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authorRandom <28494085+Random06457@users.noreply.github.com>2020-05-15 11:02:39 +0200
committerGitHub <noreply@github.com>2020-05-15 05:02:39 -0400
commitd556999b2b127e7cfe4ceb4b03c7b9023fd78543 (patch)
treeffae7bd684687555745c357f5b77e01789f15d2d /src/code
parent461525b40c39ce5facd9118d42e7cb7f1f7c6066 (diff)
Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c - z_vismono.c: OK - code_800AD920.c: OK * Minor fixes in PR #131
Diffstat (limited to 'src/code')
-rw-r--r--src/code/code_800ACE70.c9
-rw-r--r--src/code/code_800AD920.c65
-rw-r--r--src/code/game.c22
-rw-r--r--src/code/z_play.c8
-rw-r--r--src/code/z_vismono.c140
5 files changed, 220 insertions, 24 deletions
diff --git a/src/code/code_800ACE70.c b/src/code/code_800ACE70.c
index e9fa414a4..90cb9494b 100644
--- a/src/code/code_800ACE70.c
+++ b/src/code/code_800ACE70.c
@@ -1,5 +1,8 @@
#include <global.h>
+// Note : This file is related to z_vismono, the original name was probably z_vis<something before "mono"
+// alphabetically>
+
Gfx D_8012AC00[] = {
gsDPSetOtherMode(G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
@@ -46,7 +49,7 @@ Gfx D_8012AC58[] = {
gsSPEndDisplayList(),
};
-// Init func
+// Init
void func_800ACE70(struct_801664F0* this) {
this->type = 0;
this->setScissor = false;
@@ -56,11 +59,11 @@ void func_800ACE70(struct_801664F0* this) {
this->color.a = 0xFF;
}
-// Destroy func
+// Destroy
void func_800ACE90(struct_801664F0* this) {
}
-// Update func
+// Draw
void func_800ACE98(struct_801664F0* this, Gfx** gfxp) {
Gfx* gfx;
diff --git a/src/code/code_800AD920.c b/src/code/code_800AD920.c
new file mode 100644
index 000000000..147c47c09
--- /dev/null
+++ b/src/code/code_800AD920.c
@@ -0,0 +1,65 @@
+#include <global.h>
+
+// Note : This file is related to z_vismono, the original name was probably z_vis<something after "mono" alphabetically>
+
+// z-buffer
+extern u16 D_0E000000[];
+
+// Init
+void func_800AD920(struct_80166500* this) {
+ this->useRgba = false;
+ this->setScissor = false;
+ this->primColor.r = 0xFF;
+ this->primColor.g = 0xFF;
+ this->primColor.b = 0xFF;
+ this->primColor.a = 0xFF;
+ this->envColor.a = 0xFF;
+ this->envColor.r = 0x00;
+ this->envColor.g = 0x00;
+ this->envColor.b = 0x00;
+}
+
+// Destroy
+void func_800AD950(struct_80166500* this) {
+}
+
+// Draw
+void func_800AD958(struct_80166500* this, Gfx** gfxp) {
+ Gfx* gfx;
+ u16* tex;
+ s32 fmt;
+ s32 y;
+ s32 height = 6;
+
+ gfx = *gfxp;
+ tex = D_0E000000;
+
+ fmt = this->useRgba == false ? G_IM_FMT_IA : G_IM_FMT_RGBA;
+
+ gDPPipeSync(gfx++);
+ if (this->setScissor == true) {
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ }
+
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
+ gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT,
+ PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT);
+
+ gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
+ gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
+
+ for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
+ gDPLoadTextureBlock(gfx++, tex, fmt, G_IM_SIZ_16b, SCREEN_WIDTH, height, 0, G_TX_NOMIRROR | G_TX_CLAMP,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, 0, (y) << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 0, 0,
+ (1 << 10), (1 << 10));
+ tex += SCREEN_WIDTH * height;
+ }
+
+ gDPPipeSync(gfx++);
+ *gfxp = gfx;
+}
diff --git a/src/code/game.c b/src/code/game.c
index 31bd41542..f49dc9db5 100644
--- a/src/code/game.c
+++ b/src/code/game.c
@@ -10,8 +10,8 @@ typedef struct {
SpeedMeter D_801664D0;
struct_801664F0 D_801664F0;
-struct_801664F0 D_80166500;
-VisMonoStruct sMonoColors;
+struct_80166500 D_80166500;
+VisMono sMonoColors;
unk_80166528 D_80166528;
FaultClient sGameFaultClient;
u16 sLastButtonPressed;
@@ -42,18 +42,18 @@ void GameState_SetFBFilter(Gfx** gfx) {
D_801664F0.color.a = R_FB_FILTER_A;
func_800ACE98(&D_801664F0, &gfxP);
} else if ((R_FB_FILTER_TYPE == 5) || (R_FB_FILTER_TYPE == 6)) {
- D_80166500.type = (R_FB_FILTER_TYPE == 6);
- D_80166500.color.r = R_FB_FILTER_PRIM_COLOR(0);
- D_80166500.color.g = R_FB_FILTER_PRIM_COLOR(1);
- D_80166500.color.b = R_FB_FILTER_PRIM_COLOR(2);
- D_80166500.color.a = R_FB_FILTER_A;
+ D_80166500.useRgba = (R_FB_FILTER_TYPE == 6);
+ D_80166500.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
+ D_80166500.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
+ D_80166500.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
+ D_80166500.primColor.a = R_FB_FILTER_A;
D_80166500.envColor.r = R_FB_FILTER_ENV_COLOR(0);
D_80166500.envColor.g = R_FB_FILTER_ENV_COLOR(1);
D_80166500.envColor.b = R_FB_FILTER_ENV_COLOR(2);
D_80166500.envColor.a = R_FB_FILTER_A;
func_800AD958(&D_80166500, &gfxP);
} else if (R_FB_FILTER_TYPE == 7) {
- sMonoColors.colorFormat = 0;
+ sMonoColors.unk_00 = 0;
sMonoColors.primColor.r = R_FB_FILTER_PRIM_COLOR(0);
sMonoColors.primColor.g = R_FB_FILTER_PRIM_COLOR(1);
sMonoColors.primColor.b = R_FB_FILTER_PRIM_COLOR(2);
@@ -62,7 +62,7 @@ void GameState_SetFBFilter(Gfx** gfx) {
sMonoColors.envColor.g = R_FB_FILTER_ENV_COLOR(1);
sMonoColors.envColor.b = R_FB_FILTER_ENV_COLOR(2);
sMonoColors.envColor.a = R_FB_FILTER_A;
- func_800AD5C0(&sMonoColors, &gfxP);
+ VisMono_Draw(&sMonoColors, &gfxP);
}
*gfx = gfxP;
}
@@ -433,7 +433,7 @@ void GameState_Init(GameState* gameState, GameStateFunc init, GraphicsContext* g
LogUtils_CheckNullPointer("this->cleanup", gameState->destroy, "../game.c", 1088);
func_800ACE70(&D_801664F0);
func_800AD920(&D_80166500);
- func_800AD000(&sMonoColors);
+ VisMono_Init(&sMonoColors);
if (SREG(48) == 0) {
func_800ACA28(&D_80166528);
}
@@ -465,7 +465,7 @@ void GameState_Destroy(GameState* gameState) {
SpeedMeter_Destroy(&D_801664D0);
func_800ACE90(&D_801664F0);
func_800AD950(&D_80166500);
- func_800AD054(&sMonoColors);
+ VisMono_Destroy(&sMonoColors);
if (SREG(48) == 0) {
func_800ACA90(&D_80166528);
}
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 8f125a6cd..104da1a4c 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -8,7 +8,7 @@ Input* D_8012D1F8 = NULL;
TransitionUnk sTrnsnUnk;
s32 gTrnsnUnkState;
-VisMonoStruct D_80161498;
+VisMono D_80161498;
Color_RGBA8 D_801614B0;
FaultClient D_801614B8;
s16 D_801614C8;
@@ -174,7 +174,7 @@ void Gameplay_Destroy(GlobalContext* globalCtx) {
func_800B3968();
TransitionFade_Destroy(&globalCtx->transitionFade);
- func_800AD054(&D_80161498);
+ VisMono_Destroy(&D_80161498);
if (gSaveContext.linkAge != globalCtx->linkAgeOnLoad) {
Inventory_SwapAgeEquipment();
@@ -365,7 +365,7 @@ void Gameplay_Init(GlobalContext* globalCtx) {
TransitionFade_SetType(&globalCtx->transitionFade, 3);
TransitionFade_SetColor(&globalCtx->transitionFade, RGBA8(0xA0, 0xA0, 0xA0, 0xFF));
TransitionFade_Start(&globalCtx->transitionFade);
- func_800AD000(&D_80161498);
+ VisMono_Init(&D_80161498);
D_801614B0.a = 0x00;
Flags_UnsetAllEnv(globalCtx);
@@ -1151,7 +1151,7 @@ void Gameplay_Draw(GlobalContext* globalCtx) {
if (D_801614B0.a > 0x00) {
D_80161498.primColor.rgba = D_801614B0.rgba;
- func_800AD5C0(&D_80161498, &gfxP);
+ VisMono_Draw(&D_80161498, &gfxP);
}
gSPEndDisplayList(gfxP++);
diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c
index 239e81ce0..748dbe968 100644
--- a/src/code/z_vismono.c
+++ b/src/code/z_vismono.c
@@ -1,14 +1,142 @@
#include <ultra64.h>
#include <global.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD000.s")
+// Note : This file is related to z_vismono, the original name was probably z_vis<something before "mono"
+// alphabetically>
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD054.s")
+// (Note: 80 = SCREEN_HEIGHT/3, see VisMono_DrawTexture)
+// Did the devs forget to update this? 1+1+1+80*(7+2+2+3)+1+1 makes more sense
+#define DLSIZE (1 + 3 + 1 + 1 + 80 * (7 + 2 + 2 + 3) + 1)
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD080.s")
+// framebuffer
+extern u16 D_0F000000[];
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD394.s")
+void VisMono_Init(VisMono* this) {
+ bzero(this, sizeof(VisMono));
+ this->unk_00 = 0;
+ this->setScissor = false;
+ this->primColor.r = 0xFF;
+ this->primColor.g = 0xFF;
+ this->primColor.b = 0xFF;
+ this->primColor.a = 0xFF;
+ this->envColor.r = 0x00;
+ this->envColor.g = 0x00;
+ this->envColor.b = 0x00;
+ this->envColor.a = 0x00;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD5C0.s")
+void VisMono_Destroy(VisMono* this) {
+ SystemArena_FreeDebug(this->monoDl, "../z_vismono.c", 137);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/z_vismono/func_800AD870.s")
+void VisMono_UpdateTexture(VisMono* this, u16* tex) {
+ s32 i;
+ for (i = 0; i < 256; i++) {
+ tex[i] = ((((i >> 3 & 0x1F) * 2 + (i << 2 & 0x1F) * 4) * 0xFF / 0xD9) << 8) |
+ (((i >> 6 & 0x1F) * 4 + (i >> 1 & 0x1F)) * 0xFF / 0xD9);
+ }
+}
+
+Gfx* VisMono_DrawTexture(VisMono* this, Gfx* gfx) {
+ s32 y;
+ s32 height = 3;
+ u16* tex;
+
+ tex = D_0F000000;
+
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_IA16 | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_1PRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) | G_RM_CLD_SURF2);
+ gDPSetCombineLERP(gfx++, 1, 0, TEXEL1_ALPHA, TEXEL0, 0, 0, 0, 1, PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0,
+ 0, 0, PRIMITIVE);
+
+ for (y = 0; y <= SCREEN_HEIGHT - height; y += height) {
+ gDPLoadTextureBlock(gfx++, tex, G_IM_FMT_CI, G_IM_SIZ_8b, SCREEN_WIDTH * 2, height, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+
+ gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, G_TX_RENDERTILE, 0, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
+ gDPSetTileSize(gfx++, G_TX_RENDERTILE, (2 << 2), 0, (SCREEN_WIDTH * 2 + 1 << 2), (2 << 2));
+
+ gDPSetTile(gfx++, G_IM_FMT_CI, G_IM_SIZ_8b, 80, 0x0, 1, 1, G_TX_NOMIRROR | G_TX_CLAMP, 0, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, 0, 0);
+ gDPSetTileSize(gfx++, 1, (1 << 2), 0, (SCREEN_WIDTH * 2 << 2), (2 << 2));
+
+ gSPTextureRectangle(gfx++, 0, (y) << 2, (SCREEN_WIDTH << 2), (y + height) << 2, G_TX_RENDERTILE, 2 << 5, 0,
+ (2 << 10), (1 << 10));
+ tex += SCREEN_WIDTH * height;
+ }
+
+ gDPPipeSync(gfx++);
+ gSPEndDisplayList(gfx++);
+ return gfx;
+}
+
+void VisMono_Draw(VisMono* this, Gfx** gfxp) {
+ Gfx* gfx;
+ u16* tlut;
+ Gfx* monoDL;
+ Gfx* glistpEnd;
+
+ gfx = *gfxp;
+
+ if (this->tlut) {
+ tlut = this->tlut;
+ } else {
+ tlut = Graph_DlistAlloc(&gfx, 256 * sizeof(u16));
+ VisMono_UpdateTexture(this, tlut);
+ }
+
+ if (this->monoDl) {
+ monoDL = this->monoDl;
+ } else {
+ monoDL = Graph_DlistAlloc(&gfx, DLSIZE * sizeof(Gfx));
+ glistpEnd = VisMono_DrawTexture(this, monoDL);
+
+ if (!(glistpEnd <= monoDL + DLSIZE)) {
+ LOG_ADDRESS("glistp_end", glistpEnd, "../z_vismono.c", 257);
+ LOG_ADDRESS("mono_dl", monoDL, "../z_vismono.c", 258);
+ LOG_ADDRESS("mono_dl + (1+3+1+1+80*(7+2+2+3)+1)", monoDL + DLSIZE, "../z_vismono.c", 259);
+ LOG_ADDRESS("(1+3+1+1+80*(7+2+2+3)+1)", DLSIZE, "../z_vismono.c", 260);
+ }
+
+ if (!(glistpEnd <= monoDL + DLSIZE)) {
+ __assert("glistp_end <= mono_dl + DLSIZE", "../z_vismono.c", 262);
+ }
+ }
+
+ gDPPipeSync(gfx++);
+ if (this->setScissor == true) {
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
+ }
+
+ gDPSetColor(gfx++, G_SETPRIMCOLOR, this->primColor.rgba);
+ gDPSetColor(gfx++, G_SETENVCOLOR, this->envColor.rgba);
+
+ gDPLoadTLUT_pal256(gfx++, tlut);
+
+ gSPDisplayList(gfx++, monoDL);
+ gDPPipeSync(gfx++);
+
+ *gfxp = gfx;
+}
+
+void VisMono_DrawOld(VisMono* this) {
+ Gfx* glistpEnd;
+
+ if (!this->tlut) {
+ this->tlut = SystemArena_MallocDebug(256 * sizeof(u16), "../z_vismono.c", 283);
+ VisMono_UpdateTexture(this, this->tlut);
+ }
+
+ if (!this->monoDl) {
+ this->monoDl = SystemArena_MallocDebug(DLSIZE * sizeof(Gfx), "../z_vismono.c", 289);
+ glistpEnd = VisMono_DrawTexture(this, this->monoDl);
+ if (!(glistpEnd <= this->monoDl + DLSIZE)) {
+ __assert("glistp_end <= this->mono_dl + DLSIZE", "../z_vismono.c", 292);
+ }
+ }
+}