3); - AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3); + Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 3); + AMMO(ITEM_DEKU_NUT) = CAPACITY(UPG_DEKU_NUTS, 3); return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { INV_CONTENT(item) = item; @@ -1542,51 +1542,51 @@ u8 Item_Give(PlayState* play, u8 item) { } } return ITEM_NONE; - } else if (item == ITEM_STICK) { + } else if (item == ITEM_DEKU_STICK) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - Inventory_ChangeUpgrade(UPG_STICKS, 1); - AMMO(ITEM_STICK) = 1; + Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 1); + AMMO(ITEM_DEKU_STICK) = 1; } else { - AMMO(ITEM_STICK)++; - if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { - AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); + AMMO(ITEM_DEKU_STICK)++; + if (AMMO(ITEM_DEKU_STICK) > CUR_CAPACITY(UPG_DEKU_STICKS)) { + AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS); } } - } else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) { + } else if ((item == ITEM_DEKU_STICKS_5) || (item == ITEM_DEKU_STICKS_10)) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - Inventory_ChangeUpgrade(UPG_STICKS, 1); - AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5]; + Inventory_ChangeUpgrade(UPG_DEKU_STICKS, 1); + AMMO(ITEM_DEKU_STICK) = sAmmoRefillCounts[item - ITEM_DEKU_STICKS_5]; } else { - AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5]; - if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) { - AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); + AMMO(ITEM_DEKU_STICK) += sAmmoRefillCounts[item - ITEM_DEKU_STICKS_5]; + if (AMMO(ITEM_DEKU_STICK) > CUR_CAPACITY(UPG_DEKU_STICKS)) { + AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS); } } - item = ITEM_STICK; - } else if (item == ITEM_NUT) { + item = ITEM_DEKU_STICK; + } else if (item == ITEM_DEKU_NUT) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - Inventory_ChangeUpgrade(UPG_NUTS, 1); - AMMO(ITEM_NUT) = ITEM_NUT; + Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 1); + AMMO(ITEM_DEKU_NUT) = ITEM_DEKU_NUT; } else { - AMMO(ITEM_NUT)++; - if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { - AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); + AMMO(ITEM_DEKU_NUT)++; + if (AMMO(ITEM_DEKU_NUT) > CUR_CAPACITY(UPG_DEKU_NUTS)) { + AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS); } } - } else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) { + } else if ((item == ITEM_DEKU_NUTS_5) || (item == ITEM_DEKU_NUTS_10)) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { - Inventory_ChangeUpgrade(UPG_NUTS, 1); - AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; + Inventory_ChangeUpgrade(UPG_DEKU_NUTS, 1); + AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5]; // "Deku Nuts %d(%d)=%d BS_count=%d" - osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5, - sAmmoRefillCounts[item - ITEM_NUTS_5]); + osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_DEKU_NUTS_5, item - ITEM_DEKU_NUTS_5, + sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5]); } else { - AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5]; - if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) { - AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); + AMMO(ITEM_DEKU_NUT) += sAmmoRefillCounts[item - ITEM_DEKU_NUTS_5]; + if (AMMO(ITEM_DEKU_NUT) > CUR_CAPACITY(UPG_DEKU_NUTS)) { + AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS); } } - item = ITEM_NUT; + item = ITEM_DEKU_NUT; } else if (item == ITEM_BOMB) { // "Bomb Bomb Bomb Bomb Bomb Bomb Bomb" osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n"); @@ -1623,8 +1623,8 @@ u8 Item_Give(PlayState* play, u8 item) { } return ITEM_NONE; } - } else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) { - AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_SMALL]; + } else if ((item >= ITEM_ARROWS_5) && (item <= ITEM_ARROWS_30)) { + AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_5]; if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) { AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER); @@ -1638,7 +1638,7 @@ u8 Item_Give(PlayState* play, u8 item) { INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT; AMMO(ITEM_SLINGSHOT) = 30; return ITEM_NONE; - } else if (item == ITEM_SEEDS) { + } else if (item == ITEM_DEKU_SEEDS) { AMMO(ITEM_SLINGSHOT) += 5; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { @@ -1650,8 +1650,8 @@ u8 Item_Give(PlayState* play, u8 item) { return ITEM_NONE; } - return ITEM_SEEDS; - } else if (item == ITEM_SEEDS_30) { + return ITEM_DEKU_SEEDS; + } else if (item == ITEM_DEKU_SEEDS_30) { AMMO(ITEM_SLINGSHOT) += 30; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { @@ -1663,26 +1663,26 @@ u8 Item_Give(PlayState* play, u8 item) { return ITEM_NONE; } - return ITEM_SEEDS; + return ITEM_DEKU_SEEDS; } else if (item == ITEM_OCARINA_FAIRY) { INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY; return ITEM_NONE; - } else if (item == ITEM_OCARINA_TIME) { - INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME; + } else if (item == ITEM_OCARINA_OF_TIME) { + INV_CONTENT(ITEM_OCARINA_OF_TIME) = ITEM_OCARINA_OF_TIME; for (i = 1; i < 4; i++) { if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) { - gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME; + gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_OF_TIME; Interface_LoadItemIcon1(play, i); } } return ITEM_NONE; - } else if (item == ITEM_BEAN) { + } else if (item == ITEM_MAGIC_BEAN) { if (gSaveContext.inventory.items[slot] == ITEM_NONE) { INV_CONTENT(item) = item; - AMMO(ITEM_BEAN) = 1; + AMMO(ITEM_MAGIC_BEAN) = 1; BEANS_BOUGHT = 1; } else { - AMMO(ITEM_BEAN)++; + AMMO(ITEM_MAGIC_BEAN)++; BEANS_BOUGHT++; } return ITEM_NONE; @@ -1697,7 +1697,7 @@ u8 Item_Give(PlayState* play, u8 item) { osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart" Health_ChangeBy(play, 0x10); return item; - } else if (item == ITEM_MAGIC_SMALL) { + } else if (item == ITEM_MAGIC_JAR_SMALL) { if (gSaveContext.magicState != MAGIC_STATE_ADD) { // This function is only used to store the magicState. // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. @@ -1713,7 +1713,7 @@ u8 Item_Give(PlayState* play, u8 item) { } return item; - } else if (item == ITEM_MAGIC_LARGE) { + } else if (item == ITEM_MAGIC_JAR_BIG) { if (gSaveContext.magicState != MAGIC_STATE_ADD) { // This function is only used to store the magicState. // Setting the state to FILL gets immediately overwritten in Magic_RequestChange. @@ -1732,7 +1732,7 @@ u8 Item_Give(PlayState* play, u8 item) { } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]); return ITEM_NONE; - } else if (item == ITEM_BOTTLE) { + } else if (item == ITEM_BOTTLE_EMPTY) { temp = SLOT(item); for (i = 0; i < 4; i++) { @@ -1741,17 +1741,17 @@ u8 Item_Give(PlayState* play, u8 item) { return ITEM_NONE; } } - } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { + } else if (((item >= ITEM_BOTTLE_POTION_RED) && (item <= ITEM_BOTTLE_POE)) || (item == ITEM_MILK)) { temp = SLOT(item); - if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if ((item != ITEM_BOTTLE_MILK_FULL) && (item != ITEM_BOTTLE_RUTOS_LETTER)) { if (item == ITEM_MILK) { - item = ITEM_MILK_BOTTLE; + item = ITEM_BOTTLE_MILK_FULL; temp = SLOT(item); } for (i = 0; i < 4; i++) { - if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { + if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE_EMPTY) { // "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d" osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n", gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1], @@ -1784,7 +1784,7 @@ u8 Item_Give(PlayState* play, u8 item) { } } } else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) { - if (item == ITEM_SAW) { + if (item == ITEM_POACHERS_SAW) { SET_ITEMGETINF(ITEMGETINF_1F); } @@ -1820,8 +1820,8 @@ u8 Item_CheckObtainability(u8 item) { s16 slot = SLOT(item); s32 temp; - if (item >= ITEM_STICKS_5) { - slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]); + if (item >= ITEM_DEKU_STICKS_5) { + slot = SLOT(sExtraItemBases[item - ITEM_DEKU_STICKS_5]); } osSyncPrintf(VT_FGCOL(GREEN)); @@ -1832,8 +1832,8 @@ u8 Item_CheckObtainability(u8 item) { return ITEM_NONE; } else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) { return ITEM_NONE; - } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) { - if (item == ITEM_SWORD_BGS) { + } else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BIGGORON)) { + if (item == ITEM_SWORD_BIGGORON) { return ITEM_NONE; } else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) { return item; @@ -1858,9 +1858,9 @@ u8 Item_CheckObtainability(u8 item) { } else { return ITEM_NONE; } - } else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) { + } else if ((item == ITEM_DUNGEON_BOSS_KEY) || (item == ITEM_DUNGEON_COMPASS) || (item == ITEM_DUNGEON_MAP)) { return ITEM_NONE; - } else if (item == ITEM_KEY_SMALL) { + } else if (item == ITEM_SMALL_KEY) { return ITEM_NONE; } else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) { return ITEM_NONE; @@ -1882,19 +1882,19 @@ u8 Item_CheckObtainability(u8 item) { } else { return 0; } - } else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) { + } else if ((item >= ITEM_DEKU_STICK_UPGRADE_20) && (item <= ITEM_DEKU_NUT_UPGRADE_40)) { return ITEM_NONE; - } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) { + } else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_GIANTS_WALLET)) { return ITEM_NONE; } else if (item == ITEM_LONGSHOT) { return ITEM_NONE; - } else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) { + } else if ((item == ITEM_DEKU_SEEDS) || (item == ITEM_DEKU_SEEDS_30)) { if (!GET_ITEMGETINF(ITEMGETINF_13)) { return ITEM_NONE; } else { - return ITEM_SEEDS; + return ITEM_DEKU_SEEDS; } - } else if (item == ITEM_BEAN) { + } else if (item == ITEM_MAGIC_BEAN) { return ITEM_NONE; } else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) { return ITEM_NONE; @@ -1902,7 +1902,7 @@ u8 Item_CheckObtainability(u8 item) { return ITEM_NONE; } else if (item == ITEM_RECOVERY_HEART) { return ITEM_RECOVERY_HEART; - } else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) { + } else if ((item == ITEM_MAGIC_JAR_SMALL) || (item == ITEM_MAGIC_JAR_BIG)) { // "Magic Pot Get_Inf_Table( 25, 0x0100)=%d" osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", GET_INFTABLE(INFTABLE_198)); if (!GET_INFTABLE(INFTABLE_198)) { @@ -1912,19 +1912,19 @@ u8 Item_CheckObtainability(u8 item) { } } else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) { return ITEM_NONE; - } else if (item == ITEM_BOTTLE) { + } else if (item == ITEM_BOTTLE_EMPTY) { return ITEM_NONE; - } else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) { + } else if (((item >= ITEM_BOTTLE_POTION_RED) && (item <= ITEM_BOTTLE_POE)) || (item == ITEM_MILK)) { temp = SLOT(item); - if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) { + if ((item != ITEM_BOTTLE_MILK_FULL) && (item != ITEM_BOTTLE_RUTOS_LETTER)) { if (item == ITEM_MILK) { - item = ITEM_MILK_BOTTLE; + item = ITEM_BOTTLE_MILK_FULL; temp = SLOT(item); } for (i = 0; i < 4; i++) { - if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) { + if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE_EMPTY) { return ITEM_NONE; } } @@ -1945,7 +1945,7 @@ u8 Item_CheckObtainability(u8 item) { void Inventory_DeleteItem(u16 item, u16 invSlot) { s16 i; - if (item == ITEM_BEAN) { + if (item == ITEM_MAGIC_BEAN) { BEANS_BOUGHT = 0; } @@ -1985,13 +1985,13 @@ s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) { s32 Inventory_HasEmptyBottle(void) { u8* items = gSaveContext.inventory.items; - if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) { + if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE_EMPTY) { return true; - } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) { + } else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE_EMPTY) { return true; - } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) { + } else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE_EMPTY) { return true; - } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) { + } else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE_EMPTY) { return true; } else { return false; @@ -2020,9 +2020,9 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) { gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]); // Special case to only empty half of a Lon Lon Milk Bottle - if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) && - (item == ITEM_BOTTLE)) { - item = ITEM_MILK_HALF; + if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_BOTTLE_MILK_FULL) && + (item == ITEM_BOTTLE_EMPTY)) { + item = ITEM_BOTTLE_MILK_HALF; } gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item; @@ -2035,15 +2035,15 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) { } s32 Inventory_ConsumeFairy(PlayState* play) { - s32 bottleSlot = SLOT(ITEM_FAIRY); + s32 bottleSlot = SLOT(ITEM_BOTTLE_FAIRY); s16 i; s16 j; for (i = 0; i < 4; i++) { - if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) { + if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_BOTTLE_FAIRY) { for (j = 1; j < 4; j++) { - if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) { - gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE; + if (gSaveContext.equips.buttonItems[j] == ITEM_BOTTLE_FAIRY) { + gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE_EMPTY; Interface_LoadItemIcon1(play, j); i = 0; bottleSlot = gSaveContext.equips.cButtonSlots[j - 1]; @@ -2051,7 +2051,7 @@ s32 Inventory_ConsumeFairy(PlayState* play) { } } osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d" - gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE; + gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE_EMPTY; return true; } } @@ -2219,21 +2219,21 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { // "Item = (%d) Amount = (%d + %d)" osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange); - if (item == ITEM_STICK) { - AMMO(ITEM_STICK) += ammoChange; + if (item == ITEM_DEKU_STICK) { + AMMO(ITEM_DEKU_STICK) += ammoChange; - if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) { - AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS); - } else if (AMMO(ITEM_STICK) < 0) { - AMMO(ITEM_STICK) = 0; + if (AMMO(ITEM_DEKU_STICK) >= CUR_CAPACITY(UPG_DEKU_STICKS)) { + AMMO(ITEM_DEKU_STICK) = CUR_CAPACITY(UPG_DEKU_STICKS); + } else if (AMMO(ITEM_DEKU_STICK) < 0) { + AMMO(ITEM_DEKU_STICK) = 0; } - } else if (item == ITEM_NUT) { - AMMO(ITEM_NUT) += ammoChange; + } else if (item == ITEM_DEKU_NUT) { + AMMO(ITEM_DEKU_NUT) += ammoChange; - if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) { - AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS); - } else if (AMMO(ITEM_NUT) < 0) { - AMMO(ITEM_NUT) = 0; + if (AMMO(ITEM_DEKU_NUT) >= CUR_CAPACITY(UPG_DEKU_NUTS)) { + AMMO(ITEM_DEKU_NUT) = CUR_CAPACITY(UPG_DEKU_NUTS); + } else if (AMMO(ITEM_DEKU_NUT) < 0) { + AMMO(ITEM_DEKU_NUT) = 0; } } else if (item == ITEM_BOMBCHU) { AMMO(ITEM_BOMBCHU) += ammoChange; @@ -2251,7 +2251,7 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } else if (AMMO(ITEM_BOW) < 0) { AMMO(ITEM_BOW) = 0; } - } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) { + } else if ((item == ITEM_SLINGSHOT) || (item == ITEM_DEKU_SEEDS)) { AMMO(ITEM_SLINGSHOT) += ammoChange; if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) { @@ -2267,8 +2267,8 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) { } else if (AMMO(ITEM_BOMB) < 0) { AMMO(ITEM_BOMB) = 0; } - } else if (item == ITEM_BEAN) { - AMMO(ITEM_BEAN) += ammoChange; + } else if (item == ITEM_MAGIC_BEAN) { + AMMO(ITEM_MAGIC_BEAN) += ammoChange; } osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)" @@ -2524,9 +2524,9 @@ void Magic_Update(PlayState* play) { (play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) { if ((gSaveContext.magic == 0) || ((func_8008F2F8(play) >= 2) && (func_8008F2F8(play) < 5)) || - ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && - (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && - (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) || + ((gSaveContext.equips.buttonItems[1] != ITEM_LENS_OF_TRUTH) && + (gSaveContext.equips.buttonItems[2] != ITEM_LENS_OF_TRUTH) && + (gSaveContext.equips.buttonItems[3] != ITEM_LENS_OF_TRUTH)) || !play->actorCtx.lensActive) { // Force lens off and set magic meter state to idle play->actorCtx.lensActive = false; @@ -2881,11 +2881,11 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { i = gSaveContext.equips.buttonItems[button]; - if ((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || - ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) || - (i == ITEM_BEAN)) { + if ((i == ITEM_DEKU_STICK) || (i == ITEM_DEKU_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) || + ((i >= ITEM_BOW_FIRE) && (i <= ITEM_BOW_LIGHT)) || (i == ITEM_SLINGSHOT) || (i == ITEM_BOMBCHU) || + (i == ITEM_MAGIC_BEAN)) { - if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) { + if ((i >= ITEM_BOW_FIRE) && (i <= ITEM_BOW_LIGHT)) { i = ITEM_BOW; } @@ -2905,9 +2905,9 @@ void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) { } else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) || ((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) || ((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) || - ((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) || - ((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) || - ((i == ITEM_BEAN) && (ammo == 15))) { + ((i == ITEM_DEKU_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_STICKS))) || + ((i == ITEM_DEKU_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_DEKU_NUTS))) || + ((i == ITEM_BOMBCHU) && (ammo == 50)) || ((i == ITEM_MAGIC_BEAN) && (ammo == 15))) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha); } @@ -3438,8 +3438,8 @@ void Interface_Draw(PlayState* play) { if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) && (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) && - (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) && - (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) { + (gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BIGGORON) && + (gSaveContext.equips.buttonItems[0] != ITEM_GIANTS_KNIFE)) { if (gSaveContext.buttonStatus[0] != BTN_ENABLED) { gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0]; } else { diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 8a3ab9563..363139972 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -32,7 +32,7 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_MASTER PLAYER_MODELGROUP_SWORD, // PLAYER_IA_SWORD_KOKIRI PLAYER_MODELGROUP_BGS, // PLAYER_IA_SWORD_BGS - PLAYER_MODELGROUP_10, // PLAYER_IA_STICK + PLAYER_MODELGROUP_10, // PLAYER_IA_DEKU_STICK PLAYER_MODELGROUP_HAMMER, // PLAYER_IA_HAMMER PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW PLAYER_MODELGROUP_BOW_SLINGSHOT, // PLAYER_IA_BOW_FIRE @@ -53,33 +53,33 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FARORES_WIND PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NAYRUS_LOVE PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DINS_FIRE - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_NUT + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_DEKU_NUT PLAYER_MODELGROUP_OCARINA, // PLAYER_IA_OCARINA_FAIRY - PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_TIME + PLAYER_MODELGROUP_OOT, // PLAYER_IA_OCARINA_OF_TIME PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FISH PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FIRE PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BUG PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POE PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_BIG_POE - PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_LETTER + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_RUTOS_LETTER PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_RED PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_BLUE PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_POTION_GREEN - PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK + PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_FULL PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_MILK_HALF PLAYER_MODELGROUP_BOTTLE, // PLAYER_IA_BOTTLE_FAIRY - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LETTER_ZELDA + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ZELDAS_LETTER PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_WEIRD_EGG PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_CHICKEN - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BEAN + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MAGIC_BEAN PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_EGG PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POCKET_CUCCO PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_COJIRO PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_MUSHROOM PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_ODD_POTION - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SAW - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_SWORD_BROKEN + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_POACHERS_SAW + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_BROKEN_GORONS_SWORD PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_PRESCRIPTION PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_FROG PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_EYEDROPS @@ -87,12 +87,12 @@ u8 sActionModelGroups[PLAYER_IA_MAX] = { PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_KEATON PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SKULL PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_SPOOKY - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_BUNNY_HOOD PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GORON PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_ZORA PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_GERUDO PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_MASK_TRUTH - PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS + PLAYER_MODELGROUP_DEFAULT, // PLAYER_IA_LENS_OF_TRUTH }; TextTriggerEntry sTextTriggers[] = { @@ -590,7 +590,7 @@ void Player_SetEquipmentData(PlayState* play, Player* this) { void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction) { Inventory_UpdateBottleItem(play, item, this->heldItemButton); - if (item != ITEM_BOTTLE) { + if (item != ITEM_BOTTLE_EMPTY) { this->heldItemId = item; this->heldItemAction = itemAction; } @@ -644,7 +644,7 @@ s32 Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 y Vec3f diff; s32 pad; - if ((this->heldItemAction == PLAYER_IA_STICK) && (this->unk_860 != 0)) { + if ((this->heldItemAction == PLAYER_IA_DEKU_STICK) && (this->unk_860 != 0)) { Math_Vec3f_Diff(&this->meleeWeaponInfo[0].tip, pos, &diff); return ((SQ(diff.x) + SQ(diff.z)) <= SQ(xzRange)) && (0.0f <= diff.y) && (diff.y <= yRange); } else { @@ -1450,7 +1450,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList, Ve Math_Vec3f_Copy(&this->leftHandPos, sCurBodyPartPos); - if (this->itemAction == PLAYER_IA_STICK) { + if (this->itemAction == PLAYER_IA_DEKU_STICK) { Vec3f sp124[3]; OPEN_DISPS(play->state.gfxCtx, "../z_player_lib.c", 2633); diff --git a/src/code/z_sram.c b/src/code/z_sram.c index d11f2b4ca..57ea86058 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -138,8 +138,8 @@ static ItemEquips sNewSaveEquips = { static Inventory sNewSaveInventory = { // items { - ITEM_NONE, // SLOT_STICK - ITEM_NONE, // SLOT_NUT + ITEM_NONE, // SLOT_DEKU_STICK + ITEM_NONE, // SLOT_DEKU_NUT ITEM_NONE, // SLOT_BOMB ITEM_NONE, // SLOT_BOW ITEM_NONE, // SLOT_ARROW_FIRE @@ -151,8 +151,8 @@ static Inventory sNewSaveInventory = { ITEM_NONE, // SLOT_ARROW_ICE ITEM_NONE, // SLOT_FARORES_WIND ITEM_NONE, // SLOT_BOOMERANG - ITEM_NONE, // SLOT_LENS - ITEM_NONE, // SLOT_BEAN + ITEM_NONE, // SLOT_LENS_OF_TRUTH + ITEM_NONE, // SLOT_MAGIC_BEAN ITEM_NONE, // SLOT_HAMMER ITEM_NONE, // SLOT_ARROW_LIGHT ITEM_NONE, // SLOT_NAYRUS_LOVE @@ -165,8 +165,8 @@ static Inventory sNewSaveInventory = { }, // ammo { - 0, // SLOT_STICK - 0, // SLOT_NUT + 0, // SLOT_DEKU_STICK + 0, // SLOT_DEKU_NUT 0, // SLOT_BOMB 0, // SLOT_BOW 0, // SLOT_ARROW_FIRE @@ -178,8 +178,8 @@ static Inventory sNewSaveInventory = { 0, // SLOT_ARROW_ICE 0, // SLOT_FARORES_WIND 0, // SLOT_BOOMERANG - 0, // SLOT_LENS - 0, // SLOT_BEAN + 0, // SLOT_LENS_OF_TRUTH + 0, // SLOT_MAGIC_BEAN 0, // SLOT_HAMMER }, // equipment @@ -268,35 +268,35 @@ static ItemEquips sDebugSaveEquips = { static Inventory sDebugSaveInventory = { // items { - ITEM_STICK, // SLOT_STICK - ITEM_NUT, // SLOT_NUT - ITEM_BOMB, // SLOT_BOMB - ITEM_BOW, // SLOT_BOW - ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE - ITEM_DINS_FIRE, // SLOT_DINS_FIRE - ITEM_SLINGSHOT, // SLOT_SLINGSHOT - ITEM_OCARINA_FAIRY, // SLOT_OCARINA - ITEM_BOMBCHU, // SLOT_BOMBCHU - ITEM_HOOKSHOT, // SLOT_HOOKSHOT - ITEM_ARROW_ICE, // SLOT_ARROW_ICE - ITEM_FARORES_WIND, // SLOT_FARORES_WIND - ITEM_BOOMERANG, // SLOT_BOOMERANG - ITEM_LENS, // SLOT_LENS - ITEM_BEAN, // SLOT_BEAN - ITEM_HAMMER, // SLOT_HAMMER - ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT - ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE - ITEM_BOTTLE, // SLOT_BOTTLE_1 - ITEM_POTION_RED, // SLOT_BOTTLE_2 - ITEM_POTION_GREEN, // SLOT_BOTTLE_3 - ITEM_POTION_BLUE, // SLOT_BOTTLE_4 - ITEM_POCKET_EGG, // SLOT_TRADE_ADULT - ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD + ITEM_DEKU_STICK, // SLOT_DEKU_STICK + ITEM_DEKU_NUT, // SLOT_DEKU_NUT + ITEM_BOMB, // SLOT_BOMB + ITEM_BOW, // SLOT_BOW + ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE + ITEM_DINS_FIRE, // SLOT_DINS_FIRE + ITEM_SLINGSHOT, // SLOT_SLINGSHOT + ITEM_OCARINA_FAIRY, // SLOT_OCARINA + ITEM_BOMBCHU, // SLOT_BOMBCHU + ITEM_HOOKSHOT, // SLOT_HOOKSHOT + ITEM_ARROW_ICE, // SLOT_ARROW_ICE + ITEM_FARORES_WIND, // SLOT_FARORES_WIND + ITEM_BOOMERANG, // SLOT_BOOMERANG + ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH + ITEM_MAGIC_BEAN, // SLOT_MAGIC_BEAN + ITEM_HAMMER, // SLOT_HAMMER + ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT + ITEM_NAYRUS_LOVE, // SLOT_NAYRUS_LOVE + ITEM_BOTTLE_EMPTY, // SLOT_BOTTLE_1 + ITEM_BOTTLE_POTION_RED, // SLOT_BOTTLE_2 + ITEM_BOTTLE_POTION_GREEN, // SLOT_BOTTLE_3 + ITEM_BOTTLE_POTION_BLUE, // SLOT_BOTTLE_4 + ITEM_POCKET_EGG, // SLOT_TRADE_ADULT + ITEM_WEIRD_EGG, // SLOT_TRADE_CHILD }, // ammo { - 50, // SLOT_STICK - 50, // SLOT_NUT + 50, // SLOT_DEKU_STICK + 50, // SLOT_DEKU_NUT 10, // SLOT_BOMB 30, // SLOT_BOW 1, // SLOT_ARROW_FIRE @@ -308,8 +308,8 @@ static Inventory sDebugSaveInventory = { 1, // SLOT_ARROW_ICE 1, // SLOT_FARORES_WIND 1, // SLOT_BOOMERANG - 1, // SLOT_LENS - 1, // SLOT_BEAN + 1, // SLOT_LENS_OF_TRUTH + 1, // SLOT_MAGIC_BEAN 1 // SLOT_HAMMER }, // equipment @@ -534,10 +534,10 @@ void Sram_OpenSave(SramContext* sramCtx) { i = gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] & ~EVENTCHKINF_40_MASK; gSaveContext.eventChkInf[EVENTCHKINF_40_INDEX] = i; - INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN; + INV_CONTENT(ITEM_ZELDAS_LETTER) = ITEM_CHICKEN; for (j = 1; j < 4; j++) { - if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) { + if (gSaveContext.equips.buttonItems[j] == ITEM_ZELDAS_LETTER) { gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN; } } |
