diff options
| author | louist103 <35883445+louist103@users.noreply.github.com> | 2022-01-24 18:42:36 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-25 00:42:36 +0100 |
| commit | d1ac7eb80d540be5086b7c1d1cddb02481554b12 (patch) | |
| tree | 2d811c4ffece0fe87187b58351555245e28e88c5 /src/code | |
| parent | 1f300f4a797476fe669b2dbd2ed0df28d91ae73b (diff) | |
Document the lens system (#1079)
* merge master
* A little bit
* start docs on lens
* Delete Jenkinsfile
* Make sense of the numbers in `Actor_DrawLensOfTruthMask` f3dzex commands
* More comments on `Actor_DrawLens` f3dzex usage
* remove padding
* renames
* Simplify gfx comments
* Add some line breaks
* Remove undef
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Louis <louist103@pop-os.localdomain>
Diffstat (limited to 'src/code')
| -rw-r--r-- | src/code/z_actor.c | 59 | ||||
| -rw-r--r-- | src/code/z_parameter.c | 10 |
2 files changed, 48 insertions, 21 deletions
diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 235702d20..39db8cafa 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -1944,9 +1944,9 @@ void func_80030488(GlobalContext* globalCtx) { LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, D_8015BC10); } -void func_800304B0(GlobalContext* globalCtx) { - if (globalCtx->actorCtx.unk_03 != 0) { - globalCtx->actorCtx.unk_03 = 0; +void Actor_DisableLens(GlobalContext* globalCtx) { + if (globalCtx->actorCtx.lensActive) { + globalCtx->actorCtx.lensActive = false; func_800876C8(globalCtx); } } @@ -2245,20 +2245,32 @@ void func_80030ED8(Actor* actor) { } } -void func_80030FA8(GraphicsContext* gfxCtx) { - OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); +#define LENS_MASK_WIDTH 64 +#define LENS_MASK_HEIGHT 64 +// 26 and 6 are for padding between the mask texture and the screen borders +#define LENS_MASK_OFFSET_S ((SCREEN_WIDTH / 2 - LENS_MASK_WIDTH) - 26) +#define LENS_MASK_OFFSET_T ((SCREEN_HEIGHT / 2 - LENS_MASK_HEIGHT) - 6) - gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 64, 0, - G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD); +void Actor_DrawLensOverlay(GraphicsContext* gfxCtx) { + OPEN_DISPS(gfxCtx, "../z_actor.c", 6161); - gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, 384, 224, 892, 732); - gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, 1280, 960, G_TX_RENDERTILE, 2240, 1600, 576, 597); + gDPLoadTextureBlock(POLY_XLU_DISP++, gLensOfTruthMaskTex, G_IM_FMT_I, G_IM_SIZ_8b, LENS_MASK_WIDTH, + LENS_MASK_HEIGHT, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP, 6, 6, G_TX_NOLOD, + G_TX_NOLOD); + + gDPSetTileSize(POLY_XLU_DISP++, G_TX_RENDERTILE, (SCREEN_WIDTH / 2 - LENS_MASK_WIDTH) << 2, + (SCREEN_HEIGHT / 2 - LENS_MASK_HEIGHT) << 2, (SCREEN_WIDTH / 2 + LENS_MASK_WIDTH - 1) << 2, + (SCREEN_HEIGHT / 2 + LENS_MASK_HEIGHT - 1) << 2); + gSPTextureRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH << 2, SCREEN_HEIGHT << 2, G_TX_RENDERTILE, + LENS_MASK_OFFSET_S << 5, LENS_MASK_OFFSET_T << 5, + (1 << 10) * (SCREEN_WIDTH - 2 * LENS_MASK_OFFSET_S) / SCREEN_WIDTH, + (1 << 10) * (SCREEN_HEIGHT - 2 * LENS_MASK_OFFSET_T) / SCREEN_HEIGHT); gDPPipeSync(POLY_XLU_DISP++); CLOSE_DISPS(gfxCtx, "../z_actor.c", 6183); } -void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** invisibleActors) { +void Actor_DrawLensActors(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** invisibleActors) { Actor** invisibleActor; GraphicsContext* gfxCtx; s32 i; @@ -2272,27 +2284,40 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv gDPPipeSync(POLY_XLU_DISP++); if (globalCtx->roomCtx.curRoom.showInvisActors == 0) { + // Update both the color frame buffer and the z-buffer gDPSetOtherMode(POLY_XLU_DISP++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | G_RM_CLD_SURF | G_RM_CLD_SURF2); + gDPSetCombineMode(POLY_XLU_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 0, 255); + + // the z-buffer will later only allow drawing inside the lens circle } else { + // Update the z-buffer but not the color frame buffer gDPSetOtherMode(POLY_XLU_DISP++, G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE | G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE, G_AC_THRESHOLD | G_ZS_PRIM | Z_UPD | IM_RD | CVG_DST_SAVE | ZMODE_OPA | FORCE_BL | GBL_c1(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA) | GBL_c2(G_BL_CLR_BL, G_BL_0, G_BL_CLR_MEM, G_BL_1MA)); + + // inverts the mask image, which initially is 0 inner and 74 outer, + // by setting the combiner to draw 74 - image instead of the image gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0, PRIMITIVE, TEXEL0, PRIM_LOD_FRAC, 0); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0xFF, 74, 74, 74, 74); + + // the z-buffer will later only allow drawing outside the lens circle } + // Together with the depth source set above, this sets the depth to the closest. + // For a pixel with such a depth value, the z-buffer will reject drawing to that pixel. gDPSetPrimDepth(POLY_XLU_DISP++, 0, 0); - func_80030FA8(gfxCtx); + // The z-buffer will be updated where the mask is not fully transparent. + Actor_DrawLensOverlay(gfxCtx); // "Magic lens invisible Actor display START" gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 START", numInvisibleActors); @@ -2308,6 +2333,8 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv gDPNoOpString(POLY_OPA_DISP++, "魔法のメガネ 見えないActor表示 END", numInvisibleActors); if (globalCtx->roomCtx.curRoom.showInvisActors != 0) { + // Draw the lens overlay to the color frame buffer + gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 0); // "Blue spectacles (exterior)" gDPPipeSync(POLY_XLU_DISP++); @@ -2319,7 +2346,7 @@ void func_8003115C(GlobalContext* globalCtx, s32 numInvisibleActors, Actor** inv gDPSetCombineMode(POLY_XLU_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM); gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 0, 255); - func_80030FA8(gfxCtx); + Actor_DrawLensOverlay(gfxCtx); gDPNoOpString(POLY_OPA_DISP++, "青い眼鏡(外側)", 1); // "Blue spectacles (exterior)" } @@ -2398,7 +2425,7 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { if ((HREG(64) != 1) || ((HREG(65) != -1) && (HREG(65) != HREG(66))) || (HREG(71) == 0)) { if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & (ACTOR_FLAG_5 | ACTOR_FLAG_6))) { if ((actor->flags & ACTOR_FLAG_7) && - ((globalCtx->roomCtx.curRoom.showInvisActors == 0) || (globalCtx->actorCtx.unk_03 != 0) || + ((globalCtx->roomCtx.curRoom.showInvisActors == 0) || globalCtx->actorCtx.lensActive || (actor->room != globalCtx->roomCtx.curRoom.num))) { ASSERT(invisibleActorCounter < INVISIBLE_ACTOR_MAX, "invisible_actor_counter < INVISIBLE_ACTOR_MAX", "../z_actor.c", 6464); @@ -2426,10 +2453,10 @@ void func_800315AC(GlobalContext* globalCtx, ActorContext* actorCtx) { } if ((HREG(64) != 1) || (HREG(72) != 0)) { - if (globalCtx->actorCtx.unk_03 != 0) { - func_8003115C(globalCtx, invisibleActorCounter, invisibleActors); + if (globalCtx->actorCtx.lensActive) { + Actor_DrawLensActors(globalCtx, invisibleActorCounter, invisibleActors); if ((globalCtx->csCtx.state != CS_STATE_IDLE) || Player_InCsMode(globalCtx)) { - func_800304B0(globalCtx); + Actor_DisableLens(globalCtx); } } } diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index b3de2f763..c4f70d881 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -2272,7 +2272,7 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { case 2: if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { if (gSaveContext.unk_13F0 == 7) { - globalCtx->actorCtx.unk_03 = 0; + globalCtx->actorCtx.lensActive = false; } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 1; @@ -2284,7 +2284,7 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { case 1: if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { if (gSaveContext.unk_13F0 == 7) { - globalCtx->actorCtx.unk_03 = 0; + globalCtx->actorCtx.lensActive = false; } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 6; @@ -2312,7 +2312,7 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2) { case 4: if ((gSaveContext.unk_13F0 == 0) || (gSaveContext.unk_13F0 == 7)) { if (gSaveContext.unk_13F0 == 7) { - globalCtx->actorCtx.unk_03 = 0; + globalCtx->actorCtx.lensActive = false; } gSaveContext.unk_13F8 = gSaveContext.magic - arg1; gSaveContext.unk_13F0 = 4; @@ -2459,8 +2459,8 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) { ((gSaveContext.equips.buttonItems[1] != ITEM_LENS) && (gSaveContext.equips.buttonItems[2] != ITEM_LENS) && (gSaveContext.equips.buttonItems[3] != ITEM_LENS)) || - (globalCtx->actorCtx.unk_03 == 0)) { - globalCtx->actorCtx.unk_03 = 0; + !globalCtx->actorCtx.lensActive) { + globalCtx->actorCtx.lensActive = false; Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); gSaveContext.unk_13F0 = 0; |
