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authorfig02 <fig02srl@gmail.com>2021-08-01 15:44:16 -0400
committerGitHub <noreply@github.com>2021-08-01 15:44:16 -0400
commitd816ac61227ab5cf5456f5e16419c370a4e9f901 (patch)
tree61e94e48386c6dab9bf5799753da15d4d1f022de /src/code
parentd2bad8fb6af983bf12f7b287064a8519dcb749a5 (diff)
Stalfos (en_test) OK and object_sk2 documented (#868)
* fix colliderinit typo * migrate data * init has 1 problem * progress * progress * builds now * progress * progress * lots of funcs matched * many functions, fix warnings * 1 left * done * docs progress * remove graphovl * missed some * change some funcs * some more * another * format * more docs * cleanups1 * limbs, DLs, textures * limbs named (thanks elliptic) * more docs * Name animations, import symbols * Named sections of xml * more docs * rename limbs and use flag macros * name * review1 and use limb enum * review2 * agro -> aggro * review3 * review4 * review5 Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Diffstat (limited to 'src/code')
-rw-r--r--src/code/z_play.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/z_play.c b/src/code/z_play.c
index 6788a652b..c6ca9b615 100644
--- a/src/code/z_play.c
+++ b/src/code/z_play.c
@@ -810,8 +810,8 @@ void Gameplay_Update(GlobalContext* globalCtx) {
if ((globalCtx->actorCtx.freezeFlashTimer > 0) &&
((globalCtx->actorCtx.freezeFlashTimer % 2) != 0)) {
globalCtx->envCtx.unk_E1 = 1;
- globalCtx->envCtx.unk_E2[0] = globalCtx->envCtx.unk_E2[1] = globalCtx->envCtx.unk_E2[2] = 0x96;
- globalCtx->envCtx.unk_E2[3] = 0x50;
+ globalCtx->envCtx.unk_E2[0] = globalCtx->envCtx.unk_E2[1] = globalCtx->envCtx.unk_E2[2] = 150;
+ globalCtx->envCtx.unk_E2[3] = 80;
} else {
globalCtx->envCtx.unk_E1 = 0;
}