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authorKrimtonZ <krimtonz@gmail.com>2020-03-24 12:16:13 -0500
committerKrimtonZ <krimtonz@gmail.com>2020-03-24 12:16:13 -0500
commitdb3cfe1b61397a6656f4d92dd0835a589cf72c68 (patch)
treefb72f88661851a8822b8abea0cf98ecb04f9ec52 /src/code
parent2b0b6a6c122fe3488f2dd010a5e7b4b203818251 (diff)
use clang, modify z64animation.h and z64dma.h to use open braces on newline
Diffstat (limited to 'src/code')
-rw-r--r--src/code/sys_matrix.c104
-rw-r--r--src/code/z_actor.c8
-rw-r--r--src/code/z_sample.c5
-rw-r--r--src/code/z_skelanime.c1143
4 files changed, 466 insertions, 794 deletions
diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c
index 0d1ed55e7..fd474f1fc 100644
--- a/src/code/sys_matrix.c
+++ b/src/code/sys_matrix.c
@@ -22,52 +22,41 @@ MtxF gMtxFClear =
MtxF* sMatrixStack; // "Matrix_stack"
MtxF* sCurrentMatrix; // "Matrix_now"
-void Matrix_Init(GameState* gameState)
-{
+void Matrix_Init(GameState* gameState) {
sCurrentMatrix = Game_Alloc(gameState, 20 * sizeof(MtxF), "../sys_matrix.c", 153);
sMatrixStack = sCurrentMatrix;
}
-void Matrix_Push(void)
-{
+void Matrix_Push(void) {
Matrix_MtxFCopy(sCurrentMatrix + 1, sCurrentMatrix);
sCurrentMatrix++;
}
-void Matrix_Pull(void)
-{
+void Matrix_Pull(void) {
sCurrentMatrix--;
- if (sCurrentMatrix < sMatrixStack)
- {
+ if (sCurrentMatrix < sMatrixStack) {
__assert("Matrix_now >= Matrix_stack", "../sys_matrix.c", 176);
}
}
-void Matrix_Get(MtxF* dest)
-{
+void Matrix_Get(MtxF* dest) {
Matrix_MtxFCopy(dest, sCurrentMatrix);
}
-void Matrix_Put(MtxF* src)
-{
+void Matrix_Put(MtxF* src) {
Matrix_MtxFCopy(sCurrentMatrix, src);
}
-MtxF* Matrix_GetCurrent(void)
-{
+MtxF* Matrix_GetCurrent(void) {
return sCurrentMatrix;
}
-void Matrix_Mult(MtxF* mf, u8 mode)
-{
+void Matrix_Mult(MtxF* mf, u8 mode) {
MtxF* cmf = Matrix_GetCurrent();
- if (mode == MTXMODE_APPLY)
- {
+ if (mode == MTXMODE_APPLY) {
func_800A6FA0(cmf, mf, cmf);
- }
- else
- {
+ } else {
Matrix_MtxFCopy(sCurrentMatrix, mf);
}
}
@@ -77,8 +66,7 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
f32 tx;
f32 ty;
- if (mode == MTXMODE_APPLY)
- {
+ if (mode == MTXMODE_APPLY) {
tx = cmf->xx;
ty = cmf->yx;
cmf->wx += tx * x + ty * y + cmf->zx * z;
@@ -91,19 +79,15 @@ void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode) {
tx = cmf->xw;
ty = cmf->yw;
cmf->ww += tx * x + ty * y + cmf->zw * z;
- }
- else
- {
+ } else {
func_800A7A24(cmf, x, y, z);
}
}
-void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
-{
+void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode) {
MtxF* cmf = sCurrentMatrix;
- if (mode == MTXMODE_APPLY)
- {
+ if (mode == MTXMODE_APPLY) {
cmf->xx *= x;
cmf->xy *= x;
cmf->xz *= x;
@@ -116,25 +100,20 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode)
cmf->xw *= x;
cmf->yw *= y;
cmf->zw *= z;
- }
- else
- {
+ } else {
func_800A76A4(cmf, x, y, z);
}
}
-void Matrix_RotateX(f32 x, u8 mode)
-{
+void Matrix_RotateX(f32 x, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
f32 temp1;
f32 temp2;
- if (mode == MTXMODE_APPLY)
- {
- if (x != 0)
- {
+ if (mode == MTXMODE_APPLY) {
+ if (x != 0) {
cmf = sCurrentMatrix;
sin = sinf(x);
@@ -160,18 +139,13 @@ void Matrix_RotateX(f32 x, u8 mode)
cmf->yw = temp1 * cos + temp2 * sin;
cmf->zw = temp2 * cos - temp1 * sin;
}
- }
- else
- {
+ } else {
cmf = sCurrentMatrix;
- if (x != 0)
- {
+ if (x != 0) {
sin = sinf(x);
cos = cosf(x);
- }
- else
- {
+ } else {
sin = 0.0f;
cos = 1.0f;
}
@@ -195,18 +169,15 @@ void Matrix_RotateX(f32 x, u8 mode)
}
}
-void Matrix_RotateY(f32 y, u8 mode)
-{
+void Matrix_RotateY(f32 y, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
f32 temp1;
f32 temp2;
- if (mode == MTXMODE_APPLY)
- {
- if (y != 0)
- {
+ if (mode == MTXMODE_APPLY) {
+ if (y != 0) {
cmf = sCurrentMatrix;
sin = sinf(y);
@@ -232,18 +203,13 @@ void Matrix_RotateY(f32 y, u8 mode)
cmf->xw = temp1 * cos - temp2 * sin;
cmf->zw = temp1 * sin + temp2 * cos;
}
- }
- else
- {
+ } else {
cmf = sCurrentMatrix;
- if (y != 0)
- {
+ if (y != 0) {
sin = sinf(y);
cos = cosf(y);
- }
- else
- {
+ } else {
sin = 0.0f;
cos = 1.0f;
}
@@ -267,18 +233,15 @@ void Matrix_RotateY(f32 y, u8 mode)
}
}
-void Matrix_RotateZ(f32 z, u8 mode)
-{
+void Matrix_RotateZ(f32 z, u8 mode) {
MtxF* cmf;
f32 sin;
f32 cos;
f32 temp1;
f32 temp2;
- if (mode == MTXMODE_APPLY)
- {
- if (z != 0)
- {
+ if (mode == MTXMODE_APPLY) {
+ if (z != 0) {
cmf = sCurrentMatrix;
sin = sinf(z);
@@ -339,7 +302,7 @@ void Matrix_RotateZ(f32 z, u8 mode)
* rotates that matrix by `y` degrees, then rotates that matrix
* by `x` degrees.
* Original Name: Matrix_RotateXYZ, changed to reflect rotation order.
-*/
+ */
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
MtxF* cmf = sCurrentMatrix;
f32 temp1;
@@ -428,9 +391,8 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode) {
/*
* Translates the top of the matrix stack by `translation` units,
* then rotates that matrix by `rotation` in Z-Y-X order
-*/
-void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation)
-{
+ */
+void Matrix_TranslateThenRotateZYX(Vec3f* translation, Vec3s* rotation) {
MtxF* cmf = sCurrentMatrix;
f32 sin;
f32 cos;
diff --git a/src/code/z_actor.c b/src/code/z_actor.c
index 91bf21c5e..eec16df03 100644
--- a/src/code/z_actor.c
+++ b/src/code/z_actor.c
@@ -3898,8 +3898,8 @@ void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
gDPPipeSync(gfxCtx->polyOpa.p++);
gSPSegment(gfxCtx->polyOpa.p++, 0x0C, func_80034B28(globalCtx->state.gfxCtx));
- gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
- unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
+ gfxCtx->polyOpa.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
+ skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyOpa.p);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8860);
}
@@ -3917,8 +3917,8 @@ void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc
gDPSetEnvColor(gfxCtx->polyXlu.p++, 0x00, 0x00, 0x00, alpha);
gSPSegment(gfxCtx->polyXlu.p++, 0x0C, func_80034B54(globalCtx->state.gfxCtx));
- gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl, skelAnime->dListCount,
- unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
+ gfxCtx->polyXlu.p = SkelAnime_DrawSV2(globalCtx, skelAnime->limbIndex, skelAnime->actorDrawTbl,
+ skelAnime->dListCount, unkFunc1, unkFunc2, actor, gfxCtx->polyXlu.p);
func_800C6B54(gfxArr, globalCtx->state.gfxCtx, "../z_actor.c", 8904);
}
diff --git a/src/code/z_sample.c b/src/code/z_sample.c
index 2f4f3fc6f..9b9fa9559 100644
--- a/src/code/z_sample.c
+++ b/src/code/z_sample.c
@@ -34,10 +34,11 @@ void Sample_Draw(SampleContext* this) {
gfxCtx->polyOpa.p = func_80093708(gfxCtx->polyOpa.p, 0xFF, 0xFF, 0xFF, 0, 0, 0);
func_80093D18(gfxCtx);
-
+
gDPSetCycleType(gfxCtx->polyOpa.p++, G_CYC_1CYCLE);
gDPSetRenderMode(gfxCtx->polyOpa.p++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
- gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE);
+ gDPSetCombineLERP(gfxCtx->polyOpa.p++, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE, 0, 0, 0,
+ PRIMITIVE);
gDPSetPrimColor(gfxCtx->polyOpa.p++, 0, 0, 0xFF, 0xFF, 0x00, 0x00);
func_800C6B54(gfxArr, gfxCtx, "../z_sample.c", 111);
diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c
index 9066a226c..7001c8fca 100644
--- a/src/code/z_skelanime.c
+++ b/src/code/z_skelanime.c
@@ -1,8 +1,8 @@
#include <ultra64.h>
#include <global.h>
-s32 func_800A3D70(GlobalContext*,SkelAnime*);
-s32 func_800A3E0C(GlobalContext*,SkelAnime*);
+s32 func_800A3D70(GlobalContext*, SkelAnime*);
+s32 func_800A3E0C(GlobalContext*, SkelAnime*);
s32 func_800A4D9C(SkelAnime* skelAnime);
s32 func_800A4EE0(SkelAnime* skelAnime);
s32 func_800A4E38(SkelAnime* skelAnime);
@@ -16,23 +16,18 @@ void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry);
//.data
u32 D_8012A480 = 0;
-static AnimationEntryCallback D_8012A484[] =
-{
- (AnimationEntryCallback)&func_800A3678,
- (AnimationEntryCallback)&func_800A36A4,
- (AnimationEntryCallback)&func_800A3714,
- (AnimationEntryCallback)&func_800A3770,
- (AnimationEntryCallback)&func_800A37F0,
- (AnimationEntryCallback)&func_800A3874,
+static AnimationEntryCallback D_8012A484[] = {
+ (AnimationEntryCallback)&func_800A3678, (AnimationEntryCallback)&func_800A36A4,
+ (AnimationEntryCallback)&func_800A3714, (AnimationEntryCallback)&func_800A3770,
+ (AnimationEntryCallback)&func_800A37F0, (AnimationEntryCallback)&func_800A3874,
};
//.bss
u32 D_801600B0;
-void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable , Vec3s* actorDrawTable,
+void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor, s32 dListIndex)
-{
+ Actor* actor, s32 dListIndex) {
SkelLimbEntry* limbEntry;
Gfx* dList;
Vec3f pos;
@@ -52,42 +47,34 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
pos.z = limbEntry->translation.z;
dList = limbEntry->displayLists[dListIndex];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
- do
- {
- if(1)
- {
- gSPMatrix(gfxCtx->polyOpa.p++,
- Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x325),
+ if (dList != NULL) {
+ do {
+ if (1) {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x325),
G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
- } while(0);
+ } while (0);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, dListIndex);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- SkelAnime_LodDrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, dListIndex);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ SkelAnime_LodDrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex);
}
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x335);
@@ -95,8 +82,7 @@ void SkelAnime_LodDrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor, s32 dListIndex)
-{
+ Actor* actor, s32 dListIndex) {
SkelLimbEntry* limbEntry;
char pad[4];
Gfx* dList;
@@ -105,8 +91,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
GraphicsContext* gfxCtx;
Gfx* gfx[4];
- if (limbIndex == NULL)
- {
+ if (limbIndex == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_Lod_draw():skelがNULLです。\n");
osSyncPrintf("\x1b[m");
@@ -117,33 +102,29 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
Matrix_Push();
limbEntry = SEGMENTED_TO_VIRTUAL(*limbIndex);
- pos.x = (f32) actorDrawTable->x;
- pos.y = (f32) actorDrawTable->y;
- pos.z = (f32) actorDrawTable->z;
+ pos.x = (f32)actorDrawTable->x;
+ pos.y = (f32)actorDrawTable->y;
+ pos.z = (f32)actorDrawTable->z;
rot = actorDrawTable[1];
dList = limbEntry->displayLists[dListIndex];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
- gSPMatrix(gfxCtx->polyOpa.p++,
- Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x371),
+ if (dList != NULL) {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x371),
G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
}
- if (limbEntry->firstChildIndex != 0xFF)
- {
- SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbIndex, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex);
+ if (limbEntry->firstChildIndex != 0xFF) {
+ SkelAnime_LodDrawLimb(globalCtx, limbEntry->firstChildIndex, limbIndex, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex);
}
Matrix_Pull();
@@ -153,8 +134,7 @@ void SkelAnime_LodDraw(GlobalContext* globalCtx, u32* limbIndex, Vec3s* actorDra
#ifdef NON_MATCHING
void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor, s32 dListIndex, Mtx** mtx)
-{
+ Actor* actor, s32 dListIndex, Mtx** mtx) {
SkelLimbEntry* limbEntry;
Gfx* dList[2];
Vec3f pos;
@@ -174,40 +154,34 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, u32* limbT
pos.z = limbEntry->translation.z;
dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList[1], &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList[1] != NULL)
- {
- Matrix_ToMtx(*mtx, "../z_skelanime.c", 945); gfxCtx = globalCtx->state.gfxCtx;
+ if (dList[1] != NULL) {
+ Matrix_ToMtx(*mtx, "../z_skelanime.c", 945);
+ gfxCtx = globalCtx->state.gfxCtx;
func_800C6AC4(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 946);
gSPMatrix(gfxCtx->polyOpa.p++, *mtx, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList[1]);
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 949);
(*mtx)++;
- }
- else if (dList[0] != 0)
- {
+ } else if (dList[0] != 0) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 954);
(*mtx)++;
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList[0], &rot, actor);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, dListIndex, mtx);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex, mtx);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable,
- actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex, mtx);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex, mtx);
}
}
#else
@@ -217,9 +191,8 @@ void SkelAnime_LodDrawLimbSV(GlobalContext* globalCtx, s32 limbIndex, u32* limbT
#ifdef NON_MATCHING
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 limbCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor, s32 dListIndex)
-{
- SkelLimbEntry *limbEntry;
+ Actor* actor, s32 dListIndex) {
+ SkelLimbEntry* limbEntry;
Gfx* dList[2];
Vec3f pos;
Vec3s rot;
@@ -227,16 +200,13 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
GraphicsContext* gfxCtx;
Gfx* gfx[4];
- do
- {
- if(1)
- {
+ do {
+ if (1) {
mtx = Graph_Alloc(globalCtx->state.gfxCtx, limbCount * 0x40);
}
- } while(0);
+ } while (0);
- if (limbTable == NULL)
- {
+ if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_Lod_draw_SV():skelがNULLです。\n");
osSyncPrintf("\x1b[m");
@@ -255,35 +225,29 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
rot = actorDrawTable[1];
- dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
+ dList[1] = dList[0] = limbEntry->displayLists[dListIndex];
- if ((updateMtxFunc == 0) || (updateMtxFunc(globalCtx, 1, &dList[1], &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == 0) || (updateMtxFunc(globalCtx, 1, &dList[1], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList[1] != NULL)
- {
+ if (dList[1] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1033);
gSPMatrix(gfxCtx->polyOpa.p++, mtx, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList[1]);
mtx++;
- }
- else
- {
- if (dList[0] != NULL)
- {
+ } else {
+ if (dList[0] != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 1040);
mtx++;
}
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList[0], &rot, actor);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, dListIndex, &mtx);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ SkelAnime_LodDrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, dListIndex, &mtx);
}
Matrix_Pull();
@@ -296,8 +260,7 @@ void SkelAnime_LodDrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorD
void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor)
-{
+ Actor* actor) {
SkelLimbEntry* limbEntry;
Gfx* dList;
Vec3f pos;
@@ -313,53 +276,45 @@ void SkelAnime_DrawLimb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable,
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbIndex++;
rot = actorDrawTable[limbIndex];
- pos.x = (f32) limbEntry->translation.x;
- pos.y = (f32) limbEntry->translation.y;
- pos.z = (f32) limbEntry->translation.z;
+ pos.x = (f32)limbEntry->translation.x;
+ pos.y = (f32)limbEntry->translation.y;
+ pos.z = (f32)limbEntry->translation.z;
dList = limbEntry->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
- do
- {
- if(1)
- {
- gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103), G_MTX_LOAD);
+ if (dList != NULL) {
+ do {
+ if (1) {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1103),
+ G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
- } while(0);
+ } while (0);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable,
- actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ SkelAnime_DrawLimb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable,
- actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ SkelAnime_DrawLimb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor);
}
func_800C6B54(gfx, globalCtx->state.gfxCtx, "../z_skelanime.c", 1121);
}
void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
- SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor)
-{
+ SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor) {
SkelLimbEntry* rootLimb;
char pad[4];
Gfx* dList;
@@ -368,8 +323,7 @@ void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTa
GraphicsContext* gfxCtx;
Gfx* gfx[4];
- if (limbTable == NULL)
- {
+ if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw():skelがNULLです。\n"); // Si2_draw (): skel is NULL.
osSyncPrintf("\x1b[m");
@@ -382,32 +336,29 @@ void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTa
Matrix_Push();
rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
- pos.x = (f32) actorDrawTable[0].x;
- pos.y = (f32) actorDrawTable[0].y;
- pos.z = (f32) actorDrawTable[0].z;
+ pos.x = (f32)actorDrawTable[0].x;
+ pos.y = (f32)actorDrawTable[0].y;
+ pos.z = (f32)actorDrawTable[0].z;
rot = actorDrawTable[1];
dList = rootLimb->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
- gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176), G_MTX_LOAD);
+ if (dList != NULL) {
+ gSPMatrix(gfxCtx->polyOpa.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 1176),
+ G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, dList);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList, &rot, actor);
}
- if (rootLimb->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimb(globalCtx, rootLimb->firstChildIndex, limbTable,
- actorDrawTable, updateMtxFunc, appendDlistFunc, actor);
+ if (rootLimb->firstChildIndex != LIMB_DONE) {
+ SkelAnime_DrawLimb(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor);
}
Matrix_Pull();
@@ -416,14 +367,13 @@ void SkelAnime_Draw(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTa
}
#ifdef NON_MATCHING
-void SkelAnime_DrawLimbSV(GlobalContext *globalCtx, u32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
+void SkelAnime_DrawLimbSV(GlobalContext* globalCtx, u32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor, Mtx** limbMatricies)
-{
+ Actor* actor, Mtx** limbMatricies) {
Gfx* limbDlist[2];
Vec3f limbPos;
Vec3s limbRot;
- GraphicsContext *gfxCtx;
+ GraphicsContext* gfxCtx;
Gfx* sp34[3];
SkelLimbEntry* limbEntry;
@@ -433,49 +383,43 @@ void SkelAnime_DrawLimbSV(GlobalContext *globalCtx, u32 limbIndex, u32* limbTabl
limbEntry = SEGMENTED_TO_VIRTUAL(limbTable[limbIndex]);
limbRot = actorDrawTable[++limbIndex];
- limbPos.x = (f32) limbEntry->pos.x;
- limbPos.y = (f32) limbEntry->pos.y;
- limbPos.z = (f32) limbEntry->pos.z;
+ limbPos.x = (f32)limbEntry->pos.x;
+ limbPos.y = (f32)limbEntry->pos.y;
+ limbPos.z = (f32)limbEntry->pos.z;
limbDlist[0] = limbEntry->dList;
limbDlist[1] = limbEntry->dList;
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) ||
+ (updateMtxFunc(globalCtx, limbIndex, &limbDlist[0], &limbPos, &limbRot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&limbPos, &limbRot);
- if (limbDlist[0] != NULL)
- {
+ if (limbDlist[0] != NULL) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4DA);
gSPMatrix(gfxCtx->polyOpa.p++, *limbMatricies, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, &limbDlist[0]);
(*limbMatricies)++;
- }
- else
- {
- if (&limbDlist[1] != 0)
- {
+ } else {
+ if (&limbDlist[1] != 0) {
Matrix_ToMtx(*limbMatricies, "../z_skelanime.c", 0x4E1);
(*limbMatricies)++;
}
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &limbDlist[1], &limbRot, actor);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, limbMatricies);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ SkelAnime_DrawLimbSV(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, limbMatricies);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, limbMatricies);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ SkelAnime_DrawLimbSV(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, limbMatricies);
}
func_800C6B54(sp34, globalCtx->state.gfxCtx, "../z_skelanime.c", 0x4F1);
@@ -487,22 +431,20 @@ void SkelAnime_DrawLimbSV(GlobalContext *globalCtx, u32 limbIndex, u32* limbTabl
#ifdef NON_MATCHING
void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, u32 dListCount,
SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
- Actor* actor)
-{
- SkelLimbEntry *rootLimb;
+ Actor* actor) {
+ SkelLimbEntry* rootLimb;
Gfx* skelDlist[2];
Vec3f pos;
Vec3s rot;
GraphicsContext* gfxCtx;
Mtx* limbMatricies;
- Gfx *gfx[5];
+ Gfx* gfx[5];
limbMatricies = Graph_Alloc(globalCtx->state.gfxCtx, dListCount << 6);
- if (limbTable == NULL)
- {
+ if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
- osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); //Si2_draw_SV (): skel is NULL.
+ osSyncPrintf("Si2_draw_SV():skelがNULLです。\n"); // Si2_draw_SV (): skel is NULL.
osSyncPrintf("\x1b[m");
return;
}
@@ -515,43 +457,36 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDraw
Matrix_Push();
rootLimb = SEGMENTED_TO_VIRTUAL(*limbTable);
- pos.x = (f32) actorDrawTable[0].x;
- pos.y = (f32) actorDrawTable[0].y;
- pos.z = (f32) actorDrawTable[0].z;
+ pos.x = (f32)actorDrawTable[0].x;
+ pos.y = (f32)actorDrawTable[0].y;
+ pos.z = (f32)actorDrawTable[0].z;
rot = actorDrawTable[1];
skelDlist[0] = skelDlist[1] = rootLimb->dList;
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &skelDlist[0], &pos, &rot, actor) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (skelDlist[0] != NULL)
- {
+ if (skelDlist[0] != NULL) {
Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1327);
gSPMatrix(gfxCtx->polyOpa.p++, limbMatricies, G_MTX_LOAD);
gSPDisplayList(gfxCtx->polyOpa.p++, skelDlist[0]);
limbMatricies++;
- }
- else
- {
- if (skelDlist[1] != 0)
- {
+ } else {
+ if (skelDlist[1] != 0) {
Matrix_ToMtx(limbMatricies, "../z_skelanime.c", 1334);
limbMatricies++;
}
}
}
- if (appendDlistFunc != 0)
- {
+ if (appendDlistFunc != 0) {
appendDlistFunc(globalCtx, 1, &skelDlist[1], &rot, actor);
}
- if (rootLimb->firstChildIndex != LIMB_DONE)
- {
- SkelAnime_DrawLimbSV(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, &limbMatricies);
+ if (rootLimb->firstChildIndex != LIMB_DONE) {
+ SkelAnime_DrawLimbSV(globalCtx, rootLimb->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, &limbMatricies);
}
Matrix_Pull();
@@ -566,13 +501,12 @@ void SkelAnime_DrawSV(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDraw
* Copies the rotation values from the rotation value table, indexed by the rotation index table
* When a rotation index is >= the animation limit, the output rotation value is copied from the frame's
* rotation value list, otherwise it is copied from the initial rotation value list
-*/
-void SkelAnime_AnimateFrame(u32 animation, s32 currentFrame, s32 limbCount, Vec3s *dst)
-{
+ */
+void SkelAnime_AnimateFrame(u32 animation, s32 currentFrame, s32 limbCount, Vec3s* dst) {
AnimationRotationIndex* index;
AnimationRotationValue* rotationValueTable;
AnimationRotationValue* frameRotationValueTable;
- AnimationHeader *animationHeader;
+ AnimationHeader* animationHeader;
s32 i;
u16 limit;
@@ -583,17 +517,17 @@ void SkelAnime_AnimateFrame(u32 animation, s32 currentFrame, s32 limbCount, Vec3
frameRotationValueTable = &rotationValueTable[currentFrame];
limit = animationHeader->limit;
- for(i = 0; i < limbCount; i++, dst++, index++)
- {
- if ((dst == NULL) || (index == NULL) ||
- (frameRotationValueTable == NULL) ||
- (rotationValueTable == NULL))
- {
- if(1) { } // Necessary to match.
- LogUtils_LogThreadId("../z_skelanime.c", 1392); osSyncPrintf("out = %08x\n", dst);
- LogUtils_LogThreadId("../z_skelanime.c", 1393); osSyncPrintf("ref_tbl = %08x\n", index);
- LogUtils_LogThreadId("../z_skelanime.c", 1394); osSyncPrintf("frame_tbl = %08x\n", frameRotationValueTable);
- LogUtils_LogThreadId("../z_skelanime.c", 1395); osSyncPrintf("tbl = %08x\n", rotationValueTable);
+ for (i = 0; i < limbCount; i++, dst++, index++) {
+ if ((dst == NULL) || (index == NULL) || (frameRotationValueTable == NULL) || (rotationValueTable == NULL)) {
+ if (1) {} // Necessary to match.
+ LogUtils_LogThreadId("../z_skelanime.c", 1392);
+ osSyncPrintf("out = %08x\n", dst);
+ LogUtils_LogThreadId("../z_skelanime.c", 1393);
+ osSyncPrintf("ref_tbl = %08x\n", index);
+ LogUtils_LogThreadId("../z_skelanime.c", 1394);
+ osSyncPrintf("frame_tbl = %08x\n", frameRotationValueTable);
+ LogUtils_LogThreadId("../z_skelanime.c", 1395);
+ osSyncPrintf("tbl = %08x\n", rotationValueTable);
}
dst->x = index->x >= limit ? frameRotationValueTable[index->x] : rotationValueTable[index->x];
@@ -602,14 +536,12 @@ void SkelAnime_AnimateFrame(u32 animation, s32 currentFrame, s32 limbCount, Vec3
}
}
-s16 func_800A1FC8(u32 animationSeg)
-{
+s16 func_800A1FC8(u32 animationSeg) {
AnimationHeader* animation = (u16*)SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount;
}
-s32 SkelAnime_GetFrameCount(u32 animationSeg)
-{
+s32 SkelAnime_GetFrameCount(u32 animationSeg) {
AnimationHeader* animation = (u16*)SEGMENTED_TO_VIRTUAL(animationSeg);
return (s16)((u16)animation->frameCount - 1);
@@ -617,8 +549,7 @@ s32 SkelAnime_GetFrameCount(u32 animationSeg)
Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
- Actor* actor, Gfx* gfx)
-{
+ Actor* actor, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Gfx* dList;
Vec3f pos;
@@ -637,33 +568,28 @@ Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable
dList = limbEntry->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor, &gfx) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
+ if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x5D1), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, limbIndex, &dList, &rot, actor, &gfx);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, gfx);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, gfx);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, gfx);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, gfx);
}
return gfx;
@@ -673,15 +599,13 @@ Gfx* SkelAnime_Draw2Limb(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable
// Some regalloc, and nonmatching stack usage
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
- Actor* actor, Gfx* gfx)
-{
+ Actor* actor, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Vec3f pos;
Vec3s rot;
Gfx* dList;
- if (limbTable == NULL)
- {
+ if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw2():skelがNULLです。NULLを返します。\n");
osSyncPrintf("\x1b[m");
@@ -700,25 +624,21 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawT
dList = limbEntry->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor, &gfx) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList != NULL)
- {
+ if (dList != NULL) {
gSPMatrix(gfx++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_skelanime.c", 0x616), G_MTX_LOAD);
gSPDisplayList(gfx++, dList);
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList, &rot, actor, &gfx);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable,
- updateMtxFunc, appendDlistFunc, actor, gfx);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ gfx = SkelAnime_Draw2Limb(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, gfx);
}
Matrix_Pull();
@@ -731,8 +651,7 @@ Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawT
Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, u32* limbTable, Vec3s* actorDrawTable,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
- Actor* actor, Mtx** mtx, Gfx* gfx)
-{
+ Actor* actor, Mtx** mtx, Gfx* gfx) {
SkelLimbEntry* limbEntry;
Gfx* dList1;
Gfx* dList2;
@@ -751,39 +670,33 @@ Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
pos.z = limbEntry->translation.z;
dList1 = dList2 = limbEntry->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList1, &pos, &rot, actor, &gfx) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, limbIndex, &dList1, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList1 != NULL)
- {
+ if (dList1 != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x657);
gSPMatrix(gfx++, *mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, dList1);
(*mtx)++;
- }
- else
- {
- if (dList2 != NULL)
- {
+ } else {
+ if (dList2 != NULL) {
Matrix_ToMtx(*mtx, "../z_skelanime.c", 0x65E);
(*mtx)++;
}
}
}
- if (appendDlistFunc != 0)
- {
+ if (appendDlistFunc != 0) {
appendDlistFunc(globalCtx, limbIndex, &dList2, &rot, actor, &gfx);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
- gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, mtx, gfx);
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
+ gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, mtx, gfx);
}
Matrix_Pull();
- if (limbEntry->nextLimbIndex != LIMB_DONE)
- {
- gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc, appendDlistFunc, actor, mtx, gfx);
+ if (limbEntry->nextLimbIndex != LIMB_DONE) {
+ gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->nextLimbIndex, limbTable, actorDrawTable, updateMtxFunc,
+ appendDlistFunc, actor, mtx, gfx);
}
return gfx;
@@ -791,8 +704,7 @@ Gfx* SkelAnime_DrawLimbSV2(GlobalContext* globalCtx, s32 limbIndex, u32* limbTab
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDrawTable, s32 dListCount,
SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
- Actor* actor, Gfx* gfx)
-{
+ Actor* actor, Gfx* gfx) {
SkelLimbEntry* limbEntry;
char pad[4];
Gfx* dList1;
@@ -802,8 +714,7 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDra
Mtx* mtx;
mtx = Graph_Alloc(globalCtx->state.gfxCtx, dListCount * sizeof(*mtx));
- if (limbTable == NULL)
- {
+ if (limbTable == NULL) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Si2_draw2_SV():skelがNULLです。NULLを返します。\n");
osSyncPrintf("\x1b[m");
@@ -822,31 +733,24 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDra
dList1 = dList2 = limbEntry->displayLists[0];
- if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList1, &pos, &rot, actor, &gfx) == 0))
- {
+ if ((updateMtxFunc == NULL) || (updateMtxFunc(globalCtx, 1, &dList1, &pos, &rot, actor, &gfx) == 0)) {
Matrix_TranslateThenRotateZYX(&pos, &rot);
- if (dList1 != NULL)
- {
+ if (dList1 != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6AE);
gSPMatrix(gfx++, mtx, G_MTX_LOAD);
gSPDisplayList(gfx++, dList1);
mtx++;
- }
- else
- {
- if (dList2 != NULL)
- {
+ } else {
+ if (dList2 != NULL) {
Matrix_ToMtx(mtx, "../z_skelanime.c", 0x6B5);
mtx++;
}
}
}
- if (appendDlistFunc != NULL)
- {
+ if (appendDlistFunc != NULL) {
appendDlistFunc(globalCtx, 1, &dList2, &rot, actor, &gfx);
}
- if (limbEntry->firstChildIndex != LIMB_DONE)
- {
+ if (limbEntry->firstChildIndex != LIMB_DONE) {
gfx = SkelAnime_DrawLimbSV2(globalCtx, limbEntry->firstChildIndex, limbTable, actorDrawTable, updateMtxFunc,
appendDlistFunc, actor, &mtx, gfx);
}
@@ -859,22 +763,19 @@ Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, u32* limbTable, Vec3s* actorDra
// Seems to be some kind of rotations update, somewhat large.
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A29BC.s")
-s16 func_800A2DBC(u32 animationSeg)
-{
+s16 func_800A2DBC(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->unk_02;
}
-s16 func_800A2DF4(u32 animationSeg)
-{
+s16 func_800A2DF4(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return animation->frameCount;
}
-s16 func_800A2E2C(u32 animationSeg)
-{
+s16 func_800A2E2C(u32 animationSeg) {
AnimationHeader* animation = SEGMENTED_TO_VIRTUAL(animationSeg);
return (s16)(animation->frameCount - 1);
@@ -883,31 +784,25 @@ s16 func_800A2E2C(u32 animationSeg)
// Very large update function
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A2E70.s")
-void func_800A32EC(u16* arg0)
-{
+void func_800A32EC(u16* arg0) {
*arg0 = 0;
}
-void func_800A32F4(s32 arg0)
-{
+void func_800A32F4(s32 arg0) {
D_801600B0 *= 2;
}
-void func_800A3310(void* arg0)
-{
+void func_800A3310(void* arg0) {
u32* D_8012A480Ptr = &D_8012A480;
*D_8012A480Ptr |= D_801600B0;
}
-
-AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationType type)
-{
- AnimationEntry *entry;
+AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationType type) {
+ AnimationEntry* entry;
s16 index = animationCtx->animationCount;
- if (index >= 0x32)
- {
+ if (index >= 0x32) {
return NULL;
}
animationCtx->animationCount = index + 1;
@@ -918,32 +813,28 @@ AnimationEntry* SkelAnime_NextEntry(AnimationContext* animationCtx, AnimationTyp
/*
* The next 6 functions are coordinate with the AnimationType enum
-*/
+ */
-void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram)
-{
+void func_800A336C(GlobalContext* globalCtx, u32 linkAnimetionSeg, s32 frame, s32 limbCount, void* ram) {
AnimationEntry* entry;
- LinkAnimetionEntry *linkAnimetionEntry;
+ LinkAnimetionEntry* linkAnimetionEntry;
char pad[4];
entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE0);
- if (entry != NULL)
- {
+ if (entry != NULL) {
linkAnimetionEntry = SEGMENTED_TO_VIRTUAL(linkAnimetionSeg);
osCreateMesgQueue(&entry->types.type0.msgQueue, &entry->types.type0.msg, 1);
- DmaMgr_SendRequest2(&entry->types.type0.req, ram, LINK_ANIMETION_OFFSET(linkAnimetionEntry->animationSegAddress, ((sizeof(Vec3s) * limbCount + 2) * frame)),
- sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL,
- "../z_skelanime.c" , 0x7D4);
+ DmaMgr_SendRequest2(
+ &entry->types.type0.req, ram,
+ LINK_ANIMETION_OFFSET(linkAnimetionEntry->animationSegAddress, ((sizeof(Vec3s) * limbCount + 2) * frame)),
+ sizeof(Vec3s) * limbCount + 2, 0, &entry->types.type0.msgQueue, NULL, "../z_skelanime.c", 0x7D4);
}
}
-void func_800A3478(GlobalContext* globalCtx, s32 vecCount,
- Vec3s* dst, Vec3s* src)
-{
+void func_800A3478(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE1);
- if (entry != NULL)
- {
+ if (entry != NULL) {
entry->types.type1.unk_00 = D_801600B0;
entry->types.type1.vecCount = vecCount;
entry->types.type1.dst = dst;
@@ -951,12 +842,9 @@ void func_800A3478(GlobalContext* globalCtx, s32 vecCount,
}
}
-void func_800A34DC(GlobalContext* globalCtx, s32 arg1,
- Vec3s* arg2, Vec3s* arg3, f32 arg4)
-{
+void func_800A34DC(GlobalContext* globalCtx, s32 arg1, Vec3s* arg2, Vec3s* arg3, f32 arg4) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE2);
- if (entry != NULL)
- {
+ if (entry != NULL) {
entry->types.type2.unk_00 = D_801600B0;
entry->types.type2.unk_01 = arg1;
entry->types.type2.unk_04 = arg2;
@@ -965,12 +853,9 @@ void func_800A34DC(GlobalContext* globalCtx, s32 arg1,
}
}
-void func_800A3548(GlobalContext* globalCtx, s32 vecCount,
- s32 dst, s32 src, s32 index)
-{
+void func_800A3548(GlobalContext* globalCtx, s32 vecCount, s32 dst, s32 src, s32 index) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE3);
- if (entry != NULL)
- {
+ if (entry != NULL) {
entry->types.type3.unk_00 = D_801600B0;
entry->types.type3.vecCount = vecCount;
entry->types.type3.dst = dst;
@@ -979,12 +864,9 @@ void func_800A3548(GlobalContext* globalCtx, s32 vecCount,
}
}
-void func_800A35B4(GlobalContext* globalCtx, s32 vecCount,
- Vec3s* dst, Vec3s* src, u8* index)
-{
+void func_800A35B4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index) {
AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE4);
- if (entry != NULL)
- {
+ if (entry != NULL) {
entry->types.type4.unk_00 = D_801600B0;
entry->types.type4.vecCount = vecCount;
entry->types.type4.dst = dst;
@@ -993,12 +875,9 @@ void func_800A35B4(GlobalContext* globalCtx, s32 vecCount,
}
}
-void func_800A3620(GlobalContext* globalCtx, Actor* actor,
- SkelAnime* skelAnime, f32 arg3)
-{
- AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE5);
- if (entry != NULL)
- {
+void func_800A3620(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3) {
+ AnimationEntry* entry = SkelAnime_NextEntry(&globalCtx->animationCtx, ANIMATION_TYPE5);
+ if (entry != NULL) {
entry->types.type5.actor = actor;
entry->types.type5.skelAnime = skelAnime;
entry->types.type5.unk_08 = arg3;
@@ -1007,83 +886,64 @@ void func_800A3620(GlobalContext* globalCtx, Actor* actor,
/* The next functions are callbacks to loading animations */
-void func_800A3678(GlobalContext* globalCtx, AnimationEntryType0* entry)
-{
+void func_800A3678(GlobalContext* globalCtx, AnimationEntryType0* entry) {
osRecvMesg(&entry->msgQueue, NULL, OS_MESG_BLOCK);
}
-void func_800A36A4(GlobalContext* globalCtx, AnimationEntryType1* entry)
-{
+void func_800A36A4(GlobalContext* globalCtx, AnimationEntryType1* entry) {
s32 i;
Vec3s* dst;
Vec3s* src;
AnimationEntryRaw* genericEntry = (AnimationEntryRaw*)entry;
- if ((genericEntry->raw[0] & D_8012A480) != 0)
- {
+ if ((genericEntry->raw[0] & D_8012A480) != 0) {
return;
}
- for(dst = entry->dst, src = entry->src, i = 0;
- i < genericEntry->raw[1];
- i++)
- {
+ for (dst = entry->dst, src = entry->src, i = 0; i < genericEntry->raw[1]; i++) {
*dst++ = *src++;
}
}
-void func_800A3714(GlobalContext* globalCtx, AnimationEntryType2* entry)
-{
- if ((entry->unk_00 & D_8012A480) == 0)
- {
+void func_800A3714(GlobalContext* globalCtx, AnimationEntryType2* entry) {
+ if ((entry->unk_00 & D_8012A480) == 0) {
func_800A2E70(entry->unk_01, entry->unk_04, entry->unk_04, entry->unk_08, entry->unk_0C);
}
}
-void func_800A3770(GlobalContext* globalCtx, AnimationEntryType3* entry)
-{
+void func_800A3770(GlobalContext* globalCtx, AnimationEntryType3* entry) {
s32 i;
Vec3s* dst;
Vec3s* src;
u8* index;
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
- if ((rawEntry->raw[0] & D_8012A480) == 0)
- {
- for(dst = entry->dst, src = entry->src, index = entry->index, i = 0;
- i < rawEntry->raw[1]; i++, dst++, src++)
- {
- if(*index++)
- {
+ if ((rawEntry->raw[0] & D_8012A480) == 0) {
+ for (dst = entry->dst, src = entry->src, index = entry->index, i = 0; i < rawEntry->raw[1]; i++, dst++, src++) {
+ if (*index++) {
*dst = *src;
}
}
}
}
-void func_800A37F0(GlobalContext* globalCtx, AnimationEntryType4* entry)
-{
+void func_800A37F0(GlobalContext* globalCtx, AnimationEntryType4* entry) {
s32 i;
Vec3s* dst;
Vec3s* src;
u8* index;
AnimationEntryRaw* rawEntry = (AnimationEntryRaw*)entry;
- if ((rawEntry->raw[0] & D_8012A480) == 0)
- {
- for(dst = entry->dst, src = entry->src, index = entry->index, i = 0;
- i < rawEntry->raw[1]; i++, dst++, src++)
- {
- if(*index++ < 1U)
- {
+ if ((rawEntry->raw[0] & D_8012A480) == 0) {
+ for (dst = entry->dst, src = entry->src, index = entry->index, i = 0; i < rawEntry->raw[1]; i++, dst++, src++) {
+ if (*index++ < 1U) {
*dst = *src;
}
}
}
}
-void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry)
-{
+void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry) {
char pad[4];
Actor* actor = entry->actor;
Vec3f pos;
@@ -1094,12 +954,10 @@ void func_800A3874(GlobalContext* globalCtx, AnimationEntryType5* entry)
actor->posRot.pos.z += pos.z * actor->scale.z;
}
-void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
-{
+void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx) {
AnimationEntry* entry;
- for(entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--)
- {
+ for (entry = animationCtx->entries; animationCtx->animationCount != 0; entry++, animationCtx->animationCount--) {
D_8012A484[entry->type](globalCtx, &entry->types);
}
@@ -1107,11 +965,10 @@ void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx)
D_8012A480 = 0;
}
-void func_800A39AC(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeaderSeg, u32* animation,
- s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount)
-{
+void func_800A39AC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32* animation, s32 flags,
+ Vec3s* actorDrawTbl, Vec3s* arg6, s32 limbBufCount) {
char pad[8];
- SkelAnimeLimbHeader *limbHeader;
+ SkelAnimeLimbHeader* limbHeader;
size_t allocSize;
s32 limbCount;
s32 headerCount;
@@ -1121,12 +978,10 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeade
skelAnime->unk_34 = flags;
limbCount = (flags & 2) != 0 ? headerCount : 1;
- if ((flags & 1) != 0)
- {
+ if ((flags & 1) != 0) {
limbCount += headerCount;
}
- if ((flags & 4) != 0)
- {
+ if ((flags & 4) != 0) {
limbCount += headerCount;
}
@@ -1136,20 +991,15 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeade
allocSize = limbCount * sizeof(Vec3s);
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
- if ((flags & 8) != 0)
- {
+ if ((flags & 8) != 0) {
allocSize += 2;
}
- if (actorDrawTbl == NULL)
- {
+ if (actorDrawTbl == NULL) {
skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2364);
skelAnime->unk_24 = ZeldaArena_MallocDebug(allocSize, "../z_skelanime.c", 2365);
- }
- else
- {
- if (limbBufCount != limbCount)
- {
+ } else {
+ if (limbBufCount != limbCount) {
__assert("joint_buff_num == joint_num", "../z_skelanime.c", 2369);
}
@@ -1157,61 +1007,53 @@ void func_800A39AC(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 limbHeade
skelAnime->unk_24 = (Vec3s*)ALIGN16((u32)arg6);
}
- if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
- {
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
osSyncPrintf("\x1b[31m");
- osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); //Skeleton_Info_Rom_SV_ct Memory allocation error
+ osSyncPrintf(
+ "Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
osSyncPrintf("\x1b[m");
}
func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, 0.0f);
}
-void func_800A3B8C(SkelAnime* skelAnime)
-{
- if (skelAnime->unk_01 < 2)
- {
+void func_800A3B8C(SkelAnime* skelAnime) {
+ if (skelAnime->unk_01 < 2) {
skelAnime->animUpdate = &func_800A3D70;
- }
- else
- {
+ } else {
skelAnime->animUpdate = &func_800A3E0C;
}
skelAnime->unk_28 = 0.0f;
}
-void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime) {
skelAnime->animUpdate(globalCtx, skelAnime);
}
-s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+s32 func_800A3BE4(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 prevUnk28 = skelAnime->unk_28;
f32 updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
- if (skelAnime->unk_28 <= 0.0f)
- {
+ if (skelAnime->unk_28 <= 0.0f) {
func_800A3B8C(skelAnime);
}
- func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (skelAnime->unk_28 / prevUnk28));
+ func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24,
+ 1.0f - (skelAnime->unk_28 / prevUnk28));
return 0;
}
-void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 updateRate;
- func_800A336C(globalCtx, skelAnime->animCurrent, skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
- if (skelAnime->unk_28 != 0)
- {
+ func_800A336C(globalCtx, skelAnime->animCurrent, skelAnime->animCurrentFrame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
+ if (skelAnime->unk_28 != 0) {
updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->unk_28 -= skelAnime->unk_2C * updateRate;
- if (skelAnime->unk_28 <= 0.0f)
- {
+ if (skelAnime->unk_28 <= 0.0f) {
skelAnime->unk_28 = 0.0f;
return;
}
@@ -1219,18 +1061,14 @@ void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime)
}
}
-s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * 0.5f;
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
- if (skelAnime->animCurrentFrame < 0.0f)
- {
+ if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
- }
- else
- {
- if (skelAnime->unk_14 <= skelAnime->animCurrentFrame){
+ } else {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
@@ -1238,30 +1076,21 @@ s32 func_800A3D70(GlobalContext* globalCtx, SkelAnime* skelAnime)
return 0;
}
-s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
f32 updateRate = R_UPDATE_RATE * 0.5f;
- if (skelAnime->animCurrentFrame == skelAnime->animFrameCount)
- {
+ if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
func_800A3C9C(globalCtx, skelAnime);
return 1;
}
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * updateRate;
- if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed))
- {
+ if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) {
skelAnime->animCurrentFrame = skelAnime->animFrameCount;
- }
- else
- {
- if (skelAnime->animCurrentFrame < 0.0f)
- {
+ } else {
+ if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
- }
- else
- {
- if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
- {
+ } else {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
@@ -1270,40 +1099,30 @@ s32 func_800A3E0C(GlobalContext* globalCtx, SkelAnime* skelAnime)
return 0;
}
-
-void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2)
-{
+void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg2;
}
#ifdef NON_MATCHING
-void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32* animation, f32 playbackSpeed,
- f32 arg4, f32 frameCount, u8 arg6, f32 arg7)
-{
+void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32* animation, f32 playbackSpeed, f32 arg4,
+ f32 frameCount, u8 arg6, f32 arg7) {
skelAnime->unk_01 = arg6;
- if ((arg7 != 0.0f) &&
- ((animation == skelAnime->animCurrent) || (arg4 != skelAnime->animCurrentFrame)))
- {
- if(arg7 < 0.0f)
- {
+ if ((arg7 != 0.0f) && ((animation == skelAnime->animCurrent) || (arg4 != skelAnime->animCurrentFrame))) {
+ if (arg7 < 0.0f) {
func_800A3B8C(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
arg7 = -arg7;
- }
- else
- {
+ } else {
skelAnime->animUpdate = &func_800A3BE4;
- func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->unk_24);
+ func_800A336C(globalCtx, animation, (s32)arg4, skelAnime->limbCount, skelAnime->unk_24);
}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / arg7;
- }
- else
- {
+ } else {
func_800A3B8C(skelAnime);
- func_800A336C(globalCtx, animation, (s32) arg4, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ func_800A336C(globalCtx, animation, (s32)arg4, skelAnime->limbCount, skelAnime->actorDrawTbl);
skelAnime->unk_28 = 0.0f;
}
@@ -1318,54 +1137,46 @@ void func_800A3F08(GlobalContext* globalCtx, SkelAnime* skelAnime, u32* animatio
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A3F08.s")
#endif
-void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation)
-{
- func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) {
+ func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2, 0.0f);
}
-void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
-{
- func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 2, 0.0f);
+void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
+ func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2,
+ 0.0f);
}
-void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation)
-{
- func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation) {
+ func_800A3F08(globalCtx, skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0, 0.0f);
}
-void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
-{
- func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0, 0.0f);
+void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
+ func_800A3F08(globalCtx, skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0,
+ 0.0f);
}
-void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime) {
func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->unk_24, skelAnime->actorDrawTbl);
}
-void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime)
-{
+void func_800A422C(GlobalContext* globalCtx, SkelAnime* skelAnime) {
func_800A3478(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24);
}
-void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame)
-{
+void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame) {
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
}
-void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame)
-{
+void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame) {
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
}
-void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2)
-{
+void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2) {
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->unk_24, arg2);
}
-void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animationSeg,
- f32 frame, s32 arg4, f32 arg5, f32 arg6, s32 arg7)
-{
+void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animationSeg, f32 frame, s32 arg4, f32 arg5,
+ f32 arg6, s32 arg7) {
s32 alignedAddr;
func_800A336C(globalCtx, animationSeg, (s32)frame, skelAnime->limbCount, skelAnime->actorDrawTbl);
@@ -1375,9 +1186,8 @@ void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->actorDrawTbl, alignedAddr, arg6);
}
-void func_800A43B8(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 animation,
- f32 frame, s32 arg4, f32 arg5, f32 arg6, s32 arg7)
-{
+void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 animation, f32 frame, s32 arg4, f32 arg5,
+ f32 arg6, s32 arg7) {
s32 alignedAddr;
func_800A336C(globalCtx, animation, (s32)frame, skelAnime->limbCount, skelAnime->unk_24);
@@ -1388,177 +1198,149 @@ void func_800A43B8(GlobalContext* globalCtx, SkelAnime *skelAnime, u32 animation
func_800A34DC(globalCtx, skelAnime->limbCount, skelAnime->unk_24, alignedAddr, arg6);
}
-void func_800A4454(SkelAnime* skelAnime)
-{
+void func_800A4454(SkelAnime* skelAnime) {
skelAnime->unk_01 = 2;
func_800A3B8C(skelAnime);
}
-s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate)
-{
+s32 func_800A4478(SkelAnime* skelAnime, f32 arg1, f32 updateRate) {
f32 updateSpeed;
f32 temp_f12;
f32 nextFrame;
updateSpeed = skelAnime->animPlaybackSpeed * updateRate;
nextFrame = skelAnime->animCurrentFrame - updateSpeed;
- if (nextFrame < 0.0f)
- {
+ if (nextFrame < 0.0f) {
nextFrame += skelAnime->unk_14;
- }
- else
- {
- if (skelAnime->unk_14 <= nextFrame)
- {
+ } else {
+ if (skelAnime->unk_14 <= nextFrame) {
nextFrame -= skelAnime->unk_14;
}
}
- if (arg1 == 0.0f)
- {
- if (0.0f < updateSpeed)
- {
+ if (arg1 == 0.0f) {
+ if (0.0f < updateSpeed) {
arg1 = skelAnime->unk_14;
}
}
temp_f12 = (nextFrame + updateSpeed) - arg1;
- if (0.0f <= (temp_f12 * updateSpeed))
- {
- if (((temp_f12 - updateSpeed) * updateSpeed) < 0.0f)
- {
+ if (0.0f <= (temp_f12 * updateSpeed)) {
+ if (((temp_f12 - updateSpeed) * updateSpeed) < 0.0f) {
return 1;
}
}
return 0;
}
-s32 func_800A4530(SkelAnime* skelAnime, f32 arg1)
-{
+s32 func_800A4530(SkelAnime* skelAnime, f32 arg1) {
f32 updateRate = R_UPDATE_RATE * 0.5f;
return func_800A4478(skelAnime, arg1, updateRate);
}
-void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg,
- u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
-{
+void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation,
+ Vec3s* actorDrawTable, s32 arg5, s32 limbCount) {
SkelAnimeLimbHeader* limbHeader;
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
- if (actorDrawTable == NULL)
- {
- skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968);
- skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 2969);
- }
- else
- {
- if (limbCount != skelAnime->limbCount)
- {
+ if (actorDrawTable == NULL) {
+ skelAnime->actorDrawTbl =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 2968);
+ skelAnime->unk_24 =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 2969);
+ } else {
+ if (limbCount != skelAnime->limbCount) {
__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 2973);
}
skelAnime->actorDrawTbl = actorDrawTable;
skelAnime->unk_24 = arg5;
}
- if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
- {
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
osSyncPrintf("\x1b[31m");
osSyncPrintf("Skeleton_Info2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_ct memory allocation error
osSyncPrintf("\x1b[m");
}
- if (animation != 0)
- {
+ if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
}
}
-void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg,
- u32 animation, Vec3s* actorDrawTable, s32 arg5, s32 limbCount)
-{
- SkelAnimeLimbHeader *limbHeader;
+void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation,
+ Vec3s* actorDrawTable, s32 arg5, s32 limbCount) {
+ SkelAnimeLimbHeader* limbHeader;
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->dListCount = limbHeader->dListCount;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
- if (actorDrawTable == NULL)
- {
- skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl),
- "../z_skelanime.c", 3047);
+ if (actorDrawTable == NULL) {
+ skelAnime->actorDrawTbl =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3047);
- skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24),
- "../z_skelanime.c", 3048);
- }
- else
- {
- if (limbCount != skelAnime->limbCount)
- {
+ skelAnime->unk_24 =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3048);
+ } else {
+ if (limbCount != skelAnime->limbCount) {
__assert("joint_buff_num == this->joint_num", "../z_skelanime.c", 0xBEC);
}
skelAnime->actorDrawTbl = actorDrawTable;
skelAnime->unk_24 = arg5;
}
- if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
- {
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
osSyncPrintf("\x1b[31m");
- osSyncPrintf("Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
+ osSyncPrintf(
+ "Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\n"); // Skeleton_Info_Rom_SV_ct Memory allocation error
osSyncPrintf("\x1b[m");
}
- if (animation != 0)
- {
+ if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
}
}
-void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime *skelAnime,
- u32 limbHeaderSeg, u32 animation)
-{
- SkelAnimeLimbHeader *limbHeader;
+void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 limbHeaderSeg, u32 animation) {
+ SkelAnimeLimbHeader* limbHeader;
limbHeader = SEGMENTED_TO_VIRTUAL(limbHeaderSeg);
skelAnime->limbCount = limbHeader->limbCount + 1;
skelAnime->limbIndex = SEGMENTED_TO_VIRTUAL(limbHeader->limbIndexSeg);
- skelAnime->actorDrawTbl = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120);
- skelAnime->unk_24 = ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
- if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL))
- {
+ skelAnime->actorDrawTbl =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->actorDrawTbl), "../z_skelanime.c", 3120);
+ skelAnime->unk_24 =
+ ZeldaArena_MallocDebug(skelAnime->limbCount * sizeof(*skelAnime->unk_24), "../z_skelanime.c", 3121);
+ if ((skelAnime->actorDrawTbl == NULL) || (skelAnime->unk_24 == NULL)) {
osSyncPrintf("\x1b[31m");
- osSyncPrintf("Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); //Skeleton_Info2_skin2_ct Memory allocation error
+ osSyncPrintf(
+ "Skeleton_Info2_skin2_ct メモリアロケーションエラー\n"); // Skeleton_Info2_skin2_ct Memory allocation error
osSyncPrintf("\x1b[m");
}
- if (animation != 0)
- {
+ if (animation != 0) {
SkelAnime_ChangeAnimationDefault(skelAnime, animation);
}
}
-void func_800A49B0(SkelAnime* skelAnime)
-{
- if (skelAnime->unk_01 < 2)
- {
+void func_800A49B0(SkelAnime* skelAnime) {
+ if (skelAnime->unk_01 < 2) {
skelAnime->animUpdate = &func_800A4D9C;
return;
}
- if (skelAnime->unk_01 < 4)
- {
+ if (skelAnime->unk_01 < 4) {
skelAnime->animUpdate = &func_800A4EE0;
return;
}
skelAnime->animUpdate = &func_800A4E38;
}
-
-s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime){
+s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime) {
return skelAnime->animUpdate(skelAnime);
}
#ifdef NON_MATCHING
-s32 func_800A4A20(SkelAnime* skelAnime)
-{
+s32 func_800A4A20(SkelAnime* skelAnime) {
f32 sp2C;
f32 temp_f12;
f32 phi_f0;
@@ -1566,14 +1348,14 @@ s32 func_800A4A20(SkelAnime* skelAnime)
temp_f12 = skelAnime->unk_28;
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
phi_f0 = skelAnime->unk_28;
- if (skelAnime->unk_28 <= 0.0f)
- {
+ if (skelAnime->unk_28 <= 0.0f) {
sp2C = temp_f12;
func_800A49B0(skelAnime);
skelAnime->unk_28 = 0.0f;
phi_f0 = skelAnime->unk_28;
}
- func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - (phi_f0 / temp_f12));
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
+ 1.0f - (phi_f0 / temp_f12));
return 0;
}
#else
@@ -1581,8 +1363,7 @@ s32 func_800A4A20(SkelAnime* skelAnime)
#endif
#ifdef NON_MATCHING
-s32 func_800A4AD8(SkelAnime* skelAnime)
-{
+s32 func_800A4AD8(SkelAnime* skelAnime) {
f32 sp28;
s16 temp_a1;
s16 temp_a2;
@@ -1590,31 +1371,25 @@ s32 func_800A4AD8(SkelAnime* skelAnime)
temp_a2 = (s16)(skelAnime->unk_28 * 16384.0f);
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
- if (skelAnime->unk_28 <= 0.0f)
- {
+ if (skelAnime->unk_28 <= 0.0f) {
func_800A49B0(skelAnime);
skelAnime->unk_28 = 0.0f;
}
temp_a1 = (s16)(skelAnime->unk_28 * 16384.0f);
- if (skelAnime->unk_03 < 0)
- {
+ if (skelAnime->unk_03 < 0) {
sp28 = 1.0f - Math_Coss(temp_a2);
phi_f2 = 1.0f - Math_Coss(temp_a1);
- }
- else
- {
+ } else {
sp28 = Math_Sins(temp_a2);
phi_f2 = Math_Sins(temp_a1);
}
- if (phi_f2 != 0.0f)
- {
+ if (phi_f2 != 0.0f) {
phi_f2 /= sp28;
- }
- else
- {
+ } else {
phi_f2 = 0.0f;
}
- func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, 1.0f - phi_f2);
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
+ 1.0f - phi_f2);
return 0;
}
#else
@@ -1622,8 +1397,7 @@ s32 func_800A4AD8(SkelAnime* skelAnime)
#endif
#ifdef NON_MATCHING
-void func_800A4C58(SkelAnime* skelAnime)
-{
+void func_800A4C58(SkelAnime* skelAnime) {
char pad[6];
f32 temp_f0;
f32 temp_f10;
@@ -1631,30 +1405,28 @@ void func_800A4C58(SkelAnime* skelAnime)
s32 temp_f8;
f32 temp_f2;
- SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32) skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
- if ((skelAnime->unk_01 & 1) != 0)
- {
- temp_f8 = (s32) skelAnime->animCurrentFrame;
+ SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
+ if ((skelAnime->unk_01 & 1) != 0) {
+ temp_f8 = (s32)skelAnime->animCurrentFrame;
temp_f10 = temp_f8;
temp_f8++;
temp_f2 = skelAnime->animCurrentFrame - temp_f10;
- if (temp_f8 >= (s32) skelAnime->unk_14)
- {
+ if (temp_f8 >= (s32)skelAnime->unk_14) {
temp_f8 = 0;
}
SkelAnime_AnimateFrame(skelAnime->animCurrent, temp_f8, skelAnime->limbCount, sp38);
func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, sp38, temp_f2);
}
- if (skelAnime->unk_28 != 0)
- {
+ if (skelAnime->unk_28 != 0) {
skelAnime->unk_28 -= skelAnime->unk_2C * (R_UPDATE_RATE * 0.33333334f);
temp_f0 = skelAnime->unk_28;
- if (temp_f0 <= 0.0f)
- {
+ if (temp_f0 <= 0.0f) {
skelAnime->unk_28 = 0.0f;
return;
}
- func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24, skelAnime->unk_28);
+ func_800A2E70(skelAnime->limbCount, skelAnime->actorDrawTbl, skelAnime->actorDrawTbl, skelAnime->unk_24,
+ skelAnime->unk_28);
}
}
#else
@@ -1663,15 +1435,11 @@ void func_800A4C58(SkelAnime* skelAnime)
#undef NON_MATCHING
#ifdef NON_MATCHING
-s32 func_800A4D9C(SkelAnime* skelAnime)
-{
+s32 func_800A4D9C(SkelAnime* skelAnime) {
skelAnime->animCurrentFrame += (R_UPDATE_RATE * 0.33333334f) + skelAnime->animPlaybackSpeed;
- if (skelAnime->animCurrentFrame < 0.0f)
- {
+ if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
- }
- else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
- {
+ } else if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
func_800A4C58(skelAnime);
@@ -1683,17 +1451,12 @@ s32 func_800A4D9C(SkelAnime* skelAnime)
#undef NON_MATCHING
#ifdef NON_MATCHING
-s32 func_800A4E38(SkelAnime* skelAnime)
-{
+s32 func_800A4E38(SkelAnime* skelAnime) {
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * (R_UPDATE_RATE * 0.33333334f);
- if (skelAnime->animCurrentFrame < skelAnime->unk_0C)
- {
+ if (skelAnime->animCurrentFrame < skelAnime->unk_0C) {
skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->unk_0C) + skelAnime->animFrameCount;
- }
- else
- {
- if (skelAnime->animFrameCount <= skelAnime->animCurrentFrame)
- {
+ } else {
+ if (skelAnime->animFrameCount <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame = (skelAnime->animCurrentFrame - skelAnime->animFrameCount) + skelAnime->unk_0C;
}
}
@@ -1705,33 +1468,25 @@ s32 func_800A4E38(SkelAnime* skelAnime)
#endif
#undef NON_MATCHING
-s32 func_800A4EE0(SkelAnime *skelAnime)
-{
+s32 func_800A4EE0(SkelAnime* skelAnime) {
f32 temp_f14;
- temp_f14 = (f32) R_UPDATE_RATE * 0.33333334f;
- if (skelAnime->animCurrentFrame == skelAnime->animFrameCount)
- {
+ temp_f14 = (f32)R_UPDATE_RATE * 0.33333334f;
+ if (skelAnime->animCurrentFrame == skelAnime->animFrameCount) {
- SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount, skelAnime->actorDrawTbl);
+ SkelAnime_AnimateFrame(skelAnime->animCurrent, (s32)skelAnime->animCurrentFrame, skelAnime->limbCount,
+ skelAnime->actorDrawTbl);
func_800A4C58(skelAnime);
return 1;
}
skelAnime->animCurrentFrame += skelAnime->animPlaybackSpeed * temp_f14;
- if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed))
- {
+ if (0.0f < ((skelAnime->animCurrentFrame - skelAnime->animFrameCount) * skelAnime->animPlaybackSpeed)) {
skelAnime->animCurrentFrame = skelAnime->animFrameCount;
- }
- else
- {
- if (skelAnime->animCurrentFrame < 0.0f)
- {
+ } else {
+ if (skelAnime->animCurrentFrame < 0.0f) {
skelAnime->animCurrentFrame += skelAnime->unk_14;
- }
- else
- {
- if (skelAnime->unk_14 <= skelAnime->animCurrentFrame)
- {
+ } else {
+ if (skelAnime->unk_14 <= skelAnime->animCurrentFrame) {
skelAnime->animCurrentFrame -= skelAnime->unk_14;
}
}
@@ -1741,37 +1496,26 @@ s32 func_800A4EE0(SkelAnime *skelAnime)
}
#ifdef NON_MATCHING
-void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed,
- f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2)
-{
+void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
+ u8 unk1, f32 transitionRate, s8 unk2) {
skelAnime->unk_01 = unk1;
- if ((transitionRate != 0.0f) &&
- ((animation != skelAnime->animCurrent) || (unk0 != skelAnime->animCurrentFrame)))
- {
- if (transitionRate < 0.0f)
- {
+ if ((transitionRate != 0.0f) && ((animation != skelAnime->animCurrent) || (unk0 != skelAnime->animCurrentFrame))) {
+ if (transitionRate < 0.0f) {
func_800A49B0(skelAnime);
SkelAnime_CopyVec3s(skelAnime, skelAnime->unk_24, skelAnime->actorDrawTbl);
transitionRate = -transitionRate;
- }
- else
- {
- if (unk2 != 0)
- {
+ } else {
+ if (unk2 != 0) {
skelAnime->mtxUpdate = (void*)&func_800A4AD8;
skelAnime->unk_03 = unk2;
- }
- else
- {
+ } else {
skelAnime->mtxUpdate = (void*)&func_800A4A20;
}
SkelAnime_AnimateFrame(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
}
skelAnime->unk_28 = 1.0f;
skelAnime->unk_2C = 1.0f / transitionRate;
- }
- else
- {
+ } else {
func_800A49B0(skelAnime);
SkelAnime_AnimateFrame(animation, (s32)unk0, skelAnime->limbCount, skelAnime->actorDrawTbl);
skelAnime->unk_28 = 0.0f;
@@ -1780,16 +1524,12 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 play
skelAnime->animCurrent = animation;
skelAnime->unk_0C = unk0;
skelAnime->animFrameCount = frameCount;
- skelAnime->unk_14 = (f32) func_800A1FC8(animation);
- if (skelAnime->unk_01 >= 4)
- {
+ skelAnime->unk_14 = (f32)func_800A1FC8(animation);
+ if (skelAnime->unk_01 >= 4) {
skelAnime->animCurrentFrame = 0.0f;
- }
- else
- {
+ } else {
skelAnime->animCurrentFrame = unk0;
- if (skelAnime->unk_01 < 2)
- {
+ if (skelAnime->unk_01 < 2) {
skelAnime->animFrameCount = skelAnime->unk_14 - 1.0f;
}
}
@@ -1800,46 +1540,39 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, u32 animation, f32 play
#endif
#undef NON_MATCHING
-void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed,
- f32 unk0, f32 frameCount, u8 unk1, f32 transitionRate)
-{
+void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
+ u8 unk1, f32 transitionRate) {
SkelAnime_ChangeAnimationImpl(skelAnime, animation, playbackSpeed, unk0, frameCount, unk1, transitionRate, 0);
}
-void func_800A51E8(SkelAnime* skelAnime, u32 animation)
-{
+void func_800A51E8(SkelAnime* skelAnime, u32 animation) {
SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2, 0.0f);
}
-void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate)
-{
- SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0,
- (f32)SkelAnime_GetFrameCount(animation), 2, transitionRate);
+void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 transitionRate) {
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0, (f32)SkelAnime_GetFrameCount(animation), 2,
+ transitionRate);
}
-void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
-{
- SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f,
- (f32)SkelAnime_GetFrameCount(animation), 2, 0.0f);
+void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
+ SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 2,
+ 0.0f);
}
-void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, u32 animation)
-{
- SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, u32 animation) {
+ SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0, 0.0f);
}
-void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, u32 animation, f32 transitionRate)
-{
+void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, u32 animation, f32 transitionRate) {
SkelAnime_ChangeAnimation(skelAnime, animation, 1.0f, 0.0f, 0.0f, 0, transitionRate);
}
-void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed)
-{
- SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32) SkelAnime_GetFrameCount(animation), 0, 0.0f);
+void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed) {
+ SkelAnime_ChangeAnimation(skelAnime, animation, playbackSpeed, 0.0f, (f32)SkelAnime_GetFrameCount(animation), 0,
+ 0.0f);
}
-void func_800A53DC(SkelAnime* skelAnime)
-{
+void func_800A53DC(SkelAnime* skelAnime) {
skelAnime->unk_01 = 2;
skelAnime->animFrameCount = skelAnime->unk_14;
func_800A49B0(skelAnime);
@@ -1847,8 +1580,7 @@ void func_800A53DC(SkelAnime* skelAnime)
#ifdef NON_MATCHING
// regalloc
-void func_800A5408(SkelAnime* skelAnime)
-{
+void func_800A5408(SkelAnime* skelAnime) {
f32 animPlaybackSpeed = skelAnime->animPlaybackSpeed;
f32 unk_C = skelAnime->unk_0C;
f32 frameCount = skelAnime->animFrameCount;
@@ -1861,43 +1593,34 @@ void func_800A5408(SkelAnime* skelAnime)
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/func_800A5408.s")
#endif
-void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index)
-{
+void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index) {
s32 i;
- for(i = 0; i < skelAnime->limbCount; i++, dst++, src++)
- {
- if(*index++)
- {
+ for (i = 0; i < skelAnime->limbCount; i++, dst++, src++) {
+ if (*index++) {
*dst = *src;
}
}
}
-void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3)
-{
+void func_800A5490(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* arg3) {
s32 i;
- for(i = 0;i < skelAnime->limbCount; i++, dst++, src++)
- {
- if(*arg3++ < 1U){
+ for (i = 0; i < skelAnime->limbCount; i++, dst++, src++) {
+ if (*arg3++ < 1U) {
*dst = *src;
}
}
}
-void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
-{
+void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle) {
f32 x;
f32 z;
f32 sin;
f32 cos;
- if((skelAnime->unk_35 & 0x10) != 0)
- {
+ if ((skelAnime->unk_35 & 0x10) != 0) {
pos->z = 0.0f;
pos->x = 0.0f;
- }
- else
- {
+ } else {
x = (f32)skelAnime->actorDrawTbl->x;
z = (f32)skelAnime->actorDrawTbl->z;
sin = Math_Sins(angle);
@@ -1917,55 +1640,41 @@ void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle)
skelAnime->actorDrawTbl->x = skelAnime->unk_3E;
skelAnime->unk_3C = skelAnime->actorDrawTbl->z;
skelAnime->actorDrawTbl->z = skelAnime->unk_42;
- if((skelAnime->unk_35 & 2) != 0)
- {
- if((skelAnime->unk_35 & 0x10) != 0)
- {
+ if ((skelAnime->unk_35 & 2) != 0) {
+ if ((skelAnime->unk_35 & 0x10) != 0) {
pos->y = 0.0f;
- }
- else
- {
+ } else {
pos->y = (f32)(skelAnime->actorDrawTbl->y - skelAnime->unk_3A);
}
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
skelAnime->actorDrawTbl->y = skelAnime->unk_40;
- }
- else
- {
+ } else {
pos->y = 0.0f;
skelAnime->unk_3A = skelAnime->actorDrawTbl->y;
}
skelAnime->unk_35 &= ~0x10;
}
-s32 func_800A56C8(SkelAnime *skelAnime, f32 arg1)
-{
+s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1) {
return func_800A4478(skelAnime, arg1, 1.0f);
}
-void SkelAnime_Free(SkelAnime *skelAnime, GlobalContext* globalCtx)
-{
- if (skelAnime->actorDrawTbl != NULL)
- {
+void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx) {
+ if (skelAnime->actorDrawTbl != NULL) {
ZeldaArena_FreeDebug(skelAnime->actorDrawTbl, "../z_skelanime.c", 3729);
- }
- else
- {
+ } else {
osSyncPrintf("now_joint あきまへん!!\n"); // now_joint Akimane! !
}
- if (skelAnime->unk_24 != NULL)
- {
+ if (skelAnime->unk_24 != NULL) {
ZeldaArena_FreeDebug(skelAnime->unk_24, "../z_skelanime.c", 3731);
return;
}
osSyncPrintf("morf_joint あきまへん!!\n"); // "morf_joint Akimane !!"
}
-void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src)
-{
+void SkelAnime_CopyVec3s(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src) {
s32 i;
- for(i = 0; i < skelAnime->limbCount; i++)
- {
+ for (i = 0; i < skelAnime->limbCount; i++) {
*dst++ = *src++;
}
}